#beta-ptr-spoilers
1 messages · Page 648 of 1
Totally fair
i seriously question anyone who says they enjoyed 9.1,
korthia + sanctum was a wombo combo that thanos snapped the playerbase
I'm pretty excited to see how this development cycle pans out though, especially considering this is the first expansion in the last 6(?) years that won't have any borrowed power systems
I wonder how much dev time those systems ate up
Ye 6 yesrs
im here for playable dragons
Oh for sure. I've been a melee player for a long time but Dracthyr are quite intriguing
you might have missed the discussions, but not having borrowed power systems doesnt ensure the expac will ship in a good state.
especially considering how they had the $$$ fueled idea to release the expac this year instead of start of next year
expac is 5months out and we have not even an alpha and 3 talent trees
that surely does inspire confidence
Yeah it does make me a tad bit worried. That said I don't think the WoW team can afford to release another expansion before it's ready. Especially not after the last two expansions and Diablo Immortal
So hopefully a delay if it's not ready
im sure the groundfloor devs are well aware of that, but im also very sure the people that actually take decisions dont give a shit
as a matter of fact, the pieces fall into place very conveniently, with the preorders to boost Financial quarter Q3
and the release to boost Q4
idk, i dont see why shipping the expac early implies it will be bad, Ion said so himself the expac is far along already even before they announced it. Plus, even if it is bad, it is still fixable, later patches can come and fix anything broken... so why the severe distrust?
it might be that im used to indie games and how they tend to ship broken stuff a lot (cuz they are indie devs with other obligations) and my all time favorite game (that was shut down) did release broken, but fixed itself better later on down the line
"why the severe distrust" oh man, you're new to the scene huh
i did say i was lol
they've earned every single ounce of resentment and distrust and more
i see
activisionblizzard is a multimillion TripleA studio,
it is not an indie dev.
also indie games have passion
this game has lost its passion years ago
the way i see it, anything can be fixed later on, release later in 2023 also does not guarantee a good expac nor completely playable either
i guess im just happy to have a game to play, i dont like all the posts about how the game is gonna die if this expac isnt good first try
in my experience, no game came out good first try, i just stuck with it cuz it was fun
if your criteria is "just want a game " you might want to look to other games that arent populated by lost agonizing souls that yearn for freedom
regardless, people will prob still play the game no matter how good or bad it is, emotional attachments and it being the reason people met real life friends and all
there is plenty of people unable to quit because they're addicted, the league of legends community would tell you the same, and their game isnt as much in the gutter as this one
lmao im here because my own friends are here pretty much, i tried every MMO out there and so far i hated or didnt like much any of them
WoW at LEAST reminds me of Wildstar and for that ill stay because i loved WS
maybe mmos just maybe may not be for you
ah yes i remember wildstar, it was created by wow devs that were fed up with the direction of the game, way back when
however their crucial mistake was catering too much to the hardcore, which is a small niche, and they couldnt pay the costs,
it was a great game tho, but a lack of popularity
i grew up playing only mmos, my dad taught me how to play them, i have too much attachment to just... not play them
its also how i met my close friend group
and many other things XD
there's a ton of game genres out there for a reason,
its not like you read only fantasy books because its all you've ever read
oh i bet, but if friends are not playing them, and people in the communities are too clique-y, or some other nitpicky thing i have about em is wrong, i wont really touch
you might be neglecting the biggest bunch of games out there, singleplayer
"oh you like playing with friends? have you tried idk singleplayer games?"
who said you cant enjoy both
did they say they only play wow?
no, but WoW is my main game at its current
and nah, i have phobias of playing singleplayers
something about knowing you are the only actual thinking thing verses all the AI in a game scares me
and i overthink it too much, so i dont touch them lol
that is the very first time i've heard of that
yea idk, i try to enjoy them but i end up having this weird feeling of isolation
i need people to talk too, or a chatbox with conversations going
damn this chat still going
Lil
thhis chat is pretty active
tomorrow

wake up foxy it's Christmas tomorrow
well that's December so....
:sadcat:
In tears
wowhead really baiting with these tree articles a month late.
Seriously
twisting the knife in the wound you could say
So kinda a weird question but I feel like people in this channel probably find a lot of the small details in dev interviews and whatnot.
Do we really have any idea of what the big bad of the expansion is gonna be? Or what zone are coming next?
