#Kimberly
1 messages · Page 4 of 1
You can't OD air throw after vagabond, just only the regular air throw
It depends on what you mean, it's unsafe to whiff it against most MUs even at full screen and even if it was you still don't want to do that since you'll be losing out on lv. 3 damage so you want to use it whenever you get a confirm that links into level 3 or just use it after DI
What rank are you?
oh shoot, i mustve been misremembering what i saw then
yeah dw, its one of the most common Kimberly misconceptions
None yet. Just thinking about the possibility
Gold 5 Ken though
Thanks I did not know I can input air grab like this
As for the combo trail the grab into bomb is easy but it is only ever doing OD vagabond or air heavy punch, not the OD grab itself
also having troubles with this trying to land that for two days now
i can get it to work without that combo sequence np but idk
yea its tough
at least you got it though haha
yea but only up the OD Nue twister part because I got excited
i even tried with the 50% slow down effect
oh?
i try to do it as soon as bomb explodes and no dice no matter how perfect the input
i also try it mid grab as well
the buffer that is
I found what this guy said helpful
also turn on action timig display and input the grab method Alex said when it is green
lets go
yeah the I noticed the demo inputs waiting 80 but ie been landing mine on around 90
yea 90
but hey it works
i wonder if the Qcf K~MK > Qcb K works the same way
How you do instant izuna after bomb set ups
you do a Tiger Knee input which is half circle down-back to up-forward
that's how I do it
@graceful vine okay it works a little
awesome, glad to help
Hey I'm back. After playing some other characters feel like I'm a kimberly player
I like run too much
Also just to check is there any setup for 22p ?
It feels good when you get it off but it does not work from just normal oki
thank you so much, I was also wondering
Kimberly and Dee Jay are my picks so far
Kimberly has the upper hand for being faster and has lots of mixups
Yeah looking at the characters i was going for cammy but kimberly just feels nice
Teleports and run mix is so nice to have in this game
ahh its from drive rush and being super plus
mp hp 22p, mp hp 236k mk 22p, 236k lk 22p when they get wallsplatted by the od 236k kick
does it matter if you do light medium or heavy ?
I assume in corner they go to the same place
yeah i havent noticed a difference
Why do people say Kim is low tier?
I think tiers currently are weird.
Like i kind Kinny solid, having the mix of 6hk > k or just empty jump into low and all those sort of mindgames with run mix.
I do also love 5mk > 6hk > cross up kick for example
At this point all the "high tier" characters are the scrub killer type characters.
For example in gg strive happy chaos was put in mid or low tier by lots of players, but then people worked out some new pressure and zooning and then he bacame top 3
Smash also has this with a top player picking up a "low tier" character and now people say that character is top 10
Hey what can i get off 5MK ?
Is it just a poke or is there an actual follow up ?
You can combo into something from it
you can get plenty off of 5mk
it’s special cancelable so you can use a special/drive rush off of it
i’ve personally been doing ex 236p into air grab off of it but i’m sure you can get hella pressure with drive rush or sprint
Yeah I'm more thinking as a hit confirm
It's hard to tell in this game if something is just a poke tool or actually leads to stuff
the new training mode tools actually make it super easy to tell if u can get stuff off of moves
the frame meter and special cancel highlights in particular helped me figure it all out pretty quick
im trying to work on some safe jump set ups but sometimes im getting 4 frames of landing recovery instead of 3 when i j.mk
does anyone know why this happens?
just found a drive impact corner combo that does 2500 damage and leaves you +49 😳
i’m sure there’s more optimal combos but goddamn
this character is so fun to lab
what are some of kims nameplates other than the kudo ones/arcade one?
Hey, what is the most optimal dmg combo way for a DI in wall?
they were saying she was broken in the beta... dont listen to people, specially on the first week a game is out
tier lists ive seen place her around high-mid tier
also low tiers these days arent even bad characters, just not as good (unless they are joke characters)
a potemkin main just won a strive tournament
fang player got top 8 at capcom cup
Yeah,people associated low tiers with being bad because that's usually how the characters were since fighting games were not as balanced as they are becoming now.
Sf6 all characters are viable and definitely have reasons to pick anyone at tournament. They all have there strengths
Can someone link the Kimberly discord?
Ask @cursive frigate
Same
What is a good drive impact basic combo ?
The combo trials seems to suggest mp > hp > 214 hk
Im currenlty just doing all the real basic stuff like hit with 5mk into 214hk as a confirm for example
And i feel the combo traisl do not really show how to do combos correctly
2HP 236HP forward jump 236HP
2HP can also be 5HP
Who do you guys watch to see some high level Kimberly pls ?
Diaphone
thx
some stuff by Shine https://www.youtube.com/watch?v=5b0ZNBmPIkI
https://twitter.com/i/status/1668558900482965504
I don't know if this good but good for guessing
Diaphone and Shine
The heavy bomb explodes a little slower
HP, 236HP, jump MP, 214KK, lvl 2.
More complex - HP, 236HP, drive rush, LP, MP, 2HP, HK, lvl 1 (or 236LP, lvl3. OR your own finisher)
Anyone find a combo that does more than 5976 damage in one go? That's my best:
PC HP > 214PP > j.HK > HK, MP > DC HK, 2HP > 236HP, DR LP~MP~2HP~HK, 236LP > 236236LP
with level 3 buff and critical art, rare combination but it happens sometimes in game 3
cool
I assume if no lv2 same idea still ?
I do find doing jumps mid combo real weird
If no level 2 then just end with a regular 214K to save resources or do the jump grab instead. Also, it's more specifically a forward jump....I find it easier to jump during that combo to already be holding up as the Vagabond edge is happening
there are other options as well like a quick level 3 combo or a wall splat combo, we should play sometimes so you can pick them up
What is DC HK?
Drive cancel heavy kick
Does adding a 2MP (in parenthesis) here work?
