#beta-ptr-spoilers
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Do you have to do the quest on a hunter for the set to unlock?
Maybe. I'll try it.
so happy for more light on lillian voss...
I like her. But she should get a new model.
Vereesa, too.
They're important characters that haven't gotten redesigned in ages.
Well, I guess Lillian got the BfA warfront set. But it's not enough.
And how come didn't give Thas'dorah back to Alleria?
So many questions.
DH pandas first
BIG TRUE
But I can tell they're the Miststalker Grasps texture.
Ohh, I've got artwork of my PC.
You're a roleplayer, right Bai?
Ye
I'll send you some in DMs.
You right you right. Panda DH first.
RED PANDA DRUID AND WHEN U TAUNT U STAND UP LIKE RED PANDAS IRL
I mean.
Pandaren Druid:
Cat form - red panda
Bear form - panda.
Travel form - quick panda
Moonkin form - fat bird with panda marks.
XD
what about orc druids tho
bruh orcs have almost no body hair
imagine they just have normalish slightly orcified forms
but they only retrain some beard hair
bald cat form with orc tusks and chin strap mane
werebear skeleton
but it's just a buff orc
all the forms are just orcs squeezed into the shapes of the forms
That'd look messy AF but I don't dislike the idea.
don't think about tree form too hard
that's a fractal of flesh I don't need to envisage
Heh.
Maybe she wanted the pc to have it
Wouldn’t give it back even if she asked to though
Vereesa said as much herself. But wouldn't Alleria have a say in it?
Nah
Bruh?
Why would you ask permission of the owner tsss
It's her bow, though.
I was being sarcastic, sorry
You were and you failed in conveying that joke.
Just gameplay reasons I think
Yes, but past Legion?
Like, we see Huln with the Eagle Spear in the Shadowlands.
So why not give the other artifacts to their rightful owners?
And why did the Frost DK artifact not play a part in Shadowlands at all?
Ask blizzard
"Sup, Primus!"
sniff sniff "You... here? Why are you carrying Mourneblades?"
It could have been such a perfect fit.
Alleria mentions it in 7.3, that she might call on it one day (forcibly to horde players), but for now she's content seeing it in good hands
Eh.
but yeah the lack of mention of some stuff in Shadowlands is kinda disappointing
after stuff like Azshara's scepter got little story bits in BfA, I expected them to continue
you'd figure devos or uther would mention the blades of the fallen prince lol
We even got Xal'Atath in BfA. My assumption was that they'd continue plotlines involving the other artifacts as we go on.
Turns out, no.
There was literally no excuse for the DK player carrying the Blades of the Fallen Prince into the Shadowlands and seeing people not bat an eye.
Like, for hell's sake.
Sort of
The Frost DK artifact is literally Frostmourne reforged into two swords. Icebringer and Frostreaper.
So seeing no one bat an eye if I carry them is jarring. Even Illidan has dialogue in Well of Eternity if you carry the Warglaives of Azzinoth.
So why not a few Shadowlands NPCs?
it's because artifacts are now fizzled out
by en large
like sure the twinblades of the fallen prince were made of frostmourne
but now they're fizzled out
Xal'atath was an exception because literal sentient weapon
and the acknowledge what happened to it sorta
she nearly died
in bfa you have to go around and repower her up
that being said a storyline of giving up the artifacts instead of the asspull "suck the red shit out of the sword" thing
might have been better, I like it more in principle
like returning the ashbringer to the chapel to let it rest, after everyone agrees no single person should hold that much power without good reason
I'll be sad if Aluneth is dead.
dragonflight talent trees coming up 👀
shit
nice]#
where can I like literally check it out though
is the calculator attached to the blue post
i mean it goes into what is in each tree in the blue post but no calculator it seems
rip
hard to fully grasp then
but I am noticing that frostwhelps are back
for frost DK
in some form
why rip we don't even know how many points were getting so how could you calculate it then?
well they do
and even if it's not a literal calculator where you put points in
an interactive tree where you can mouseover the skills
so you can easily read where everything is
instead of having to consult a fucking key in the post below and compare it with the image lmao
Your first class tree point is awarded at level 10, and your first specialization tree point at level 11, alternating between the two from there. At level 70, you will have 31 available class points and 30 specialization points.
well i guess we do know how many point we're getting lol
TALENTS OIT BITCHES
WOOOOH
WOOOOOOOOO
Ok but how to access
I'm so excited oml
Choice Node:
Blessing of Elune: Lunar Eclipse is 3 seconds longer and Solar Eclipse is 3 seconds shorter.
Blessing of An’she: Solar Eclipse is 3 seconds longer and Lunar Eclipse is 3 seconds shorter.
Now this I can fuck with
A choice on wether u want single target focus or AoE
That's really cool
Also they made Celestial alignment into an active ability rather than just a buff
I can fuck with that as well
What's with the hmm face lol?
I'm just going to wait for my warrior and monk stuff before I delve into the "the fuck is this?"
this seems like mainly removing a lot of spells that classes / specs baseline now and just making you choose between them to get them back
not impressed
where's the new stuff
and why in gods name is UH still using the awful wounds mechanic lol
Idk what you mean? At least for druid right now, there are a variety of abilities that are pretty cool. Especially with the whole "Build your own Berserk" thing.
It gives you a majority of baseline things still are baseline so I wouldn't say they ripped everything up from baseline and just put it in a tree and called it a day
I mean, from what we can see here,
Veteran of the third war is a talent, AMS is a talent, interrupt is a talent, ICB is a talent.