Not really actually
No clear big bad
Maybe a hint at returning to the dracthyr starting zone
My first guess would be Murozond but I kinda think they wanna introduce something new
I doubt it's just murozonf as the big bad
Honestly.i would love if we don't have an omega big bad
I like self contained threats
I'm not too against that myself. At the same time though, I would love to see Blizzard use the dragonriding system in a boss fight
Just an idea: lets say like some massive drake breaks out from the dragon isles and is heading towards the mainland azeroth, and the players have to use flying skills to catch up and chase it across the ocean
I'd really love to see blizz get more creative with raids besides just the boss fights. Add some platforming puzzles and stuff. It could be pretty cool imo
yeah I was imagining this
there was the nexus fight in wrath against malygos
and the dungeon
but I'd moreso see it as a traversal minigame between bosses perhaps
but seeing it midfight would be cool
since they did hint that dragonriding would have "power" or something in it
Yeah agreed. I'm just very excited to see how complex Blizz could get in their open world and raid/dungeon designs with this new form of movement
It would absolutely be a waste if they don't utilize it in some dungeons
yeah.... hopefully it's designed in a way where that won't be the case
There willy be upgrades but it shouldn't be too dramatic
please
though even as the boss fight would be good
I think a 1st boss would work
since 1st bosses are funmeme areas
like in sanctum
as long as it was tuned to be easyish
But then…it would be sorta tied to player progression and just what y’all been bitching about not wanting
I'd argue it would be more like
you can easily do it regardless
but maybe unlocking more in the trees gives you like a shortcut or something
but I don't think it would ever be present on like
a last boss
Then why bother? If it can be done without any effort people will just complain blizz is lazy
because it just has to be fun
and not without effort
just don't make it like
pixel perfect f1 racing lmao
more mario kart
but with wings
like boost winds
dodging projectiles in 3 'lanes'
or something
it would work as an intermission thing
don't want a whole fight on dragonriding
I can totall6 see a first boss where they have multiple platforms and you have to chase them every 33% HP or so
And you use dragonriding to avoid obstacles while traversing into the next phase/platform
Yes. The huge Eel boss
Ah yes, I blocked that out from my memory lol
there was also that one boss that put you in these rings in the air and you had to face the correct way 🤔
in BFA
mini games in boss fights are nice imo
dancing in CN
now i really hope for a flying mini game
🙏
I want another vehicle combat boss uwu
Mythic-tuned Malygos yess
Oculus m+ 
Dungeons are missing verticality like that one lately.
I wonder if DF will have them back, because dragons
I do hope they lean into the dragonriding as an actual mechanic
hope so. it'd be awesome
it worked well with path of fire for GW2
covenants gave us dungeons skips
maybe dragonriding will too
at least a build got passed last night
@ivory meadowwhat does it mean
nothing but more waiting.
oh jessus they got a lot of Season 4 stuff out
@languid yoke @uncut lintel @crimson jasper dracthyr concept art
I assume you're interested
that's what they said
something like that
yeah just saw via mrgm's tweet it's from the blizzstore
Pretty dope.
That’s gonna make a lot of people mad
the concept art?
@rain caveyes
wow
the effort they put into the actual game race is 0 compared to the concept art
grats blizz
you did it again
lazy people smh
hey, it wasnt me saying it this time
😂
hey man
they always do it
they did it whole shadowlands
and bfa
now dragofnflight
but it is true, the concept art has never looked bad,
but 7times out of 10 the ingame item/thing looks nowhere near
im not sure whats the ppoint of adding things if ur not even gonna try to put the same effort into the game
i know they are not poor either they have money to make things look good
I wouldn't say they put 0 effort in
but we keep getting shit
since the stuff we have seen looks phenomenal
it's just the design people want beefier dragon form
compared to the art i think drathyr look like hsit now
They need to game to run on as many computers as possible that’s why you don’t see the same detail in game
no
yea
but they can atleast try
i still consider it lazy
2d art made to explore the idea without limits vs the 3d model that has to be performant and run on a 20 year old engine
u can make low qaulity things look decent
ik
its not impossible
but my point is that they had to constrain the design to a female human/ belf model
the picture off the human form in concept art is 10x better than the one we are getting in the game
as well as then also the DH meta model
what's wrong with the humanoid forms
the maw soldiers look amazing in the concept art, straight out of dark souls, menacing, while they look like toy soldiers ingame
the "legendary arrmor", amazing in concept art, its all painted textures ingame with no 3D,
the tiersets from the last raid look good on the concept art, they dont look good ingame.
i think legion is when they got most things accurate to the concept art, most tiersets in legion were vveeery close to concept art
the ones we are getting look like i made them, they look like shitt
the concept art ones look badass
only thing I've seen people annoyed regarding that is that it's only belf/human
watch them dothe same thing with raid sets
well that is stupid but ykno blizz gotta keep favoring those stupid elf players
i'd say these looks baller
for me the issue is the dragon forms
idc abt the males
all males look like shit to meu nless thney are worgen or trolls or vulpera so 
because they transform into their big dragon forms yet their chest/shoulders are thinner than their human form
honestly they could be better but atleast they added wings 
this is true as well, the concept art for the humanoid form looks alright, while the one they've shown ingame looks like something went wrong when it came out of the womb
see
and they can atleast try to make it look like the concept art
sure not 100% same detail
but the effort we get compared
is fucking sad
idk why you think it's effort
because it is
there was definitely talented effort put into this
you just have an issue with the design direction
compared to the art, when u look at the game, hell no
the artists know what the limits of the engine is, they've shown that in legion as i stated, where the concept art was almost 1:1 to the sets and the models
I mean if we want to debate the minor points
they probably have a bunch of new artists
because spellbreak devs
they have made things that look so much better and put them into the store
why cant weh ave better looking races
but that's not an argument I want to rely on
because regardless it's a fault not an excuse
also race variety like fat females or skinny males is what i want to lol but i gotta keep draeming on that one
but I think the dracthyr look fine
its not
