#beta-ptr-spoilers

1 messages · Page 115 of 1

rain cave
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so I have to use LoS cheesing and kiting to survive

deep pawn
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So I don't know how Blizzard changes that gearing curve.

sullen dawn
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That stuff is annoying but it can sorted in iteration

deep pawn
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unless they make lower keys much more rewarding

sullen dawn
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That's why delves should keep going difficulty and gear wise after that

rain cave
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add more reactive mechanics to the delves to justify the difficulty instead of just making it a wall you slam against

sullen dawn
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All the way up to the highest difficulty and ilvl reward

deep pawn
rain cave
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web bolt directional thing that CC's you instead of just a damaging spell for example

sullen dawn
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And I suggested you can't do +7 u until you've done +6, and can't do +6 until you've done +5

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But really m+ is irrelevant to me since delves came

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If they did that people couldnt just jump into +7 in a dungeon, they'd have to do it 6 times first

deep pawn
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that seems worse

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making people do 64 dungeons before they can do +10s

sullen dawn
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And it would be non linear, like you could do a certain dungeon on +10 after 8 dungeons

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I guess they could do the delve way and not make it dungeon specific

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So you could do all +10s after clearing each prior difficulty on any dungeon once

ember blaze
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no thats dumb. You're also forgetting keys are a lottery.

sullen dawn
ember blaze
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You got full 603 gear and if lucky, heroic tier gear before the season was even out

sullen dawn
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So do any key on +4 now you can do any key on +5

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But no skipping

ember blaze
ember blaze
rain cave
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tf

ember blaze
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i was literally decked out INSTANTLY in champ gear

rain cave
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in the early weeks I had like, 3?

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from the weeklies and such

ember blaze
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delves were incredibly easy loot during first week despite all the casuals crying about how hard it was

rain cave
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and the delve

sullen dawn
ember blaze
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there was only one delve i struggled with which required me to burn down the last boss and ignore its mechanics

sullen dawn
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No more keys jumping more than +1 level

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Id be healthier for the majority of the playerbase the climbs slightly slower in the early keys imo

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Helps solves starting at +7, and more people learning mechanics in parity

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Rather than some people speeding ahead and others getting "locked out of season"

ember blaze
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nobody is getting locked out of the season

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the only thing youre doing is making the experience more annoying than it needs to be

rain cave
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tbf the 603 gear was only obtainable if you could do tier 8 delves

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and from the way their damage scales, lower ilvls basically get stat checked out of them

sullen dawn
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I'm being dramatic, but if you start a little late or don't progress as quick it's way harder to keep up and get into keys

ember blaze
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the problem here is casuals unable to jump into +7 right away and struggling with dungeons because the jump is big

rain cave
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like if you're a fresh 80 good luck doing a tier8 lmao

sullen dawn
ember blaze
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and their only option like ion said is from delves straight to +7

sullen dawn
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So they shouldn't be able to start at 7

ember blaze
sullen dawn
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They should have to climb

sullen dawn
ember blaze
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casuals should have to climb*

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I dont need my hand held one key level until a +10 lol

sullen dawn
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Delves needs MORE rewarding loot

ember blaze
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the problem is YOU casuals unable to jump straight into higher key levels and having no progression

sullen dawn
ember blaze
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you should go from delves and be perfectly fine starting at a +2

sullen dawn
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Game shouldnt be designed for top % of players

ember blaze
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again, its the rewards making it worse for everyone

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you create all these problems because delve loot is too good

sullen dawn
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Also, some people want delves to be as rewarding as m+ (me included)

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I wanna exclusively do delves and get the best loot, and get to really high, difficult tiers

ember blaze
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its rewarding considering it invalidates several key levels

sullen dawn
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It's a new end game pillar, not a casual mode

sullen dawn
ember blaze
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but people clearly didnt like that since there are a LOT of complaints about m+ wall

sullen dawn
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You can't just skip/change over

deep pawn
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M+ is harder than the raid this season

ember blaze
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you want a core part of the game that millions of ppl play? ok

sullen dawn
deep pawn
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I think they made dungeons too hard regardless

ember blaze
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which used to be a 15 and was very trivial to do

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but it's a lot harder this time around

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Actually it was lower than that wasnt it for mythic crests?

sullen dawn
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+10 is the old +20, not +15 I believe

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Regardless, the solution can't be nerfing delve rewards

ember blaze
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yeah farming mythic crests was very easy before

sullen dawn
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That will kill the new endgame pillar

ember blaze
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so casuals who benefitted more off that got upset

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not the 1% as you claim

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because the wall to get mythic loot got harder

sullen dawn
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I never said 1%

ember blaze
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top players whatever

sullen dawn
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And that's not the part I have issue with. I'm fine with some difficulty nerfs to higher keys

ember blaze
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but ppl want progression from keys

sullen dawn
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I just don't want delve loot nerfed

ember blaze
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and they cant have that if delves invalidate it all

sullen dawn
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There needs to be top end delve progression too though

ember blaze
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delves are not as engaging as dungeons are

sullen dawn
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They are to some, especially if we had higher difficulties

ember blaze
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and they also guarantee loot

sullen dawn
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There was no point them adding delves if they aren't gonna be treated as seriously as raiding and m+

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This is basically the old raider VS m+ debate all over again. Raiders hated m+ giving strong loot initially

ember blaze
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delves will never be as serious as raid or m+

sullen dawn
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M+ players need to accept delves have a place

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Disagree, they need to be. They were announced/positioned as a core endgame pillar alongside those two

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Not as a "casual mode"

ember blaze
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yeah but i dont see how the content/combat inside them will ever match group content

sullen dawn
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Thats just a lack of imagination

ember blaze
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should a delve reward me the same loot as killing mythic ansurek

deep pawn
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If you could get hero gear from +4s and myth vaults from +8, like how it worked in previous seasons there's progression again

sullen dawn
deep pawn
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Blizzard nerfed m+ loot cause raiders cried

ember blaze
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blizzard wants you to raid anyways

sullen dawn
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Raiding isn't as important as it used to be

ember blaze
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broken trinkets and other loot

deep pawn
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But they still haven't made mythic lockouts make sense

ember blaze
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being locked into one is silly

upper pasture
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I think delves capping out at hero gear is fine? I don’t see the problem with that and all the trinkets are poorly optimized anyways so you’ll get those but you’ll want better ones from raid/m+

sullen dawn
deep pawn
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They just need to go back to season 4 reward structure

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Champ m0 loot, hero early on, and myth vaults at +6 or +8

ember blaze
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like the candle one

upper pasture
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Some sure but they aren’t beating out same itmlvl for raid ones.

deep pawn
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Raiders cried about s4 m+ loot being too good though

sullen dawn
ember blaze
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but this might be an aug thing so ignore me

sullen dawn
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Honestly, they should just sperate the progression pillars. M+ gear doesn't work in raids, delve gear doesn't work in m+

deep pawn
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I'd still do delves on alts for champ loot cause 100% drop and solo

sullen dawn
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It all works in open world

upper pasture
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Yes and anyone min-maxing like that is already raiding and optimizing their gear the person who runs only delves likely doesn’t gaf

sullen dawn
ember blaze
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does someone only wanting to run delves care about mythic gear

sullen dawn
ember blaze
sullen dawn
deep pawn
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Blizzard is likely very hesitant on that cause it is solo content. Hell blizzard thought dungeons we're too rewarding in DF

sullen dawn
ember blaze
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yes thats what i mean

sullen dawn
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That was a flaw with s1 yes