Those blood dk builds are gonna be very strict and streamlined like this
Sorry, couldnt help myself to come in and challenge your hopes
Interrupts should be baseline, just saying.
There is no situation in which you would not pick the interrupt. So why not make it baseline?
I agree, but then you have people screaming, which has happened for similar things
Utterly pointless, if you ask me.
Permanent ghoul pet is also a talent for unholy not a passive
Lots of weird choices ngl
Every class should have a basic rotation, the interrupt, and a CC ability by default. With burst and passives in the tree.
That's just my opinion.
The interrupt portion is near the top of the tree for a reason. It'll easily be accessible and if you want to be the guy with double interrupts as a booking u can.
I said this as a dumb jank build for Boomkins if they dip into Guardian or feral.
But on a more serious note, I believe that making them talents makes it so that specs who don't traditionally have them can take them at a cost.
Those who would have gotten them anyways, will just grab them.
You make a decent point there. Does this mean healers finally get interrupts, then?
From the looks of it, Restoration Druids can indeed grab Skull Bash as an interrupt
Oof, no silence beam.
So every healer will probably have access to an interupt
I mean
Silence beam would be absolutely broken if Resto could ha e it lol
Right?
And even then, Boomkins can basically get it on a 30sec CD if they silence their primary target
if they pick that talent ofc
Boomkins are 100% gonna be the go to Intterupt DPS I think
Likely some sort of Guardian/Boomkin mix yo also have access to skull bash
I'm curious about warriors.
I hope I can have Bladestorm and Ravager separate again.
It could be interesting
I'm really interested with how they did the Berserk CD
In Feral and Guardian they basically made it so that you have multiple ways of "Building" your Berserk CD to suit your needs
And ngl that's a really neat thing
I hope they do that with other CDs of the same type
And now I wonder if monks have Storm, Earth and Fire by default and Serenity still changes it.
To be honest I think it's pretty good as a first draft
Also I don't mean to be like "the current talent tree for every spec is perfect." Far from.it, especially since I have 0 clue about DKs for the most part
But I'm just thinking it's pretty neat as an idea. Tuning will have to happen in Alpha
I'm tired of WW being considered a pet spec, ngl.
Lmaoo
Imagine now. Serenity = infinite Chi. Xuen = big PP DPS. Have WDP along them.
That'd be so broken and fun.
Lmaoo
I doubt you'll get to do broken shut like that but some variation would be neat to see
The talent trees look dope
I hope I can do broken stuff by placing my points in what I need to get to them.
Though, probably, Serenity will be locked after picking SEF.
Burst cooldowns row, or something.
Lmaoo will be interesting
It'll probably be a choice node I think
I don't see it.
I think it'd be a row. Pick SEF, then Xuen, then pick one of three passives that amplifies Xuen, turns SEF into Serenity, or gives Xuen CDR or making his lightning deal stacking damage like it does now.
Fair enough
Or maybe they'll put Weapons of Order in there.
That'd be neet
I started playing Necrolord and missed Weapons of Order so hecking much.
Neat MoTW is coming back I wonder if we are seeing the return of class buffs
gagging at the comments
Lol people are either not reading or they're over blowing somethings
OH MY GOD I HAVE TO SPEND ONE (1) TALENT POINT FOR PERMAGHOUL?
regardless of the fact that, you need to do it anyways. So it's not a big deal at all
Already pissing, shitting, and crying
"Everyone needs a point for the interrupt" Ok just put the point in the interrupt lol
The point is that your choice of having or not having it is IMPACTFUL
We all know interrupts are good
That's why they are near the top of the tree in the first place
Easy intro bosses with no required interrupts? World content? Healers now having an option to interrupt?
All solvable by just having the interrupt baseline?
I disagree with giving everyone the same power without giving something up 🤔
^^^
also if its given baseline ALOT of players will just not use it
kinda like how it is today
Based
It's 1 point in the talent tree, that's earlier enough to where it really isn't gonna hinder you
Like guys it's not a big deal
At all.
Talenting into interrupts just doesn't sit well with me
then i'd suggest you get a standing desk for DF
My interupt is being taken away and put into a talent, that won't feel nice
was dumb for shamans to have an interrupt anyways
and no one else 🤔
interrupt and purge 😶
Talents look neat
Moonkin not being baseline for balance feels wrong
It’s the only Druid spec that has to spend a class talent to get their shapeshift back
I think it should be a “get free if you are balance” talent
this is just breaking the classes / specs apart and making you staple them back together again with less options. It wouldn't be so bad if this looked like they were offerering different playstyles (like being able to play UH like it was in WoTLK or a blood dps spec), but it's just the same as live with but worse
not really
the base class is in there early on
and then the later talents let you choose where to specialize
if the entire talent tree was just extra effects on top of the base class people would complain that there's too much and it's over complicated
even if that is the case, I'm not seeing much in terms of actual change
it's just the illusion of change. Repackaging the specs / classes is...fine? I geuss the talent trees look kind of cool, but it really offers nothing new
it offers new things philosophically
this system is going to be built on
they can add layers going down or horizontally
but repackaging the experience we currently have with some extra bits rn is fine
keep in mind, the talents recreate basically everything we have
covenants and some legendaries included
and that's baseline
gives them room to potentially have other interesting interactions
i think you have to spend on eclipse too
It should be baseline for all specs. Why is that the only form that isn't?
Tbf it used to be a talent and it’s probably because it’s tied to a group buff?
Right? Or am I crazy doesn’t moonkin form give like 5% haste to the group?
