#beta-ptr-spoilers
1 messages · Page 115 of 1
So I don't know how Blizzard changes that gearing curve.
That stuff is annoying but it can sorted in iteration
unless they make lower keys much more rewarding
That's why delves should keep going difficulty and gear wise after that
add more reactive mechanics to the delves to justify the difficulty instead of just making it a wall you slam against
All the way up to the highest difficulty and ilvl reward
that doesn't solve the issue of getting people into the dungeons at easier starting points
web bolt directional thing that CC's you instead of just a damaging spell for example
Yeh but I don't care about that
And I suggested you can't do +7 u until you've done +6, and can't do +6 until you've done +5
But really m+ is irrelevant to me since delves came
If they did that people couldnt just jump into +7 in a dungeon, they'd have to do it 6 times first
At least they can't jump straight in haha
And it would be non linear, like you could do a certain dungeon on +10 after 8 dungeons
I guess they could do the delve way and not make it dungeon specific
So you could do all +10s after clearing each prior difficulty on any dungeon once
no thats dumb. You're also forgetting keys are a lottery.
It probably makes sense to make it dungeon agnostic as I just commented above
You got full 603 gear and if lucky, heroic tier gear before the season was even out
and what if I +3 the key?
only ifyou had coffer keys :p
pretty sure I had 20 keys for when bountifuls unlocked
tf
i was literally decked out INSTANTLY in champ gear
delves were incredibly easy loot during first week despite all the casuals crying about how hard it was
depends on the class/spec
and the delve
Up to devs to decide, could go either way. Personally I'd give better rewards and m+ score but still require they key above to do
there was only one delve i struggled with which required me to burn down the last boss and ignore its mechanics
No more keys jumping more than +1 level
Id be healthier for the majority of the playerbase the climbs slightly slower in the early keys imo
Helps solves starting at +7, and more people learning mechanics in parity
Rather than some people speeding ahead and others getting "locked out of season"
nobody is getting locked out of the season
the only thing youre doing is making the experience more annoying than it needs to be
tbf the 603 gear was only obtainable if you could do tier 8 delves
and from the way their damage scales, lower ilvls basically get stat checked out of them
I'm being dramatic, but if you start a little late or don't progress as quick it's way harder to keep up and get into keys
the problem here is casuals unable to jump into +7 right away and struggling with dungeons because the jump is big
like if you're a fresh 80 good luck doing a tier8 lmao
Yes and I what I suggested helps combat that
and their only option like ion said is from delves straight to +7
So they shouldn't be able to start at 7
i think the problem is delve loot being too rewarding
They should have to climb
No fuck that
casuals should have to climb*
I dont need my hand held one key level until a +10 lol
Delves needs MORE rewarding loot
the problem is YOU casuals unable to jump straight into higher key levels and having no progression
You might not, but a large majority of the player base would benefit
you should go from delves and be perfectly fine starting at a +2
Game shouldnt be designed for top % of players
again, its the rewards making it worse for everyone
you create all these problems because delve loot is too good
Also, some people want delves to be as rewarding as m+ (me included)
I wanna exclusively do delves and get the best loot, and get to really high, difficult tiers
its rewarding considering it invalidates several key levels
It's a new end game pillar, not a casual mode
Id rather m+ be invalidated than delves. But what I suggested is a compromise, it means each pillar has its own ladder to work through
but people clearly didnt like that since there are a LOT of complaints about m+ wall
You can't just skip/change over
M+ is harder than the raid this season
From m+ players
you want a core part of the game that millions of ppl play? ok
No I don't want that, id just choose that if it was between that and shitty delves
I think they made dungeons too hard regardless
from the people who struggle to even clear a 10. The people who relied on the lowest key level for mythic loot
which used to be a 15 and was very trivial to do
but it's a lot harder this time around
Actually it was lower than that wasnt it for mythic crests?
+10 is the old +20, not +15 I believe
Regardless, the solution can't be nerfing delve rewards
yeah farming mythic crests was very easy before
That will kill the new endgame pillar
so casuals who benefitted more off that got upset
not the 1% as you claim
because the wall to get mythic loot got harder
I never said 1%
top players whatever
And that's not the part I have issue with. I'm fine with some difficulty nerfs to higher keys
but ppl want progression from keys
I just don't want delve loot nerfed
and they cant have that if delves invalidate it all
There needs to be top end delve progression too though
delves are not as engaging as dungeons are
They are to some, especially if we had higher difficulties
and they also guarantee loot
There was no point them adding delves if they aren't gonna be treated as seriously as raiding and m+
This is basically the old raider VS m+ debate all over again. Raiders hated m+ giving strong loot initially
delves will never be as serious as raid or m+
M+ players need to accept delves have a place
Disagree, they need to be. They were announced/positioned as a core endgame pillar alongside those two
Not as a "casual mode"
yeah but i dont see how the content/combat inside them will ever match group content
Thats just a lack of imagination
should a delve reward me the same loot as killing mythic ansurek
If you could get hero gear from +4s and myth vaults from +8, like how it worked in previous seasons there's progression again
If it's like a delve +25 sure, and it's insanely difficult
Blizzard nerfed m+ loot cause raiders cried
blizzard wants you to raid anyways
Raiding isn't as important as it used to be
broken trinkets and other loot
But they still haven't made mythic lockouts make sense
being locked into one is silly
I think delves capping out at hero gear is fine? I don’t see the problem with that and all the trinkets are poorly optimized anyways so you’ll get those but you’ll want better ones from raid/m+
And delves should give weekly myth gear at a new super hard tier
They just need to go back to season 4 reward structure
Champ m0 loot, hero early on, and myth vaults at +6 or +8
some trinkets in there are very strong
like the candle one
Some sure but they aren’t beating out same itmlvl for raid ones.