PC HP > 214PP > j.HK > HK, (2MP) > MP > DC HK, 2HP > 236HP, DR LP~MP~2HP~HK, 236LP > 236236LP
No it doesn't
You're too far
Only the 2MP hits and you've pushed the opponent too far for MP to connect
ok cool, I want to test my combo which is kind of similar to your when I get home and if it does more i'll post it here
I made one with 1 more damage for 5977

Now I made one with 6049 damage
With level 3 buff and CA:
PC HP > 214PP > j.HK > HK > MP > DC HK > 2HP > DC HK > 2HP > 236HP > 236LP > 236236LP
6049 damage
Bombs all explode at 103.. don't feed any misinformation there is no difference just to correct it for @distant sun
Kim's that stream, Myself, Diaphone, Shine, Deathnote, Zykles, Sandals, Eureka, Fierce, probably more but it's hard to find everyone in a massive catergory
Wtf if you do this without the EX teleport it only does 111 less damage
Even without the buff you can just pop a combo that does fucking 5400 damage if you have at least 3 bar off one punish counter
Yeah, it's cool stuff
Btw can you even do microwalks in this game? Or does the gauge not refill until the combo is over
Because if you could you could theoretically put in a THIRD drive rush. Which is why probably you can't do that lol
Explain both of these plz
I think you can refill the drive gauge by attacking?
Not during a combo
Oh
That's why you can only drive cancel twice in a combo with full meter
Well I think when the combo is over, but I'm not sure
Let me test it
You can delay an attack if you have even + advantage or time to slight bring back some meter
After drive cancel heavy kick
Depends on that route but anyways
Yeah, I'm wondering where you get 6.3k
Max damage - Corner only, 2 cans, 2HP - MP Vagabond, OD Run LK, OD Air Throw, DR 2HP OD Run LK, LP Vagabond Level 3.
My combo and Laz's combo routes does 6.1k respectively
After stun is where is really only possible unless you catch someone trying to jump out after TC 2 Cans in the corner
PC HP right?
Not PC
2HP is Cr HP
I'll show you my route to understand it, it during Beta so these all did 7k originally
I know what 2 means, just wondering if you did PC for extra damage
That wouldn't ever really happen
true xd
Only one you can get PC only is Gief doing level 1 into the corner lol
My variant is that one.
jesus fucking christ
Now you know where every Kim got that route from lol
Yesh it now does 6.1 now lol they changed her bomb scaling
Kim used to be a very easy 2+3 touch character ... Still is technically
I don't think scaling was important in the beta and it was an older version of the game
Still insane though
Not something you'd do in a match though because you're not gonna just walk up to someone and toss a bomb in front of them lol
Well you have many setups for bomb
Well no but there are two ways to get this,
Even something like a basic HP > HP Vagabond > EX Tatsu gives you enough time
Also this can be a stun combo
If you do Target combo into can you're basically like plus enough to do a meaty crouch heavy punch at safe on block and all you have to do is just hit confirm or honestly jail them into the bombs so we're good
How much damage does it do as stun combo? Do you do more damage to a stunned opponent?
1k less due to stun scaling. So either way it is still her best route when they're stunned
Interesting
Any advice for the Dee Jay match up? I couldn't get anything going against him
We are all here to help each other and your coming at me talking about mis info for what?! Any way can someone explain why if you do a light bomb to throw it doesn’t connect but a heavy bomb does? Does heavy come out faster?
No we've been through this before before ... Bomb can get pushed out of place because of the collision box. Even with testing all 3 options actually work now. FAT app and supercombo used frame counting tools on all 6 variations of bomb.. they all blew up at 103 frames
They actually fixed the bomb placement in the final release all strengths can be used to connect
Again with the hostility?! What’s up with you man?? “WeVe BeEn ThRoUgH tHiS bEfOrE” am I reading into this too much or what???
We had a whole argument about this for 3 days before the games release 😂
It's not really hostility, it's more . Not this again
Joined the discord today an offered a answer based off my experience. I understand having to go through it again but I’m sitting in trying and while the light bomb connects, it’s weird and has very tight timing. Maybe my thumb slow but either way it don’t matter because I’ll just use heavy
@granite sandal in the +3 setups you have to do throw the first frame you recover or it drops now before hand it just missed entirely cause it got pushed outside of where she throws you
I wish I could make a video showing what I mean. But I’m getting the timing but standing in the corner dropping a bomb then grabbing. Heavy is much cleaner. My guess would be since the heavy is designed travel across screen there is an extra frame for that travel distance
But again it doesn’t matter.
I did it after the first 3 hits of Bushin Prism and after TC Run slide, not having the ability to post videos in here kinda sucks, but that's why the other Kim discord exists
why all of her reach are stubby
i feel so sad, and once I'm cornered only option is lvl1 cus dp is not available anymore
i miss old Kim
Because she's better than counter poking . Also blocking isnt a bad strategy, OD Tatsu only gives +20 and doesn't knockdown full screen, if they back rise you couldn't meaty and teleport is fake. There's also drive reversal
Much better and knocks full screen.. you'll lose the exact same amount of drive bar basically anyways
i barely use drive rush on neutral cus kimberly got so many way to get in
but pros still use drive rush on neut
maybe something that I missing
Drive Rush in neutral is just testing reaction time.
It's weird how I still haven't used drive rush in neutral yet
Hey just wondering, how hard would you say kimberly is to play ?
Im still between cammy and kim for mains, cammy seems to have lots of basic stuff like just hit into spiral arrow confimrs while kimberly has some wild bomb combos that feel impossible to do.
She is doing good while im low rank but thats cos people see 6hk and then mash so i get counter hit with the jump + k part
Like a fairly normal interaction at this point is they wiff a button
LP > 2LP > 236 P (we now plus and close) > grab > shimmy forward and 6HK meaty > jump k (crossup) > lp > mp > hp > hk
drive rush moves get +4 adv frames, even on block
its really usefull
https://twitter.com/i/status/1668937175772336128
apparently I trolled myself here. ggs could have gone 2-0 instead 2-1
She's not hard, just a lot of moves to play around with
I don't use her bombs much as they're very situational
You should do different things with her 6HK, you can jump backwards, up, or forwards, you don't need to try to attack with that move
I even use EX run and do nothing with it
Gotta keep yourself unpredicatable and mixing things up
Man I wish I knew you can just tiger knee Kimberly's Izuna a week ago
It up'd my air-to-air game a bunch
can someone give me some basic can usage tips? :]
A basic gamplan for you can be this:
In corner:
MP HP target combo into 236K->MK slide into 22HP (heavy spray can). You now have strike/throw oki on wakeup.