what's the issue with the dracthyr humanoids tf
thats y i hope dragonform is permenent cuz id never fucking use humanoid
like I've never seen people complain about it
only the dragon form
what exactly is the thing that makes it look low effort to you
they both can be better but ofc i dont agree with ppl who want buff dragons lol
I mean you must agree that buff should be an option tho
ye
the introduction of spellbreak devs isnt immediate, because there's a thing called "training the new hires" that takes around a year
but putting one option for multiple opinions, which blizzard does, is bad
they've already been working with blizz for a while apparently
they said so themselves
that while is "since march", "since march" isnt a year
i just wanna see how the raid sets come out
if they cmoe out bland compared to the art

like shadowlands sets they got lazy with
just game artists
then those people can make models, textures regardless
u have to draw it before u can actually figure out 3d and shit
the models and textures still have to conform to the working environment blizzard uses, the point stands
that's what I said
it's like making unity textures vs unreal 4 textures
unreal WoW
hell naw
given the engine is proprietary to blizzard, there could be quite some difference
unreal is actually quite optimizwed
o
then that's blizzard being estupido
i disagree with unreal wow as well, it would lose all the charm immediately
well
it's not so much the engine would make it lose its charm
because you can do good stylized games in unreal
in fact if they wanted to make a warcraft IP game in unreal
it could look phenomenal if it wasn't realistic
but unreal isn't an MMO engine
not easily
the example i always bring up is,
Windwaker(zelda) came out 2 years before Resident evil 4,
yet RE4 looks very dated, while windwaker looks fine, today
and it comes with a bunch of things that they wouldn't want baked into an MMO that tries to be easy to run
and stay performant
well yeah it's always art direction > graphical power
a lot of pixel art games look gorgeous, but they are well...pixel art, which is as far as you can get from realistic without downgrading to 16bit xD
because I could also counter that and say that modern warfare 2 still holds up to this day in some ways
like the OG one
not the new 2022 one
because despite being a 'realistic' art style, it's directed in such a way that it doesn't age too poorly
whereas halo 2 is a bit crunchy
despite being more stylized
simply because its art style didn't age well
also, everyone can do realistic, but it takes research to do good art direction
but a lot of things can be polished to quite good effect once you're above a certain bar
gmod for example
or just half life 2 as a base
yeah we can see how it's aged but it doesn't really negatively affect it
it holds up phenomenally and still looks good
and modlists can make Gmod look realistic in certain circumstances, it's just knowing what tools to use and scenarios /angles to show
option in the customisation I assume
we already have the progenitor to that in current WoW for some races i think
male dracthyr leaked
Hot
but you cant even hide pants, so why even?
maybe we can
in df
or maybe it's just for customisation sake
or maybe it influences dragon form wear too who knows
for the RPers in goldshire
for my impeccable polish toy or w/e it's called
This
I mean
spellbreak was made in unreal
and that's pretty analagous to a WoW art style in terms of stylization
ya, unreal doesnt have to be realistic art style
unreal just has systems in place for advanced rendering
however it's undeniable that part of WoW's charm is some of that simplicity
it sucks if wow's content is limited due to what it was made from
^ this is also tru
imagine if that little bag on your robe wasn't just flat 😶
the only time we'd get a WoW 2 is a literal reboot of the game, as a whole new thing
or
an overwatch 2 style WoW 2
where they just update some things and it takes over the WoW service
but yeah unreal wouldn't work for WoW, since it has a lot of things that would remove it from being so accessible
the old tech on WoW makes it runnable on a lot of things even if its optimisation isn't great
but also part of WoW's style is the circumventing of technical stuff
like limited metallic/reflections on objects, and baking lighting in via textures
and fake detail through textures
this is in line with what I would like to see from a WoW 2 though
since this is a diffuse only shaded model, no fancy material properties yet it fakes all of those through good texture work
Same art style just made higher res and some newer tech for details?
Seems good to me
🙏
I vastly prefer wow the way it is rm visually
Like Neltharion.. Kalec..
I prefer cartoon style too !
it ages much better
generally speaking
it also means that they dont have to increase texture resolution constantly
look back at games like skyrim or farcry and they age poorly because the loss of texture resolution becomes obvious
^
Man, even going from AC: Origins to AC: Odyssey there's a quality jump
I'd be fine with losing a raid tier if they redid all of the old armor textures to current standard
Just a whole tier gone to work on cosmetics and QoL
I don't think they need to redo armour anything
apart from the tech behind how they make things
if anything redoing things would annoy people
imagine if they redid say, tier 1 warrior and that old model/texture was no longer available
the best thing to do was like in legion where they did a high res version of an older set and then expanded it
Gamers hate change as much as they demand change, so it's a very cautious balancing act for the devs
You can't make a decent mog with old armor and new armor mixed. The res difference is too jarring
Some pieces can work sure
if they are going to redo textures it would have to be a stric uprez
not a repaint
they'd have to just upscale those textures
any difference in style or intent would be negative
also part of the charm of some of those old sets IS how old they are
walking nostalgia for some people
just use old tiers as inspiration for new ones
every now and again
I don't think people would complain if they re-released a reimagined version of tier 1 for 10.1 or 10.2
At that point I'd just want a new set completely
they can be
imagine tier 1 warrior but redone in high res and tweaked to fit a dragon theme
like the spikes being make of dragon bone and scale for the plate
but still retaining the theming of tier 1 warr
T20 is cool and all and looks really nice. I would have rather had brand new set though.
I'm thinking along the lines of T20 mythic for some of these too
where it's an evolution
and also I don't think remaking old tiers would be every tier
just every now and again if it makes sense
wowhead slacking
These effects sound very cool
And like
WAY more interesting than just regular flasks
WAI going full rabid foam at the mouth at any amount of communication from the devs,
his standards are very low
That was like 15 minutes ago lol
l always have been alchemist so l love seeing that
I was surprised they release this today god forbid lol
Alchemist getting cool shit
How about engies??