Raiders cried about s4 m+ loot being too good though
If they do that need to speed up hero gear acquisition in delves otherwise m+ will invalidate it
they do, well except for the broken ones
but this might be an aug thing so ignore me
Honestly, they should just sperate the progression pillars. M+ gear doesn't work in raids, delve gear doesn't work in m+
I'd still do delves on alts for champ loot cause 100% drop and solo
It all works in open world
Yes and anyone min-maxing like that is already raiding and optimizing their gear the person who runs only delves likely doesn’t gaf
Yeh but I don't want it to be an alt backup thing, I want it to be an on par endgame progression system for mains
does someone only wanting to run delves care about mythic gear
I do, but that's because I want super difficult delves to push
trivialized in a 5 man 💀
Yes. Not in s1 because there was no where to use it
Blizzard is likely very hesitant on that cause it is solo content. Hell blizzard thought dungeons we're too rewarding in DF
Delves can be done 5 man
yes thats what i mean
trivialize the "hard" delve content in 5 mans 💀
That was bad design yes, but it's the first iteration
and how do you make it hard in solo content. Everything will just one shot you if u up the levels\
this is what I mean by delves never being as serious as group content
There are ways, heavy avoidance based mechanics like we've seen. One shots are ok if theyre telegraphed
But it's possible
Like if we take the mage tower. At least for the healer challenge, ure forced to CC/interrupt shit and heal otherwise u just die
But at some point you cant really make that any harder
It just requires creative encounter design
so you hit a wall there
I'm gonna stick with my opinion, go back to s4 m+ rewards and the issue largely fixes itself
They were an early example of what can be done for hard solo content. There is tonnes of design space still to be explored
And increase delve rewards and raise tier cap
or take zekvir ?? dicculty
u add a bunch of avoidable mechanics from the? level and up its HP
I think I'm okay with not being able to grind hero track from delves but I don't know.
how much more can you do past that?
You add "raid type" mechanics
u up the hp more and it just becomes a boring slog
Blizzard basically sees delves into keys as a natural progression
they did.
That require really good timing
Yes but we've only seen a small example of how "right" they can be
now im hitting a wall for 10 minutes
Works for raiding
and im bored
You mean like raiding?
do you raid?
cause raiding is far more engaging than that
And delves can be
It doesn't take much to understand they've barely scratched the surface with delves
You can scale down raid dynamics and create a 1-5 player challenge at comparable difficulty
im going to make an assumption here that delves and the targeted demographic doesnt want what youre suggesting
because A LOT of people did not like the difficulty level delves had on week 1.
That could be true. It's not how it was announced, and I certainly don't fit in that demographic
I want hard ass content
while good players had no issue clearing all delves at 580 gear
most players could not do it and wanted far easier content
Most fun I've had in wow in years was first week of tww delves
It was soooooooo fun
you but like you said, you want to balance around the majority
and the majority did not like difficult delves
Week 1 delves were too worlds. You either had op Brann or it was hell
And they should, I'm just saying it should scale up
I honestly had an easier time early on with bugged Brann.
Everything should be balanced around the majority, but there should be optional high end scaling
That should be true of all modes imo
yeah ppl who figured out to just let him solo had an easier time
but u could also just manage it by pulling slower
That's my philosophy anyway
those same players will want to engage on those higher levels im sure
I just think make it so you go from+8 delves to +4 keys would work great
specially if it offers loot
and if the content is advertised to be catered to them, then they will expect to be able to clear it
You could say the same for mythic raiding or m+10/15
It wasn't advertised that way
It was as advertised as a new end game pillar for people who wanna play solo mostly
Linked to the open world
yes thats why mythic crests got nerfed down a level
And still the large majority of people can't mythic raid
Or do high end keys
So I don't see why it's ok to have high end scaling there but not delves
in the case of keys youre only chasing score
yeah but high end keys dont
they even made lower keys easier by adding the buff affix
and u can get mythic gear by doing 8s now
Weekly chest does
Besides I'm not asking for "infinite scaling" for delves
Just up tier 20 ish I guess, with weekly mythic gear in vault
my guess is something like that will just become another group content
Numbers can vary I guess, but basing it on current scaling, probs 18-20
They need to figure out how to make it balanced across all sizes. either that or limit it to 3 people
But I think it's fine if groups do it, as long as solo is fine as an option
I enjoyed duo a lot too
Too easy tho
haha
well that ends some of the fun
so either housing is in 11.2.7 or prepatch is EARLY
Regardless I bet that's when preorders drop
still hope we get legion timewalking
I mean MoP remix went into prepatch
Legion Remix could be just a one month thing this time with rapidly accelerated rewards
Ion pretty much confirmed with out saying "yes" to legion in an interview.
He pointed out the green bar
This interview
WoW Game Director ion hazzikostas & Mark Kelada assistant lead quest designer interview! 30 Minutes and tons of new info. Lets go!
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Re...