For strike: cr.LK, cr.LP, cr.LP, 236LP, [bomb explodes], 236K->LK flip kick, 2369PP, fHK, 9, jMP, 236MP -OR- 22HP spray can again
For throw: Throw, [bomb explodes], 2369PP, fHK, 9, jMP, 236MP -OR- 22HP spray can again
DI is beaten by both the strike and throw sequence.
This scenario loops into itself, so you can just do it all over again by ending with spray can. Can end in supers to finish people off.
dope! gonna practice these now tysm!
no prob at all
What combo do y’all follow up with after you use the EX teleport?
Whatever combo you would do normally
Whatever combo you want*
How tf do you beat zangief's charge thingy? other than jumping over it?
Nah cuz, IDFK what to do against the grapplers, I just get shit on, Marisa has so much damage that says no as soon as I go in, Zangrief legit doesn't even let me get close cuz of how many tools he got and then there's the mofos that play Cammie as a grappler with huge mobility
Kimberly is basically the Urien of SF6
Great at offense but when the tables turn, you're fucked
Just don't get too comfortable close range, get a few licks in then get out, his charge is pretty much his most reactable grab imo
Nahhh, I'm new to street fighters, well, not truly but 🤷♂️
bro, his charge is the worst for me LOL
vs full screen charge? how 😭
It also doesn't help that other characters have better mixups than she does
Especially the visual cues
Just jump over it, like its seriously minus if a Zan does it from full screen
Look at JP, his 214K and 236K look almost the same
And Kimberly's ex and non-ex teleport are different colors
Thanks for making it easier to read me, Capcom
Yeah thats one thing that I feel like Kimmy ironically suffers from, her visual cues are more obvious than someone like Cammy
JP, Cammy, Jamie, etc. all have great mixups, it's hard to differentiate their moves
Kimberly suffers the most
Kinda unfair when she's so fun to play but I'm almost under 50% win rate when I'm going up the ranks, just because she's so easy to read and react to
I'm just glad sprint is somewhat less obvious, plus you can repeatedly 50/50 it in mid-range pressure once you get your momentum going
Yeah tbh I just mainly sprint+break to bait out stuff, especially yolo DIs
Oh, yeah, they also DI when they see sprint coming too
It's either LP, DI, or just blocking
Its like Diaphone said, the best way to play Kimberly is just to random
Like she pretty much lives off her mixes
Honestly, all I been doing is modern smash light and it's working LMAO
Her mixups are less useful in the higher ranks and more of a knowledge check
sometimes I mix it up but honestly, people in my rank don't use brain
(almost bronze 1)
I'm bouncing between gold 5 and plat 1
And I guess that's why I like Kimberly a lot, since Kimberly has easy inputs and I can do on-the-fly thinking once I believe I figure my opponent out
I'm thinking of dropping Kimberly until she gets actual buffs
Yeah just hit Gold last night so i'll probably be in the same boat later on
All her moves are basically scrub killers just like DI is in the low ranks
Once you get to high gold and above, most of these players are competent
Honestly in Bronze, you could just win with spamming MK Sprint and OD teleport lol, Silver is when opponents start actually paying attention to Kimberly's mixes
I wish I could say I haven't tried that LMAO
I have but it doesn't work even in rookie LOL
like there's 1 Juri I keep facing over and over
and mf legit does nothing other than wait for me to go close to them and grabs
but at least I'm happy now, I got bronze 1 LOL
15 hours in one sit and got to bronze 1 🤷♂️
Yeah jokes aside, bronze is still a good rank
I hate that I can't do the flashy stuff yet and I'm just doing auto-combos type beat but 🤷♂️ playing on keyboard LOL
I saw a pretty good Kimberly player in bronze in battle hub earlier, her light confirms and MK into DR was on point, beat tf out of my Cammy because idk how to play Cammy in this game 
tbh I would say bait them out if Juri is waiting for you to get close
It is, but cr.MP isnt
yeee, that's what I was doing by the end but mf kept spamming only two things, throw and the high kick that generates thingy 😭 so I didn't know what to do there, cuz I was doing teleport + throw or run into slide to cancel her throw
AHHHH
I legit can only do drive rush with luke only, when it comes to kimberly, I can't do it to save my life, so I'm not even using the block button 😭
but yeah like try to test your opponent's patience, sometime they'll bait for a couple of seconds and then go back on offense
Like while Kimberly wants to be aggressive since her defense is weak, sometimes switching to defense to examine your opponent can be beneficial if they're being greedy
now that will take a long time to learn LOL
I hate playing defensive characters, prolly why I lose a lot, I try to go full in 😭
btw, if you free, wanna run a battle-hub so you see how doggo I am? LMFAO
Yeah I wish I could help, but im not using modern controls unfortunately
Yeah I wouldnt worry to much about MK confirm into DR, personally I dont do it was often as I should and I somehow made it into Gold lol
I think kimberly doesn't miss anything in modern controls when it comes to specials or so 😭
unless I'm stupid LOL
She has 6 specials
yeah sure lemme boot it up, cant stay on long tho
hUUUUh 😭
aye say less
Yeah, 6 specials unless you wanna count the variants which makes a total of 16
k im in NA 105
Lemme join y'all
yeah sure
coming chief
wait, are any of them missing in modern?
I don't know, I don't use modern
The rollback on this game is insanely good
like, I was playing vs chinese somehow, with 300 ping and it had no lag like what
I forgot you can air tatsu after hisen kick
I'll act as if I understand
lmao sorry
nah it's fine LMFAO
Nawww
Gyad 😭
I'll play you, Karma, after you two finish
say less
Phenom, I notice you aren't able to grab reliably after H Vagabond?