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Needs to be fixed

ember blaze
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trivialize the "hard" delve content in 5 mans 💀

sullen dawn
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That was bad design yes, but it's the first iteration

ember blaze
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and how do you make it hard in solo content. Everything will just one shot you if u up the levels\

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this is what I mean by delves never being as serious as group content

sullen dawn
ember blaze
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Like if we take the mage tower. At least for the healer challenge, ure forced to CC/interrupt shit and heal otherwise u just die

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But at some point you cant really make that any harder

sullen dawn
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It just requires creative encounter design

ember blaze
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so you hit a wall there

deep pawn
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I'm gonna stick with my opinion, go back to s4 m+ rewards and the issue largely fixes itself

sullen dawn
sullen dawn
ember blaze
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or take zekvir ?? dicculty

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u add a bunch of avoidable mechanics from the? level and up its HP

deep pawn
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I think I'm okay with not being able to grind hero track from delves but I don't know.

ember blaze
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how much more can you do past that?

sullen dawn
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You add "raid type" mechanics

ember blaze
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u up the hp more and it just becomes a boring slog

deep pawn
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Blizzard basically sees delves into keys as a natural progression

ember blaze
sullen dawn
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That require really good timing

ember blaze
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now what

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you add 30 more?

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up the hp anotehr 165m hp?

sullen dawn
ember blaze
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now im hitting a wall for 10 minutes

sullen dawn
ember blaze
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and im bored

sullen dawn
ember blaze
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do you raid?

sullen dawn
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Up until DF yes I mythic raised

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I'm not this expansion

ember blaze
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cause raiding is far more engaging than that

sullen dawn
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And delves can be

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It doesn't take much to understand they've barely scratched the surface with delves

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You can scale down raid dynamics and create a 1-5 player challenge at comparable difficulty

ember blaze
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im going to make an assumption here that delves and the targeted demographic doesnt want what youre suggesting

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because A LOT of people did not like the difficulty level delves had on week 1.

sullen dawn
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I want hard ass content

ember blaze
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while good players had no issue clearing all delves at 580 gear

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most players could not do it and wanted far easier content

sullen dawn
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It was soooooooo fun

ember blaze
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you but like you said, you want to balance around the majority

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and the majority did not like difficult delves

deep pawn
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Week 1 delves were too worlds. You either had op Brann or it was hell

sullen dawn
deep pawn
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I honestly had an easier time early on with bugged Brann.

sullen dawn
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Everything should be balanced around the majority, but there should be optional high end scaling

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That should be true of all modes imo

ember blaze
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but u could also just manage it by pulling slower

sullen dawn
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That's my philosophy anyway

ember blaze
deep pawn
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I just think make it so you go from+8 delves to +4 keys would work great

ember blaze
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specially if it offers loot

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and if the content is advertised to be catered to them, then they will expect to be able to clear it

sullen dawn
sullen dawn
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It was as advertised as a new end game pillar for people who wanna play solo mostly

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Linked to the open world

ember blaze
sullen dawn
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And still the large majority of people can't mythic raid

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Or do high end keys

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So I don't see why it's ok to have high end scaling there but not delves

ember blaze
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in the case of keys youre only chasing score

sullen dawn
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They give mythic loot too

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Delves don't

ember blaze
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yeah but high end keys dont

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they even made lower keys easier by adding the buff affix

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and u can get mythic gear by doing 8s now

sullen dawn
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Besides I'm not asking for "infinite scaling" for delves

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Just up tier 20 ish I guess, with weekly mythic gear in vault

ember blaze
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my guess is something like that will just become another group content

sullen dawn
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Numbers can vary I guess, but basing it on current scaling, probs 18-20

sullen dawn
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But I think it's fine if groups do it, as long as solo is fine as an option

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I enjoyed duo a lot too

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Too easy tho

deep pawn
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haha

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well that ends some of the fun

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so either housing is in 11.2.7 or prepatch is EARLY

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Regardless I bet that's when preorders drop

dense plover
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still hope we get legion timewalking

deep pawn
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I mean MoP remix went into prepatch

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Legion Remix could be just a one month thing this time with rapidly accelerated rewards

dense plover
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i hope not

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legion is very cool

clear apex
#

WoW Game Director ion hazzikostas & Mark Kelada assistant lead quest designer interview! 30 Minutes and tons of new info. Lets go!

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Re...

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pulsar minnow
#

Wonder if that’s just a generic wow map or a hint of the Quel Thalas map design

clear apex
#

The same texture is behind the triangle

pulsar minnow
#

Yeah it’s just more visible now

clear apex
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But you're def right, looks like a map piece

rain cave
deep pawn
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that would make it part of 11.2.7

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which I don't know

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unless they can import it just from beta

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this isn't like adding Void Elves and Lightforged

dense plover
dense plover
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but i dont see them doing any of the really old-looking expacs

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or anything that has a classic version thats active

novel zodiac
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tbzzz

deep pawn
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I do suppose it's possible they do the back end in 11.2.7, but I wouldn't be totally shocked at a January prepatch

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Especially if 11.2 somehow sneaks its way to July

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German interview apparently got Ion to reveal the other two legacy dungeons

novel zodiac
#

Mechagon again?

deep pawn
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apparently

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Workshop and Theater of Pain

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buffed.de is usually a generally good source right?

proper palm
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I realy want Helya dj on M+ pull

hazy kettle
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👀

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Lemme check, I speak ze german, I zall confirm

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Can confirm, Ion asked whether he's allowed to spill the tea and then spilled the tea

pulsar minnow
#

So Motherlode, Theatre of Pain, and Mechagon Workshop. Thats neat. I dont hate any of those dungeons tbh

deep pawn
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Workshop isn't my favorite of the 2 but I bet Junkyard would remove all the buffs if it returned again

deep pawn
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There's no way they do an August 11.2 if Prepatch is in January right?

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July feels too close if s2 is in March

pulsar minnow
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looks like early summer to me

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june or so

deep pawn
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yeah, but our current speculation for 11.1 is Feb 25th which would make season 2 start in March

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Late June would be just 3.5 months later

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So either the ptr is just straight up wrong about when Plunderstorm and Timeways starts or s1 is gonna be the longest season by far.

ember blaze
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same with trash

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oh yeah, unless they get rid of squirrel tech, you got priests just MC controllling squirrels 24/7

pulsar minnow
deep pawn
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I believe PTR has it going from like 1/21 to 2/24

pulsar minnow
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hm so maybe early feb we'll get patch, and then get 11.2 in early august, and then prepatch in jan or so

deep pawn
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I'm hoping the ptr is just wrong on the timeways event

deep pawn
deep pawn
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Regardless, I'm excited for the potential of a ptr in a few weeks, though they may just wait for January if season launch truly isn't until March.

iron hare
hazy kettle
sullen dawn
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@ember blaze seems like delve rewards will not be nerfed, but also for the near future won't go beyond hero gear

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But not disqualifying rewards going beyond hero in the future

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"we'll see what the future holds"

sullen dawn
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PTR in dec

tropic trail
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Oh they gonna fix the delves nice 😂

sullen dawn
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Which is mostly just relevant for healers

rain cave
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like an item that moves a gear piece up a reward track and resets its upgrade progress

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so instead of dropping higher ilvl gear

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you build it up

sullen dawn
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I don't think they're changing delve gearing at all for now

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From what he said

silent urchin
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there's almost certainly going to be some tweaks, but not some expansion into myth gear

sullen dawn
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I'm glad they're not nerfing delve gear

silent urchin
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But also planning to make lower level M+ more rewarding, which I assume means more gear and/or crests

sullen dawn
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But it's not for now anyway. I'm just glad no gear nerfs