Weird map texture behind the logo there
Wonder if that’s just a generic wow map or a hint of the Quel Thalas map design
The same texture is behind the triangle
Yeah it’s just more visible now
But you're def right, looks like a map piece
Preorder bonus
that would make it part of 11.2.7
which I don't know
unless they can import it just from beta
this isn't like adding Void Elves and Lightforged
depends on when they add the backend
well it COULD also be TBC
but i dont see them doing any of the really old-looking expacs
or anything that has a classic version thats active
tbzzz
I do suppose it's possible they do the back end in 11.2.7, but I wouldn't be totally shocked at a January prepatch
Especially if 11.2 somehow sneaks its way to July
German interview apparently got Ion to reveal the other two legacy dungeons
Mechagon again?
apparently
Workshop and Theater of Pain
buffed.de is usually a generally good source right?
I realy want Helya dj on M+ pull
👀
Lemme check, I speak ze german, I zall confirm
Can confirm, Ion asked whether he's allowed to spill the tea and then spilled the tea
So Motherlode, Theatre of Pain, and Mechagon Workshop. Thats neat. I dont hate any of those dungeons tbh
Workshop isn't my favorite of the 2 but I bet Junkyard would remove all the buffs if it returned again
Ooooh me to
There's no way they do an August 11.2 if Prepatch is in January right?
July feels too close if s2 is in March
yeah, but our current speculation for 11.1 is Feb 25th which would make season 2 start in March
Late June would be just 3.5 months later
So either the ptr is just straight up wrong about when Plunderstorm and Timeways starts or s1 is gonna be the longest season by far.
more annoying boss fights
same with trash
oh yeah, unless they get rid of squirrel tech, you got priests just MC controllling squirrels 24/7
i mean when is the turbulent timeways event? it doesnt need to be at the start of the patch does it?
I believe PTR has it going from like 1/21 to 2/24
hm so maybe early feb we'll get patch, and then get 11.2 in early august, and then prepatch in jan or so
I'm hoping the ptr is just wrong on the timeways event
last timeways was a way to keep people logging in at the very end of a season
Regardless, I'm excited for the potential of a ptr in a few weeks, though they may just wait for January if season launch truly isn't until March.
Mecgagon makes so much sense
Indeed it do. 👀
@ember blaze seems like delve rewards will not be nerfed, but also for the near future won't go beyond hero gear
But not disqualifying rewards going beyond hero in the future
"we'll see what the future holds"
Ion Hazzikostas said:
[...]more details as this hits the Test Realm towards the end of the year[...]
PTR in dec
Oh they gonna fix the delves nice 😂
They didn't say anything about "fixing delves" unless you mean Brann tank spec?
Which is mostly just relevant for healers
perhaps there's just a way to upgrade gear from delves?
like an item that moves a gear piece up a reward track and resets its upgrade progress
so instead of dropping higher ilvl gear
you build it up
there's almost certainly going to be some tweaks, but not some expansion into myth gear
I'm glad they're not nerfing delve gear
But also planning to make lower level M+ more rewarding, which I assume means more gear and/or crests
Maybe myth in the future, but there's no point if they don't add harder/more delve tiers
But it's not for now anyway. I'm just glad no gear nerfs
Buffing m+ gear at lower tiers was the better choice
i wonder how much healing tank brann is gonna require 🤔 otherwise that just makes delves 100x easier
basically sleep through them
finally got an answer on why brann is sticking around too "There's a lot of design challenges behind swapping companions every tier. Now, Brann will be the War Within companion and there will be a new one in Midnight"
i hope this means that instead of reseting the seasonal track and losing those rewards, theyll just extend it maybe?
vereesa delve companion?
but also this makes sense - way too much work to make actually significantly different companions each patch and have them be significant to the story really
they said they'll keep his xp, dunno about seasonal track itself
but they could just throw that on a vendor
is brann significant to the story?
yeah i guess they could stick them behind undercoin
kinda?
you could replace him with a murloc and i wouldnt know the difference
he plays a small role so far, but i suspect as more titan stuff comes up, that role will increase
he's the uncle in the story both literally as well as vibes
he getting replaced leading up to the titan expac 💀
"There is no rostrum, but you can swap the color and handling characteristics." - this is disappointing regarding DRIVE
i was hoping it would be somewhat customizable
legion remix confirmed
maybe they'll make the delve companions swappable by then
they really screwed themselves introducing that system because they dont want to focus too hard on this
but who knwows
where?
I mean it could be a setup for midnight if there's no flying initially
they acknowledged its fel green
dynamic ground mount hawk tuah striders
that could also be TBC
also not necessarily remix
could be something else too
if they remix legion, i have to imagine they bring back the weapons instead of the cloak
which is the better setup for an elf expac
unlikely they bring back mage tower appearances? 🙊
I hope they do
Dudes check this out 😂
This is classy new Ferrari ok 👌
This is perfection!
I just simply hope it’s for two persons mount, I see back seat just brilliant
i want Elisande back 🙊
maybe she teleported to our winning timeline
possible for recolors
no chance they do the originals
new recolors is definitely possible
just like they might do recolors of the class hall sets
though i hope if theyre doing legion remix, they axe the table missions (just make the quests available) and again, bring back the weapons in some form - maybe turning the threads into a power bar that you can spend instead of it being as passive and adding a few active abilities and using the socket slots?
idk
why not originals?
I don't think they're contractually obligated, there wasn't any monetary thing behind them
and they did it with tier 3 sets
Maybe I'll finally get my fox mount 
Because the t3 sets were always available on the bmah when they decided some things like challenge mode rewards would be time limited.
