#Kimberly
1 messages · Page 5 of 1
Anyone got any advise for dealing with character like Ken who can DP like everything on reaction (especially if on modern controls) how do you approach?
You walk up and block. In fighting games we need to read behaviour and see patterns. Do they dp on wakeup? Walk up on oki and shimmy
If they do dp 10 times that's a good thing (for us)
I see a lot of combos on like supercombo that have many different starters including heavies and mediums. But I guess my confusion is, it feels like the only safe normal in neutral is 5MK, and I use lights to get out of pressure. So I can understand getting combos with those, but When I’m I gonna get to use any of these other moves as combos starters?
All normals (not including uniques) are safe
Well I don’t mean like safe on block, I mean more so how do I hit them in neutral? I have to be so close I feel like I’d easily get stuffed before that
I was going to write an essay. But a footsies video and realising you just described losing to mashers. The answer is block and use your own attacks if they mash they get hit. Or just DI
Ig my question is though. Unless they are mashing heavies in neutral, doesn’t me running up and blocking just put me in a pressure sequence?
For a simpler explanation let us say you are playing a Kim mirror match. To win neutral and get your offense started you're both trying to hit MK. Then you play footsies, you stay just outside MK range of eachother then you walk within MK distance and back away, they throw MK and miss then you press MK and hit their leg with yours and go into drive cancel and do your combo. Grats you won that round of neutral now you have oki or better the corner nad your opponent has to play your game i.e mixes
Kim doesn't thrive in footsies though what you can do i stead is bait say a fireball and 214 P OD into j.HK for a combo
Ordrive rush from a safe distance into 2MK. Even if they block you're + and can grab, mix, shimmy etc
Interesting-thanks!
np!
st.MK combos with Medium Vegabond Edge on counter hit and Heavy Vegabond Edge on counter punish
Likewise Light Vegabond Edge on counter punish will link with st.MP > st.HP chain combo. From here standard options. HK Tatsu best meterless damage, EX Vegabond Edge for supers, EX Run for corner carry.
These are just against Ryu Whiff Punish Bot, so spacing on different characters may be important.
anyone got either a video or combo list so i can learn kimberly combos? i attempted to find one but most of the combos i find online dont actually seem true, such as mp hp into sprint lk, but sprint lk just wont link
nvm im just ass at inputs it now works
combo just doesnt work in corner
Two things:
- I don't know if we are able to, but should we pin Diaphone's Kimberly 101 video? I can see how it could be massively useful for new players and we can just direct them towards pins (as well as other useful guides
- Any advice on chaining 2lp into any target combo?? it might just be something i need to get locked into muscle memory
Yes it's a good guide and currently very relevant
2Lp>5LP by the time you press standing LP you can confirm into LP>MP>HP>HK target combo and its varients
One gives you oki, another can wall carry and a third one side switches. All are good depending on your situation
HP is better. You can press MK max range and go into HP right after. Learned this from a recent Sajam video. But it works as a hard read. If your opponent keeps poking back after they block MK they'll be out of range to hit you and you'll catch their hitbox for 214P followup combos
I landed it 4 times today, thanks sajam
HP is also your go to throw whiff punish
Oh wow. Thanks! I suppose that also avoids the trap of being committed to Vegabond when they hit a raw DI. I got punked by that more times that I care to admit last night.
If you press HP after MK I think DI catches you. There are no one fits all solutions, otherwise it would be broken
Hence use it if you think they'll throw out say their own MK
Well I'm guessing if I fish for counter with st.MK (because I have slowbro reactions) and am ready to link with HP rather than buffer Vegabond, then I can cancel HP into counter DI.
Is vagabond 246p?
236p
Yeah. Never do that unless it's mid combo. All varients are punishable
Unless your opponent doesn't block I guess lol
Well the idea is like low forward fireball. fish for counter on st.MK xx 236p. On whiff the special doesn't come out, on counter hit it'll cancel. (You're outside of block range)
Also no you can't cancel HP into DI because kims HP is not special cancelable
Kim's HP is cancelable. her HK is not.
Your idea of MK into MK is better if you predict a DI since that is special cancelable
I wish I could get on and test that. I was pretty sure it wasn't but if it is then yeah it's even better against DI
HP canceled in Heavy Vegabond is like by go-to punish.
That is true I just never put 2 and 2 together
Go-to punish for HP is into teleport though. HP into 236P is for normal hit
You'll get max damage that way
Can Kim only tp into the air if she uses an OD versiom
yes
Thanks
JP isn't a better mixup
I'm getting to grips with Kimberly and she seems kinda good?
it feels a bit like she wants to get one jab in, carry to the wall and apply three way pressure
anyone have any good ways to apply crouching MK? outside of close range where LP can connect, I'm not sure what to do other than commit to a bigger button. Fine on block but feels like a waste on hit
Hallo boyos i have returned, after a bit of time playing juri im craving that rushdown style
But just need some guidance on like getting in. Currently its just 214 OD P and doing an overhead or catching people sleeping with run
Also i keep getting 5lp > 2lp > 236lp and i feel like i can continue from there but hard to say what i should go for
Yes
I'm pretty sure Kimberly has one of the lowest damage outputs in the game next to sober Jamie
Which isn't actually a problem since we're playing a high mobility mixup character that does death by 1000 cuts
Decent on counter hit
You get a strike or throw mixup, 2mk, throw or shinmy
Or from 5lp you can go into target combo that gives a knock
High tier
yeah but i'm often too far away to do a lot with it. I'm wondering if there's anything you can do about that, or any good followups in such case
Off of 236lp I feel like you're always in range, not too sure
Nope
oh, you can get a 236LP?
uh, how do I stop getting stuffed on every approach tool? I teleport, air teleport, dash or whatever but i keep getting smacked out. I hate having to try and bait whiffs to get in
what should I focus on when playing ranked? Many have said focusing on winning isn't the goal
but it is hard to know how to focus on one thing to get better besides maybe just executing combos better ig? I can flub my target combo or MP-HP into sprint combo
These hit confirms are really difficult
well I'd say focus on what you struggle with and what you feel like might lead to you having issues or losing matches
I think having a short but definitive checklist of things that you wanna do is prolly a good starting place to think of
sprint stop works for whiff punish and I think doing sprint into LK works well as a disjoint to beat out stuff sometimes, not super sure on that but its + on block even if they do block it
forcing whiffs is one of the best ways to approach, bc the more you approach by conventional meant I think the more effective neutral skip options become as long as you're not overly relying on them
I'm not sure I don't really have any general gameplan with kimberly, I just play people and try to punish a habit if I notice it. I guess I like to do sprint slide as a check to see if they are crouching? other than that I dont really know though
but if you're sitting at fullscreen and then teleport it's way easier to react to and you're more likely to either gain no real ground or just get stuffed for it
I suppose I was thinking more in the sense of like building habits and focusing more on those things rather than just trying to get the dub
like watching for jumps more in scenarios or spaces where you notice people jump often, same with DI, or stuffing drive rushes
but like what exactly do you mean by focus on? do you mean like what are the things to watch for as kimberly and what is the general gameplan you wanna execute?
then that's to bully your way in with tools like 5MK or her MPs until you can start applying strike throw pressure and moving the opponent towards the corner
I really don't know what the general gameplan I should execute is. In the diaphone guide he just says play random, and on super combo it moreso just gives a list of moves and what to use them for, but generally when I play I just go more for a player vs player. Try and see what their habits are and punishing them.