I wanna do wild shit more ;-;
But serious, I think I will enjoy these Phil's more than the current flasks
Like the 2 examples of.Intellect Phil's are interesting
One really likes if you're standing still for a long time
The other encourages huddling up Ina. Group
these do definitely look 1:1 from FF14 (the 2nd paragraph not the effect itself)
though im sure other games have similar structtures for buffs
losing food and flask every wipe is the #1 money spender for raiders
so most likely not using that for Evoker if Soar is happening often xd
Movement/Huddle heavy boss? Use Charged insolation
still this is looking nice
Gonna sit somewhere and just pummel enemies? Use Statuc empowerment
oh yea there's 100% cases that are HUGE for using those
Yeah I yhink it sounds great honestly both of these
Way mo r cool than just
"Intellect up by 100
maybe also not fire mage since they move a lot to not accidentally q a spell in their combust
they should elaborate on how exactly "quality" is obtained, as crafter gear isnt a thing in wow,
and we all well know, that anything under maximum quality will be deemed "completely useless"
U believe they did elaborate in the blog post
but aren't they adding crafting gear?
Just read it Daf ao
well...crafter gear
"crafting gear in the same sense" fixed
They are. Crafted gear will be on par with Raid level gear
you misunderstood WAI
i meant, gear that enhances your crafting ability
like the other game that has crafting
Ahh I gegcha
but aren't they adding that? didn't they show off crafter gear in the first post?
They are adding it. And I think they have some info in the post
But no mock ups
Iirc
they didnt elaborate much on it other than saying it exists and showing 1 image
and it's "seperate from your normal gear" they also said iirc
so l guess it's p much ff14 crafting without skill rotations in a way
from how they talked about it, its something you unlock once, and never think about again,
which then "what's the stakes in high quality craftss"
like if crafter gear is a very static one and done thing, then all crafts are 100% sure to be max quality all the time if you have the best gear
l guess the more optional hq materials you add the better the quality gets maybe?
plus your own stats and skills
That's why it's gonna be harder to obtain
I believe high level crafting gear has to be made by other high level crafters
Like.it feeds into itself
since you will get a profession tree it might work through that
gear from what they showed isnt dynamic at all, you just unlock it and it appears
Everyone will be at the bottom
Well yeah, but it will slowly progress higher and higher with each recruit IIRC so that you can get more Crafting stats out of it.
l think we are safe with assuming "it's the ff14 stuff"
Probably.
whats the nuance of the system that makes it different than the previous one "press one button, wait 1hr while you craft 100"
they are good at copying and adjusting things from other games
they were good, then they forgot and stopped copying altogether, and now are starting again, because they realised they cant live off of copium alone
Daf what do you mean exactly?
Just asking
Put it in dummy terms
So I can be absolutely sure lol
what is the exact difference between a max quality craft, and a low quality craft,
just the gear?
they didn't forget but they always tried to reinvent the wheel each expansion with the borrowed power shit etc
Low quality craft has less stats, numbers etc. But costs less to make and probably buy
Higher quality = Higher quality mats REQUIRED to make
And Higher skill, and just cost more
In general
so to make a high quality craft, you just need more mats
or higher quality
but the point goes back to "how does higher quality happen"
just "slap on gear, bam done"
There is a flexibility in it that's nice
No Higher quality AND more mats
as we see ilvl, but l assume if taking flasks as example might get additional effects?
already posted
My bad!
same as adding skills to armor maybe? like soft tierset, that the armor includes an enchantment maybe? tho I doubt that
so assuming you need (as an example) double the mats you need now, to make the highest quality flask,
that's going to drive the prices a lot higher for everything
Higher quality happens via higher Inspiration stat, higher average quality of the reagents. Finishing reagent quality probably. And the craftwrs own akill
we dont have nearly enough info to say that
Probably not because things like Ore and Herbs will have Quality tiers
Which scale.in the same way
there is no abilities/rotations, "the crafters own skill" isnt a thing,
so its "get mats, get gear" click button
If you're better at gathering X, you're good at it
why would anyone not always go for the highest tier of quality
Because people can't make.it yet
And it will later be upgraded via the crafting orders system
thats gonna be a day 1 problem before the professions are maxed again, so its not relevant
unless its timegated as fuck, people will be able to craft it within a week
we have extensive proof of how hard people can farm, people could make rank 4 legendaries in SL week one
Also they literally can't
Because to make the highest quality gear
Mythic Raiders gotta Mythic Raid
Pvpers gotta Pvp
And Dungeoneers have to dungeon
And even STILL
so it is timegated as fuck?
You need the a lot of best mats, the best inspiration score, and to be specialized in the specific item subset of which you are crafting for
Since Professions have talent trees
yeah i dont see how you cant get all of this week one
dont think they showed this outside of maybe a mention
no it's not, if you count "clearing raid bosses" as time gating somethings wrong xd
They mentioned it and basically confirmed it in the blogpost
Read. IT.
"clearing raid bosses" isnt really timegating, but they already tried this in BFA with sanguicells and the other reagents,
and literally nobody ever used crafting, because by the time you could craft it, you were already farming the raid for a month
having you explain it is more entertaining
l think crafted gear stais more relevant that way, and isn't just overpriced day one and then dead
So all of thisnis doable week one?
