🟡redux-suggestions
add the ability to remove the helmet
considering
Hinge
not planned
Add separate Rover wheel Keybinds
considering
Personal Parachutes/Paragliders from KSP1and the early access trailer.
planned
Allow Renaming of Vessels
implemented
Scale options
not planned
Radiator efficiency metric
not planned
Remove timewarp altitude limits
considering
Point on navball for SAS orientation
not planned
KSC LODs
not planned
Colors to have an option be less plastic-like and more paint-like
considering
Fairing to be actually protecting the parts under it.
implemented
Conformation pop up for painting full assembly
considering
"Rigid" Joint System
planned
Add "fuel dump" part
planned
Longer fuel tank
considering
Continuation of Mun arch mission
planned
Make the white flare a setting
not planned
Docking port alignment
considering
Expanded mission tree
implemented
medium and large aerospike engines
considering
sepratron xl
considering
Cloud science missions
considering
Mission tree
not planned
Custom radio/music
not planned
last Ksp2 WiP annoucement
planned
Quick Debris Deletion
planned
The Colonial Thread
considering
Dres Ultimate Quarter Pipe Science
planned
Surface Mapping ^ Commnet
considering
Change Clamp-O-Tron And JR in the parts tree.
not planned
Dres ring collision
not planned
Improved sas for planes
implemented
MORE star systems once the confirmed ones are completed
considering
Binary stars
considering
Paraterraforming For Colonies
not planned
Harvester on gas giant
planned
Vessel Orientation When Not Controlling
implemented
Display Object Map Switch
duplicate
Better Map View Vessels & Icons
planned
(for the future) Announcement Trailer/Pre-Alpha footage main menu crafts
not planned
Add Kerbal Wars
not planned
Change the start of science mode
not planned
RCS torque readout
considering
alien life
considering
Automatic staging under timewarp burn
not planned
menu for testing action groups inside VAB
planned
Night Vision
considering
Vehicle Simulations
considering
Qeg system
considering