Right now my strike throw pressure is mixing up throwing or waiting back and sweeping with 2HK if I think they will grab, with some shimmies mixed in. I probably should stop sweeping though since if they DI it is a lot harder to react with DI back cause I can't cancel it. Sometimes I'll just block after a throw if they are mashing
the only combos I really know right now are target combo and doing MP-HP into tatsu or sprint slide
I also don't know if I should only be using teleport in punish, cause when I watch pro vods they dont do it in neutral too much. Maybe in pressure too as a mix up? I like doing teleport against Jamie so they have to be more careful drinking full screen
I also use MP-HP into tatsu/sprint slide as my DI and DP punish
idk if I should learn other stuff or not
I think for one 5MP or 5HP would be better as shimmy options bc they're less negative after the fact and with at least 5MP you can go into TC -> slide which should probably be regarded as your like bnb imo
bc it has good corner carry and dashing forward twice keeps you in their face for more mixup
if they just DI then those options also happen to be special cancellable for counter DIs
TC?
what should I be going for in neutral in your opinion?
cause I don't really have a strategy besides doing sprint slide, teleport, and medium kick but I dont even drive rush MK so it is even worse
also in air to airs should I just be doing JHP since it spikes or maybe JHK?
in air to air scenarios generally one of your lights or MP will more reliably win out in my experience at least
as for neutral I don't really know how to describe or distill how to play it in words personally, I think watching replays ingame from players your rank or above and also high level play is really good for getting a grasp on how she wants to navigate neutral and what you want to be doing apart from just those options
bc those are options that work, but are also liable to getting stuffed or punished harshly if you over rely on them
Yes.. she only loses to Guile, Juri and Ken 6-4z the rest of her matchups are 5-5 or in her favor.
No lol

...let me guess she loses to everyone you cant beat right?
If I was ranking them A to C, Ken, Cammy, Juri, Luke, Guile would be A and Kimberly would be in B
-_+ there's Top, High , Mid, Low
idk about cammy being same tier as the top tiers really
In that case, Kimberly is low high or high mid
Also Deejay > Cammy
not to downplay her or anything but she's not at the level they're at
Top 5 is Guile, Juri, Ken, Deejay, Luke. Kim only loses to the first 3
Gotta ask.. what's your rank since that's the only basis we have.
Irrelevant
Completely relevant
Lol
But with that answer I'll just chalk that up with you not having a great understanding of the game.
Game's been out for less than a month, I don't think there's a definitive tier list and all tier lists are basically one's opinions at the moment
That's rich coming from you that you think rank = level of understanding of the game, except that it doesn't
Tierlists don't matter unless you're a top tournament player, this goes for most fighting games that aren't horribly balanced. As for sf6, so far it's decently balanced.
As for Kim she has no "bad" matchups. If you're having trouble with a character you probably haven't figured out how to asdjust. For instance Guile, 8/10 times you're going to get flashkicked out of teleport
I don't wanna place Kim in a tierlist yet after release nerfs she's pretty rare. I've even seen pro players not know how to deal with some of Kims shenanigans, we'll have to wait until the playerbase figures her out. So far we get away with a lot of bs
In the early goings of a game? Yes. Because if you have some game sense, understanding of mechanics, a character's moveset, and play style then yes... Rank would matter .. it's not going to matter 3-5 years into a game with a fully established meta 🙄
That's like saying the top 10 Kims of every region have 0 understanding of the game or matchups .. when CEO is currently the only major tournament that has happened.
Facts
hey for kim's counter back circle kick canI do I do it crouching? case sometimes it doesn't come out
should I worry about hit confirming as a beginner?
when should I start thinking about it?
You can practice it by going into practice mode and setting the dummy to random block. Use MK and jumping HK those are good points to start off
does it seem impossible to everyone at first?
it just seems like an inhuman reaction for me
I feel you. Sf6 is less lenient, but not impossible.
Another good thing to practice is 2LP, 5LP into target combo. That one is easy
It's easier to react to something when you're expecting it. Sounds obvious but I didn't think of that when I started with fighting games. If you're looking for the hit, or Drive Impact, it's easier to react.
@tall timber if you want to practice single hit confirms all of her mediums have a 15f cancel, 5HP has 17f and 2HP has a 20f cancel..
Start with 2HP and hit confirm into MP Vagabond . You can attempt HP Vagabond later on as Late cancel 2HP doesn't combo into HP Vagabond. Set the dummy to random block and do 2HP and buffer 236 if you get a hit, hit MP.. work your way down to the mediums using what works with them to get yourself comfortable
ok thanks so much! is 2HP a decent poke in neutral?
as a hit confirm?
After 2LP it will cpmbo into 5LP. By the time 5LP is pressed you can confirm if 2LP hit
It's also safe on block and DI safe
Not really it can be an unorthodox whiff punish against a few long ranged poles though
so when are you hitting 2HP in a game? or are you just saying its a good move to practice hit confirming with
To practice and it's her pressure tool for + run stop out of drive Rush or using OD runstop
2HP is the easiest with her lights being the hardest and general you just do 1 or 2 lights to confirm etc
Also her run slide is apparently 16f cancel into level 3.. but that is honestly a 13f imo cause 16f would be fairly lenient
is there a simple combo that has comparable dmg to odgrab>run>lk> od214p i can use after od grab, i consistently drop it in online matches and i feel like theres and easier way to get better dmg
@stuck ingot you shouldn't do od Vagabond there. Do 6Hk 8mp MP Vagabond
7 Kim's in CEO top 48 with Jeon having to DQ for Tekken

Oh look lack of conversation once again....
Don't need to say anything when you can't accept that opinions can be different
Or if you actually do accept my opinion, leave it as it is
My tier list is different from your tier list
That's it
As well as my experience in the game vs yours hence why I asked.
3 betas, multiple online tournaments and 2 offline tournaments with Justin Wong and Kizzie Kay on that experience of yours? @unkempt bridge
Unfortunately, any experience before the launch of the game doesn't count as the characters were very different to what they are now
Maybe that's why you call Kimberly high tier because she definitely was in the betas lol
I call Kimberly high tier because she is .. I'm not saying she's top tier
And all my tournament experience is currently since launch
Looking at CEO right now... All the Kimberly players are down there
Yeah 7 Kim's in top 48.. 2 in Top 24 of a 1k man bracket
She's high tier lol.. so is Manon
You going to argue and say she's top tier?