Getting the best skill, best mats, and sufficient inspiration ALL on your own is achievable?
we'll have to see
So you just want to see me explain it and try to dunk on me with "lol it's still bad cuz x"?
if people managed to get rank 4 legendaries week one, they can surely do this as well,
from how ludicrous the grind was for those
It's more than just grinding though Daf
People can PREPARE to be able to craft these items but they won't be able to right out the gate
well - i certainly didnt expect a profession preview
the only maybe non grindable thing is the inspiration score from the gear
isn't that his sole reason being here lately ;p
no offense dafire, ofc
im the grounding agent that keeps you guys from overdosing on hopium and then being disappointed when your expectations were too high
So you can dependably grind tier 5 reagents all on your lonesome?
same.
no, no you are just cynical
who said they're doing it alone, these people can buy out the entire AH for the mats if they wanted to
l like being optimistic about a hobby l enjoy and not complain 24/7 is there's literally nothing to complain aside from pretending to know that "it's gonna be bad"
But those mats may not be high quality
And.if so, that's good?
Isn't that the point??
unfortunately blizzard hasnt given people much reason to be optimistic in recent years
Also, if it turns out to be shit, l'm just gonna play something else, l didnt sell my life to blizz
so l enjoy things l can, if there's nothing, l move on, easy as that
"i didnt sell my life to blizz"
that's good, im glad for you, many thousands unfortunately did, i pray for their souls everyday
i wonder how theyll handle reagent quality regarding inventory space
l dont get the 100% commitment and obsession to JUST THE ONE GAME
the first one here mentioned crafting speed
What if we get dedicated reagent bags again?
how does that even work?
my bet is a 2nd reagent bank tab
because thats easy and at this point, neccesary
It is basically a new stat, you just craft more at a time and much faster than normal
they unearthed 8sec long crafts from vanilla
crafting speed
crafting doesnt take a lot of time tho
maybe the faster you can craft an item the higher its rarity
When you're massmproducing Phil's and consumables, it adds up
Like I can spend a whole 10imutes just crafting lmao
And that ship's boring
It's nice for a minute or two then you tab away
Which kinda sucks
this is interesting because it implies that the higher quality ingredient doesnt increase difficulty as much which means you could potentially spend money on the AH to have lower difficulty for your craft
it would be more like ff again where you have X amount of durability and need the recipe to be finished before it runs out, maybe "speed" takes away quality
the lower it is the more quality it loses/the less it gains
im also curious if they are going the FFXIV and crafting isnt just a button press
difficulty also again reminds me of ff
and thats where crafting time becomes significant
I kinda hope so
all this really suggests that tbh
skill trees were mentioned already so
l thought it'd be passives only but
Maybe we will see the return of special cloths and whatnot so they want to increase your craft speed so you don’t have to sit next to the area the whole time crafting X cloth for an hour
remember we get crafting stations
l think they like that idea to get people together in a Hotspot
Yep
In addition to your primary Crafting Skill, there are several secondary crafting stats that can affect crafting of new Dragon Isles recipes, and which you can specialize and gear towards. These are as follows:
Inspiration - You have a x% chance to be inspired, crafting this recipe with extra skill.
Inspiration is for those of you who love rolling the dice and getting lucky on some bonus quality. It’s also a way to craft items at a higher quality than your natural skill and a specialization would allow when you get lucky.
Resourcefulness - You have a x% chance to use fewer tradable reagents such as ore.
If you are trying to squeeze every drop of profit out of your crafts, then this is the stat for you.
Multicraft - You have a x% chance to craft additional items. Only works on recipes for stackable items.
We have long loved the feeling of crafting extra items from various abilities like Potion Master in Burning Crusade. Multicraft cements this as a permanent crafting stat for those of you who love that moment of crafting a bit extra!
Crafting Speed - Crafting is x% faster.
For those of you who mass produce crafts for the Auction House, or just want to save a few seconds now and then, crafting speed is a stat to help you create those items a bit faster.
i love that this change means that within a guild you can now have multiple people for the same profession but specialized in different stuff - no more "guild blacksmith" instead you might have a guild armorsmith, a guild weaponsmith, etc
Multi craft potion master here we come boys
recrafting is the most important part of these changes - it means you can buy something for less money to upgrade it later. This will absolutely help keep prices reasonable
Return to Engineer Grenades you can put into your rotation

so no skills but maybe stat breakpoints
"return to every raider needs to have grenades every raid because they're 5% of your overall damage"
Im ok with that
"Since as an individual crafter, you cannot earn enough of these on your own to max your profession, you will often need to fill orders from others to maximize your profession skill." - this is how you keep the order system from dying
Facts
I think being a Miner + a Herbalist will GREATLY decrease your cost
I like the idea behind crafting things for others to use
weekly quest stuff sounds similar to how the zereth mortis tier piece forge works
this is indirectly saying most endgame mats will only be available through orders and not on the AH
So if people are raisers, thise two gathering professions are the best bet
That's a whole new sentence daf lmao
It's not btw
You can still just craft it straight up if you want
So it's either what until people can make better gear or later on, get it right at the start
I love that the Order system allows for them to add some seriously powerful pieces of gear to the crafting tables of professions because they cant be BoEs
those are the soulbound materials - and you have to earn them yourself usually
at least according to the article
time to open a potion shop
TBH
so if those are soulbound mats, what's stopping someone from just buying the mats on AH instead of using the order-system
BECAUSE THEYRE SOULBOUND
you literally cant
??
