#make a pr, issue or send a message in this forum with modname, link and author
1 messages · Page 1 of 1 (latest)
Why reinvent the wheel
Curseforge bad
Bit early
really early
please just not spacedock i hate it.
Agreed
who cares where or how the mods are uploaded, just feel free to make a PR to that github as its probably the best central repository thing available rn
Yeah
make sure to include a place to download your mod
Yeah as long as we have a central thing I don't really care
just use github
and later they can grab it from a list we provide with all the dl links?
just this, keep a central list of mods and shit so people can easily find them
fucking spacedock?
REAL
honestly im not opposed working with someone on making a rudimentary website that is essentially a list directory with minimal css to host as a central repo. github can host you a site for free as long as we put the code ourselves for it
would essentially be a repo thats public and operates with webgui
what about the ksp forums?
also this is all gonna be phased out very quickly so not much point doing much complex
they do all that for you
yeah, very lightweight
kinda yes, but also its just kinda useful having one mega list of mods anyone can easily add too
isnt that the forums? you can post there
if you have a new mod post it in the modlist thread
worked fine for ksp
also @tacit basalt whats wrong with spacedock?
Eh i just don't like it
mind telling me why?
Yes I do mind lmfao
ksp did also have tools like ckan and shit, also again this is all very rough (intentionally) as everything will problem go to shit soon anyway
But mainly because the website looks like shit
ok in that case i cant help you @tacit basalt
you could change that
:)
@untold finch youre right. lets hope that ckan will be back
alright this is just an example (this is stuff for EVE online), but, a website repo that is basically set up in a similar way, this is lightweight and should be easy to do https://www.fuzzwork.co.uk/dump/
if you guys need any server resources for your efforts ping me on the ksp forums
yeah, theres no point in developing anything like CKAN right now as everything is just gonna break once they release official modding support. but i have no doubt ckan2 will arrive at some point in ksp2 liftime
github pages would probably be enough
yes just in case :)
tbf i could hack together something in next or whatever in like 30 minutes. but there's too few mods to justify that right now
yes
see how the mod scene develops, then shit like that can begin being made
i im somewhat relived ksp2 isnt all steam workshop
i mean i hope at crafts come to steam workshop at some point, but maybe not mods if its gonna restrict them at all
i like how the ksp1 community worked and feared that ksp2 would kill that
theres kerbalx i would love a mod that makes using that to share easy (again)
i like community driven solutions even if their pages look shit
:D
i dont see a benefit of that compared to what we currently have imo
Perhaps for a dc bot
discord bot for this server is probably pointless
you could use the spacedock api and auto add stuff to your list
I was gonna look into automated stuff yes
what's this channel for?
This should just be pinned to remind finished mods to add it to the repo
i mean honestly making a discord forum post in here with the mod is probably fine
For people not in the discord
I should post it on reddit
i still dotn get whats wrong with the ksp forums
i mean if people are hunting down mods for ksp2 prior to official support being avail, i think its reasonable that they would have to locate a discord
Nothing except that they still only have 1 mod
so what, i post a link here and someone adds it, or commit to the repo?
preferably a PR, but i can add it if you want
ah if you don't mind, then https://github.com/ABritInSpace/RendezvousCheat-KSP2/
Added
brilliant, tysm!
no problem
Pr or issue is preferred
got it 😄
PR is easier, anyone making an issue to add a mod is probably capable of making a PR
Yeah
And can you always say in the commit what mods you added?
doesnt ckan just download the mods from curseforge, spacedock, github, etc..?
Ye
It does a lot more than that but yes it also does that
There is a lot of handling instruction within ckan that allow it to do thinks like check dependencies, understand different kinds of ways mods are packaged and be able to install them where they need to go regardless of how the author put it together, ect
i was talking about just the places it downloads from
ofcourse theres more to it
ahh, then yes
@strange bay CKAN works as link repo for mods. Mod Authors have to opt into it. Either by submitting their mod data or by checking the ckan checkbox on spacedock.
Its the practice in the KSP community that only the mod author is allowed to decide where his mods are uploaded and how they are distributed. The license a mod is under is also taken very seriously. So using a mod authors work against its license is a big no.
Bottem Line: you cant submit a mod to ckan or upload it somewhere when youre not the creator. you can however distribute the links to its official download sites.
https://github.com/Pathfinder-WOTR-Modding-Community/ModFinder
I made this once upon a time, it can pull from nexus/github, can add other backends, if there is interest?
as in, would do a new one, but as an example of stuff that I've done before.
this would really be reinventing ckan but for just making sure spacedock is auto added sure
theres still that api you can query on SD
one thing you could to that would be great is to back up (privatly) all mod versions for future generations
including s much metadata as possible
i started that for ksp1 callign it MAP (MOD Archive Project)
i was once thinking of it too but really don't know how could you do this for ksp2 too?
To be added: https://github.com/Mudkip909/KSP2-IVA
make a pr, issue or send a message in this forum with modname, link and author
get some storage space. write a bunch of scripts to download from spacedock , github,... let them check a linklist for new releases and autodl them appending a text file (maybe in json format) with meta ifnos scraped form the site(api)
let that run as rgularly (e.g. once a day/week)
@strange bay
@untold finch can you do this
not right now, can in a bit though
i made the Kerbal Optimization Program
https://github.com/elsantiF/KOPMod
just added it 👍
https://github.com/EwyBoy/KSP-2-tools-and-mods/blob/main/README.md vs https://github.com/warior456/KSP-2-tools-and-mods what do you guys prefer?
GitHub
Simple list of all (currently available) tools and mods for KSP2 - KSP-2-tools-and-mods/README.md at main · EwyBoy/KSP-2-tools-and-mods
the first one was harder to read for me personally
second one, banner kinda sucks on the first and it's a lot less readable
simplicity is what this needs
Yep it was a pr from someone and i didn't really like idk why everyone wants those labels
can someone add these with a pr?
@untold finch
#1080370405421895701 https://forum.kerbalspaceprogram.com/index.php?/topic/214227-better-part-manager/ https://spacedock.info/mod/3292/Better Parts Manager
list is beginning to get to long imo, time to either migrate it to something or spend much longer working on stuff that makes it nicer to browse (a waste of time)
@strange bay Made a PR https://github.com/warior456/KSP-2-tools-and-mods/pull/15
GitHub
In reference to issue #12 I have reworked the entire README.md
made a PR for transfer calculator
https://github.com/warior456/KSP-2-tools-and-mods/pull/16
#1081644271561609327
it might be a good idea to add some info (at least temporarily) whether a mod supports SpaceWarp 0.4+
since it seems to be the source of most confusion right now
Mod Name: Kalkulator
Author: JohnsterSpaceProgram
Mod Name: Burn Controller
Author: JohnsterSpaceProgram
Mod Name: Galaxy Tweaker
Authors: Hyperion_21 and munix
Kerbal Space Program Forums
Flight Plan Plan your (Space) Flight! Fly your Plan! Handy tools to help you set up maneuver nodes that will get you where you want to be. Making spaceflight planning easier for Kerbal Space Program 2 one mission at a time. NOTE: This mod draws heavily on some core MechJeb2 code that has been ada...
Obviously, the above is just a fork of @Halbann's original - but I have added a feature and updated it to align with the SpaceWarp 1.1.1 tempalte and such.
I discontinued this you can still update if you want i will still merge pr's but i wont update it myself