Where did I ever say she's top tier?
LMFAOOOO
SHE ISNT
I called Kimberly mid tier or B, whichever ranking method you go by
I said Manon there
Oh
Since 2 are in winners top 24
I call Manon high tier
But not kim?.. yeeeep that's all I needed to hear.
But my tier list..
S - Luke, Ken, Juri, Deejay, Guile
A - Cammy, Manon, Kimberly JP, Marisa, Chun
B - Sim, Lily, Ryu, Blanka, Honda, Jamie
C - Gief
Wild list.... but I respect it
Not wild at all
Are you a pro level player like Tokido?
I'd say I'm high level
this is like, p standard when it comes to most tier lists that have come out since release
Then I'll take your tier list with the smallest grain of salt
I'll take yours with almost no salt then like I always did.
But if you were going to mention tokidos list and other pro players most had Kim high tier
If you suck at the game that's fine. I've been there plenty with the Zeku discord
I found a collab tier list of Tokido, Gachikun, and Mago... Kimberly is in B..
You're wild
I said most pro players
Not tokidos
Tokido collab had Honda in A... And almost everyone has him in B because people don't lab anything
Hence why I think your opinion is moot on Kim and playing you would just show there is a massive gap between me and you.
Of course you say that, you need to feel better than me lol
Egotistic much?
Cheers mate
It's not really an ego
I understand the game and character far more than you do .
There's nothing I need to feel better about.😂
.... That's called being egotistic lol
Actually no, egotistic would imply I wouldn't acknowledge you or your opinion. I do . I just don't think you're good or value your opinion greatly ... Hence moot.
Even then you decided to laugh and not even discuss a matchup thread on why you think Kim is mid vs high tier
Which even at this point I expect you to say she loses to Honda Sim and Gief even .. when she doesn't lol
Because it's too early and my opinion is that Kimberly is mid tier at this very moment.
So it's too early but you value tokidos?
Just because I say that, it doesn't mean you need to argue if you disagree with me
No, I was using it as a reference to show that she's mid tier in others' tier lists
Not just mine
And we've had week 3 tier lists with her below the top 5
If you say you can't take me seriously if I put Kimberly in mid tier, then you shouldn't take pro players' tier lists seriously if they have Kimberly in mid tier as well
The only concrete spots have been top 5 and bottom 2-3
Despite people saying Lily is better than what she is being portrayed as.
While Jamie just shifts based on drink level
At least in the other Kim discord we actually discuss matchups and where we think she struggles and doesn't.
Agreement was on Guile, Juri and Ken. Since she goes even with the Deejay and Luke
The only grappler that gives her a headache is Manon just like everyone else when she's medal 3 and up.
She goes even with Cammy and Chun though now that Chuns sweep got nerfed
Capcom still lost their minds in the beta giving Chun a -7 sweep with DR making it -3... That shit was toxic.
That information is lovely and all, but it doesn't mean you need to make people agree with you when you disagree with a tier list lol
I'm not asking you agreeing I literally wondered why you have her mid and you provided nothing but emotes 🙄
Now shine is gonna have a handful cause Guile vs Kim , and Psycho has a better bracket run chance.
I don't think I need to give an answer because you'll think it's moot.
You already said it yourself, you think my opinions about Kimberly are moot and therefore anything more I say about Kimberly will be labeled moot as well just because I put her in mid tier.
Opinions can change but not providing much weight to your opinion doesn't exactly help 🤷🏾♂️
Like I said, whatever I say is moot 
Okay 🤷🏾♂️
is there a link to this
how to people jump quickly after the grab bomb set up?
i cant seem to jump to get air throw
2369P
does anyone have any advice on the jamie matchup? always feel lost when I run into them on ranked
Punish drinking in neutral with slide
2 Kimberly in Top 24 of CEO lets gooo
ty i meant od tatsu
Yeah sadly Shine has the harder route with Du
Either way even if Psycho and Shine make it to top 8, they would have to play each other 🙄 whole lot of Kim mirrors this weekend lol
Good now I need psycho to continue on
lets go psycho
All bets on shine
😿
Lost to Juri Twice, bad matchup woes
??
read everything you said and we gots to agree to disagree, with your points landing as hard as a feather
you's either joking or a joke 
Amen, Karma lol
kimberly in no way in hell is high tier
Yes she is?
So you's joking?
I'm not joking
Aight, so then it's the latter
I'm not gonna try to argue with you as I seen your "points"
Y'all just fucking suck with the character
4 Juris in top 8, 0 Kimberlys in top 8..... 
sure bud, that's why in a matter of 36 hours I got from rookie 1 to gold 1 :) and still on a win streak
It's suddenly a joke because 2 Kim's made top 24 one getting 9th and the other getting 17th?
Oh you're gold and dnb is plat
oh lemme guess, you're masters?
Yep
LMAOOOOOOOO
Ltg matters here?
Ahh an L... Something you've been holding up for a minute lately
you're comparing ranks like it's something to be bragged currently, put time in, punish players and you can easily get to masters, throw loop them even
ya dawg, fs
You're Master rank online but I don't see you in the top 8 in offline tourneys....
Okay so let's play then
word?
Waste of time playing him
Do I practice DHalsim?
cuz if you play same as LTG, I can just straight spam fireball and you finna bitch about it, no?
Play someone other than Kimberly so he can't rate your Kimberly

He can play random select if he wants same with you
Oh look me getting 5th at an offline event a weekend before Kizzie and Justin went to CEO... And they both didn't make top 8 😂
Damn... So y'all playing me or nah
Different pool of players lmao
he could rate my kim anyday tbf, it's a modern kim and I'm proud of how much I've advanced wit ha
That's fine
You made 5th in a smaller pool of players...
Not comparable to one with 1000+ players
200 vs 2000
LMAO
My apologies for not spending 2k to bring myself to Florida
Aren't you so good that you'll get a money spot?
I have a family lol
"Ahhh excuses
Got it."
If I'm going to Florida it's a vacation

You literally bragged about going from rookie to gold in a few days…
I have no idea how good Kim is but that seems like bragging to me dude
read up, big man wanted to compare ranks so I compared myself
I asked his rank to see if he actually knew the game and he provided no reasoning to explain why Kim is mid or who she even knows too .
Lol I did read up, he said you sucked and you said the thing about ranks
The difference is... I can actually explain the character and her matchups
What is there to brag about if he's in gold lol
fs I'ma brag if we saying kim's top tier and I can easily grind with other characters but I've gotta punish people and play passive most of the time with kim
every single moveset of kim depends on the enemy not being able to read it
Man is an online warrior, not an offline warrior
it's a 50/50 gamble with kim, all the time
No one is bragging but if you're in gold or plat and can't even explain your reason to why you think she's mid... It's not even much of a discussion
her throw has literally no range
Huuuuuuh?
There are tier lists that put Kimberly in high tier AND mid tier
so, if I beat you with any character, not kim ye, does that mean, your opinion matters less?