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Buffing m+ gear at lower tiers was the better choice

ember blaze
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i wonder how much healing tank brann is gonna require 🤔 otherwise that just makes delves 100x easier

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basically sleep through them

dense plover
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finally got an answer on why brann is sticking around too "There's a lot of design challenges behind swapping companions every tier. Now, Brann will be the War Within companion and there will be a new one in Midnight"

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i hope this means that instead of reseting the seasonal track and losing those rewards, theyll just extend it maybe?

rain cave
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vereesa delve companion?

dense plover
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but also this makes sense - way too much work to make actually significantly different companions each patch and have them be significant to the story really

silent urchin
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they said they'll keep his xp, dunno about seasonal track itself

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but they could just throw that on a vendor

ember blaze
dense plover
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yeah i guess they could stick them behind undercoin

dense plover
ember blaze
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you could replace him with a murloc and i wouldnt know the difference

dense plover
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he plays a small role so far, but i suspect as more titan stuff comes up, that role will increase

rain cave
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he's the uncle in the story both literally as well as vibes

ember blaze
dense plover
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"There is no rostrum, but you can swap the color and handling characteristics." - this is disappointing regarding DRIVE

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i was hoping it would be somewhat customizable

ember blaze
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legion remix confirmed

rain cave
dense plover
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they really screwed themselves introducing that system because they dont want to focus too hard on this

rain cave
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but who knwows

dense plover
rain cave
dense plover
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they acknowledged its fel green

rain cave
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dynamic ground mount hawk tuah striders

dense plover
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that could also be TBC

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also not necessarily remix

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could be something else too

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if they remix legion, i have to imagine they bring back the weapons instead of the cloak

ember blaze
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which is the better setup for an elf expac

dense plover
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oh for sure

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especially since thalyssra is likely to play a role

ember blaze
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unlikely they bring back mage tower appearances? 🙊

rain cave
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I hope they do

tropic trail
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Dudes check this out 😂

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This is classy new Ferrari ok 👌

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This is perfection!

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I just simply hope it’s for two persons mount, I see back seat just brilliant

ember blaze
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maybe she teleported to our winning timeline

dense plover
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no chance they do the originals

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new recolors is definitely possible

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just like they might do recolors of the class hall sets

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though i hope if theyre doing legion remix, they axe the table missions (just make the quests available) and again, bring back the weapons in some form - maybe turning the threads into a power bar that you can spend instead of it being as passive and adding a few active abilities and using the socket slots?

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idk

rain cave
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I don't think they're contractually obligated, there wasn't any monetary thing behind them

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and they did it with tier 3 sets

clear apex
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Maybe I'll finally get my fox mount dracthyr_lulmao

deep pawn
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Because the t3 sets were always available on the bmah when they decided some things like challenge mode rewards would be time limited.

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Expanding t3 again only hurt the people who could drop gold on them

sullen dawn
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Brann progress stays though

dense plover
deep pawn
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Undercoin gear should be buffed to veteran

upper pasture
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maybe we will see brann get 10 levels added every major patch so his level will get to 80 at the end of TWW

deep pawn
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I imagine the seasonal progress reward will just be removed.

sullen dawn
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I think they're gonna make similar tracks for m+ and raiding in s3. 11.2 has "Seasonal Rewards Update" in the list of things

sullen dawn
deep pawn
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The track just unlocked the cheap customization items right?

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And then the ability to buy 3 keys a week?

sullen dawn
sullen dawn
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Season long cosmetic progression is cool though

deep pawn
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They could just move the mount customization to 2500 coins each on Finley

sullen dawn
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Unless you're pushing high end most "progress" is front loaded in the season

upper pasture
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2500 is sorta cheap considering you can very easily earn 1500 a week by doing a single delve

sullen dawn
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So having those tracks across all modes would give alternative things to work towards

deep pawn
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If they're resetting progress on the bar they have to add some new rewards.

sullen dawn
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They will

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Prolly goblin stuff

deep pawn
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Just unlocking the wue gear and keys over won't be that exciting

sullen dawn
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I'm sure it'll be new stuff

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Otherwise there's 0 point

deep pawn
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Also, so glad they're going the route of lowering m+ reward vs nerfing delves. I'm gonna wager delve participation is nuts.

sullen dawn
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Ruining delves was never the answer

deep pawn
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+4s dropping hero loot, +6 myth crests, and +8 for myth vaults would absolutely be what I'd do

sullen dawn
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I know he said delve gear wouldn't get higher in s2 but in s3 id like to see a high end tier give myth vault too

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It can be slower than m+

deep pawn
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+11 delves in a lot of ways are harder, but that's cause of deaths meaning you can lose all rewards, the hp sponge enemies, and the high chance of random one shots

sullen dawn
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Sure, just might need to up it a couple tiers to give myth gear

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Not sure where sweet spot is

rain cave
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and they said they wouldn't do classic, and other things

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I personally see no harm in bringing back unobtainable appearances, just make them gettable somehow

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can literally be extremely rare and hard to get

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like bmah stuff

deep pawn
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I fully support in letting cm gold sets and mage tower weapons being available again

ember blaze
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people dropping millions of gold on shit are always full of millions of gold, idgaf

deep pawn
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And Blizzard didn't either even if they made the mats for t3 sorta expensive to mollify them.

warm topaz
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what do you think about Legion remix

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i wonder what are they going to do wth artifact weapons

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an with AP in general

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could be a really cool experiment

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maybe it won't work exactly as Pandaria Remix

silent urchin
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I assume the weapons will be the cloak equivalent

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Wouldn't surprise me if they tone down the power grind somewhat

warm topaz
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that would be cool

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i don't think so

silent urchin
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probably difficult

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a lot of them won't work with current talents

warm topaz
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there are talents that don't exist anymore

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and the quest to obtain them?

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what about order halls?

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i have so many questions lol

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Dalaran doesn't exist anymore, does it on remix?

rain cave
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they could just give us a bunch of effects related to artifacts

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instead of the raw artifact ability back

silent urchin
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legion dalaran is still there in retail, why wouldn't it still exist

rain cave
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like ashbringer, we already have wake of ashes. But maybe you can socket something into your ashbringer that makes it stronger, or makes increase X stat, or maybe you can get procs of a free wake of ashes

rain cave
warm topaz
rain cave
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well yeah but pandaria remix took place DURING pandaria timewise

warm topaz
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oh yeah, that makes sense, bronze dragonflight

rain cave
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the remix characters were sent back to mists of pandaria to re-experience it

warm topaz
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i didn't remember that

rain cave
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so I imagine it would be the same here. And they spin it line "lets go back and see what happened during legion because it's relevant to the plot in normal retail"

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xalatath is an artifact, alleria's bow and alleria are in legion, ashbringers crystal might be relevant to beledar, anduins whole modern arc starts there, the naga are there, there's some elune stuff in the background

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sargeras's sword ofc, and locus walker

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legion remix just seems like a perfect event to run to get newer players caught up on the story things happening atm

warm topaz
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they could add some lore there, don't you think?

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something with Xal

rain cave
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I mean, maybe. But they didn't in MoP remix

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I'd rather they just use it to be a fun event with a narrative framing that expands on the lore reason for it

warm topaz
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It would be great if xal's dagger had new voice lines.

rain cave
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maybe she will tbf

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but I reckon they'll try keep legion lore untouched for remix

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because it could be perceived as retcon

warm topaz
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yep

deep pawn
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my personal guess is Legion Remix won't be nearly as long

rain cave
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I do wonder if the characters wstart at 10 again

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and how they'll tackle the issues with raids

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could they perhaps start at a higher level (20?) then have the raids be more endgame focused as opposed to being open to levelling players as much

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like keep lfr sure

deep pawn
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I think levelling raids was the biggest success of MoP Remix

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it'd just be EN to start vs Palace.

rain cave
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but wasn't there the issue with the scaling?