Oh maybe it used to do that in the old talent trees seems like now it just gives you armor and 10% spell dam
Which is what it has been doing for a while now
It just feels mandatory for balance druids to take
When it should be baseline
Eclipse is built in to balance but Sunfall is not
Yeah well I mean this is alpha so feedback is hopefully going to get looked at 🤷♂️
I’m assuming it’ll be baseline for balance pretty quickly
If everything "core" becomes baseline, there will be more points being put into other options
I worry that some people will then feel like the new things are going to feel baseline then
and then people want THOSE to actually be baseline
and so on so forth
keep in mind these talents aren't just max level
they start from low level
The reasons this is not a good thing are that
-
It would contradict the point of the system in the first place, as they are attempting to future proof this system for future expansions so that we don't NEED to add another system of progression.
-
It may throw balance out of wack. The positions in the chart are at least thought of a little bit, so that you can't take in EVERYTHING you want while also getting what you think is "baseline".
People need to start accepting that you gotta give to get something you want. If you have everything you want, you'll just complain that "they really didn't give us much" when the fact is you're just wanting all the options all the time.
realistically it's only the latter half of the tree that is meant to be the actual replacement for talents
You can't just keep adding on whatever you think should be baseline though.
yah
exactly
moonkin should probably be baseline though
unless they wanted to make a build for no moonkin form
but if they aren't then yeah probs baseline if that's how other specs handle it
If EVERYTHING you thought should be baseline is base lined, then it puts WAY too much power into every point on the tree then.
but I was talking to somebody who said the core of fire mage is meteor or some shit
like we were discussing legion
Talent points are being made so that, while impactful, are not so drastic that there can be no flexibility
keep the simple shit that fulfills the base fantasy
all fire mages need the heating up cycle
so that stuff should be baseline
or very early in the tree
Which most are
fire blast is base to class already
so heating up could probably be the 1st talent tree point
Anything that is just baseline or part of specs are either baseline or very early up in the tree to where you basically WILL have them
ye
It's supposed to be simple in some spots
Not every point should be a 5% DPS difference
It'd just be too much at that point
people are expecting theory crafting from the areas of the tree that would be unlocked by level 20's
lmao
Lmao yup
people want old talent trees
and this is what old talent trees are like by en-large
in fact vanilla moonkin form was the final talent
I'm gonna be roasted on a stick for my take lol

Like I just don't believe every talent should be something that is SO impactful. Some talents should just be stuff you wanna pick up anyways or KNOW you wanna pick up
literally what i said
Let's say 5-9 talent points are "givens"
Well that's good, you got like 20 more to play with
balance used to be no form until you dove in deep to be a true balance spec
all in all people just want to complain so its gonna happen no matter what
also they said like
if you feel like 1 or 2 more points would really make you OP
that's what they want
they want you to feel like you can make a build, but not have all the options at once
You don't get mooning form unless you are a mid level moonkin and you can only get it for other spec IF you have it as your affinity
meaning the choice is impactful
So like
It makes SENSE that Moonkin form is a mid-level talent
Also if it was just baseline. You'd probably have issues with Balance druids in terms of utility/survivability
I think getting actual alpha will be important
since the feel of these trees will be important
Yeah totally of course.
looking at it on paper wow community will just be stroppy
I am pretty excited about it honestly. Because just looking at the options, and knowing that they have to be options is sweet
ye
Also the talent system let's them do stuff like the Berserk types for Cat and Bear druids
Literally "Build your own CD"
You can't really have that with talents we have right now
LMAO they even call them prototypes
Disco bear!
Yeah these definitely ain't final. We may not even be getting these when alpha drops
I wanna try all the moonfire build
Arcane Damage Guardian Druid sounds tight I'm not gonna lie
I wanna try something stupid with Unholy DK where you care about festering Wounds than summoning minions
I believe there is even a build where you can just have Tiger's Fury up 100% of the time
With the new reset passive
"If an enemy dies with one of your bleeds on them, reset the cooldown on Tiger's Fury. Tiger's Fury lasts 10 sec longer."
OH and not to mention the choice of build for Moonlins
This right here is so cool
I love how there is actually a bit of give and take
Demon Hunter Talent Trees are going to be fucking bare as hell I feel like
They could take the chance to give DH more options though!
When I bothered playing a DH, I was so desperate for filling up my action bar that I keybinded spectral sight 😶
and i still had several buttons open
I dont know if this has been said but with moomkin set as a talent it allows resto to pick up the form easily which defiantly benefits spec and playstyle options.
I’m really curious how Monk and DH will work since they’ve never had talent trees before
And DH already has a small af toolkit
Monks have a lot of buttons to work with. Dh on the other hand 😶
Monks gonna get spinning fire blossom back plz
I don't care if it sucks, I just want it back
And not the trail of flowers version
It's not as if they're gonna prune DH to make them alright with Trees lol
They're definitely adding more
Tell that to unholy talenting permanent pet. Hehe
You're gonna take it anyways. It's not like it's a hindrance
But they can absolutely take a bunch of current dh abilities to be made talents
Sure bud
Also it's just gonna be baseline
Anything that is Quality of life or Vital has been confirmed to be baseline
i really don't care what is baseline as long as we get new stuff
DH especially could use a spice up
then again, I don't really see the problem with the current talents so "shrug"
I mean you theoretically can make balance druid without moonkin form right now right?
In a way, yeah.
Jank but possible xD
You wouldn't want to but it's possible. I don't think we'll be seeing much new added to dh. Maybe some torghast powers.