Like I tried to do the air grab once I read your message
But thn he started lighting and it threw off my momentum lmao
I can barely hear the lyrics lol
When both Kims use level 3
LMAO
LMFAOOO 😭
I genuinely cant predict Karma's Kimberly 😂

gyad 😭 I'm getting more shit on that it's possible 😭
WYM 😭
Good practice
it's just no brain kimberly
I think that it's the limited moveset you have that makes it somewhat easier to predict
Like you do a new mix each trade, its ironically big brain on accident
Because you can only fit so many things in a modern control layout
Kimberly's level 2 would be nice if you can choose the range of it based on the punch button you press
that last part right there was bullying LMFAOOO
LMAO
that'd be a nice QOL ngl
Yeah im trying to get better at using her level 2 as a rare mixup in neutral, its surprisingly clutch if your opponent is mashing mid-range
The bomb is so situational
not wrong LMFAO
Doesn't work if you're point blank
I sometimes I forget I have it
Goes over standing opponents
Yeah I mean if you get the spacing right
It's pretty strict
Sorry lmao, like I said I cant predict you so I couldnt take any chances
Yeah I wish you could at least anti-air with level 2
You could in last year's beta
Idk if they nerfed it or not
Range is tight
it's a fighting game dawg, LMFAO, all's fair gahahahha
I meant it as a joke either way
this ;-;
cammy can do it LOL
yeah like I said before I meant it as a compliment lol
I'll try my shit Dee Jay then
oh you meant to fight him mb
Dawg, my dumbass just pressing modern buttons, I hate it so much but I have no controller currently
that DJ scares me
yeah idk why I level 3'd there LOL
Yeah
LOL
I feel like DJ's DP is underrated, just something about it lmao
my butt hurts
man DJ's alt outfit looks nicer than I remembered
It's an actual DP
Kimberly has none
I'll most defo stick to bronze LMFAO
Nah dont worry about it, DJ's just nice like that lmao
weird, it wont let me spectate this match
yeah my character cant move, hit the menu or anything
guess that's a good time to call it for the night
anyways, those were some fun matches
imma add you both if that's fine
Sure
Sadge, but yes bro, most defo, them were some great matches
I wanted to main Dee Jay since I mained him in SF4
But something feels lacking
So I made him a 2nd
I mained Cammy in SF4 and 5
I mained Urien in 5 before the ex headbutt nerf
I didnt like how Cammy played in this game so I mained Kim instead
Yeah I heard Urien got hit hard
I don't even remember which one was the last street fighter I played, I just know I was a kid 😭
That final patch killed his defense
Which is why I say Kimberly is basically Urien of SF6
Kimberly doesn't even have a wakeup ex move
?????
I'm hoping they buff kimberly a bit or sum cuz god
Luke's roaming around freely and he's a demon, even in modern
I'm just glad I got me using her EX reversal on camera before the nerf
JP's in most played in masters tho, sadly
Did Kimberly have an actual ex reversal?
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Actually looking back I didnt use it as a reversal lmao
Yeah wakeup mb
Yeah it was such a weird nerf
So when you wake up, you pray you block or throw correctly
Otherwise, you're fucked
Maybe they'll change it back once Rashid drops
I don't think she ever had one?
Idk how often SF patches things
I'm praying AKI is as agro as Kim tbf 😭
I think that's what they did in 5?
AKI will probably play similar to FANG
Yeah
dear god no 😭
"female version"
Yeah they'll probably give Kim something, especially after she became the lower end of the character usage after the nerf
if aki's like fang... I'ma lose it
Marisa is a female Abel
his playstyle isn't that fun
She may have her own stuff, like how Kimberly has some unique things compared to Guy
Like honestly I predicting her to be kind of a claw-based character
wait, are the new characters based on old characters?
I couldn't imagine that LOL
if so, which ones? Cuz I fr wanna see how they were played in the past LOL
Some of them
Like she'll retain the poison gimmick from FANG
Marisa = Abel
AKI = FANG
Kimberly = Guy
I'm hoping she bleeds instead of poison 😭
wait- marisa is new!?
Yes
fucking hell 😭 I was damn sure I've seen her somewhere before
Im just guessing since they keep showing off her long nails in all the official art so far, could be wrong
I think I'ma take a break for SF for now 😭
HUH, JP IS NEW? alright, my brain is dead holy fuck
??????
Lily and Jamie as well
Yeah over Jamie, Marisa, and JP are 100% original
Kimberly=Guy, Marisa=Abel, Lily=T.Hawk
Jamie is supposed to play similarly to Yun/Yang
wait HUH
NAHHH
you lying
if jamie's a new character, I'ma lose it
I'm having a mandela effect
LOL
Yeah SF6 there's like 6 new characters(excluding Luke)
Kimberly - Guy
Marisa - Abel
Manon - idk
JP - idk
Lily - T Hawk
Jamie - Yun/Yang
most new characters in a base SF game since SF3
'ex'cluding Luke
Tbh Luke came in so late in SFV I keep forgetting he was in it lol
I guess that was the point
And his fast projectiles
And his other specials
It beat out almost everything else in 5
Yeah making him so good was a weird decision
And he still plays like he did in 5
Yeah people thought he'd be nerfed in 6, but that ended up not being the case lol
Either that or Pro Tour
Do you think Rashid will be out before EVO ?
So JP's fully new character? based on noone? 😭
Sike, JP's based on a character from another game 😭
Most likely
Yeah he's fully new
Him and Manon
Nope
He'll be revealing during it
Or CPT
Idk how often the patchs were in SFV but I assume we will have a patch with the DLC
Yeah, that's usually the best time
Why did you link that lmao
That's not even SF related
for yolos 🤷♂️
Cuz I said JP based on it 😭 as a joke
Gotta be diamond lol
Sadge LMFAO
Nice
good luck
Yeah manon I havent fully figured out yet
y same
Same
Everyone else has better normals
Kimberly seems to have the stubbiest normals
"to make up for her playstyle" my ass
I love her MK
its +1 tho
Yeah but if it connects, that's it
You can't do anything off of it
Not even a super
Hence I said it's best used only after a DR
That's the only use case for it
Just saw this
Looks great
But I'm still wary about using her tp because it's very reactable
What should I do as Kim when Guile puts up his Sonic Blade?
Wait for it to disappear or jump over it.
what does kim's "16 digit mental math is EZ" card refer to?
she likes math
Sounded like you were asking a question
I wasn't the one asking a question
Huh. Looked like it because of the "?" at the end.
I was giving him options
I see. I thought you were asking questions because of the question marks at the end of your sentence.