I side with mid tier, accept that whether you like it or not
I've seen mfs put her even in low tier
Yeah LOL
Everyone has a .8 throw range lol
currently it doesn't matter but at the same time, she's no where close to high tier
Some have a .9
? .8 bro said 😭 juri grabs you half a screen wit her leg swipe
sure dawg
what's yo ign
/cfn
sure, pop off
Not worth the effort

I say Kimberly is mid tier and man goes nuclear lmao
Says everything you need to know about him
I'm still waiting for the cfn keep it a buck LMAO
I wanna test myself and see if this be LTG 2.0
Everyone has .8 but Marisa, Gief, Blanka, Honda
thems frames or range?
Range
word then
anywho, you hopping on or nah?
oh, sherlock, I shoulda known
Is SF6 your first Fighting game?
mine? no
If that's the case then I understand I've just been around since SF4 under this name 😂
LOL
Me neither
Go ahead and invite
Nah, I'm in the middle of another game
aight say less
I shall
Lmk too
It's 4-0 me currently
as it should be no? the fact that I'm getting rounds kinda be tough
You're picking rounds off him?

2 rounds total
His rounds haven't mattered
But it means you almost lost those matches
I didn't lol
I mean no shit? You'd be the laughing stock if you lost
If he picked rounds off of you, I'd probably win a couple matches
Nah, I'm driving 
Doubt it
He's egotistic, don't worry about it lol
I wish I could take your money lol
😭
I don't have an ego

Still crazy how you lost rounds to someone in gold and using modern controls meaning less damage and more time spent to get a KO
I don't think Karma has gotten rounds off of me 🤔
It's crazy how you're ducking
yep, 0, nada 😭
You aren't mine but you're talking an awful lot lol
DI's kinda OP no?
I'm allowed to, aren't I?
I love it
I see others saying it should cost 2 bars but I'm not 100% sure
saying
should
kim's OP, barely doing any damage
the only time she deals dmg is corner pressure
I'm doing 2.5-3k off everyone BnB lol
that's a lot? manon does that with a grab
That's where her damage is .....
right, manon combos ain't it forgot
We downplay to get buffs
😿
dude's playing another game
A duck is a duck my man
Awwww
C'mon DNB
That's fine keep your opinion
DNB can keep his
There are levels to this clearly
I just don't think DNB is good 🤷🏾♂️
guess I'ma be grinding through my insomnia and tilt to hit plat in another 12 hours
😂
Ion see levels when it's clear as day the level of a character
not being able to do what you want unless enemy is in the corner spells trouble
You don't play neutral
There's a difference between understanding a character and using a character
Yeeeep
Me: high level of understanding but low level of using the character... but believe whatever you want. That's your choice
Then play me?
Okay then
yo!?
I'll boot it up
Lemme hop back on then, I wanna see this
there's literally different playstyles of a character, you can play how you want, it's not a said thing, if I see I'm losing, I'm not gonna try to be full agro and get punished
I take this back, my pc being a POS
I'm just saying you need to Play neutral that a a fundamental part
Your ways of getting in was either DI, Run slide or teleport
Also the moment Kim touches anyone it's corner.. same with Ken and Cammy @flat delta
Sheesh wifi and a yellow card?
Dots pls
honestly, I despise corner pressure for many reasons, 1) I can't do what you do, since I'm on modern and 2) my brain doesn't comprehend the doing of all that, so I've created a new playstyle for myself
Fair enough, I know loses some vital stuff in modern like others do
Sim is apparently unplayable in modern
Well he left after I got 3 wins lol
I got better things to do
Ahh okay
yep
I am learning sim on classic
even tho classic is a pain to me
I'm on keyboard so
Damn what did Sim lose?
if I keep it a buck with you, I don't truly know
but playing him in modern feels "icky"
😂 fair enough
I just saw people say he's virtually unplayable for what he loses
And Sim is big on having every normal
I actually used to play the classic arcade titles on keyboard. Only one I do now is alpha 3
you're insane
LMFAO
I can't ever
I need my stick
fuck skullgirls tho
that shit made me break my controller + uninstall the drivers
so now I'm stuck with keyboard, cba installing drivers + getting a new controller
I'm lower ranked than you... which doesn't mean I don't understand the game
Kimberly is mid tier through and through
@unkempt bridge look you can think of your opinion which is fine, I can have mine and we'll leave it at that
@flat delta I was a teenager then lol, Alpha 3 I still play it on KB cause muscle memory
I tried to get you to converse..... On actually debate on why Kim is mid or high and you didn't want to lol
At some point it just didn't matter because you didn't want to talk about it
We only have this channel in here to honestly discuss any topic Kim related.. kinda bad for anyone trying to learn a charade tbh
Based on your behavior so far, you'd be combative with anyone, who places a character in any tier that isn't the tier you place them in, and you'd still not respect their opinion in the end
Sheesh pick a top tier Mena 😳
I respect people that actually talk on the topic and will discuss it
If you think I'm combative talk to misokrattz about Zeku 😂 she's far worse
But I'll accept any opinion if you explain your opinion
If I go Kim is mid and say nothing as to why it's not really much of a statement
Was mena just reading idom a bunch? Is that matchup hard? Both?
I have no idea show Manon vs Luke goes but Imagine she has a hard time dealing with sandblast and Luke's Neutral
Manon's neutral is kinda bad since Luke can challenge a whole lot easier
If you read up, you can find out why

Here's a hint, JP is a better mixup character than Kimberly despite being a zoner
JP has more of a tell on his high or low and it's not nearly as safe . Kim's high/low is unreactable but the low is unsafe out of her Run the high is safe and can be made +1... It's also a true string when they are in burnout so it's a guaranteed chip out JP doesn't have that.
Also JP players hate the Kim matchup anyway
Now JPs left right mixup is definitely good but still loses to late reversals since you can just auto correct DP or 2HP and it's wrap for that option
His command grab is a great tool up close to catch someone sleeping but you can react to it and he's eating damage
You're wasting your breath
I say something, you either agree or disagree, and leave it at that, that seems like a hard pill for you to swallow lmao
See that's what I mean.. if I explain something I think you're wrong about you won't even accept it.. let alone debate It... I will.
You said I'm wasting my breath lol
And?
Oi . Do you struggle against JP?
Okay then.
I look at the game as a whole, you only look at the game from a high ranked perspective
Especially since this game is trying to be welcoming for all skill levels
That's why I'm still debating myself whether drive impact should be 1 or 2 bars since it's a scrub killer and can become a bad habit if you're using it often. If it was 2 bars, there's less incentive to use it since you risk eating up your drive meter quicker and therefore opt for other options than relying on drive impact. And it's not just drive impact, I think the whole drive system needs an adjustment since some characters benefit from it differently than others
That's why I said if drive impact is 2 bars driver reversal should be 1 bar and not -8
Gief for example does not benefit from the drive system almost at all.