I imagine DH will have an area focused on meta, one on soul fragments, and one for momentum if we're just going off base
And in a very loose sense
DH might only get 2 branches
if you look at the dk and druid ones
they start with 1 node each at the top for each spec
and each "column" kind of fits the theme of one of the specs
druid does end with 3 major points like DK, so that kind of is an arguement against my point, but I think overall it's kind of a branch for each spec, so I'd see DH only getting 2 branches down
same as evoker, I would expect evoker to have 2 branches in the class tree for each spec too
New spec for DH
Big doubt
i know : p
Why do they have to gut the baseline instead of the talent being
"When you successfully interrupt, gain 20 runic power" <-- this talent actually existed
Or "when you do x while in moonkin form gain y"
Talents should be(for the most part) evolutions of your tool kit, not your base toolkit itself.
And back to the argument of moonkin form being a talent, balance druid had a lot less build variety because moonkin form was absolutely mandatory in every build.
The thing is that only works if you're not doing too many variations. It's unfeasible to have 30/31 completely new effects or skills to be paired with the baseline kit without breaking it
Also, older talent trees had baseline abilities in the talent trees.
To. Ouster your Mooonkin form argument, is that it is given to you early on in the Class tree. So it's not very hard to access
And sometimes you do not even need everything in your class talent points
it just seems weird that its the only shapeshift that needs a talent in the class tree and not the spec tree
Like Improved mooning form? Literally useless unless you're PVPing
when its distinctly associated with balance
I get what you mean but it's early enough to where I feel like it doesn't even matter ngl
Even on live you don't get mooning form immediately
i mean its essentially one less talent for all balance players
Well not really?
Because all the other specs have other "mandatory" things to take as well
So you can't really say that Balance is down one especially considering that their class tree makes up for it and I believe makes them the interrupt kings
Like, this 1 Spec talent tree point being in Moonkin form.is not gonna hurt them IMO. Especially since you have other things like Sunfire even lower in the tree
honestly I kinda wish theyd rework the benefits of moonkin form
remove the damage bonus and give it something else
and a damage/healing buff
so its actually a choice between using it or not
Oh fair enough yeah.
Id love to be able to play balance without needing moonkin form/astral stars form
just my base model
Or, make different Balance forms, that provide different buffs
That would be neat but entirely too much work if we get different forms based on race
do we know if you can go "Up" in the talents?
wdym
you start from the top, need a certain amount of points spent to progress further down
nm I thought you were locked to the column of your spec in the class tree
There are 2 trees
Class and spec
You can start putting talents into another specs default first without going down your tree to connect the .
So a bear druid can grab rejuv if so desired
Meanwhile balance HAS to take moonkin
“We want you to specialize into your shapeshift form” - only one spec doesn’t get a form and instead has to waste a class talent on it
boomie build where u dont have to be chicken perhaps? 
I don’t see it happening considering it increases your damage by 10%
Unless you are off-specing for support and even then
It IS weird and I hope they change it
Move something else or make it only baseline for balance but balance gets fucked with this current setup
Okay, moonkin form is now baseline for all druid, there's now a talent that gives moonkin form the 10% damage.
Inb4 DH's need to talent in to Meta form lol
That’s just as bad though
Like the problem is it’s a +10% spell damage talent so every balance Druid has to take it
So why isn’t it baseline for balance like other necessary abilities are for other specs?
Lots of talents are likely gonna be "must take"
You don't think swipe and ironfur aren't mandatory for bear?
I don’t think they are out in the world for PvE, No
Again my other complaint is that the other two shapeshift specs get form specific buffs as their baseline stuff but balance form is fucking yeeted
Like - why is moonkin not baseline for balance?
It just feels wrong
Honestly get rid of the dps and armor from the form, make it something mechanically relevant
And make the form baseline
well tbf
those forms are available to every druid spec baseline aren't they?
like atm, no matter what spec you are you get bear and cat
whereas only balance gets boomkin
but also it's effectively baseline since it's so early in the talent trees
a point others have repeated
Hell my first look at the trees, even my bear it's gonna get moonkin cause I want typhoon and other stuff in that tree.
That's the nice thing about it. You get to actually customize lol
yee
I looked at the DK one and was initially a bit bummed, but thinking about it more i'm pretty exicted
it doesn't seem like old school trees where there is one meta build only, it really seems like there will be a handful of builds that will be useful for each situation
and plenty for different situations
It'll depend on tuning but at least a couple of the tank builds seem to favor single target or aoem
Gonna play Galaxy Bear no matter what though ngl
Like
I wasn't interesting in guardian until this existed
Got a thing going with using a graphing library to lay out the talent trees automatically
https://codepen.io/ske/pen/rNJrMae
think you have to zoom in because I scraped /every/ ability name from the druid page
hoping it'll make stuff like mobile layouts easier, though I feel it'll be like this and a tabbed view
Hmmm
you can literally put a point to get moonkin form directly at level 10 though
He meant, why is balance the only one of the specs with a "special" form that gives bonus, that needs to spend a talent point into int, compared to feral and bear that have the form by default
cause you literally can't use feral/guardian abilities without form
Does resto still have that tree form thing?
glyph
because balance is the only spec with a unique form to its spec
boomy is the only "special" form
The old tree form from wrath is a book in the druid orderhall, and the new "broccoli" tree is the incarnation talent
👍
When is the Talent Calculator dropping damn iiit
I wanna make something stupid
I know there is a mock up hut you can't actually put points and stuff into it
Take a pen, and paper, and count out the points yourself smh
There's one that was linked on Reddit
I messed around with a couple guardian and blood builds
Interesting
Thanks Kyle
Lol.Kyle
Sorry every time I read the name, I just think about South Park
Eh, you say this, but you have to realize, things FEEL much different to the average player than how it looks on paper.