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once you got to higher levels some mechanics would just oneshot you as the underleveled systems stopped applying to you

deep pawn
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only if you weren't keeping up with your gear

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they had largely fixed scaling by the middle part

ember blaze
glass flicker
#

I hope we get the shoeduck as a pet.

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Yes, I know the shoeduck is not for sale.

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I want it, anyway.

lone mantle
#

Yes, please. worryDuck

austere gazelle
#

I want the Kirin Tor not to rebuild Dalaran but to completely invest and possess Karazhan and make it their turf

tropic trail
#

They should make both.

#

They could look like in Warcraft movie. Completely new design.

upper pasture
#

Neon lights exist on wow right? Like I feel like the potential for tier sets with neon lights attached in some fashion would be neat for goblin raid

clear apex
#

Pretty sure they do

#

Can't wait to see how awful they make hunter set

rain cave
#

Could be cool

deep pawn
#

Icy veins made an article about when Plunderstorm comes back but I can't find a blue post about it. Are they just going off the ptr calendar?

silent urchin
#

Probably

deep pawn
#

That's not a date

#

So yeah, icy veins extrapolating

sleek solar
#

Yep

#

Apparently I did not write a message, I wanted to say that thats the only info we got

glass flicker
#

Bom got a blue name, now. :o

thin warren
#

it's a new color for the premium peeps apparently 😮

tropic trail
#

Haha 😂

sleek solar
silent urchin
deep pawn
#

hmm

silent urchin
#

Not much to go on really, could be from anywhere and give anything, but seems likely it's a new source for old TCG stuff

#

might be BMAH or something

deep pawn
#

given how rare the mounts are it'd be a sick gold sink on the bmah

deep pawn
#

Holy cow, people are still advocating for removing flying for most of an expansion

#

I don't care how fast they make dynamic ground mounts it's a non starter to remove flying from expansion launches

glass flicker
#

I'd be up for no flying!

#

Ground mounts are pretty insignificant outside of instances.

deep pawn
#

The game suffered the most during the war on flying.

#

It's literally a lost battle that I don't think the devs should even entertain.

silent urchin
#

I don't think I could stand it for longer than just the campaign, really

deep pawn
#

The mere verticality the level designers like would make even the fastest ground mount system incredibly unpopular

glass flicker
#

If the D.R.I.V.E. system allows for dynamic puzzles, I'd prefer it to flying and Skyriding.

silent urchin
#

I'm ok with siren isle cause that's tiny and they give you tons of options

glass flicker
#

I'd love to jump up a ramp with a lot of speed to get a hidden chest.

deep pawn
#

Puzzles like that are not that popular.

glass flicker
#

Or a jumping puzzle where you have to build enough speed to jump from a pillar to another.

deep pawn
#

People whined about the zereth mortis puzzles

glass flicker
#

Which Zereth Mortis puzzles? :o

deep pawn
#

It's literally a waste of time to make that a focus of outdoor content.

#

I'll go back to WoD

#

No one really cared about puzzles, they did them if they had to, but the popular consensus was they were more frustrating than enjoyable

glass flicker
#

I don't know. Everyone seems to love Skyriding races.

#

A drag race system would be interesting.

#

Also, I hope they update the main capitals (Stormwind and Orgrimmar) and make them bigger, so we can actually drive around.

#

I don't know if it's just me, but they feel small with so much movement speed.

deep pawn
#

Skyriding Races are still probably pretty niche across the entire playerbase. They're just easy enough to create with a dedicated playerbase. I'm not against ground mounts being better, but removing flying mounts to force players to engage that way outside of something like Undermine would fall so flat.

uncut vault
#

it strikes a best of both worlds to allow the chance for the ground to be properly experienced narratively without defining the endgame world loop

#

just having it as a reward for completing the leveling campaign is an easy way to make it something that isn't really locked behind anything beyond doing the xpac's baseline introduction story

#

and then subsequent alts can fly to their heart's content

deep pawn
#

It'd have to be something along the lines of immediately as soon as you finish the msq, but even then I disagree about it being better. I don't think you improve TWW or Dragonflight by forcing people to be grounded.

#

"it makes zones be experienced" just falls flat after the massive negative feedback every no flying at the start expansion got on it.

uncut vault
#

both of those expansions were built around flying, so that's not really a good comparison

uncut vault
#

having no flying whatsoever impacts the endgame for months on end, not just the first few days of narrative experience

deep pawn
#

I still think it'd end up unpopular.

uncut vault
#

DF and TWW both have massive swathes of land that pretty much just amount to "things you fly over on the way to the next MSQ", and the side quests all have to be huddled into the specific hubs to make sure you see them

#

xpacs like BfA or WoD were able to have side quests more varied and scattered about, because the leveling experience had you actually in the zone riding along

silent urchin
#

Still no realms up despite the dev notes post

deep pawn
#

Eh? TWW side quests are everywhere. There's breadcrumbs to get you towards them cause you'd never find most of them otherwise.

#

TWW is incredibly dense I feel.

#

In fact I definitely feel WoD had more pointless empty space.

uncut vault
#

TWW is better than DF at that, but the majority of the side quests are gathered near flight paths at guaranteed MSQ stops

uncut vault
#

base WoD has some of the densest zones in the game, due to the design philosophy of having no flying prior to the backlash

deep pawn
#

Frostfire Ridge is full of empty ice plains.

#

Nagrand had entire areas you visited once and never again

uncut vault
#

I mean that's... how side quests work haha

deep pawn
#

I have a lot more memories of empty useless places in WoD than I do any other recent expansion. TWW maybe you can point to the murloc beach on Dorn but other than that every other part of the region feels used to me.

rain cave
#

since a lot of the space was for quests, but then not much open world was useful at max

#

that goes for a lot of pre-legion stuff tbf

#

the world was pretty much useless after reaching level cap before legion

deep pawn
#

WoD zones had a lot of gaps between stuff. It still felt like a lot of travel even once flying got turned on.

uncut vault
#

it's got three hubs with no function beyond NPC placement

deep pawn
#

Eh? You mean the area that one Earthen recruits a bunch of others who felt lost and lead them to a victory? Or do you mean the southern coast more?

#

There's some areas that are just mountains with rares, but rares as a reward to exploration doesn't feel that bad to me, plus gatherers see them. You'd have to make zones so much flatter to make even grounded levelling work that it'd make the world feel more unnatural again.

uncut vault
#

Well that's the thing... you dont at all haha

#

DF and TWW can be entirely traversed on foot

#

they already make footpaths between all of the hubs

#

the spaces between them are just all set dressing

silent urchin
#

For TWW especially it feels like they made the flying decision much later than they made the maps

#

although I think they do want to keep things traversable on foot in general

pulsar minnow
#

Frankly I think ppl are misguided in thinking the issue with the world was “no flying.” The issue was that both ground and flying mounts were just incredibly boring. Static flying was only better than ground mounts because it was faster and allowed you to afk instead a direction instead of being bored following a road

#

Dragonflight fixed flying. Made it fun.