Expanding t3 again only hurt the people who could drop gold on them
They confirmed resetting, new track
Brann progress stays though
wonder where the rewards will go
Undercoin gear should be buffed to veteran
maybe we will see brann get 10 levels added every major patch so his level will get to 80 at the end of TWW
I imagine the seasonal progress reward will just be removed.
I think they're gonna make similar tracks for m+ and raiding in s3. 11.2 has "Seasonal Rewards Update" in the list of things
That or cost extra under coins
The track just unlocked the cheap customization items right?
And then the ability to buy 3 keys a week?
Yeh I have no problem with them making the originals available again
Yeh, pseudo "battlepass" (the free kind)
Season long cosmetic progression is cool though
They could just move the mount customization to 2500 coins each on Finley
Unless you're pushing high end most "progress" is front loaded in the season
2500 is sorta cheap considering you can very easily earn 1500 a week by doing a single delve
So having those tracks across all modes would give alternative things to work towards
If they're resetting progress on the bar they have to add some new rewards.
Just unlocking the wue gear and keys over won't be that exciting
Also, so glad they're going the route of lowering m+ reward vs nerfing delves. I'm gonna wager delve participation is nuts.
Me too
Ruining delves was never the answer
+4s dropping hero loot, +6 myth crests, and +8 for myth vaults would absolutely be what I'd do
I know he said delve gear wouldn't get higher in s2 but in s3 id like to see a high end tier give myth vault too
It can be slower than m+
+11 delves in a lot of ways are harder, but that's cause of deaths meaning you can lose all rewards, the hp sponge enemies, and the high chance of random one shots
Sure, just might need to up it a couple tiers to give myth gear
Not sure where sweet spot is
yeah but they were available on bmah, something that came in MoP not wrath.
and they said they wouldn't do classic, and other things
I personally see no harm in bringing back unobtainable appearances, just make them gettable somehow
can literally be extremely rare and hard to get
like bmah stuff
I fully support in letting cm gold sets and mage tower weapons being available again
idc about gold goblins
people dropping millions of gold on shit are always full of millions of gold, idgaf
And Blizzard didn't either even if they made the mats for t3 sorta expensive to mollify them.
Same
what do you think about Legion remix
i wonder what are they going to do wth artifact weapons
an with AP in general
could be a really cool experiment
maybe it won't work exactly as Pandaria Remix
I assume the weapons will be the cloak equivalent
Wouldn't surprise me if they tone down the power grind somewhat
but would you bring back all the abilities?
that would be cool
i don't think so
there are talents that don't exist anymore
and the quest to obtain them?
what about order halls?
i have so many questions lol
Dalaran doesn't exist anymore, does it on remix?
they could just give us a bunch of effects related to artifacts
instead of the raw artifact ability back
legion dalaran is still there in retail, why wouldn't it still exist
like ashbringer, we already have wake of ashes. But maybe you can socket something into your ashbringer that makes it stronger, or makes increase X stat, or maybe you can get procs of a free wake of ashes
it would just be like pandaria remix imo
but, lore wise it's destroyed right?
well yeah but pandaria remix took place DURING pandaria timewise
oh yeah, that makes sense, bronze dragonflight
the remix characters were sent back to mists of pandaria to re-experience it
i didn't remember that
so I imagine it would be the same here. And they spin it line "lets go back and see what happened during legion because it's relevant to the plot in normal retail"
xalatath is an artifact, alleria's bow and alleria are in legion, ashbringers crystal might be relevant to beledar, anduins whole modern arc starts there, the naga are there, there's some elune stuff in the background
sargeras's sword ofc, and locus walker
legion remix just seems like a perfect event to run to get newer players caught up on the story things happening atm
I mean, maybe. But they didn't in MoP remix
I'd rather they just use it to be a fun event with a narrative framing that expands on the lore reason for it
It would be great if xal's dagger had new voice lines.
maybe she will tbf
but I reckon they'll try keep legion lore untouched for remix
because it could be perceived as retcon
yep
my personal guess is Legion Remix won't be nearly as long
I do wonder if the characters wstart at 10 again
and how they'll tackle the issues with raids
could they perhaps start at a higher level (20?) then have the raids be more endgame focused as opposed to being open to levelling players as much
like keep lfr sure
I think levelling raids was the biggest success of MoP Remix
it'd just be EN to start vs Palace.
but wasn't there the issue with the scaling?
once you got to higher levels some mechanics would just oneshot you as the underleveled systems stopped applying to you
only if you weren't keeping up with your gear
they had largely fixed scaling by the middle part
no
I hope we get the shoeduck as a pet.
Yes, I know the shoeduck is not for sale.
I want it, anyway.
Yes, please. 
I want the Kirin Tor not to rebuild Dalaran but to completely invest and possess Karazhan and make it their turf
They should make both.
They could look like in Warcraft movie. Completely new design.
Neon lights exist on wow right? Like I feel like the potential for tier sets with neon lights attached in some fashion would be neat for goblin raid
Tinker theme
Could be cool
Icy veins made an article about when Plunderstorm comes back but I can't find a blue post about it. Are they just going off the ptr calendar?
Probably
Yep
Apparently I did not write a message, I wanted to say that thats the only info we got
Bom got a blue name, now. :o
it's a new color for the premium peeps apparently 😮
Haha 😂
Haha yes
https://www.wowhead.com/item=54218/landros-gift-box
https://www.wowhead.com/ptr/item=235378/landros-loot-box
🤔 Lotta people probably gonna get mad
This is a Trading Card Game item, obtained by the Landro's Gift card in the expansion "Wrathgate. It is redeemed online. In the Other Items category.