Removing something from the player that is baseline and saying "To now use this, you have to talent into it," does not feel good, no matter how early you can get it
I am wondering if an optional opt-in automatic talent section would be good
cause I heard that a few times. I don't agree, but I heard it before
Man this is gonna be alpha covenants all over again.
Where one side says "this is kinda sus" and the other goes "no man, thats so good, dude im so excited"
We know how covenants ended up 👀
Yuuuup
I remember being accused of hating player freedom and meaningful choice because I was opposed to locking players into one covenant and only having access to that covenants abilities only.

You can't compare covenants to this though.
BUT I am not gonna discuss this because I'm gonna get booed
It's a necessary thing to make it so that talents feel jmpactful though. All the talents should be interesting and it will basically be baseline anyways since it is the first talent you will select.
Their goal was to make it so that talents essentially replace the "major" leveling up abilities and such. Which is not a bad thing
And it won't feel bad to anyone because
yeah its ok to have it behind talents
especially because we get 31 of each i think?
or 31/30?
- Old players will just have it already anyways.
And 2. New players will be like "Woah!! I get a whole new Form for playing balance?! That's so cool!"
No new player is gonna be like "Aww what this SUCKS"
We get 31class and 30 spec points
Yeah no. You add new things to the talents to make them impactful, not take things away that players already have baseline and tell them they have to now talent into it. You have to understand how that will feel to the average player. It will feel bad and not be taken well.
You think that but as I already said, it's a necessary "evil"
They were never ever gonna make a ton of new things
And what would u replace it with?
No, its not.
They can't make EVERY talent point something new
Hell, the most exciting part of blood is the possibility of getting a bunch of frost resource generators in the class tree.
You have to understand that we're entering a whole new "era"
Moonkin baseline, and have talents that change what your moonkin form does.
Where there are 60+ talents instead of 7
No, its not.
That's too complex for the Class tree Bai
You don't need moonkin form to cast balance spells. Not the same.
They have literally proved its not
How?
Show me where any form changes in such a significant way that it will be different when you play it as a SPEC
Show me the tool tip Bai. I'm sorry but I firmly believe that you can't make everything you feel should be baseline baseline at the risk of homogenization and power spikes
There are literally talents that you select on or the other. This entire talent revamp proves they can make meaningful impactful choice and make it feel good to get talent points. They do not need to resort to stealing baseline things and force you to talent into them.
This IS coves all over again and the same people who said "Oh yeah, this will be awesome": have not learned their lesson
You get mooning form.earlier in the tree than you do leveling right now bai
I hope.u know that
But you're acting as if moonkin is the only example. Thrash is a talent
^^^
Thrash is mandatory for bear
EVERY spec has a "locked" core feature in the second row of the class tree, Bai
Half of guardians spec talents interact with thrash
That literally does not matter. Its the fact its taken from baeline to being a talent that will not FEEL good. This is literally a "looks good on paper, feels awful in practice" moment
It's really not
It literally is
You have 31 pioinrs
Doesnt matter
Instead of just 7
Us max level people are gonna make our 2-3 templates per spec and never think about it again
Dude you're gonna have mooning form anyway
You are reufising to understand player psychology
No. I think you're just being a little too attached with the current system
If you were locked from getting moonkin until 70 I'd buy the argument
They explicitly stated that TALENTS would basically replace leveling in terms of acquiring abilities
They WANT this to happen
No? I have wanted a return to the old talent system, before cata, forever.
They'd never be that stupid to go back to pointless talents
I'm against STEALING THINGS THAT ARE BASELINE, to make them TALENTS, instead of making NEW THINGS. PLEASE, actually listen to what im saying and now strawmaning me, Wai :<
Besides, old talents you picked moonkin form even later.
if they were to do that, you would have 3-4 bars of abilities
and you wouldnt use half of them
I've been saying yhat NOT EVERYTHING needs to be new
That's the point Bai,
They want to make you use talents more
They want them to be IMPORTANT
A new player will never know it was "baseline"
Because they'll have never played before
Incorrect. Havinbg a mix of impactful passive that can change how abilities behave and having new abilities is quite achieveable.
They're not even locking it behind anything huge Baim.it is LITERALLY your first level 10 talent
It's basically baseline
U can not continue down the Moonkin path WITHOUT selecting it
Damn the era of taking away content to resell it in a new system,
Wow they really are taking after modern tripleA titles!
How the fuck is it taking away content? It is just moving how you acquiring it. he'll it's making it so that u can acquire it FASTER.
Doesn't matter. You just refuse to actually take what im saying in good faith "Its literally an early talent, sooo," You just will not engage with my argument and listen to what im saying.
I do
That if EVERY talent point was something new.
Theres your error
It'd be a clusterfuck.in terms.of balancing
Not everything can be mew
And if they want toake.Talents important to the game again, they HAVE to shift focus into them
Agree to disagree, because i'm not interested in not being taken seriously.
So you HAVE to make it so that tlanets give you most of how you build.yoir character in the future
I am taking you seriously. I just don't believe you understand the point of swapping over to talents rather than baseline stuff
Sunfire is a talent, and to make it aoe you need another talent.
They took a "baseline" thing and made it not 1 but 2 talents, amazing work blizzard 😂
It's almost as if it's because they want the spec tree to fill out the spec and make you feel ore powerful as your progress through it. Rather than having Spec altering shit in the Class tree. Causing talents to be way too impactful in terms.of what is chosen and turning balancing into a nightmare
Do you honestly think they should put Spec altering talents in.the class tree?