LOL ok
she is a cs major prodigy
Yeah, once you get to high gold, you're gonna have to be fucking random but a lot of her stuff is reactable
So that cancels each other out and most Kimberly players will be hardstuck
So why was kimberly nerfed? LMFAO
am I crazy or does doing the DR 2HP lower the damage
Getting 6293 with no DR 2HP, and 6269 with the DR 2HP
So you just waste another drive bar + make the combo harder for less damage
The drive rush makes the scaling on the 236KK[LK] and 236LP rough
Spray.can scaling
Oh so that was max damage in beta, but now it's not
It's her new max damage
Well I'm saying the version with the drive rush 2HP is not max
Because it does less than without the drive rush 2HP
What exactly did you do for 93?
Corner only, 2 cans, 2HP - MP Vagabond, OD Run LK, OD Air Throw, OD Run LK, LP Vagabond Level 3.
Literally just got rid of the drive rush 2HP
Hmm there's more in the table there .. she has a 6.3+ route but it's tedious to get
What's the 6.3 route?
You did most of it but if you delay the 2nd od run Lk you can get j MP OD Tatsu land level 3 or TK od Tatsu
You would never have enough meter
Oh yeah I guess you could micro walk
what's funny is it probably would be insanely tas if kim had a DP
might not even be possible if kim had a DP
because you would press forward to start walking and build meter > the quarter circle would register a DP
I wish Tatsu could just be done off all Jumps
Backwards OD Tatsu would be disgustingly good 😂
another "am I just bad or is this real"
but does the 3f input buffer not work on instant air tatsu?
trying to link punish counter instant air tatsu > HP
which would be a very very useful starter for punishing oki grab
and it's WAY harder than usual
I have the timing bar, and even when I press HP in the green it often misses
Maybe the frame meter is displaying the wrong info . I've caught it giving me the wrong Oki .
They are standing or crouching
I had them standing w/ punish counter
I'm not referring to the bottom frame meter - I'm talking about the one you can enable over Kimberly's head that shows timing for links
Hmmm well I mean the frame meter could be displaying wrong info so it may not be +9
Ahh yeah it works @serene gyro very strict 1f link
Timing is just as Kim lands and ducks her head in recovery state
Very odd that this is a 1 frame link
Usually every other "1f link" lets you buffer the action for 3 frames
But it seems like the buffer just doesn't function for this
is there documentation on how kimberly's sprint works? Just started playing and feels random whether or not she runs on an opponent or does an attack.
@tall timber arc Step happens at the fastest 22 frames. The rest of her attacks from each kick strength and any punch
like it can only happen if 22 frames have passed when she is near the opponent?
@tall timber fastest it'll happen at point blank
It feels very inconsistent even at long range for me though
like I'm doing the quarter circle and then kick but a lot of times the kick just comes out no matter what
so idk what inputs I need to do to get no attack
that isn't what I mean
I want to know what causes one of her kicks to come out vs just doing the run over
but like often I'll just press kick once and the thing will come out anyway
Because you have to press it twice.
like I'll do quartle circle LK once and torso cleaver will come out
twice to do the run over or the kick?
Are you holding forward?
I'm not sure, is that the thing that causes it?
if I hold forward I do the run over? cause I tested that and that also feels inconsistent
Mate.
the only thing that seemed semi consistent was holding vs tapping the kick button
If you just input run and do absolutely nothing she'll do the arc Step the moment she reaches the opponent
If you tap any other kick or punch shell do the move according to that strength
Arc Step automatically comes out after 22 frames of run has at least happened .. it's 3 frames faster in OD
but what I'm saying is, I feel like I'll do the input for sprint (quarter circle forward and any kick) and she will still do move instead of arc step
and I feel like I'm not pressing it twice
You have to press it twice or you're holding the kick button and forward
so either I'm pressing it twice or holding it too long if I'm not doing arc step
If you're holding the forward direction and a kick button then yes one of her kick moves will come out
Arc Step isn't a command you press.. It's integrated into her run, which is very different for any Bushinryu user but her as previously they would do a much slower version of stop
oh so I only do the command input if I want a kick to come out?
.......
It's really not she confusing 😂
I just don't understand why it feels random to me if it isn't confusing
cause it doesn't feel like I have to press twice in order to do a kick, it just comes out when I do the input the command list says to activate sprint
....are you on classic or modern
classic
Then you're doing exactly what I said earlier as thats the only way you'd get the run moves out
Negative edge doesn't apply to it either
so just to be clear, I should ONLY be getting her sprint attacks out if I'm pressing twice or I hold kick and forward
Yes
Practice it in training of just doing the motion and one kick only
I'll practice that and let you know, thanks
also is the cancel system/quarter circles stricter than guilty gear strive? I've like never struggled with motion inputs in that game but struggling a lot more with it in SF6
you mean within combos or just in general?
both kinda but mainly within combos
strive's gatling system gives you plenty of time to buffer your inputs between combos
street fighter you actually have to find the timing for each combo routes
so do I have to learn visual cues? if so how would I go about doing that
tbh I would say the easiest way to find the cues is by turning on the frame meter
does it show when you can cancel stuff?
Yeah, also make sure you set things to "block after first hit"
Both together makes sure you'll get the timing right
ok cool thank you. If I'm new to fighting games should I just complete the beginner combo trials and kimberly's character guide and come back to the more advanced stuff later?
Eh its kinda 50/50, there's some useful info in the trials/plus kim's tutorial(like the run stop Dez was talking about earlier), but there's some unoptimal stuff in there as well
I would just say stick to the beginner stuff
yea I do know all of kimberly's moves, i just want to learn some bnb stuff before I start doing online
and figure out how to play neutral ig
Tbh Kimberly's neutral is hard to explain because i've been mixing it up, but when she's close she can beat out a lot of buttons with LP, you already know both her sprint and teleport closes the gap and mid-range she has one of the stronger drive rush potential
In any case, Diaphone dropped a nice neutral starter guide yesterday ironically
Kimberly is a strong, fun, tricky character that is worth learning. As one of the Top Kimberly's, this is my guide on how to play the character, hope this helps.
Timestamps:
00:00 Intro
00:37 Normals
11:00 Specials
20:45 Combos
23:33 Strategy
29:00 Advanced
Kimberly 101 | Strategy, Combos, Overview and Advanced Tips | Street Fighter 6 Starte...