#

I personally don’t have a problem with being grounded again, on the condition that the mounts are actually fun to use

#

If drive is fun, why the hell not design the world around both

rain cave
#

it's crazy how spoiled I can get by mechanics because I've gotten to the point where the mount up time has gotten on my nerves

#

especially when it comes to certain things being able to be done on mount and some things not

deep pawn
#

If static flying was as fast as dynamic I'd probably never touch dynamic again myself. I do find the mechanics of it a chore more than enjoyable and I still find vigor annoying.

rain cave
#

I think the issue I have with dynamic (which is a nitpick because I do like it) is it is frustrating for small hops

#

e.g. if I'm doing wax farming + gathering professions

uncut vault
#

Aerial halt really just needs to last longer and give proper static mobility I think

rain cave
#

I have to keep remountaing and just do a jump to the next node

deep pawn
#

I can count the number of times I've purposefully used aerial halt on one hand

pulsar minnow
#

I use aerial halt all the time. No reason not to when you’re about to land to get a free vigor point when you need to take off again

uncut vault
#

I sure accidentally use it a lot lol

rain cave
#

I don't even remember what it's bound to for me since my muscle memory stopped at "forward, upward, whirl, vigor restore"

deep pawn
#

Granted that's still more than the bronze ability which I have never used.

rain cave
#

you can't even use the bronze one in the air so

#

I don't understand its purpose

uncut vault
#

you also can't use it anywhere except the Dragon isles

pulsar minnow
#

Pretty sure it’s only usable in DF

#

Yeah^ lol

sullen dawn
#

I personally wish there was more restrictions on flying

rain cave
#

haven't pressed it since DF so lol

sullen dawn
#

Like the weather event in 11.0.7

#

It'd be cool if sometimes you could fly in areas, and other times you couldn't

rain cave
#

ok but I also want them to stop putting random no mount areas in the open air

pulsar minnow
#

Flying is fun. I like it, but man I also kind of miss my ground mounts and just being able to be in the world

sullen dawn
#

And some areas didn't allow flying at all

rain cave
#

like when I accept my weeklies I always go to mount up but remember I have to walk off that platform to do so

#

it's such a minor thing but

sullen dawn
#

They can still have some places designed for flying, but more of the game should be ground only

rain cave
#

annoys me xD

rain cave
#

and if it works maybe they'll do that in future

sullen dawn
deep pawn
#

I would actually quit for good if forced ground travel came back after undermine

rain cave
#

like if we get iridikrons lair as a zone, or the underground tunnels in northrend in TLT

sullen dawn
#

I don't want flying removed, i just don't think it should always be available and always be the "right" choice for traversal

pulsar minnow
deep pawn
#

No flying was the worst part of every expansion til Dragonflight for me

rain cave
#

could make those like roads windingg around

sullen dawn
#

The world needs to be more important and difficult to traverse

rain cave
#

@deep pawn what if they did it for specific zones

sullen dawn
#

It should be the main game, not instances

rain cave
#

like in midnight for example

sullen dawn
#

Or at least a 50/50 split between open world and instances

#

But open world shouldn't be a mindless checklist you can just zip around through without friction

deep pawn
#

I just don't trust blizzard to make it fun. The periods of time you were grounded in legion, BfA, and Shadowlands are often seen as the worst parts of those expansions.

pulsar minnow
#

What I kinda hope for in Midnight with it hopefully having a massive city in the form of silvermoon, is ground mounts only at launch, up until we finish the first portion of the campaign in the city. Then flying enabled again. Lets us learn the city and world and then be rewarded for liberating it

sullen dawn
pulsar minnow
rain cave
#

the thing is I'm trying to figure out why silvermoon would be ground mounts only

#

since my guess would be it's a friendly city

sullen dawn
#

Doesn't have to be silver moon

upper pasture
#

the irony here is that for years people screamed "no flying until X.1.5 or whatever" was killing the game and now we see the inverse of that.

pulsar minnow
#

The void invades, corrupts the sunwell, pushes the elves out

sullen dawn
rain cave
#

if they wanted to restrict flyign my guess would be that void forces take control of a section of quelthalas and are just shooting people down

sullen dawn
#

I've always been against flying (skyriding is fun but I'd rather it was much less prevelant)

deep pawn
sullen dawn
upper pasture
#

they tried no fly zones. no body liked them

rain cave
#

but also if quelthalas is just majorly fucked up it would be cool to have flying friendly areas like floating plots of land with ethereal stuff going on it

sullen dawn
rain cave
#

since silvermoon and surrounding areas are pretty flat

sullen dawn
#

And many of my friends did

rain cave
#

the issue with no fly zones was they always end up being an inconvenience

upper pasture
#

i'm specifically talking about that camp in the waking shores.

sullen dawn
rain cave
#

the djardin area in zaralke as well

#

not in this way

upper pasture
#

you flew over it you got shot down at 10 stacks

rain cave
#

what if there's WQ or a gathering node I want to gograb

sullen dawn
#

The purpose of the open world isn't to be as convenient as possible

deep pawn
#

Blizzard friction is usually pure annoyance

rain cave
#

yeah but there's a way to design it toby

pulsar minnow
#

We’re still not really pointing out why no flying zones are disliked. Ground mounts are boring and slow.

DRIVE says it intends to gameify ground movement, make it fun, and make it fast.

If the problems are solved, what’s the issue?

sullen dawn
rain cave
#

it's like how people hate in game when you leave the map and it just has a RETURN TO BATTLEFIELD countdown

#

it shouldn't be possible to even be in the wrong zone like that, it should be clear if they want to do something like that

sullen dawn
#

Reducing flying availability would obviously require new design choices

rain cave
#

and funnily enough the way that this ends up going is

#

instanced content

#

because if you want to clearly delineate between flyable areas and nonflyable, you have basically made an instance

sullen dawn
#

Not really at all. That's not what an instance is

rain cave
#

literally what it is lol

sullen dawn
#

No

deep pawn
rain cave
#

an instance is an area seperate from the main overworld with different rules, usually gated by portal/entrance of somekind to indicate said entry point

sullen dawn
#

An instance is something locked to a specific set group of players others can enter without an invite. It is not a shared experience. Yes open world has layers but they're not controllable by players

pulsar minnow
#

Or smth

rain cave
#

if we want "no fly zones" that don't share the same open world space, those would effectively be instanced

sullen dawn
rain cave
#

like silvermoon for example

#

from TBC

#

it is a different instance

#

from the main overworld of eastern kingdoms

sullen dawn
upper pasture
#

yup, it's open world but also it's own instance

rain cave
#

it's a different instance

sullen dawn
#

No that's not what instance means

pulsar minnow
#

Problem with making a section of a zone strictly no flying next to one with flying is what do you do when you enter the zone in the sky? Do you just plummet and die?

sullen dawn
#

They're different world partitions

rain cave
#

everytime you see a loading screen that's an instance being loaded

sullen dawn
#

No

rain cave
#

yes

#

lmao

sullen dawn
#

Lmao

#

I think you should read up my dude

rain cave
#

instance isn't just dungeons raids and PvP, everything in WoW is in different instances

#

it's a broad term

sullen dawn
#

Ive done quite a bit of product work on multiplayer games. I know what an instance is

rain cave
#

I am also a gamedev

sullen dawn
#

You're referring to a world/map partition

rain cave
#

every zone that needs a form of teleport/loading screen to reach is in a different instance

#

silvermoon is technically IN the TBC/outland instance

sullen dawn
#

A instance is a "copy" of a particular experience or area you spin up to facilitate a new "run" of that content

rain cave
#

but not in the other eastern kingdoms

sullen dawn
#

For example we have have thousands of simulatenous "instances" of deadmines

#

The world is divided in zones which have soft loading, and also hard partitions where they are on different world map IDs, bit it's not a different "instance" because that's not what that word means

#

When people talk about instanced content they aren't referring to it requiring a loading screen to traverse to. Loading screens can be required for many different reasons. Loading an instance is only one of them. A loading screen is required to move to quel thalas because it was build on the Outland world map ID

#

Technically it's part of Outland

deep pawn
#

But yeah, unless ground travel is literally as fast and as convenient as flying is to me, I'd hate it.