I didnt know mooning required a form, they coined a new term for that in recent years tho, twerking
You have to understand that we are moving from 7 talents to more than 60
They can not feasibly make.50+ new talents for every spec and class
I mean, blizzard wants a lot of things, but 80% of the time, they change it after a year of complaints 😂
And not expect a clusterfuck of balance issues
Well now no one is taking in my point..and UNDERSTANDING what I mean. So yeah whatever just make everything baseline and make 60+ new talents
And see how well that goes for y'all
Since you don't want things to be "taken away"
Despite the fact that you are still getting them and are fucking getting them faster
But yeah go ahead guys
Make everything baseline and make ev ery single point vital that each one is a potential 3% difference
I believe the balancing nightmare was more because of attaching majority of a specs power to the borrowed power of that expac, not 7 talents
And they are removing that. Your pount?
I am literally saying that the focus shift of importance is to TALENTS. so they HAVE to make it feel as if Talents give you a lot.of what your spec does
Im pretty sure they could if they didnt fire 90% of their class balance devs after mop
Well they did. We can't keep bringing that up..it's been a fucking decade. We kmowm.it was a shit move. No one cares
Its still gonna be a clusterfuck, they have an 18year track record of balancing things
So your argument is to make it MORE of a clusterfuck??
Damn, already going to the logical extreme, WAI is steaming up
Well that's what you're saying though
The argument is that they're taking away things that were baseline and putting them.in the talent tree
Well then, just make.everything baseline
Is that not what.you wan
This is what the channel is gonna be from here until release, i hope you guys are strapped in for the ride
Or.do.u just mean moonkin form.SPECIFICALLY
sthat's literally just this chat always
The eclipse talent you mentioned, is a good example of a talent,
Making sunfire a talent(that needs another talent to be aoe) is not a good talent
Difference is that you've gotta remember that's for every specc
And even after than, what would u replace it with Daf?
It can't be something spec.altering
Can't be too drastic
So what are u replacing it with?
A new ability? That's throws balance out of whack once again
It's not feasible for EVERYTHING to be mew
Seriously, if they made moonkin form baseline, they'd make the 10% damage the talent.
^^^^^
We have plenty of tierset bonuses from the past,
Playstyle altering if possible yes, but not required
We are taling about the class talent tree Daf
then everyone would cry about how they are ruining moonkin form
That is literally.impossible
The eclipse talent alters your playstyle, but it doesnt change your damage output, just shifts it from single target to aoe
Difference is, that is a spec talent choice
We are talking Class
Again
Class should.NOT. be about output
At least not.majorly
Because otherwise,.you getore.balance issues
You can make it not about output,
When you interrupt something, gain movement speed
Ez
When you dispel, heal ppl around you
That would feel bad to get do low down the list
Dispel would be more down the Resto branch. But ok sure
Like i dont pretend to be a developer, but its not that immensely difficult to come up with ideas
It has to specially relate to boomu
That doesn't increase output
But also doesn't provide them too much utility compared to other specs
But ALSON can't feel.lacking compared to other specs
They have azerite powers, artifact powers, tierset bonuses, legendary effects(that arent output)
Special items effects
They really are not without choices
All of those you're mentioning can not be Class Talents
They have to be spec talents for being powerful
They kinda can be tho, just dont pick throughput ones ez
Against that list I just typed out is the restriction they are working with
What Boomy Specifc tier set, effect, legendary power. Or Azeritr/artifact power, was not through put boosting Daf
Im not gonna look through every item 😂
The answer is there aren't any daf
but there's so many of them to choose from?
And all of them are through put enhancing
That is a reatriction
That you can't have in a Class talent tree barring some.exceptions
honestly no matter what release looks like there will be a line that people on one side will think its too much and the other will think it is not enough and that will never change
I wish we could pin this image 😂
@subtle oar moonkin form is not baseline
no every druid spec gets boomkin
it is unique to balance
it is balances gimmick
could we please stop, we've had this convo many times now. ain't noone changing their minds on the topic
I just don't see why people are so riled up about it
if anything I'd embrace the fact that blizz COULD make boomkin optional
because it's making you so upset that they don't get it.
if anything that's a good thing
i'm not upset about it I'm just explaining the logic
that blizz are using
since people are mistaking boomkin as a core class feature
yet here you are trying to be the 100th person to explain to them the logic behind why it's placed where it is
I'm sorry to burst thy bubble but uh...y-you literally can't
Moonkin form is the way to progress in the other trees
wdym
hold
but yeah I'm not saying boomkin is optional rn
I'm saying that the idea of not having boomkin as a potential thing
people are acting like potentially not having boomkin is a bad thing
when I'd be all for a moonkinless balance build
that has most of the damage but can still cast all its abilities without dropping form
hybrid build
idk
I just don't like being in a form
hence why I don't play druid
i mean you can glyph to a normal looking form and then it's just a personal buff you have to remember to click
yeah but even that makes you all twinkly
I atleast want a glyph that allows me to use a model with the zandalari skeleton
since zandalari are just the coolest druids atm
they have cool racials, cool forms
but you don't like forms?