@tall timber
yea I've been watching that
Ik its a good mixup, but is aerial teleport that good where its worth spending two bars?
is the mixup the only reason you do it or does kimberly in the air have better followups than on the ground
OD teleport is my favorite way to get in tbh, its an extremely fast teleport thats technically reactable and can be hard punished but the rewards outweigh the risk imo
so what do you think the first thing I should be doing is after going through kim guides? learning some easy bnbs and getting destroyed online? cause idk if I know where to begin neutral wise
Neutral-wise you should get more familiarized with the strengths and weaknesses of her normals/specials, the trade off of her mixups being amazing is the fact her stubby normals makes playing traditional neutral tedious against characters like Ken and Manon
Also I would say combo-wise focus on the BnBs that feel the most consistent then move onto the advanced stuff
thanks so much
thanks man
I notice a lot of players go for run light kick, when they get a wall splat.
Surely you can get more than that without meter? Personally I used her hop into hk.
Can you PLEASE help me understand how the hell to buffer EX Izuna out of Cr. HP
You do, MP -> HP Target Combo -> DR Cancel -> Cr. HP into Jump Air EX Izuna for the Ground Bounce into Forward HK and I cannot for the LIFE of me get the izuna to come out it's insane
Do I just have to be a god
Not at home so I can't test that combo rn, but the game allows you to do the tiger knee input with Izuna(2369P), it makes air grabs in general way easier
Nah lol, that's someone else
I didn't even know about him till I switched to SF6
Might change my username eventually
lol it's good thanks so much again man
No idea
Out of 2hp counter hit?
Or MP > HP > DRC 2HP?
A lot of people were complaining about her during the beta. I still think she's fairly strong
Honestly
I really am on the side that Kim's on the weaker side with Lily and Jamie but 
Yeah trying to convert that into Izuna, its harder than I thought it'd be, but ill get it down eventually
I think she's def better than those chars
Yeah a lot of Kimberly pros say she's still strong even with her nerfs
Personally she still feels good to play to me
I do miss her old tatsu though, but its not a big deal
Yeah, the lack of a real anti air seems odd but I think her 2hp is super strong compared to other normals that are used to anti air
On top of the 50/50 she gets off of it
yeah the 50/50 is insane, cant wait till I finally get it down consistently
Also anti air izuna exists
yeah AA with izuna never stops being the most fun option
although I usually go for tatsu in the corner since its been the most consistent option for me
when the opponent tries to jump out of the corner on wakeup I mean*
Probably then best option in that position
Aside from OD Izuna to get the can set up
Who do you feel Kimberly struggles against?
Personally I would say Manon
She's the best when it comes to punishing Kimmy's stubby normals
aside from that, I say Ken and Deejay but almost every MU struggles against them
Personally, I don't think Ken is too bad. Deejay is a menace tho. Juri as well
What do you feel like she struggles with vs Ken?
Eh he's a menace once he gets his kicks out, you either have to challenge his gaps with lights or bait him out
I don't understand the idea of stabby normals 😭
easiest way explain it, she has small arms and no wooden clubs like lily thus she has to be close half of the time to punch the opponent
which isnt really an issue since she has 4-6 ways to get close to the opponent
anyways ill bbl, gotta get some errands done
np 
It's for balance
It's a shit way of balancing the game
I haven't understood yet, sorry for dumb question, but is there really a difference in the strength used for Kimmy's paint cans?
Do we use 236LP to force a mix-up midscreen?
how do I deal with characters doing big hitbox moves in place? Only thing I could think of was standing MK, but even that didn't feel too effective at times
all my approaches just ended up getting stuck and i don't know what disjoints I have
it was vs Juri, but I think that is just an unfamiliar situation for me
Just the range
Whiff punish.
Standing heavy punch or standing medium lunch
yea I was doing that a bit but I felt like I would get outranged 50% of the time from Juri's roundhouse kick
Does anyone else feel kinda inconsistent with this char or is it just me?
Cause sometimes I’ll mix my opponent up constantly and steamroll and other times I can’t touch them
are there any followups off standing medium punch?
I didn't see any on supercombo
Yes
It starts her target combo that can be canceled into a special
oh I thought you had to start that target combo at light punch
That's a different target combo
oh is it tiger fangs?
?
nvm
how do I actually get to use my things like teleport and 6hp and sprint if my opponent isn't whiff punishing much?
do I just not use them? cause a lot of times when I do I just get stuffed
Drive rush in 2mk gets you close and plus. Use teleport mostly after standing HP punish counter for combos.
If your sprint is getting checked you can cancel with punch and see what they do.
You shouldnt be using sprint half screen. You can instead incorporate it sometimes in block strings where sometimes you go for the +2 option
Two things
First, did EX tatsu have invincibility in the beta cause I could've sworn I was able to use it as a reversal
Secondly, she has a taunt unique to the install where she flaunts her ass!
Yeah, she was nerfed between the beta and release
Do you have a list of what they took away?
Fancy. More for style then damage
If you're gonna go into burnout for a combo like this just do 2 drive rushes, starting after the MP
This does less damage than c.MP, MP > Drive Cancel HK, cHP > Drive Cancel HK, HP > 236HP, 236LP > Super 3
Hey all, I'm having fun playing Kimberly, but was just wondering how you all go about neutral? I feel like I have the most success when I just drive rush in
Granted I don't have too many games played nor am I anywhere near the top ranks
She has short ranged normals so neutral isn't her biggest strength. Use her tools to close the gap to start the pressure. Elbow drop, run special, teleports etc.
@hollow breach Thanks will keep this in mind next time I play
I was watching a video that talks about safe jumps, does kimberly have any safe jump options?
Dawg, does every single character deal more damage with their specials other than kimberly?!
Hey does anyone have some solid Kimberly combos? I’ve mostly been doing MP,HP into spin kick or run-slide
where can I find info on what I should be doing for kimberly pressure?
I recommend doing the combo trials and watching combo guide
what is a good combo guide in your opinion? is there a yt vid?
Idk,
After MP>HP you can do OD 236K into dive kick and they'll wallsplat, then 236K, LK > 236LP (You can LVL 3 after this) or do 214LK instead should work too
Instead of hitting with sprint you can also cancel with MK slide, less damage but you get better oki.