An item in the Junk Items category. Added in World of Warcraft: The War Within. Always up to date with the latest patch (11.0.7).
hmm
Not much to go on really, could be from anywhere and give anything, but seems likely it's a new source for old TCG stuff
might be BMAH or something
given how rare the mounts are it'd be a sick gold sink on the bmah
Holy cow, people are still advocating for removing flying for most of an expansion
I don't care how fast they make dynamic ground mounts it's a non starter to remove flying from expansion launches
I'd be up for no flying!
Ground mounts are pretty insignificant outside of instances.
The game suffered the most during the war on flying.
It's literally a lost battle that I don't think the devs should even entertain.
I don't think I could stand it for longer than just the campaign, really
The mere verticality the level designers like would make even the fastest ground mount system incredibly unpopular
If the D.R.I.V.E. system allows for dynamic puzzles, I'd prefer it to flying and Skyriding.
I'm ok with siren isle cause that's tiny and they give you tons of options
I'd love to jump up a ramp with a lot of speed to get a hidden chest.
Puzzles like that are not that popular.
Or a jumping puzzle where you have to build enough speed to jump from a pillar to another.
People whined about the zereth mortis puzzles
Which Zereth Mortis puzzles? :o
It's literally a waste of time to make that a focus of outdoor content.
I'll go back to WoD
No one really cared about puzzles, they did them if they had to, but the popular consensus was they were more frustrating than enjoyable
I don't know. Everyone seems to love Skyriding races.
A drag race system would be interesting.
Also, I hope they update the main capitals (Stormwind and Orgrimmar) and make them bigger, so we can actually drive around.
I don't know if it's just me, but they feel small with so much movement speed.
Skyriding Races are still probably pretty niche across the entire playerbase. They're just easy enough to create with a dedicated playerbase. I'm not against ground mounts being better, but removing flying mounts to force players to engage that way outside of something like Undermine would fall so flat.
I think having it during the initial leveling experience is worth considering
it strikes a best of both worlds to allow the chance for the ground to be properly experienced narratively without defining the endgame world loop
just having it as a reward for completing the leveling campaign is an easy way to make it something that isn't really locked behind anything beyond doing the xpac's baseline introduction story
and then subsequent alts can fly to their heart's content
It'd have to be something along the lines of immediately as soon as you finish the msq, but even then I disagree about it being better. I don't think you improve TWW or Dragonflight by forcing people to be grounded.
"it makes zones be experienced" just falls flat after the massive negative feedback every no flying at the start expansion got on it.
both of those expansions were built around flying, so that's not really a good comparison
That's about no flying at all, not about the first leveling experience
having no flying whatsoever impacts the endgame for months on end, not just the first few days of narrative experience
I still think it'd end up unpopular.
DF and TWW both have massive swathes of land that pretty much just amount to "things you fly over on the way to the next MSQ", and the side quests all have to be huddled into the specific hubs to make sure you see them
xpacs like BfA or WoD were able to have side quests more varied and scattered about, because the leveling experience had you actually in the zone riding along
Still no realms up despite the dev notes post
Eh? TWW side quests are everywhere. There's breadcrumbs to get you towards them cause you'd never find most of them otherwise.
TWW is incredibly dense I feel.
In fact I definitely feel WoD had more pointless empty space.
TWW is better than DF at that, but the majority of the side quests are gathered near flight paths at guaranteed MSQ stops
That's definitely not true haha, especially since the zone design back then had side quests as a part of the main zone budget
base WoD has some of the densest zones in the game, due to the design philosophy of having no flying prior to the backlash
Frostfire Ridge is full of empty ice plains.
Nagrand had entire areas you visited once and never again
I mean that's... how side quests work haha
I have a lot more memories of empty useless places in WoD than I do any other recent expansion. TWW maybe you can point to the murloc beach on Dorn but other than that every other part of the region feels used to me.
that's probably more of an end game experiential thing + ground mounts
since a lot of the space was for quests, but then not much open world was useful at max
that goes for a lot of pre-legion stuff tbf
the world was pretty much useless after reaching level cap before legion
WoD zones had a lot of gaps between stuff. It still felt like a lot of travel even once flying got turned on.
the entire southeast portion of Isle of Dorn is devoid of any quests at all so that's not the best example haha
it's got three hubs with no function beyond NPC placement
Eh? You mean the area that one Earthen recruits a bunch of others who felt lost and lead them to a victory? Or do you mean the southern coast more?
There's some areas that are just mountains with rares, but rares as a reward to exploration doesn't feel that bad to me, plus gatherers see them. You'd have to make zones so much flatter to make even grounded levelling work that it'd make the world feel more unnatural again.
Well that's the thing... you dont at all haha
DF and TWW can be entirely traversed on foot
they already make footpaths between all of the hubs
the spaces between them are just all set dressing
For TWW especially it feels like they made the flying decision much later than they made the maps
although I think they do want to keep things traversable on foot in general
Frankly I think ppl are misguided in thinking the issue with the world was “no flying.” The issue was that both ground and flying mounts were just incredibly boring. Static flying was only better than ground mounts because it was faster and allowed you to afk instead a direction instead of being bored following a road
Dragonflight fixed flying. Made it fun.