because the forms feel shit
normal boomkin feels like a meme more than a cool class fantasy
and the glyph kind of helps but then you still have to worry about dropping form anyway
Some would say a little too passionate
I think my issue is that a lot of the things you might want to cast outside of your normal rotation drop your form
whereas shadowform doesn't really have that
your sustain doesn't drop your form
whereas druid has multiple sustain options, and is encouraged to off heal in some regards
but doing so drops your form
meaning you have to bind your form, unlike S priest where you just toggle it on
I was wrong my bad. I have done it
No moonkin form Boomy
Focusses on Dots and Off spec healing
basically, you'
you're trying to deal damage with things that aren't spells more than you are with normal spells lmao
oh and you get double interrupt too
look at that good shit y'all
yes you loose typhoon but you still get vortex
Look guys the goal was to make a no boomie form boomkin
and I did it to the best of my ability
so clap
The boomy build has a semi starsurge focus with Goldrinn
but yes
hmm maybe I should lean into that
He NGL IDK what'd going on here lel
I'm busy making Galaxy Bear
Moonkin is an easy 10% more damage. You can skip it but there's 0 reason. The choice comes from the utility you want. You can get furor and cat build for example to put a bunch of energy free attacks and a rip up every time the CD is up. It's a bit hard to be balance and get cat abilities with heart of the wild sadly.
oh I know. I was just making one for no reason lol
The pointis that you can
it'll be shit
BUT
you can : P
also Kyle I got a build for Glaaxy Bear I think
Sustain Healing and just using maul as a rage dump
i took as many damage increases for Spell damge as possible that didn't require moonkin form lmao
nice
looks cool
love this new system
facts
With that build you'd be going incarnation
I enver even bothered to try Guardian ngl
Reall? I thought Convoke would synergize with the arcane damage stuff and Nature's Vigil
But I do see your point
You don't have moonkin so no chicken voke
You'd convoke a bunch of healing spells outside of bear.
And instead of the healing CD, if you want dps, currently heart of the wild buffs moonfire. No way they let it do it in DF, but who knows
Really? I had thought that it wouldn't since
Technically, you can cast Moonfire in bear form and stuff
You'd think that, but no, game classifies it as a balance spell as well and buffs it.
They'll have to change the coding on hotw regardless since we don't have affinity talents
You get to mix and match
Yeah exactly
That's what I like personally
Now, time to make Mid range unholy DK with Festering wound's as the central damage
I love making these jank ass builds
the jank calc is here
That is, until Wowhead makes one
then i'll be using that
glad to see that blood leggo is being put into our tree 😄
oohg
what's this build for? 2 Hander Frost?
very nice
This is my Festering Wound DK build
Minimal Minion summoning
just you dealing lots of damage with festering wounds
and having range in the form of Clawing shadows
Now I know what you're thinking
"This is completely shit"
But you're wrong
how will you apply the festerings
I tried doing this and I hate to delve into the far right side of the tree
so your ghoul can apply festering
also unholy assault isn't worth
or whatever it's called
bottom left
Death grip people into death and decays, which has 10% chance to apply festering when it deals damage, and they'll be forced into it because of the 90% decaying slow
Since you made no boomkin form, make bear build without ironfur and frenzied regen, do it 😂
and in the mean time, slam Festering strikes into them
also it iw a defile instead of DnD
so you just make the thing grow and grow and grow
and it';ll just keep dealing damage
NGl that felt like abit of a bait if you want to go the Festering wound route IMO
It's a 30% chance of getting one festering wound from each ghoul attack
when instead it could be you doing it instead
also the Unholy assault is really good because it applies 4 Festering wounds immediately, which is enough to instantly Apocalypse for max ghouls despite this not being an Army fo the dead build
so I think it fits
this is my attempt
most festering wounds you can apply without casting festering strike
is this build
(at range)
if you don't want to be in melee this is the best bet from what I can deduce
The only thing I don't like is gaining epidemic I guess
cuz you want to spending it on Death Coils
and you also don't get to have festermight
which I feel will be ahuge deal
you need festermight to get to those middle bits
since you can often get it to like a 10% strength increase very early onin the 20 second window
oh nvm
oh hold on my bad
I'm mixing up my talents
I mis looked it
Death Coil Dealing 40% more damage and hitting another taget though
but yeah frenzied monstrosity feels essential for the infected claws on your ghoul
meh
I fealt like that's pretty good
death cool isn't that important
fair
it's not a fun button to press
I tried to focus more on buffing your ghoul to do damage and make wounds for you to pop at range
and it also pops festeringw oulds
the more it can cleave, the more wounds can be popped I think
Well yes what I mean is that the proc that makes Death Coil pop up to 2 wounds and increases shadow damage is pretty nice
and since the ghoul deals physical damage, I didn't feel as if it's very good?
also i just feel like bursting 4 wounds Immediately, is so good
so i felt tha Apoc is semi required
I'm legit tempted to not take unholy command
that's my logic anyways. I think youre build is pretty solid too though
just more of a mix than mine perhaps
thoughts on this blood build?
kind of focuses on Death and decay
getting death and decay resets, having 2 charges of it
using shattering bone (bottom left, semi final talent), to pop your bone shields and deal more damage to people in death and decay
getting haste from being in death and decay, and having bone shields
ooh I gotta look at that real quick
when you reset death and decay you also get haste
so basically you can have a cyclic 15% haste buff going I would assume almost all the time if it's like live's effects
could probably even use tombstone instead of mark of blood
because you have more haste you auto attack more, get more bloodworms
and get shields from permafrost more
consuming your bone shields also reduces rune weapon CD
ooooh nice
interesitng. No bonestorm?
like with all the Runic power you're making. I thought it'd be a good choice?
pretty good build tbh
yours I mean. That's really fun looking
hey look Wowhead talent trees are up now lol
I was personally intrigued by the frost class talents
Faster attack speed, more RP, more runes.
Depends on how you want to play
Obliterate? Or Breath?