???
Lol
I was about to say.
not all the mats are soulbound
damn i got peach angry
no
you just said dumb
i didnt take you for lacking any brain cells my dude
usually you are better than this
come on
so you cannot get all the soulboun mats yourself, and that's why you need the order-system
Unless you are a high level player
And high level players will need high level crafters to make their gear
if i want a Mythic level chest piece, i need to earn some of it myself, because some of it is soulbound. As a crafter, i need my order to have some reagents BECAUSE those reagents are soulbound. Theoretically i could provide them myself, but then i cant make gear for myself because im spending those reagents on someone else
(BRB gonna take a math test lol)
in other news - i cant believe people are upset by the 5 item limit, its a good balance that doesnt prevent you from being "done" with your gear purely through crafting and leaves some of it up to running instanced content. Without the limit, eventually endgame content would die since no one would need to run it
so all crafted gear is going to be soulbound and only through the order-system instead of AH
🤔
not all
just the high endgame, raid equivalent stuff
they listed specifically the type of stuff and how you get the reagents
so basically the only relevant crafted gear, because im sure they will have plenty of catchup gear in the world from worldquests and such
again, you could contribute yourself and i dont think the gear itself is soulbound, so you can sell it
they seem to be implying that a lot of gear is expected to come from orders
i wouldnt be surprised if gear WQs get switched out for reagents instead
less directly satisfying, but it would provide far more choice over what you actually get
we will have to wait and see
you could be able to fill out an entire set of gear if BoEs are separate slots from high lvl crafted gear
i dont think they will be - at least not ilvl equivalent-ly
in fact i wouldnt be surprised if they remove or massively reduce raid BoE drops
maybe specifically limit which slots they can drop
either way they used the trademark 
so maybe we will see gameplay within a few weeks
if i had a penny for anytime this was said regarding the next expac i'd have a whole mountain of pennies,
combine the vagueness, the lack of alpha, the 5month away release date,
and this situation isnt filling anyone with confidence
or you just like complaining
l also checked some of the comments, people are
let's phrase it as "interesting" regarding their opinions
If I had a penny every time Dafire had something negative to say I think we could all retire
But at the end of the day. It’s a game. You’ll either like it or you won’t
and as most wow players are, they won't, but they still gonna play and complain xD
Wow players will legitimately complain about anything
Bet if they had 0 limit, they'd have complaints coming from the OTHER end of the spectrum
Which honestly would be way more fair than the ones they're bitching about now lol
ofc they would
Put of curiousity
it's either "time gating" making people jump through "their hoops" or it's not and it's incentivises to "grind all day so the 0.1% of raiders can rush their endgame and invalidate the casual content"
etc pp
Does anyone know how long the testing phases for things like Burning crusade or Wrath?
Because those will be closest to DF in terms of content I think?
Because DF seems to only have dragont riding, dungeons, raids and Talent trees
BC had about the same right?

l didnt play back then, started with wrath
Hmmm maybe compare to Wrath then
For simplicity especially sake
They're about the same anyways
Especially since Northrend is smaller than the Dragon isles apprently
l started with wrath release, didn't know much about wow let alone alpha beta stuff back then haha
but surely someone here knows
or well, Google might help
Fair. Just in class lol
oh yea ofc, my answer won't ever be "Google it"
just in this case that's the only thing that can yield the answer without more input heh
and I am at work so looking it up is scuffed
maybe peach knows x3
Wrath beta started july 17th, and game released november 13 according to wowpedia
Oh
Wait a minute
Do they think they can do the same here??
They are going for a Wrath esque Beta cycle? Since they have about the equivalent amount of content
Well.my beta for Beta is Next week then
It makes sense but seeing this makes me feel a bit surprised this is either Ballsy or stupid from them
The alpha was already completed in wraths case, but wowpedia doesnt have a date other than mentioning alpha.
Here we dont even have a public alpha
So not 1:1 comparable
Oh I getcha
What I mean is like
What if they just chose to have a single testing season
Since they don't really need 2. Because IIRC, alpha SL for them was when they did major number adjumesnts
And beta was for making sure the features all worked
If they have less features
And could very well jot be letting us see any story quests like they did for the Lorderom thing in 9.2.5..
All that's left is class design, dragonriding, raids and dungeons, and professions
Soooo
That's honestly not a ton to test
4-5 months of testing is probably adequate for this stuff (maybe hopefully. A little but of a hopium chugging here I admit but hear me put)
One is basically just physics
Dungeons, Raids and Classes are done at the same.time.
And professions will probably not be too hard to.test either
So yeah that actually doesn't sound.like hell on earth
HUNTER PET RECOGNITION LET'S.GO
Not as hype as Profesions but still
At least they know about the issues
have their tame pet not consume rares
No I want the. Pretty rare
Blizzard is communicating??? That's hype enough itself
that isnt what i said
instead of griefing everyone else, have the ability not consume and delete the rare
Fluffy and YOU
They knew about SL's issues from day one, to the point where in the preach interview for 9.1,
Ion straight up said to him "oh i know what the problem you're talking about is, your opinion is just wrong"
Literally everyone in here even myself at times, was on giga hopium during SL pre release that they would be able to balance covenant abilities,
And we know how that turned out.