He rarely uses Drive Rush outside of closing the gap and having one sole conversion or mix into SPD
Sim barely has opportunities to use Drive Rush unless it's up close, his long range pokes don't hit crouching and AA with that long range HK isn't easy.
-8?
Drive reversal on block is -8 lol
And it costs 2 bars
-8 for everyone and it's a 20f start-up
Oh yeah
It resets neutral but man it sucks against most medium attacks so it's use is very limited
That's why I'm not a big fan of the drive system when you have weird situations like this
it's my bad habit, I love drive impact too much, I use it whenever I can as a combo-starter or get out of jail, or just to get pressure, I hate that I do that but I really enjoy it, tho I bet, it being 2 bars would be more risk-reward
Exactly
Deejay tho, with drive rush is a menace
But if you land a DI with 2 bars the scaling will be different
Yeah zoomer needs a tone down. You only have the pocket to challenge him outside of that and you can't really pray for a trade, especially with his 2mk
That and you can get a full combo off of 1 bar with drive rush
There's no reason anyone should have a safe sweep out of DR.
Everyone else is -6 while Deejay is loving off -2 at worst
Drive rush is literally a less reactable version a normal combo starter
For 1 bar
Well it eats an input and also at a certain range you risk pressing
Its also a strike/throw/block mixup
Kim's drive Rush conversion are nutty since its always + and a guess
While Juri, Ken, Luke, Cammy have threatening 2MK into DR
It's actually balanced for Luke though that's his only way to get big damage
He has to spend drive or get a punish counter and link into 2HP
I do have an idea how to distribute the bars among the drive moves but it'd still be beneficial for some of the roster and not so much for the others and so you get stuck in this loop over and over
But the worst idea is assigning each character different drive meter costs

Yeah that'll be a massive headache for Capcom
You don't want USF4 all over again
You are the devil
LMFAO
But the point is this
Calm down karma 😂
The drive system is great on paper but in the game.... no
it's good too, shhhhhhh, I'm a DI spammer, shhh 😭
Lmao
Who do you think doesn't benefit from the drive system besides Gief and Sim
Sim can't pressure without it technically
Still a bit better than Gief but yeah
I still wonder how Capcom doesn't find these bugs lol... I'm still mad Kiko aired out the stun lock glitch
But they did patch the level 3 bug Kim had
Lmao
Now they have to patch Juris level 2 debuff coding
Man Juri mirrors are toxic 😂 both just trying to DR in behind fireballs
And if you want to know why I put Kimberly in mid tier, it's 2 reasons
- no invincible DP
- an easily reactable teleport because of the color used
But if you keep the pressure on your opponent, these don't matter
Yeah teleport isn't that great it's just a pressure tool you use on Oki or as a surprise.
No DP isn't a huge problem though, Marisa, Manon and JP are evidence of that, having a DP in this game so far is only really good at blowing up Drive Rush cancels off mediums and lights.
Guile and Deejay have to risk it though
I'd rather have a DP and risk it than having no DP at all
For example, you were putting so much pressure on me, all I could do was block and poke my way out but in most cases, that didn't happen
You got so many counter hits on me
Eh I'm personally used to it, Guys sucked in SF4 until Ultra basically... And Yang didn't have one in 3S.
Gotta parry, most jab strings you can parry and get pushed back and can whiff punish OR you can aim for a perfect parry
So if her EX tatsu had invincibility, that'd be a different story
Doesn't Guy have an invincible tatsu?
He did ... However it had a problem
The hitbox sucked
Low profile
So example, Ryu could Cr MK and it would whiff
Now I remember that
And it's air Hitbox was only active for like 2 frames so the chances of it whiffing as an AA was well.. very possible or just getting one hit.
Took until Ultra to fix it finally
But that's not the case for Kimberly so it'd be nice to add some invincibility to it at least
She used to in beta
When I say it was physically impossible to jump in on her... I mean it
I know, I was dumbfounded why it was removed
Because beta 1 and beta 2 she was "low tier"
True
Open beta after Diaphone, myself, ShinLad, robinho and Co all developed the character ... She was "suddenly top tier"
Didn't play it but I did watch some players suffer with her in those betas
And basically everyone played her
You could still nerf other aspects instead of removing the invincibility lol
Twitter had a field day and Capcom opted to change her pressure routes and make OD Tatsu solely an anti air and regular Tatsu AA only on the active frames of the first kick
Which wasn't the best idea but Capcom do be like that sometimes
Eh they gave Lily a non reversal DP lol
That shit just beats air attecks, throws and you can't safe jump her if she has wind
Not a lot of people realize that either but wind power up makes her DP 4f
As I said before days ago, Kimberly is basically the SF5 final patch Urien of SF6 
Chill Urien lost everything
That man can't even mix lol
Tbh he's 3S Urien without the unblockable now
But the biggest change was removing the invincibility from his EX headbutt
You couldn't AA with it anymore unless the stars aligned
True but you weren't waking up with that really,it was an interrupt option
Unless you played Ed
Was Ed bad?
Fair enough
Ed had a 12f reversal
And he was bad until champion edition
oh
Ed was a weird character he had the most inconsistent combos lol
But he has 123.
I'm hoping he's better when he releases
I mean, we already have drive reversal so I doubt it
I'm gonna fucking laugh if Ending walker tries it and someone parried
Ehh ed's v reversal was bad though so I hope is Drive Reversal is good
aren't all drive reversals the same?
I can't wrap my mind around drive reversal at all so 😭 I have no idea on it
DI's tthe only shit I use
Yeah they should be
I hope they don't add evasive Drive Reversals to only some characters like they did in 5
we pray not
Damn sticky #1 Manon 👀
I'm hella excited for Rashid, Aki and Ed tbf
I suspect there's a lot of change happening when they release a patch alongside Rashid's release
but I am praying you can buy them with drive tickets too
I doubt they'll do a big patch
tho, chances are probably way too slim to none
Probably QoL and bug fixes
I do not want a DBFZ fiasco
Honestly hated the way that game got patched.... There's no reason to ever change an entire game days before a major tournament on your tour
Since Kimberly is more of an offensive character than a defensive character, I want her teleports to be the same color over having an invincible DP
But I'm doubtful
I'd rather her have options to teleport
same color and being able to teleport behind too would be a great QoL tho
Close up, far away, and the same option as now
being able to tell where mf finna tp just cuz of color kinda stupid IMO, sure, works for counterplay but 😭
OD can stay the same though I don't think she needs a left right from it
But in the end, they're counterable, just spam LP or LK
Now one QoL I 10000% want
Let me hold punch to not spend can on level 1
So help me god
And let me use different strengths to aim level 2
Jumping to go full screen makes no sense lol
That level 2 one is so bullshit lol
Cammy had an adjustable CA in 5, why not do the same in 6
No idea also the discrepancy between super Invincibilites is an odd one
Some level 2 have Invincibility and some don't
Some level 1s only have strke or throw Invincibilites
That's actually the main reason why Gief sucks
Gief can't survive burnout until he has level 2
Sims wake up are the same ordeal
Another QoL change I want is having separate buttons for using and storing cans
I don't want to spend my 2 cans first in order to store more cans, let me store cans if I'm at 1 can
22K to store
At least we don't have to spend drive to throw two out
Almost no one will throw 2 out at once
Waste of cans and better utility throwing 1 at a time
All drive moves should just cost 2 bars except drive reversal which should cost 1 bar /s 
Keep it simple lol
Two is only useful in two spots. Corner/Jump out trap and max damage routes
That's true and the big problem is that the characters play so different from one another that the drive system is biased towards select characters and so the drive system needs a rework of some kind to mitigate this.