I kinda wanna make Maup Bear Druid now that I think about it
I didn't get to do that
Oh no I know what you mean
they're some strong bonuses
the unholy/frost dichotomy is a cool one
unholy do provide some hella OP stuff later on
but frost has some nice pickups early/mid
Yeah I think that makes sense. Depends on how you wanna go. Unholy seems to be AoE/Control centric
With an execution finisher
I don't particularly like playing around soul reaper
Also, especially early in an expansion, bdk gets a lot of auto attack damage, so faster autos is really nice.
- permafrost talent on bdk
@deep pawn
so those autos give you shield
pretty useful
here's a more auto focused build
auto's get sped up, from spending Runic power, generate runic power, give you a shield, summon bloodworms and goes into dancing rune weapon and it's bonuses to mirror those auto attacks
Why wouldn't you go for abom limb and weapon on the class tree. On demand haste and runes is great.
I'd rather drop the unholy talents honestly
What are u spending runes and runic power on? Just asking cux me
Keeping drw up
abom limb isn't auto attacks
and idk what weapon u mean
I just went all in on buffing auto attacks with this build
Well if you're that deep anyways, abom limb, unless made weak af, will be the most dps per talent point you can get. I meant empower rune weapon. It's a short CD, fills your runes, and gives haste.
it's mainly because unholy has some useful tanking stuff
and utility
pet can make them do less dmg
multiple charges of grip and DeathNDecay
leech
strength
I'll show what I'm thinking once I get home.
I'd say you generally don't need extra charges of dnd
This is what intrigued me the most.
where are you doing this?
oh i see
balance gets moonkin VERY early
i am less upset
its literally your first talent 90% of the time
why does the calculator require you to buy all the ranks in a talent to move on? is that how this works?
i dont remember them saying it works that way
also these trees are interesting - i definitely had to make some choices on the spec tree for balance based on what i wanted
it's likely to require you to get all 3 if it works like previous talents
but we dont actually know do we.....
this is what i went with initially
the fact that i can get oneths clear vision, convoke the spirits and new moon all at the same time is fucking awesome
i love all of those effects
also feline swiftness is pretty sick
also feels great to give a big FU to innervate
i dont use it and i dont plan to use it
i wish you could directly share the tree
im no longer upset that moonkin form is a talent
but it still is bad design
they could fix it by flipping starsuge and moonkin on the talent tree tbh
I'd say making absolutely sure noobs have a astral power spender at 10 is a bit more important
resto with both convoke and necro ability 😎
resto is just gonna be really good dmg wise in m+ arent they 🤔
they get thrash now
their crane should have stayed the same as pvp talent 😶
i hate the 3 stacks and use your dot thing
Yes, it's in the official blog. It also makes sense since that's how you prevent being able to grab everything
Damn WoWhead slacking
New ptr build with skin files it seems ? allied races with preorder tomorrow ?
Source?
He says nothing about allied races
its likely skins related to the drakthyr
theyre not going to add a new race AND allied race
and theyre not going to drop drakthyr with preorder
theyll come in the prepatch
and if they were going to do a preorder right now, they wouldve done it already
they arent dropping a preorder b/c they dont have a release date yet
^ at best, its just them adding in assets for dragonflight, testing things out to see if it breaks or not, this way, when Dragonflight comes out, or 10.0, they just have to switch on a button and there would be no need for a longer patch and to try to avoid as much bugs as possible
it could also be them finally splitting off some of the human skins that are directly tied to face shape
or adding scars to races that dont have them
i suspect there is likely to be some character customization stuff between now and 10.0, though probably pretty minor
nightborne players hoping for a tiny drop of customization
You mean Pandas
that'd be nice
I'd love to play as a broker no lying
and like
they can practically be every class
ust make Paladins and Priest use "First ones" magic
or something
if goblins can be priests
brokers can be priests lmao
don't even need a special explanation
Well the thing is that Brokers are usually non religious
that could be fine
Yeah that's what I meant. it made sense I feel
When do u all think they'll put out one for the rest of the classes?
Also I feel like maybe they'll be in semi alphabetical order
And/or depends on the priority
Like, I would they want Demon Hunters to be out there ASAP
As they have few talents and abilities and specs
So that would mean that all their talent points will be naturally.more impactful
Unless they like
Add a lot of new stuff for them
Minor new stuff*
my guess is we will see at least 2 this week
if not more
and we will get all of them or all of the ones they will be testing in alpha before alpha launches
I want alpha asap, and it still felt like it was close. If we only get 2 more tree's I'll be sad cause that hints at 4 more weeks
Their tree could be many rank 2+ talents or passive damage gains. Could go either ways
My one hope is that Blunderbuss makes it into Outlaw talent tree as the shotgun blast it should be and not the 3-burst
its very possible we get 4 or 6 this week, just in groups of 2
like we could get stuff tues & thurs
so are we still expecting preorders tonight?
i dont know why anyone was
bare minimum theyre gonna wait until late Q3 to pad their numbers if things are bad
there's literally no signs
^^^^
they havent pushed any changes to the supposed preorder items that would indicate theyre prepping for preorders
plus there's no release date
i don't really remember if SL had a release date or not but I think so
it didnt at first
but it had a release period
the problem here is they dont want to lock themselves to that
mhm
because if it needs to be delayed, they want to have the freedom to do that
they couldnt delay shadowlands past december without allowing carte blanche refunds for preorders
dragonflight release 2022
Stop
again - still expecting early 2023
feb or march
with prepatch either late nov or early jan
during which they provide a few months for everyone to play around with their talent trees