Not to say that they've never been able to balance anything correctly in 17yrs
And thats with month long ptrs and even longer betas and alphas
Good lord m8.
Why are you talking at 2am, i gotta sleep too
Well how about we wait and see and hope it works
It's 8pm my time lol
Go to sleep them
Like sleep is probably better than you constantly going "well still shit cuz" for everyone involved
Get some sleep
Then tomorrow we can TRY to actually look at it all objectively
I'd be REALLY FUCKING HAPPY if they brought back having a Pet Talent tree like they did in Wrath
@cunning fossilHow would you feel about having Pet Talents trees like back in Wrath? :>
I mean, more customization is just a win in my book
Also it would sound really fun
Lmai
Imagine
Pet Hearts of Azeroth
You now gotta get pet gear and hope its good enough and has the right powers
then you have to grind Aspect Power to unlock all your pet armor abilities
Trying to make the worst thing imagineable here feel free to add
Lmao
I hope images like this are what inspire the primal incarnates and their fights
Do we know if the primal incarnates are going to be one fight together or separate fights?
I believe they said separate fights?
That's what I felt from the announcement anyways
Would be awesom4
The bi-weekly-or-so crafting reagent is probably there to up the baseline craftable gear
It's one way to put a bit of RP for late-comers joining in end-game
Hmm RP as in a bit of story/lore to explain the minimal bar raised
Ni d
I think theyre at that point now, but even an xpac like WoD has had some stuff on the player models that hasnt aged very well at all, just due to the inconsistencies in the development of the new models
like, compare male gnome hair to male mechagnome hair, and it's insane how different the quality is
I think really the only things WoW really needs to secure long-lasting engine/artstyle longevity is some texture passes for the WoD models to match the quality of the BfA race
and if they want to go really all out, separate body textures into a full texture instead of a mirrored half like they did with faces in WoD, so that the game can start getting asymmetrical customization like scars and more diverse tattoos, or armor that doesnt solely rely on collection sets
It depends if the textures are only made in the resolution we get
Or if there are 4k master textures somewhere
if there are higher fidelity assets that aren't 'game ready' as a normal game dev pipeline would usually have, I think it's less about doing passes on those things and more about making the GPU scale better with WoW
then releasing some of those higher fidelity textures as options
and yeah some WoD stuff is a bit out of date when directly compared to newer swanky stuff. However I'd say WoD was quite a chunk ahead of MoP
WoD to MoP was a bigger jump than say, BfA to shadowlands
in some regards at least
or legion to BfA, lets say
I wonder what the naaru equivalent for the void is
and no I don't mean the void corrupted naaru
I just mean in terms of their hierarchy
what do the other cosmological forces have that would equal what a naaru is to the light
well, that also depends on how much of chronicle they keep canon for the naaru
because according to that, alongside Xalatath's whispers, the naaru aren't really inherently light, not all of them originated as light naaru
theyre more a biproduct of the light/void big bang
but on a cosmic scale, I guess the closest equivalent are the titan keepers or the old gods or the wild gods, the physical manifestations of their respective cosmic deities in reality
well yeah I get that but I just mean in terms of where they stand in the hierarchy
like what's the naaru equivalent for order?
the keepers?
Are naaru just sentient rocks
couldn't the form we know is just the form they take in our reality?
As much as we want it, I'm not sure that asymmetric body mesh UV will a thing this expac. I'd think these major changes would be planned around major versions
They could surprise me though lol
The minimum/recommended requirements have doubled since Shadowlands, so maybe it's still in the cards and not shown yet
https://www.wowhead.com/news/dragonflight-alpha-on-battle-net-launcher-327599?webhook try not to pass out from overexcitement too much @cunning fossil
On the Battle.net Catalog config, new data showing the Dragonflight Alpha has been added to the Battle.net Launcher. Currently, nothing is available for download, but the launcher is being prepared for the upcoming Alpha Test.
not yet
but considering this, we should be really close to datamining starting hopefully.
basically, the data for installation is uploaded but not able to download if i'm reading that correctly.
I thought WAI was gonna post this, but hey at least you dont lose all typing abilities when you're excited
alpha on the launcher means probably next week
aye thats great news^^
Awww let's go!
Alpha live next week.
SOmeone has to give me money fopr predicting it
lol
I love this image so much
idk how to describe the emotion is seems to give off
the kind of focused menacing smug stare
"When someone eats the last pizza slice"
vibrating in my seat i cant wait!
how? She looks exa ctly the same
except when they call us all to the dragon isles because they want help
ok just delete all races except drathyr then
inb4 closed alpha with the 3 classes we have talent trees for and it's just the 1st leveling zone
KEKW
its never too late to see the light Saint
Logic and facts converge to the same viewpoints
We have differing definitions of that
male dracthyr*
why only male?
what did you mean by this
what i said ;P
many and all things
sorry bro im gay, ujst female for me
(it was just a comment on you saying you were becoming Dafire)
dafire is the light?
apparently alpha is now on the CDN, they just need to send out the key to allow for downloads
huh?