The idea I said about giving each character different drive gauge costs sounds like the worst thing but it does make the most sense to resolve the disparity among the roster... but what do I know?
How is Kimberlys dmg?
Kind of bad, it doesn't get better until you use your level 3. it's still not amazing even then
does anyone have any tips for hit confirming? I tried with 2HP like was suggested here earlier but its still really hard
yo DNB is bigg salty dude....reading all your guys banter and DNB sounds just like LTG
man cant accept someone is better than him while hes in gold sheesh
personally agreeing with everything Deznere said and i didnt know the guy before.....but he literally brought reasons for everything he said while DNB and Karma were just pulling shit out of thin air.....Karma is at least a man while DNB is just salty
I will say, as much as same color teleport would be fun, realistically it becomes borderline unreactable to most people that way, and if you thought complaints during the beta were bad things would be even worse if you couldn't identify which teleport is happening based off of the color of her smoke
I'm more a fan of just having more teleport options and having control of where it puts you as opposed to now
eh im stuck in gold as well, but I agree with deznere also
tiers dont really matter as long as you're having fun with the character
kimberly's fun because the amount of mixups she has gives her a lot of freedom of expression, so you can flexibly play her in multiple ways once you learn her optimals
well that and her being a hip-hop ninja is cool
I'm not even gold but ok lol
And I didn't disagree with everything Deznere said but you're welcome to have your own opinion
Tell that to Dhalsim
What's the bnbs kimbs got?
Just trying out char and wanna lab her out see if shes main potential
Her CA music after is a banger
if I'm a beginner should I just practice anti airing with 2HP?
tatsu seems better but its so hard to get off in anti air practice
any advice for hitting instant OD-airthrow after throw into can bomb?
I can get it but it feels soooo tight
I know I'ma be whiffing it in game
im
- dhalsim's teleport is more easily reactable than kimberly teleporting most of the time
- dhalsim approaching via teleport is p fundamentally different from Kimberly doing the same, considering they have different objectives and gameplans. not that dhalsim never goes for up close pressure or mixups but that's p different from kimberly who's main goal in general is to get up close and apply mixups/pressure from there, so getting in with teleport means more for her
- most importantly your response to dhalsim teleporting doesn't drastically change depending on which side of you he ends up on really
Sims teleport is kinda bad lol
Also is anyone a fan of Guy's K Aism Color, the Purple and Yellow?
I was being sarcastic
my B, hard to read sarcasm over text
They both have a teleport but used for different reasons
WELP found the busted setplay with Kim... and i can't post a video in here lol
Upload to yt and link it
Fam i am trying to keep this shit a whole ass secret to the world lol
DM me and i'll send you an invite to the Kim discord since that;'s where its plosted + explanation
when should you be using TP in neutral?
I mainly see top players use it in pressure/punish only
almost never or to punish a fireball by shotos if you're fast enough
Its also brain dead against Sims fireballs basically
ok gotchya
rn I still feel like my neutral is limited, mainly I'm throwing out pokes like 5MK or 5LK and sprint sliding, with some jumps in here and there
idk what else I should be doing but sometimes I feel like I'm not playing her rushdown enough when she is a rush down character
found a workaround @unkempt bridge
So there are several.. and I mean .. several layers to this. Now this setup is unjumpable, and essentially an unblockable. I tested every reversal if they wake up with it or do it out of block on every setup, it does work out against most and will either leave us + or unpunishable but minus if the DI doesn't connect. Off the Safe jump you can OS Parry or OS DI, results will vary, however perfect parries... can be very, very interesting as the slowdown actually holds the frames of the cans, so nearly every character will land back into the bombs outside of Deejay however he gets punished if he reversals regardless if you're not getting hit by it of course.
This does not include Amnesia from JP for obvious reasons BUT if he does wake up with that you can jail him with a light attack to activate Amnesia, then do TC into DI, he can't escape, and gets wall splat or punished countered.. and of course we beat DI if timed correctly and avoid the projectiles.
And against Marisa you have to just a light attack if she wakes up OD Armor.
Juri however can reversal through the meaty 2HP setup if she blocks and then OD Reversals, every other setup she gets punished
First and foremost the setup with OD Arc Step into back to back can throws is not real.. -2 BUT if they respect the blow they can't Super as you can see they also can't reversal for the most part.
Level 2's with long invincibility will 100% avoid this or give a trade you can't convert from BUT there's a way to avoid wake up supers if they have 2 or 3 bars. I'll get to this later. Chun escapes with Level 2 if you do the safejump route J HK, 2LP DI, but cannot avoid J HK into DI or the other other setups.
Sim specifically if he does wake up level 2 is interesting.. since his level 2 can't hit crouching each setup will work and you can avoid the projkectile as follows, off the Meaty 2HP setup, do another 2HP, Run Slide IMMEDIATELY TK Air Throw or Level 3 slightly after you recover from slide,
IF he level 2s off the safe jump setup, 2HP Run Stop is the route there fpr TK Air Throw OR you can do 2HP LP Vagabond, into another LP Vagabond Level 3.
This 100% works on everyone's Level 1 except Kim and Marisa so far that I've tested, however Ryu, Honda. Blanka, Ken. and Juri will trade on every setup except 2 can safe jump J HK into 2LP DI
But interesting thing for Guile and Blanka off the meaty 2HP Routes.. You can sub the 2HP for DI, which is ballsy... but if you read that they will wakeup reversal you'll avoid their reversal and they will land in the bombs... for Honda you can still do 2HP he will 100% get Punish Countered and juggled.
Thank me later.
Jesus christ
yeaaaaah lol
OH Shit i forgot the setup to avoid supers...
if you do the safejump route (this is best in burnout).., instead of jumping.. you can do immediate overhead (4HK) after can throw.. you'll be at 0 you can jab IF they reveresal super.. you can hold parry and kara cancel the startup of your attack and be completely safe and get a punish
does anyone know when i have the chance to do bomb setups?
like after what move am i safe to do it
Basically this covers several options that the opponent can do and there's only 1 sure fire way they can avoid damage if they only have level 1 super
Watch the video I posted and watch ShinLad's YouTube videos
Ya kno my dumbass be on modern either way LMAO, not like I'd be able to do all them shannanigans
does modern not get spray cans?