#

Undermine will work cause it's a smaller zone.

sullen dawn
#

I'm not a fan of convenience. Id rather spend most of my game time in the game world overcoming challenges and friction

deep pawn
#

There's not a single puzzle in this game that is an actual challenge

sullen dawn
#

There's obviously a healthy balance, but they've gone to far in the direction of convenience from old school wow

sullen dawn
#

A heroic mode (like war mode) would be cool

deep pawn
#

No one truly wants to deal with trash mobs in the open world.

sullen dawn
#

Many do

#

Just not raider/m+ principal players

pulsar minnow
sullen dawn
#

Its the reason many people don't wanna play retail, cos the open world, the "world of warcraft" is somewhat flacid now

#

I have a lot of friends who love lots about retail over classic (better combat, graphics, features etc..) but still won't play cos the open world got gutted

deep pawn
#

Every time Blizzard tries to make people engage in the open world you get the most hated zones of all time.

#

Maw and Korthia will stain ground content for a decade.

#

May undermine fix some of that.

sullen dawn
pulsar minnow
#

Then there’s Suramar… Antorus…

sullen dawn
#

And I personally liked the maw a lot. It was the only good zone in shadowlands

sullen dawn
pulsar minnow
#

There’s a good way to do it, and there’s a shit way to do it

deep pawn
#

Antorus had a massive network of teleports, Suramar too

pulsar minnow
#

Yeah. “Hence good way to do it”

#

That doesn’t detract from them being well designed

sullen dawn
#

No one's saying you cant have ANY convenience. I'm saying they've leaned to heavily in that direction

deep pawn
#

I disagree. People got happier the moment they abandoned the "players have to engage the content only this way"

sullen dawn
#

Once again "players" aren't a monolith

#

They've basically made it so players who want a challenging open world experience with friction can't have it

deep pawn
#

You can, but those players aren't happy unless everyone has to do it.

sullen dawn
#

I'm one on of those players and I don't care what everyone else has to do. I literally suggested a heroic mode above so there'd be options

upper pasture
#

nothing is stopping people from not using flying mounts until max. aside from maybe going down into the ringing deeps?

sullen dawn
#

So please don't use that rhetoric

pulsar minnow
#

Want people to have fun engaging with the world? Give them a vehicle in which to do that

sullen dawn
pulsar minnow
#

For example. The spider man games. The combat is fun as shit. But would be a lot less fun without the swinging. If swinging was just floating to the next destination it’s boring.

Engaging with the world through swinging and those mechanics makes it fun

sullen dawn
#

A heroic mode would work. You could turn up the rewards to compensate. Turn off lying and make mobs stronger

sullen dawn
#

I prefer something like elden ring

#

Which has mounts but there's lots of friction to stop you using it as a way to avoid all inconvenicen

upper pasture
#

that's literally nonsense, then everyone would be doing the "heroic" mode for the higher rewards and feeling like they are "forced" into it because that's where the "best" rewards are.

sullen dawn
#

That's like saying people are forced to mythic raid

deep pawn
sullen dawn
#

Because that's where the best rewards are

pulsar minnow
sullen dawn
#

It'd basically be "heroic" and "mythic" open world options

upper pasture
#

if you like being so immersed in the world by not using flying mounts then do it. the incentive is YOU enjoy it

#

you don't need "better" rewards to do so

sullen dawn
upper pasture
#

for a long time players were in face "forced" to raid for the best loot. some people enjoyed that, others not so much

sullen dawn
#

Even without the better rewards, a hard mode decide would make it more appealing

sullen dawn
pulsar minnow
#

You’d split the world in two. That’s bad for an mmo

deep pawn
#

Don't make people suffer to fit your ideal. We had that fight for multiple expansions and the game nearly died for it.

sullen dawn
upper pasture
#

you can LITERALLY do that in game right now. nothing is stopping you from doing a non flying leveling route

deep pawn
#

It was a big part of it.

#

There's a reason why pathfinder being removed was so cheered

sullen dawn
deep pawn
#

Dragon Riding was Blizzard's compromise to make players "engage" to fly.

upper pasture
#

but your "harder" mode is just no flying. you are asking for something that is already obtainable.

sullen dawn
#

Imagine you were an olympic runner who beat everyone they raced. They desperately wanted a new person to run against who would challenge. "Just shoot yourself in the foot" is what you're saying

clear apex
#

The amount of crying over not being able to fly right away in new zones
Which i get it, it did punish players who were slower.
I'm glad DF gave us flying from the start

sullen dawn
#

I don't like the perception from certain types of players that the open world is a unfortunate nuisance to be blasted to get to instances

#

Anyway, to the original point, I hope they experiment more with restrictions on flying

upper pasture
#

pretty sure they will, we are getting no flying for a point in siren's isle. i think DF was the first expansion in a long time that they just gave us flying and left us alone

clear apex
#

I enjoy leveling, story, etc, and don't really care all that much about end game (to a point), but that's what the majority seems to want and that's generally OK by me.
They've added in stuff for us casuals, and i like it. I genuinely do. I didn't fly everywhere while leveling in tww. I chose to stay on the ground and explore. I did every quest chain i could find.
That's not everyone's cup of tea, them flying and zooming past me didn't effect me.

sullen dawn
#

It's just a different content style preference

pulsar minnow
#

Old Ground and Flying were both unashamedly bad and boring systems.

Flying was boring because you have to sit there while your mount slowly chugs away towards the pin on your map. The only benefit was its convenience.

Ground sucked because it was even slower and had the trouble of having to navigate the poorly designed open world.

Dynamic flight fixed flying. That’s why it’s so beloved.

I don’t know why we’re not even entertaining the idea of that same treatment done to ground mounts.

Now I personally don’t give a shit about mobs this or that. I just want the world to feel alive. I love dynamic flying for that reason, and I feel ill like drive for the same reason. It makes me engage with the open world and treats it like a playground and not a series of obstacles.