214HK does more damage, but doesn't wall carry as well
kim is horrible without at least a DP
if she can't open up her opponent shes lost
she has no gimmick moves like every other character so she's incredibly straightforward in her approach and she does less damage than every other character.
She needs 2 things:
- wake up ex reversal with invincibility like a shoryuken
- same color teleport
omg yes same color teleport would be great
I can't count how many times I've been hit out of a teleport because they know which version I used

yea its gonna be a pain in months to come
It's worse in the higher ranks
Where everyone has good reactions
And like I said before, JP is a better mixup character than Kimberly at this point because JP has 2 moves that look almost the same
Torbalan and Embrace, respectively
Yo can anyone give me some help with the can into throw combo?
I get the throw and the can connects but I can’t to the od nue twister after
Easy way to do it is press down forward up punch
The input system will give you a grab as soon as you jump, and you can even delay the punch button and it will still allow the grab to come out so no strict timing there to worry about.
AIN'T NO WAY
I hadn't realized this until now that you said it
😭
exactly
the color of her teleport gives it away
since she only has 2 versions
😭
nah cuz, I'd say she needs a "behind them" or "escape" teleport too but that'd make her busted LMFAO
true true that
This just isn't true
Full screen slide is pretty gimmicky
once i reach level 3 imma give yall my knowledge
Please do.
Hey for can Oki what should I be doing? I do it and then they either jump or I get mashed on
Should I try to throw or smth?
Try predicting how they’ll get out of it
And adjust accordingly
do you have enough advantage off a perfect parry to get a super art off?
also Ik you are supposed to anti air with 2HP, but are there any confirms off of that? I don't see any on super combo
u can get a side swap off off 2HP by canceling into sprint afterwards, then i believe u should be able to get tatsu after
what is tatsu?
Her air spin kick
oh
It's not called that though
so 2HP-->cancel into sprint--->spin kick the opposite direction?
is that a common enough situation to practice? I see people talk about how important anti airing is for beginners but idk how imporant it is for kim
honestly i would just start with using the spin kick itself to anti air if ur new to the game
wait can you cancel sprint into special moves??
u can cancel sprint with punch then do a special after the animation but u cant special cancel it
ahhh ok
also is there any followups after tatsu? and is there a good version I should use for anti air? heavy since it corner carries kinda?
i’m in high gold/low plat with kim and i still don’t anti-air with heavy punch typically
definitely do heavy for anti airs
as for follow ups i know you can set up a spray can after an overdrive tatsu (i’m forgetting what tatsu is called on kim sorry lol) after starting it in the air but i haven’t tried that after an overdrive on the ground
what are the pros cons of each? less likely to mess up heavy punch?
for anti airing specifically i’ve noticed that i usually get hit out of light and medium so i just go with heavy 99% of the time
and also for anti-airing, heavy being more punishable than the other two is also less relevant since you already know the enemy is in the air where their options are more limited
at least that’s kinda my logic
honestly i usually just don’t use light or medium since heavy already does everything i want it to so i can’t really speak on the pros/cons of those too much 😭
hello
is using run stop in pressure actually good? or is it too slow
i'm pretty sure you're always minus but is it at least safe + closes the gap
or is it fast enough to, even with bad frame advantage, still use as a surprise mixup?
if not, then what about combos / hit pressure
pretty sure it’s not (easily) reactable so i’d say it’s pretty good in pressure
what i do is mix run stop grab into crouching jab chains
it usually works as long as you’re mixing it in with other options that condition them to not mash
Well you have three, the light kick which is plus on block so you can usually jab after to beat anything
Then you have medium which is low ,minus and doesn’t give anything besides can oki
And heavy which is an overhead and combos if it hits I belive
It’s minus on block tho
Or you could just run up them into grab/ kick
But it’s really slow and reactable so if they’re smart they’ll anti air both
i know what the run followups do 💀
and basic strike/throw i just dunno what are some practical setups and tricks
Ohhhh
I’m not really sure then
If they aren’t paying attention you could get some cheeky stuff off of run-cancel heavy kick
Cause it’s plus on block
And run puts you close enough for it to land
players dont react to counter hits or punish counters right?
like you can't hit confirm that
you just have to expect that x hit will counter hit and go for the counter hit followup instead?
so like a lot of punish counters are very obvious like whiffed DP or something?
so you have a lot of time to react and do the punish counter route instead
also what is the mixup on sprint---run on them?
I'm watching these Shine sets from today and he does a lot of just running on them with no followup after
why does he do that?
it can bait out someone trying to stuff out the followups
but can you punish them trying to stuff from as far away as you go if you do nothing?
This is def me talking out of my ass, so take it w/ a grain of salt, but I have a theory for how pros handle this kind of thing, and the secret is if they expect a button is gonna hit -they always buffer their next move whether it's gonna come out or not; and if they hear/see the hitsound they proceed with the combo as inteded by simply pressing the button as required for the combo cancel to continue
But the most ridiculous punish counters do come from other players blatant mistakes
Kimberly has a lot of combos, but it seems like a lot of the players playing her right now prefer just going for overwhelming vortex on wake up since she can attack high, low, overhead, and with Drive Rush pressure very safely from doing so - keeping them in the corner and simply smothering them.
I've no actual genuine information as far as Kimberly's Oki is concerned, but I hope this helped in some way.
We should Pin all the ressources, like the Diaphone's video guide
So like I'm labbing kim
is there timing to the air command grab after the bomb?
Or am I just slow
your suppose to buffer the input then as the same times as you jump press the punch
Do a TK input
Oh bet
Hey just to check as I and other Kimberly seems to always do this at my rank.
Doing a normal combo into KD or grab. And then either just run to hit meaty or 6hk > jump k cross up.
Are these like actually true, like is this an auto time or is this just fully fake ?
Or is it a mind game ?
Like if you cancel run with lk or mk does it meaty someone wakeup mash ?
Yo for anti airing should I be using Kimberly spin kick or is her air grab a better option?
or cr.hp
whichever you can react with
Alright
2HP into sprint cancel gives you a mixup. You can walk inbetween before they land
6HK on block into crossup is fake. You can jab Kim out. Best options on block are jump back or just drop down leaving you up close. Both are safe
Ahh. It seems that I always jump over the jab and then hit cross up.