They do
It's just for some odd reason not listed in her moveset but Its there still as 22P
You still get cans in modern 😂 I do think this should work on modern since you have her whole moveset still
yeeee but we miss some random shit on modern, no? 😭 when it comes to kicks and shit 😭
Guess I'm just playing her super wrong them 😭
I think you only lost st MK? I haven't checked her modern set out
Oh only 2MP? That's a big loss technically since 2MP is +7
😭
You should be able to play Kim in modern withhout issue if you only lose 2MP.
Hey.
So I have been doing this but I'm not sure if it's actually optimal
Doing some pressure with lp then
smoke screen hp > OD run > grab > 6hk > jump hk
If I'm near to conrer I will do
Smoke screen hp > OD run > kick thing > 6hk > jump hk
I have tested a few things but 6hk > jump then jump hk seems the only things I can combo off after OD run stuff
Imagine how many Ws Kimberly would get if her LP was a low
Is this some save mix stuff ?
Like you do stuff and they just gotta hold it ?
I'm in a weird spot where I know how to get into bomb setup. However I don't know the actual combo after.
Often it's like OD run into kick or ending a combo with 236k the slide and being plus enough.
It seems all the combo's with bomb use her OD air grab and I assume there is some crazy input to get jump and grab to come out at the right time
Mostly safe, certain characters have options depending on the setup . JP is the best at avoiding due to OD Amnesia unless he puts himself in burnout and doesn't have super
It's 100% a check mate in a lot of situations
6Hk to 8HK is +30 gives her a high low mix with DR 4HK and 3MK
6HK into 8HP is +42 auto safe jump
6HK into 8 214K works and 214KK for Level 2 and naturally you can do Run LK or OD Run LK instead of 6HK
Hit me with all the Kimberly tech you got. I’m tryna stop be hardstuck Iron (DAMN I SUCK)
Tbh I feel like I peaked with Kimberly, not even sure what to do next with her
just watch diaphone play and steal everything
Thank you
Still tryna learn how to instant drive rush and all
Thank you my fellow Kimberly player
Tbh I say learn her specials inside and out
Optimally you would want to learn her combos and where is a good spacing to connect her normals
But learning specials early will help you get used to her mixups
...Actually its better to learn both side-by-side now that I think about it
True. I didn’t even know OD spray can charged both
I got the specials. I just gotta learn the OD
Ironically same, getting used to traps helps with both pressure and also fake pressure
Plus bomb pressure is just visually interesting to watch play out in high level
I literally looked at myself in the mirror and asked why I didn’t know this
My bombs got 2% accuracy
Yeah thats mainly why people use them in the corner lol, you can use them in neutral but it's really niche to since its harder to frametrap your opponent with Kimberly compared to other characters
Tbh I still use them in neutral anyways if I want an extra mixup options if im in a comfortable spot lol
Nice man 
I be popping off when I hit one “GOT YO ASS”
And then I hit jumping light and medium punch and that’s it. No mix, no combo
Putting the mental pressure on your opponent is more than enough 
Me watching my opponent easily dash pass them 😐
Oh I thought you said they hit lol
Yeah that always sucks
Well yeah they hit 2% of the time. The other times they just dash pass them and I get combo’d
are there other ways to set up spray can oki besides 5MP~HP slide?
sorry if that's a dumb question, rn i'm piecing together stuff from void and diaphone gameplay as well as supercombo and the combo trials
oh hey long time no see
but yeah anyways, my favorite way is doing a combo ending in a tatsu into the corner, or just using tatsu as an AA then landing the bomb after
you can also use the bushin chain target combo(the strike one, idk if the grab one works) or if you're bold enough, do one after a wallsplat
jack o channel in the other discord
OH
yeah
yeah mb I never ran those matches with you, was busy
you don't seem plus enough for that tho
+21 after 214HK
+39 after 236HP jMP j214HK
i guess j214KK gives you enough frames
Yeah it has to be OD tatsu, my bad
I forgot since I mainly use OD tatsu, unless I AA with HK
she seems a little drive hungry
i see a lot of kimberlys using hella drive rush
and i know you need j236PP for a lot of conversions
Well its kinda weird since her optimal combos use little drive gauge
With the trade off is her optimals are pretty hard to do
Like OD Teleport->j.HK->cr.HP->H.Vagabond->DR->Bushin Chain(Strike)->level 1-3 only loses 2 bars because you gain some back after the super is done
Yeah its not hard, pretty much every gold and up Kim player knows how to do it, but it is one of her most optimal ways combo into level 1/3
OD Teleport is my own little flair to make sure cr.HP connects
Also forgot to mention j.HK before cr.HP
if you don't wanna super isn't it better to do a 5HK route
also is it less damage do to 236LP before the lvl 3 here?
because of scaling
or did u just omit it bc you can't do it for lvl 1
Honestly if I dont super, I rather just use the corner carry slide combo and get my 50/50 started
Nah 236LP doesnt scale, most Kimberlys add that at the end since its optimal
ok cool
I just... dont do it personally since I suck at doing it, so I forgot to include it mb
it's easy if you do the trick
236LP236P
cuz it memorizes the first quarter circle
and counts it towards the super input
Eh I tried, I cant figure out the buffer and it doesnt work 1F either since they'll be on the ground by then
also nvm
apparently her wiki page actually has content
and it has all the spray can setups
i would appreciate it
Can someone explain the number system here really quick.
Corresponds to numberpad directions. So 236P is down, down-forward, forward + Punch
Oh ok thanks! Seems like qcf LP is easier to read imo. But I could just more used to that.
can Kimberly's level 3 be used as a frame 1 reversal or is that just her level 1?
I tend to agree. Numpad notation makes more sense in Tekken, but it's useful in some cases for Street Fighter and I suppose people just like using the same notation for all fighting games.
But then you have games like Mortal Kombat where the attack buttons are numbered 1-2-3-4.
Yeah mainly we just came from anime fighters so were just more used to the notations. I didn't realize how much Street Fighter players didn't like it until I started to play SF6.
I played a lot during SF4 and most preferred qcf/dp/hcf/etc notations. Got back into Quake during SF5 and didn't play many fighters the past 5-7 years. There seems to have been a general shift to prefer number pad notations in that time.
Yeah ever since FighterZ took off, people been using the numpad notations a lot more over the past couple of years, but a lot of SF players still use their own notations. At this point it's just a matter of preference.
Hey all anyone here got advice on the Jamie matchup? Having a hard time with it
Hey guys. I'm new
Is there a standalone Kim dc?
Also, hit me with every single tech and strategy you got
While abbreviation notation does have its merit since it's easier for whoever hasn't heard of numpad, numpad notation is more universal and can be useful for situations where you're describing a series of inputs rather than one common motion
It's not at all difficult to learn and it has the added bonus of being legible in any language!