I personally don’t have a problem with being grounded again, on the condition that the mounts are actually fun to use
If drive is fun, why the hell not design the world around both
it's crazy how spoiled I can get by mechanics because I've gotten to the point where the mount up time has gotten on my nerves
especially when it comes to certain things being able to be done on mount and some things not
If static flying was as fast as dynamic I'd probably never touch dynamic again myself. I do find the mechanics of it a chore more than enjoyable and I still find vigor annoying.
I think the issue I have with dynamic (which is a nitpick because I do like it) is it is frustrating for small hops
e.g. if I'm doing wax farming + gathering professions
Aerial halt really just needs to last longer and give proper static mobility I think
I have to keep remountaing and just do a jump to the next node
I can count the number of times I've purposefully used aerial halt on one hand
I use aerial halt all the time. No reason not to when you’re about to land to get a free vigor point when you need to take off again
I sure accidentally use it a lot lol
I don't even remember what it's bound to for me since my muscle memory stopped at "forward, upward, whirl, vigor restore"
Granted that's still more than the bronze ability which I have never used.
you also can't use it anywhere except the Dragon isles
I personally wish there was more restrictions on flying
haven't pressed it since DF so lol
Like the weather event in 11.0.7
It'd be cool if sometimes you could fly in areas, and other times you couldn't
ok but I also want them to stop putting random no mount areas in the open air
Flying is fun. I like it, but man I also kind of miss my ground mounts and just being able to be in the world
And some areas didn't allow flying at all
like when I accept my weeklies I always go to mount up but remember I have to walk off that platform to do so
it's such a minor thing but
They can still have some places designed for flying, but more of the game should be ground only
annoys me xD
I mean looks liek they're doing that in undermined
and if it works maybe they'll do that in future
Yes which is fantastic to me
I would actually quit for good if forced ground travel came back after undermine
like if we get iridikrons lair as a zone, or the underground tunnels in northrend in TLT
I don't want flying removed, i just don't think it should always be available and always be the "right" choice for traversal
Flying kinda removes danger from the world. Also you kind of don’t learn the world as well as you did when you were grounded. Azj Kahet really suffered by being flight enabled. Oh no! You’re revealed! Jumps into the stratosphere
No flying was the worst part of every expansion til Dragonflight for me
could make those like roads windingg around
I would double sub if I could
The world needs to be more important and difficult to traverse
@deep pawn what if they did it for specific zones
It should be the main game, not instances
like in midnight for example
Or at least a 50/50 split between open world and instances
But open world shouldn't be a mindless checklist you can just zip around through without friction
I just don't trust blizzard to make it fun. The periods of time you were grounded in legion, BfA, and Shadowlands are often seen as the worst parts of those expansions.
What I kinda hope for in Midnight with it hopefully having a massive city in the form of silvermoon, is ground mounts only at launch, up until we finish the first portion of the campaign in the city. Then flying enabled again. Lets us learn the city and world and then be rewarded for liberating it
Nah early BFA when we were grounded, with war mode is the most fun I ever had in wow
Well- they made Skyriding…
the thing is I'm trying to figure out why silvermoon would be ground mounts only
since my guess would be it's a friendly city
Doesn't have to be silver moon
the irony here is that for years people screamed "no flying until X.1.5 or whatever" was killing the game and now we see the inverse of that.
I personally think silvermoon is going to have large swaths of hostile areas
The void invades, corrupts the sunwell, pushes the elves out
I don't think they're the same people
if they wanted to restrict flyign my guess would be that void forces take control of a section of quelthalas and are just shooting people down
I've always been against flying (skyriding is fun but I'd rather it was much less prevelant)
I quit BfA for almost a year and didn't come back until after flying was enabled
I nearly quit when it was
they tried no fly zones. no body liked them
but also if quelthalas is just majorly fucked up it would be cool to have flying friendly areas like floating plots of land with ethereal stuff going on it
I did
since silvermoon and surrounding areas are pretty flat
And many of my friends did
the issue with no fly zones was they always end up being an inconvenience
i'm specifically talking about that camp in the waking shores.
Friction is good though
you flew over it you got shot down at 10 stacks
what if there's WQ or a gathering node I want to gograb
The purpose of the open world isn't to be as convenient as possible
Blizzard friction is usually pure annoyance
yeah but there's a way to design it toby
We’re still not really pointing out why no flying zones are disliked. Ground mounts are boring and slow.
DRIVE says it intends to gameify ground movement, make it fun, and make it fast.
If the problems are solved, what’s the issue?
I agree, I'm not saying they get/got it 100% right
it's like how people hate in game when you leave the map and it just has a RETURN TO BATTLEFIELD countdown
it shouldn't be possible to even be in the wrong zone like that, it should be clear if they want to do something like that
Reducing flying availability would obviously require new design choices
and funnily enough the way that this ends up going is
instanced content
because if you want to clearly delineate between flyable areas and nonflyable, you have basically made an instance
Not really at all. That's not what an instance is
literally what it is lol
No
It'd have to be faster and immune to dazing
an instance is an area seperate from the main overworld with different rules, usually gated by portal/entrance of somekind to indicate said entry point
An instance is something locked to a specific set group of players others can enter without an invite. It is not a shared experience. Yes open world has layers but they're not controllable by players
They already said it’s like 300% speed
Or smth
if we want "no fly zones" that don't share the same open world space, those would effectively be instanced
No it's a technical term referring to a privatizsed "instance" of an experience
ehhh it's not really player dependent
like silvermoon for example
from TBC
it is a different instance
from the main overworld of eastern kingdoms
They would simply be areas of a zone. We have a term for that. Mini zone
yup, it's open world but also it's own instance
but if there's a loading screen between them
it's a different instance
No that's not what instance means
Problem with making a section of a zone strictly no flying next to one with flying is what do you do when you enter the zone in the sky? Do you just plummet and die?