Honda for example has a chop that will catch you. Other options will also catch you aside from jab
This is like meaty 6kh also so no idea if that even works. Hard to tell if I'm doing sick mix or just this only works on iron
You have better meaty options. Standing M.K is cancelable incase you get wakeup DI or even better Kim has throw loops
If you have +40 knockdown you have scary true mixup paint setups
If you do paint setups against zangief you get a combo 100% of the time
Yeah this is like kd mid screen not in corner
@unkempt bridge if you free, would you mind teaching me how to play kim in classic? I can't seem to be able to climb in modern :/
Sure, when I get back home?
deal bro
until then I'ma prolly try to climb with a different character, I've been getting stuck on silver 2 :/ idk why
We’ll do training mode together, I don’t know how to set that up 
we'll find a way LMFAO
idk man, it's been hitting me hard, I climbed from rookie 1 to almost silver 3 in 24h, didn't play ranked a lot for like a day or two and I'm stuck in s2 now, it's pissing me off
it's either a problem of me being stupid or modern controls holding me back, idk
same tbf, same...
like the only way I seen being able to half climb is by just doing a one and done
otherwise they legit straight up double win vs me
Yeah, we’ll lab together later
Hell yea
For now, try fixing the classic controls layout that you like
I've already done that 😭
Oh lol
it's just awkward af to use, I'm practicing on luke since I have him in rookie 😭
I swear classic is too damn awkward for me on pc 😭
789 for punches 456 for kicks but doing the motions is a different kind of pain LMAO
Question for you Kimberly mains, I've noticed a lot of similarities between her and Ibuki. Are they supposed to be buddies or something? And does this lower the chances we'll actually get Ibuki in SF6, you think?
I have no idea since I didn't play SF5 but according to Kimberly's lore, for as much as I know, she studied under Guy, that's why they kind of got the same playstyle, with her and Ibuki I have no idea. Although I'd love to see Ibuki here, she's one of the few characters from SF5 in my wishlist, together with Zeku
does she have loops?
Ya’ll have any general tips for learning Kimberly? I’ve always had issues with playing faster paced characters, but Kimberly looks too sick not to try.
Mix
You ready?
Yur 😭 sorry, I got lost watching vinland saga s2 😭
if you still on, I'm down if you are
Yeah, I'm on
I just realized, do I even have you added? 😭
what's yo cfn then 😭 cuz my brain tiny
What's your usercode?
3582388577
Sent
gotcha coach!
how tf do I accept LMAO
nvm found how ;-;
hollon, forgot to change to classic...
Got to leave the lobby LMAO
yep
let me see what combos you have so far
Check DM
Yo are you guys gonna be on tomorrow? I can’t really play rn and I still wanna have at least someone to practice Kimberly with
@unkempt bridge can u coach me next?
she plays like an anime fighting game character, press alot of buttons
Eh
sure, I'll be on
how is the MU kim - cammy ?
Basically we can eff her on offense but she got a DP, she can eff us too and and we don't have one
Cammy has the advantage in the mu
by much ?
Like they said, Cammy has a dp, we don't
I'm asking because, we're playing the mu with a friend, I'm playing cammy, he's playing kim, we're like bronze-silver level so we're beginning the game, but he keeps saying that he can't do anything in that mu, and I dunno how I can help him, as cammy's cr.mk is indeed cool to find an opening, but I'm sure he's not using all of his tools
does that matter that much? as I said, we're bronze level, so mind explaining why is that so important ?
Especially on wake up, Cammy can use dp as an option to get out of wake up offense since it has invincibility but Kimberly doesn't have one and relies on blocking or throw teching correctly
oh okay, so that's for that specific situation
so as cammy, we can abuse her disadvantage
Your friend is probably being predictable and/or not using all of Kimberly's tools
Kimberly is probably the most mixup reliant character in the roster as of now
Kimberly is stubbier than Cammy
And Kimberly's cr.mk is somewhat convertable depending how close you are
okok !
If you think Cammy will divekick walk forward and block. Learn how to deal with Hooligan, once you lab it out the risk reward skews in your favour because you can jab her out and drive rush full combo
No shot Capcom aren't troling with lvl 2 hitbox
what buttons should I be doing to break out of pressure as kimberly? Just light normals cause they are quick and grab if I think they will throw?
That's all you can do
Or keep blocking
Is Kimberly's 5LK more of a counter-poke in neutral? Or better used as a further range punish?
I don't know what that means
Which part?
5
I meant standing heavy punch or standing medium kick
Alright, thanks!
Isn't 2LP > 2LP > 5LP safer against Drive Impact?
You can hitconfirm into target combo for oki
Yes since you can cancel into di or super
MK is also cancelable
Thats a good reason to poke with MK too because you can cancel into DI
Yeah, i've learnt that cancelable normals tend to work well in neutral because of that. Pretty nice to know.
Feels weird that her 5MK is cancelable
Other uses for MK is drive cancel into 2MK which is +5 or 5HK which is +6
HK being risky because it can be DI:d
Would it be good to mix Drive Rush > 2MK / 4HK? or nah
I like to MK into 214P sometimes. Beats some jabs and can go into grab or another MK
oooo thats nice
Drive rush (not drive cancel) only uses 1 drive bar and leaves you very plus for some mixes. I also recommend 4HK it's an overhead and on drive rush if it hits combos into HP
As Kim you should drive rush often
Her crouching MK is +1 naturally and combos into HP
Kim thrives up close. Drive rush is nr1 then you have riskier stuff like 214P or OD ver. Or riskier still is sprint
Sprint into MK cancel is amazing in certain matchups specifically Jamie. Since you can punish drink and even stop it
The slide seems pretty handy for engage too. My guess is that you're supposed to cycle between different engage options like Zeku in SF5.
Whilst also having safer options/normal neutral options like 5MK, Drive Rush, Jump etc
Don't slide predictably. It's -12 and should be the mixup option. Sprint into LK is+2 use that more. Or the overhead which is - but gives oki
Great anti Kim strat. When I've played against Kim they use slide in neutral. And with lvl 3 that's a 5k damage mistake they often make
Aight, don't rely on slide too much, got it lol