I don’t care the method of exploring the world so long as it’s actually ENGAGING.

clear apex
#

I dont think it's "harder"

upper pasture
#

yes, but still a striction for a bit and enforced on all for a time. just like some people want i guess...idk

sullen dawn
#

Id love super hard open world content

sullen dawn
deep pawn
#

You can't have that as long as mass grouping is possible

clear apex
#

Harder to me is like ... having op enemies, but then i get annoyed.
I don't do m+

sullen dawn
#

More difficult mobs, world dangers etc..

clear apex
#

I don't want that, id go raid instead

sullen dawn
clear apex
#

They'd have to be their own servers i guess

sullen dawn
#

I don't think so

#

Just use the war mode tech

#

It's not like people can't switch between difficulties in other content

clear apex
#

Youre very contrarian you know that lol

sullen dawn
#

I appreciate everyone else's views and that what I want isn't desired by everyone

deep pawn
#

Time after time the WoW playerbase has shown it won't "rise up" to a challenge, it'll just quit.

clear apex
#

SL really tested us

deep pawn
#

War mode is largely dead.

sullen dawn
#

Plus shadowlands zones were ass for it due to the method of moving between zones. Then skyriding has hurt it a lot too

#

In BFA it was great

#

They should have continued to refine it and add more WM exclusive content like cross zone escorts and such

pulsar minnow
#

It was also BRAND new. So like everyone and their mother who wasn’t on PvP initially gave it a shot

#

But fell off

#

Because nobody wants to waste their time

#

Splitting the player base is a horrible move

sullen dawn
#

Until then it was doing fine

#

It's a video game. All of it is "wasting your time"

deep pawn
#

World pvp just isn't fun

sullen dawn
#

To some it is

#

And it was healthy in BFA

#

Healthiest since old wow in 2005

pulsar minnow
#

There’s stuff fun in the game they like doing. Frankly world PvP for most has just turned into getting attacked randomly and then turning it off and forgetting to turn it back on

sullen dawn
pulsar minnow
#

Trust me I like wpvp but I don’t want to play it because I like seeing other players

pulsar minnow
#

Which is a majority of the player base

sullen dawn
pulsar minnow
#

So introducing a concept like “hard mode open world” just makes everyone in the community naturally drift one way or the other

#

You don’t get a clean split and it adds needless design challenges that can be accomplished by just designing the world properly with good mechanics

sullen dawn
# pulsar minnow Which is a majority of the player base

My only point is it'd be doing better if Blizz hadn't neglected it. It lost momentum due to no support and a strong of expansion that actively contradicted world PvP engagements from a zone and mechanical design perspective

sullen dawn
#

Plus cities and towns are exempt

#

And if it got bad you could merge realms but I don't think it would

#

Like you said most would play regular mode

pulsar minnow
#

But plenty would feel pressured to do the other more tedious version just for the better reward. We have seen this time and time again from the player base. It’s always ended up bad.

They will always chase the better reward, and if the no-lifers are doing it the tedious way, they’ll feel pressured to do the same otherwise they fall behind

#

It’s also just kind of an admission that the team can’t find a good middle ground of design

#

Which is totally within reach with Drive and Dynamic flight

deep pawn
#

I don't think ground travel will ever be engaging enough to make me like it.

#

The zones that were manageable had considerable teleports

pulsar minnow
#

also- whos to say these zones wont have teleports?

deep pawn
#

It'd have to be faster to make up for navigating terrain and mobs.

#

Otherwise I just want flying.

#

And unless they made zones wide and empty, moving that fast on land would be running into everything

ember blaze
#

30% xp boost and rewards werent enough to even get alliance to turn it on

#

and just like the failure of the MAW, people do not want their gameplay to be frustrating and unfun

pulsar minnow
ember blaze
#

restricting flying before you make ground riding fun is dumb

pulsar minnow
#

I said do it like Northerend or Mists

#

no flying til campaign is complete and you've explored the base world.

ember blaze
#

and theres nothing to explore anyways 💀

#

anyways now that theyre making ground mounts actually fun and FAST, who cares about forcing you to use ground mounts?

#

If ground is perfectly fine to traverse around and just as fast and it's FUN, people will also opt to use it

pulsar minnow
#

its almost like designing a fun ground movement mechanic allows you to actually now make the ground world engaging

#

like it used to be

ember blaze
#

well despite years of forcing ground on you, the world was never engaging

pulsar minnow
#

because the method of transportation sucked balls

ember blaze
#

yes so i dont see why restricting any method of transporation once ground is actually good is necessary

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ill ride my legion bike if i can move around as fast as flying, even if flying is enabled if u make that fun to do

pulsar minnow
#

I dont think you understand. dynamic flight speed is 705%. Static flying speed is 420%. Ground speed will be roughly 300-500%

ember blaze
#

okay?

pulsar minnow
#

so then you understand ground will not be as fast as dynamic flight.

#

and one is inherently faster than the other.

#

thereby making the other pointless

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the point of DRIVE is to open the door into designing cool engaging ground spaces, like how dynamic flight was for flying

#

it really does not matter if its fun and has a purpose, like it is expected to in Undermine

ember blaze
pulsar minnow
#

yeah and thats simply not feasible.

ember blaze
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because?

pulsar minnow
#

because thats insanely fast for the ground and you'll be flying off cliff faces and basically be uncontrollable

#

flying at that speed works because its in the air. theres nothing to run into

ember blaze
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Trees?

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random chains leading up to nerub portal

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branches poking out

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you didnt give any meaningful reasons why it cant be as fast

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both forms of transportation should be equal 🙂

glass flicker
pulsar minnow
clear apex
#

Faster than flight speed would be insane, it's already hard enough to turn around at times, can't imagine doing that on roads

rain cave
clear apex
#

Fzero speeds

rain cave
#

because you wouldn't be getting RSI whipping your mouse to turn

clear apex
#

Perhaps

rain cave
#

also keep in mind it won't just be like square roads/turns everywhere

#

highways, underpasses

clear apex
#

I'm excited for it though.
I love Mario kart

rain cave
#

and the drifting would probably help sharpercorners

#

like I can imagine a goblin car doing a cartoonish squash and stretch comedcially to do a quick turn

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like some whacky races type stuff

sullen dawn
#

But yeh wanting ground mounts to be 710% or more is dumb

#

Drive seems cool for the cars ,(300-500). I expect when dynamic ground mount goes expands to other mounts it might be slightly less

#

Maybe different for mount family

#

Like horse could be 200 base, 350 too speed. But it can do some other stuff to make up for it

#

Frogs can be slower again but they can jump really high

harsh mason
sullen dawn
#

Someone was requesting "faster than skyriding"

deep pawn
#

If zones stay as large as they are now, and we're forced to be stuck on the ground, yes. Undermine is likely smaller, more a Korthia then a Zaralek, so it probably works there.

deep pawn
#

I would hate to have to traverse Ringing Deeps stuck at 200%

sullen dawn
#

More time spend in the open world, and more friction there please

sullen dawn
#

I said ground mounts shouldnt be faster than skyriding

#

That's ridiculous

deep pawn
#

Until the open world can give you myth crests and hero track gear, it's irrelevant beyond what we do in it now, and they won't do that because they cannot make a proper scaling challenge.

deep pawn
sullen dawn
deep pawn
#

no, that's crap, the devs lost that fight once and would lose it again.

sullen dawn
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And you'll notice I was specially saying for ground mounts not to be over 710

#

I suggested 300-350 ISH in average for ground mounts depending on family. Some could go faster (cars), some slower (frogs, but they'd jump high)

#

Not a single person argued for being stuck at 200%

#

Immersion > Efficiency

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I also think "they cannot make a proper scaling challenge" is false. They haven't done it before, but it's not like it's outside the laws of physics

#

Just shows a lack creative thought on your behalf tbh

deep pawn
#

Unless you're absolutely willing to essentially make it instances that just others can see from outside it won't work. Oh that challenge suddenly became impossible because a troll tagged it. So, no, they can't unless you're willing to do the ff14 Bozja 1 on 1 duels, and that would break immersion too.