They're different world partitions
everytime you see a loading screen that's an instance being loaded
No
instance isn't just dungeons raids and PvP, everything in WoW is in different instances
it's a broad term
Ive done quite a bit of product work on multiplayer games. I know what an instance is
I am also a gamedev
You're referring to a world/map partition
every zone that needs a form of teleport/loading screen to reach is in a different instance
silvermoon is technically IN the TBC/outland instance
A instance is a "copy" of a particular experience or area you spin up to facilitate a new "run" of that content
but not in the other eastern kingdoms
For example we have have thousands of simulatenous "instances" of deadmines
The world is divided in zones which have soft loading, and also hard partitions where they are on different world map IDs, bit it's not a different "instance" because that's not what that word means
When people talk about instanced content they aren't referring to it requiring a loading screen to traverse to. Loading screens can be required for many different reasons. Loading an instance is only one of them. A loading screen is required to move to quel thalas because it was build on the Outland world map ID
Technically it's part of Outland
But yeah, unless ground travel is literally as fast and as convenient as flying is to me, I'd hate it.
Undermine will work cause it's a smaller zone.
I'm not a fan of convenience. Id rather spend most of my game time in the game world overcoming challenges and friction
There's not a single puzzle in this game that is an actual challenge
There's obviously a healthy balance, but they've gone to far in the direction of convenience from old school wow
I'm talking about combat and traversal rather than puzzles, but yes I agree, things are too easy in the open world
A heroic mode (like war mode) would be cool
No one truly wants to deal with trash mobs in the open world.
“D.R.I.V.E. is 3 to 5 times faster than your ground mount at base top speed. Plus another 10% faster when driving skills and boosts.”
-T&E Interview
So 500% movement speed tops
Its the reason many people don't wanna play retail, cos the open world, the "world of warcraft" is somewhat flacid now
I have a lot of friends who love lots about retail over classic (better combat, graphics, features etc..) but still won't play cos the open world got gutted
Every time Blizzard tries to make people engage in the open world you get the most hated zones of all time.
Maw and Korthia will stain ground content for a decade.
May undermine fix some of that.
The player base isn't a hivemjnd though
Then there’s Suramar… Antorus…
And I personally liked the maw a lot. It was the only good zone in shadowlands
Exactly. Both loved
There’s a good way to do it, and there’s a shit way to do it
Antorus had a massive network of teleports, Suramar too
Yeah. “Hence good way to do it”
That doesn’t detract from them being well designed
No one's saying you cant have ANY convenience. I'm saying they've leaned to heavily in that direction
I disagree. People got happier the moment they abandoned the "players have to engage the content only this way"
Once again "players" aren't a monolith
They've basically made it so players who want a challenging open world experience with friction can't have it
You can, but those players aren't happy unless everyone has to do it.
I'm one on of those players and I don't care what everyone else has to do. I literally suggested a heroic mode above so there'd be options
nothing is stopping people from not using flying mounts until max. aside from maybe going down into the ringing deeps?
So please don't use that rhetoric
People got happier once they cut out the slog. The slog being aim your character in a direction and alt tab while they run there. Then tab back in at the next turn.
They then had fun when they got to press space bar and alt tab until they reached their destination
Want people to have fun engaging with the world? Give them a vehicle in which to do that
The "just don't use it argument" doesn't work in games. People will always follow the path of least resistance. These kind of players (we) want options for having the resistence not just be gimping ourselves
For example. The spider man games. The combat is fun as shit. But would be a lot less fun without the swinging. If swinging was just floating to the next destination it’s boring.
Engaging with the world through swinging and those mechanics makes it fun
A heroic mode would work. You could turn up the rewards to compensate. Turn off lying and make mobs stronger
To me Spiderman is a very boring game ngl
I prefer something like elden ring
Which has mounts but there's lots of friction to stop you using it as a way to avoid all inconvenicen
that's literally nonsense, then everyone would be doing the "heroic" mode for the higher rewards and feeling like they are "forced" into it because that's where the "best" rewards are.
No one would be forced. There's an option
That's like saying people are forced to mythic raid
People hated Shadowlands when it was all run through the packs of mobs to get to the things that matter.
Because that's where the best rewards are
Yeah I agree. But I think you’re missing the point
It'd basically be "heroic" and "mythic" open world options
if you like being so immersed in the world by not using flying mounts then do it. the incentive is YOU enjoy it
you don't need "better" rewards to do so
Sorry you know that's not how gamer brains work
for a long time players were in face "forced" to raid for the best loot. some people enjoyed that, others not so much
Even without the better rewards, a hard mode decide would make it more appealing
And this is my point, players aren't a monolith. People want different things from wow
You’d split the world in two. That’s bad for an mmo
Don't make people suffer to fit your ideal. We had that fight for multiple expansions and the game nearly died for it.
That's not why the game was in bad shape but ok
you can LITERALLY do that in game right now. nothing is stopping you from doing a non flying leveling route
Self imposed restrictions are a bad faith argument when people ask for harder difficulties/challenges
Dragon Riding was Blizzard's compromise to make players "engage" to fly.
but your "harder" mode is just no flying. you are asking for something that is already obtainable.