FAT updated and it's confirmed that cabs are now a different frame data.. 122F for light, 124F for medium and 128F for heavy .. it seems to also apply to the corner and double can but all versions of can have connect after a throw OTG setup
can reload has the exact same frame data as the throw, so any can setup can be used to reload as well!
you don't need to give up oki, you can set up any can thing and still get the meaty as usual
Yeah knowledge check characters are usually my favorite
well there's that too
but i mainly mean like
she has really strong options to counter cheesy playstyles
like people who neutral jump a lot or run away with a life lead
and people who dp a lot
Yeah that's what I meant to say by that mb
Like characters that can punish bad habits
And overall has a lot of mixup potential
The issue is her gimmicks kinda fall off in higher ranks
Which isnt really an issue since she has a lot of fast-react 50/50 situations
yea i don't feel like i need to rely on her gimmicks
she has hella true 50/50 stuff
the fact that she has a low that's plus
becomes +5 after drive rush
so much corner carry
so many safejumps
and a fuzzy overhead setup
eyo wat nades are good for wall combos and how long till it blows?
You want to do HP, it takes the longest but only by a very slight bit meaning you can do all the same setups as the others but get more plus frames on block
You can find the spray can frame data on the supercombo wiki
got it thx
hey wat are kims best wake up options
Blocking, teching and reversal super are your 3 primary options similar to most characters.
Backdash also viable
Like, stHK? stMP links.
ok
Haitani has an interesting tier list... First one to put Jamie higher than Low tier and Guile out of the top 5.... Kim Honda and Marisa in the same tier ... And cammy is arguably the best?
cHK doesn't combo
@shell pecan 5Hk is +7
You get a hard knockdown tho so you can pressure after
That's what he means
What?
cHK Is close HK
No it's not
Back in old times we actually had a far and close button
That's crouch HK
No Cr HK would be crouch
No one says cr HK in this game
Yes we do lol
Then that would be 2HK
Afaik there's literally only one proximity move which is that one Zangief command grab
No one in this game has close or far normals but people from older generations of fighters might not know that
Ooooorr you know. Guilty Gear and KOF
Well it's not clear at all whether they're saying close or crouching, in the context of this game crouching makes more sense
Because people do say cHK and sHK for crouching and standing respectively
I would use the abbreviation I've seen and used for 2 decades... Which is St, Cr, C and F..... Beforehand we had to say Fr for forward lol
Like I said there's no context to tell them apart
Besides the fact that this game has no proximity sooo
I know but he's probably new to the game
Yea and c and s are used for other games too
There's no context as to what game he comes from
Numpad 👹👹 numpad 👹👹 learn numpad 👹👹
But yea I was thinking of 2HK that's why I mentioned the hkd
I just use all forms of notations 😂
After 5HK you do 5MP~HP into whatever or on punish counter you can do 5HP into whatever
JP won a major?
Whose everyone’s favorite kimberly pro player? Personally i like Diaphone. His Kimberly is scary lol
Diaphone is too sick
Diaphone and Shine
Are both rlly good
They play kinda different so it's refreshing to see both
i subscribe to both those guys I feel like we have to work so much harder
I've put Kimberly on hold and switched to Manon for the time being
Yeah trying to emulate Diaphone just aint working out for me 🤣🤣
I did the opposite 😭
Learned the game's mechanics with Manon first and then got to an advanced character (Kimberly) once I was comfortable
I feel like Kimberly gives me way more options for baiting and punishing and different strategies
While Manon is very straight forward 1 2
No shame to Manon players obviously, I still love playing as her and I think she's good
Just feel like Kimberly is a very artistic character
I like characters that let you express yourself in fighting games
For me, Kimberly just has too many cons to use her so I picked someone else
Manon may be straightforward but you can still be unpredictable with her
Compared to Manon? 💀
What cons are you talking about
Besides like. No reversal (shared with Manon) and low-ish damage (trade off for having much more consistent pressure than Manon and getting high dmg with lvl 3 buff)
An easily reactable teleport because of the color
TP isn't really her main mechanic
It's a tool u have but u don't use it very often
I've seen some overview guides for every character that sat it's like her main thing but it's not
Better than no teleport at all
It's a mixup
Some people will use it a lot, others won't but when it's used, you can react accordingly with time to spare
That's not true
This game has hella things to react to
So many checks especially per matchup
Teleport is more reactable than DI 
If you mix it up like I said it's very tricky
You can see Diaphone use it for mixups in the corner sometimes and it works because he has other options he mixes it up with
Mixing it up won't shorten the startup time nor will the color change
You can't let it be your main thing
Like you said, you can express yourself with Kimberly
Everyone plays her differently
Ur letting a single move decide ur opinion on the whole character when like I said it's not her main thing at all
Maybe the reason you're not enjoying her is because you're using that move too much
Well what other reason
No invincible DP
Due to her damage output being lower overall, she needs it more than Manon does
Cammy's been blowing me up recently with some pretty flow chart techniques. jab, jab, jab, canon spiral as well as some mp/hp frame traps. What do? She seems so safe. Can I do anything after light canon spiral?
I guess I just need to mash jab harder. 🤪
I feel that
Is it LP + HP at beginning for that izu drop combination?
The punches look like two gut punches
So i got 2 questions as it seems to be my 2 main things holding be back.
What do you go for after 2mk on block or hit ?
Like i see often people at high ranks will do pressure with 5lp and either cancel into lp or 214p or 2mk or even a grab. I often just go lp > lp > lp > lp for my pressure as for some reason people try to mash around silver rank.
2mk is plus 1 on block but your not exactly close by to go for a strike / throw or do a fast low range button, and not plus enough to start pulling out stuff like hk / hp
Also how do you actually do the bomb jump 236pp combo stuff and is there an easier one to do ?
It seems almost impossible to actually do. Like i get in a spot to do the setup, when i get like OD run > kick > wall hit > bomb > grab and then im like ummm guess i just do my DP or something.
after regular block 2MK you do 2LP
2LP is your only 4f button, which will beat anything they do
5LP is 5f so it'll trade with a 4f button they do
will that even reach tho ?
Seems like 2mk > 2lp does not reach
yea raw 2MK is not actually used very often
drive rush 2MK gives you so much more
it's +5
so you can properly strike/throw/shimmy
i have seen in netrual people do lots of 5mk and 2mk
and frametrap much more effectively with 2MP and 5MP which leave a 1 frame gap
in high level gameplay you'll see pokes with 5MK into drive rush cancel 2MK, or just raw drive rush 2MK in neutral
what is the bonus of drive rush into 2mk what does it lead into ?
Combo wise.
combo-wise it's +9 i believe
so you can go into 5HP 236HP etc
or you can simply go into 2MP 5MP~HP etc if you need a certain knockdown like that
Yeah it does seem like with kimberly alot of learning is what leads to what and knocking plus frames from KD, like knowing ahh im going to end in y as this leaves me plus enough to do x instead of the higher damage combo