Get the HotS art team on it!
true they got everyone from there now to do stuff
probably already had but hey maybe that's why DF is already far along
@cunning fossil rogue and Hunter trees dropped
yooo
l am slow checking at work reee
good lord
they seem to be lacking on active abilities though
Outlaw got broken up so much.
which is sorta meh
i guess its not different in terms of numbers
it just seems weird
hard to visualize your total number of abilities from reading stuff
oh wow, Greenskin's is now a talent
@cunning fossil dont foam at the mouth, 2 new talent trees
Restless Crew: Restless Blades also affects party members within 40 yds, reducing the remaining cooldown of a major offensive ability by 0.2 sec per combo point spent.
wot.
oh dang, hunter gets exhilaration and wing clip baseline
i expected at least one of those as a class talent
oh neat - chakrams are on the class tree
Why is a dps getting that 🤔
its the equivalent of call of the wild
except rogue
its a small buff
but its pretty neat
and its probably decent in a raid
probably not so good for dungeons due to the limited duration of encounters
It seems good for dungeons too. You tend to pop CDs on trash in M+
OAFWHJ:Oiagfhoa
HUNTER TALENTS BITCH
TALENT TREES TALENT TRESS
Ok time to look
l guess you missed alpha most likely next week cause it's on launcher now? xd
or if the hopium hits right, today 
Kill Cleave: While Beast Cleave is active, Kill Command now also strikes nearby enemies for 50% of damage dealt.

Dude I'm loving all the kill command talents
I really feel like I'll be able to make kill command feel good to press
This is what i was waiting for, the WAI stroke
I'm slightly melting down too tbh
The bm tree does look really good
I didnt expect you to be so easily bought, but then again,
My expectations were founded on nothing
??? I'm not gonna go out and pre order. Lol. I just said the bm tree looks really good. I need to see how everything is tuned tho.
I'm still skeptical about everything and blizz needs to earn my sub back
Let me be excited lolm.we get to keep CHAKRAMS
YEAAHH
A lot of bm leggos are now talents
We need paladin talents è_é
divine protection is gonna be on the class tree i assume 🤔
that's guaranteed
at least for prot
I hope, with unity this power is very good
the hunter class tree is not too great
mainly for MM
because you cannot do a talent tree build that gives you no pet bonuses
you can get to the bottom of the tree without taking pet bonuses, but then you have 4 points left that have to be spent on a pet buff
pretty much anyway
oh wait
no you can sneak it in with tranq shot talent nvm
the MM tree itself is very.. interesting
not sure how I feel
since they're making you earn a lot more of your spec back further down the tree
I will say that it has made some other build options now, since you can choose to play as SL MM basically, but now there's other playstyles open that reimagine some of the tools
I look forward to seeing how well a build will be like for BM focusing on KC
im waiting for mage talents, out of curiosity for them
mage will be very interesting
though i will be honest, all of these words sound like jargon to me cuz i dont play most any of these classes
like ill prob be very interested in BM Hunter later though but not for a while
really, i just want the dracthyr
Oooh I'm gonna have to make some soon! Exciting
another dev build pushed.

Iooh nice
new build on wow dev about 20 min ago
either theyre gonna try for alpha today, or theyre testing to make sure its ready for next week
probably more likely to be next week
yeah
Oooh
oh hell naw
@cunning fossil
what are you thoughts on this godless talent
lmaoo
holy shit assassination has some crazy talents tf
new stuff
yea l really liked what I saw from sin
ofc l aint a pro on it and l bet ravenhold is losing its mind cause somethings bad but xd
nani?
Sorry bro I've been chilling with my sister is all
gonna go ahead and DM some DnD and then nerd the fuck out lmao
I'll be right with u
damn blizz going so hard with the subtlety class fantasy the talent tree is invisible
xD
lmao
ok so I'm gonna be real with you
This is an attampt at making an MM hunter that is ok with having their pet out
while also being single target focused at least in the MM tree. lots of Dots happening here lol
So basically mm is becoming old survival
@cunning fossil
Lmao
Which could be a good thing tbh
MM no pet players in shambles
Double poisons sounds fun
https://www.wowhead.com/dragonflight-talent-calc/AACRNFJkRIkQo8IEEQCRQACHLVMcBMQ8AHMUA
Survival Hunter Single target focus woots
https://www.wowhead.com/dragonflight-talent-calc/AACRNBJkRIEToxYCEQCRAACHKZeBQwDwGE4A
And this one is Survival Hunter Ranged. LIterally never touching Raptor strike
Thistle tea is back for Rogues??
yeah
would it work tho
I mean you do have Arcane Shot as a spender so I don't see why not. also chimeara shot 😛
So who knows
probably doesn't work very well. not even gonna pretend. But I'll be meming with it some times
they can
it's how they use arcane shot
it's a nice idea btw, friend of mine aways whines that sv is melee now
thought they'd just use the pocket crossbow for that xd
buddy sais they get - 50% dmg on ranged weapons, does that still apply?
I wish they would just make a hand crossbow or an off hand hand bow for Survival
I don't recall them getting -50% damage debuff
since I remember somebody trying to do ranged survival in SL and they were only 20% behind
l cant check atm cause at work
I like the windrunner arrow procs on the MM tree though
since I imagine that's like the legion proc
from what I'm seeing those could do tons of damage
there's 2 big builds I am seeing atm for MM
the aimed shot focused big bursty boy
and the rapid fire/ aimed/ arcane buffing other abilities in a cycle
since there's also serpent sting and its buffing talent that means you can consume stacks with aimed shot for more nature dmg
there's potential for some form of high damage one shot build
in fact, it feels like MM could be a ranged arms warrior lmao
sounds cool
could be neat honestly