#

SoD proves open world just doesn't work since they've stuffed everything open world into instances because otherwise the entire game ecosystem falls apart.

sullen dawn
#

SoD doesn't have phase limits like retail

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Sorry layers I mean

#

Modern can only have X amount of people per layer as is

deep pawn
#

SoD has layers, classic has had them for years now

sullen dawn
#

And you can remove rewards when people are in raids, just like you limit quest progress there

sullen dawn
deep pawn
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I'm not talking about raids, unless you mean first come first tag and no one else can touch it because again, that would be immersion breaking and you'd have people holding tags.

sullen dawn
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Just that only a fraction of possibilities have been tried. There's always ways to solve problems

#

If they put enough design effort in, they could make it work

deep pawn
#

I feel like it's a waste of development time when every bit of world content they do try players hate it when they're forced to engage for progress or ignore if it's optional.

sullen dawn
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"players"

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Theres that word again

deep pawn
#

Radiant Memories was such a worthwhile bit of dev time eh?

sullen dawn
#

The wow player base are not a monolith

sullen dawn
deep pawn
#

I can't think of a piece of world content in the last two expansions players have liked, delves are the first "world content" success they've had and that's instances! 😄

sullen dawn
#

"players"

deep pawn
#

You're playing a game, you're a player.

sullen dawn
#

Yes but they don't have universal opinion lmao

deep pawn
#

Fine, the vast majority of current players.

sullen dawn
#

Players arent a monolith, and the ones you hear complaining are typically the vocal, instance orientated people

#

It isn't even the vast majority

#

It's the vast majority of the most vocal and most engaged scores social platforms

#

Blizz wouldn't make that open world content if they didn't see people engaging with t

deep pawn
#

If stuff like Researchers under Fire and Superbloom were truly popular you'd have people begging for more, but they weren't.

sullen dawn
#

They were badly designed experiences. It wasnt Ty they were open world that was the issue

deep pawn
#

The world content in TWW feels like an afterthought of reused concepts just to give weekly tasks to do.

sullen dawn
#

Superbloom was brainlessly easy

#

My main point is, your "players" is a small percentage of the reality of the different types of people who play this game. And instance Andie's shouldn't be the only ones who get what they want

deep pawn
#

I don't think appealing to some sort of "travel needs to suck for me to be immersed" mindset is just going backwards. People didn't enjoy the terrain of WoD or Legion anymore, they used the whistle and flew to the next location anyways.

sullen dawn
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Don't kill the open world to make the life of sweats easier

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Because we've been there and done that. They don't keep old zones updated

#

If zones were evergreen people would be engaged with them

deep pawn
#

The open world is still there, it's still gorgeous, I've spent a lot of time exploring just for herbs/ores and just to see, and I've explored a lot more of it cause of flying, if I was stuck on the ground it'd just be ignored.

sullen dawn
#

By you

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Id have a more immersive time

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Look ultimately we're two different types of players

deep pawn
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and I feel like the times Blizzard catered to that mindset, the game died at it's fastest rates ever.

sullen dawn
#

All I'm saying is all types should be looked after, and I'm glad Blizz is moving in this direction with things like delves and limiting flying

deep pawn
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I'm telling you, an expansion where you spend more than 2 hours locked to the ground will be the next WoD.

sullen dawn
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And I'm telling you, thats only true if they don't make the ground content engaging enough

deep pawn
#

The game had that fight already, the "I feel so disconnected by flying" argument lost and lost hard to the point Dragonriding is seen as something that saved WoW.

sullen dawn
#

Skyriding is good because it made flying actual gameplay, instead of floating through the air

deep pawn
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But this is WoW, the devs constantly have to relearn the same lesson, over and over and over and over.

sullen dawn
#

I think they're smarter than you think

deep pawn
sullen dawn
#

Lmao

deep pawn
sullen dawn
#

I said good not popular

deep pawn
#

It's not about being smart, it's the team likes to repeat the same mistakes.

sullen dawn
deep pawn
#

Nah, I lived through WoD-Shadowlands.

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No flying at the start of an expansion I'm just out

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Not doing it again.

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At most I'll tolerate an FF14 style where you unlock flying in each zone as soon as you finish the main story on the zone.

sullen dawn
#

I would play more, and many of my friends would return to the game

deep pawn
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They were wrong about ground travel being better.

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This isn't 2004

sullen dawn
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So while I sympathize, I prioritise my own interests over yours

deep pawn
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Go play another game that caters to your interests then.

sullen dawn
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No I like wow, and I'm glad it's showing signs of moving in this direction

#

You can go play another game

deep pawn
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DF and TWW saved WoW from it's decline.

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I don't want to see it backslide.

sullen dawn
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Yes but flying wasn't the principle reason

deep pawn
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I got so tired of people quitting expansions only to come back the last patch, when guess what, FLYING CAME BACK

sullen dawn
#

Killed the open world vibe

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And just quit

deep pawn
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they're obviously a smaller number than those who enjoy flying

sullen dawn
#

Like I said were different kinds of payers. We're not going to agree. You just seem unable to see a world where gorudn traversal is the main mode in SOME (not all) reas of the game, but than it is not simply 200% mounts

#

Drive shows they're are alternatives

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But if you think 750% speed ground mounts would be fun I don't think you know much about game design

deep pawn
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I'm willing to give it a shot, as a single zone, for the expansion, but I will not accept it becoming the forced way to engage with the game for more than a miminal amount of time.

sullen dawn
#

You would be crashing every 2 seconds

sullen dawn
#

I would hope northrend has "severe weather"

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Which makes it only possible Inna select few sub zones to fly

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And those areas can be designed heavily for skyriding based gameplay

deep pawn
#

Undermine is likely a small zone so forced ground travel can work there.

sullen dawn
#

Let's see what happens

deep pawn
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But forced ground travel in Dorn? Ringing Deeps? Non starter

austere gazelle
#

they should have forced ground travel in Azj Kahet

ember blaze
#

sorry to say

ember blaze
#

if it was just another no flying zone, it would be very stupid on their part to go back to that with old ground mounts

deep pawn
#

I wish I truly found dynamic flying fun, I do it because it's what I have to to have flying from the start of an expansion.

ember blaze
#

is regular flying blocked off? 🤔

deep pawn
#

I wouldn't touch it if static flying was as fast.

ember blaze
#

it was behind exploration right?

ember blaze
deep pawn
#

a bit but yeah, still slower.

sullen dawn
#

People afking in air again 🤮

deep pawn
#

Never bothered me honestly

sullen dawn
#

I'm talking about war mode

deep pawn
#

Oh, war mode is whatever.

#

I have one char I use it on but it's annoying

sullen dawn
#

For you

ember blaze
sullen dawn
#

But people typically floated too high

ember blaze
#

maybe im remembering wrong, but cant u cast while moving with the item

austere gazelle
#

this new class changes are insulting for DH.

#

they acknowledge our damage is low... For PVP....

deep pawn
#

For better or worse it's middle of the pack in the raid

#

The dps specs they buffed are all on the bottom of this.

harsh mason
#

I'm just really surprised when I hear that according to the footage from the announcement, they draw conclusions about at least something

#

Especially about the size of the location

#

We haven't seen this location, we've seen footages of several streets lol. How does this even work in the community?

silent urchin
#

they've been a bit vague, but it sounds like there's an outdoors part of the zone that will allow flying

#

it's just the city itself that doesn't

harsh mason
#

I'll say it again, we don't know how the size of the location will feel for new transport and speed, we don't know. It doesn't work like that, you take 2 locations, compare their sizes and draw conclusions. I don't think the developers are idiots to make a 700% transport speed for a location like Korthia, built up with houses.

#

Therefore, there is no point in talking about the size of the location when we already know that there will be mega fast transport there

#

The location can be multi-level (like with flyovers and so on), and for which fast transport will compensate for the time it takes to travel that distance

deep pawn
#

just the zone previews make it look more condensed than other patch zones?

silent urchin
#

there's a few screenshots in the press kit that show a pretty open area that's not part of undermine itself

deep pawn
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The black blood part right? Some people think it's not connected cause of all the titan ruins