Imagine you were an olympic runner who beat everyone they raced. They desperately wanted a new person to run against who would challenge. "Just shoot yourself in the foot" is what you're saying
The amount of crying over not being able to fly right away in new zones
Which i get it, it did punish players who were slower.
I'm glad DF gave us flying from the start
This is my main issue. The game shouldn't be about being "slow" or "fast" to just to get to end game instancing. The world content should be equal measure part of the game loop
I don't like the perception from certain types of players that the open world is a unfortunate nuisance to be blasted to get to instances
Anyway, to the original point, I hope they experiment more with restrictions on flying
pretty sure they will, we are getting no flying for a point in siren's isle. i think DF was the first expansion in a long time that they just gave us flying and left us alone
I enjoy leveling, story, etc, and don't really care all that much about end game (to a point), but that's what the majority seems to want and that's generally OK by me.
They've added in stuff for us casuals, and i like it. I genuinely do. I didn't fly everywhere while leveling in tww. I chose to stay on the ground and explore. I did every quest chain i could find.
That's not everyone's cup of tea, them flying and zooming past me didn't effect me.
Yeah it's coming later
To me wanting a harder or more engaging world content experience doesn't make you a casual
It's just a different content style preference
Old Ground and Flying were both unashamedly bad and boring systems.
Flying was boring because you have to sit there while your mount slowly chugs away towards the pin on your map. The only benefit was its convenience.
Ground sucked because it was even slower and had the trouble of having to navigate the poorly designed open world.
Dynamic flight fixed flying. That’s why it’s so beloved.
I don’t know why we’re not even entertaining the idea of that same treatment done to ground mounts.
Now I personally don’t give a shit about mobs this or that. I just want the world to feel alive. I love dynamic flying for that reason, and I feel ill like drive for the same reason. It makes me engage with the open world and treats it like a playground and not a series of obstacles.
I don’t care the method of exploring the world so long as it’s actually ENGAGING.
I dont think it's "harder"
yes, but still a striction for a bit and enforced on all for a time. just like some people want i guess...idk
Id love super hard open world content
The lack of flying no, but I mentioned other stuff above
You can't have that as long as mass grouping is possible
Harder to me is like ... having op enemies, but then i get annoyed.
I don't do m+
More difficult mobs, world dangers etc..
I don't want that, id go raid instead
Me suggestion was to have hero and mythic open world modes, like war mode. You wouldn't b forced
They'd have to be their own servers i guess
I don't think so
Just use the war mode tech
It's not like people can't switch between difficulties in other content
Youre very contrarian you know that lol
I'm not trying to be! I just have a specific ideal for what I personally would like
I appreciate everyone else's views and that what I want isn't desired by everyone
Time after time the WoW playerbase has shown it won't "rise up" to a challenge, it'll just quit.
SL really tested us
War mode is largely dead.
That's mostly due to blizz not supporting it
Plus shadowlands zones were ass for it due to the method of moving between zones. Then skyriding has hurt it a lot too
In BFA it was great
They should have continued to refine it and add more WM exclusive content like cross zone escorts and such
It was also BRAND new. So like everyone and their mother who wasn’t on PvP initially gave it a shot
But fell off
Because nobody wants to waste their time
Splitting the player base is a horrible move
It didn't fall off randomly though. There was a drop post flying (minor) and then post SL (major)
Until then it was doing fine
It's a video game. All of it is "wasting your time"
World pvp just isn't fun
That’s not a good argument
There’s stuff fun in the game they like doing. Frankly world PvP for most has just turned into getting attacked randomly and then turning it off and forgetting to turn it back on
What I mean is. Some people fisn the idea of world PvP to be gameplay, not something getting in the way of gameplay
Trust me I like wpvp but I don’t want to play it because I like seeing other players
I think that's true for pvers
Which is a majority of the player base
Yes it's unfortunate where things are at
So introducing a concept like “hard mode open world” just makes everyone in the community naturally drift one way or the other
You don’t get a clean split and it adds needless design challenges that can be accomplished by just designing the world properly with good mechanics
My only point is it'd be doing better if Blizz hadn't neglected it. It lost momentum due to no support and a strong of expansion that actively contradicted world PvP engagements from a zone and mechanical design perspective
No really since it's all layered anyway. You'd have less layers per mode, but same amount of players per layer so experience wouldnt change
Plus cities and towns are exempt
And if it got bad you could merge realms but I don't think it would
Like you said most would play regular mode
But plenty would feel pressured to do the other more tedious version just for the better reward. We have seen this time and time again from the player base. It’s always ended up bad.
They will always chase the better reward, and if the no-lifers are doing it the tedious way, they’ll feel pressured to do the same otherwise they fall behind
It’s also just kind of an admission that the team can’t find a good middle ground of design
Which is totally within reach with Drive and Dynamic flight
I don't think ground travel will ever be engaging enough to make me like it.
The zones that were manageable had considerable teleports
you said earlier you'd be okay with it if it were on par or better than static flying speed no?
also- whos to say these zones wont have teleports?
It'd have to be faster to make up for navigating terrain and mobs.
Otherwise I just want flying.
And unless they made zones wide and empty, moving that fast on land would be running into everything
the most miserable zone to have ever existed in wow
you cant support something that players just don't want to engage with
30% xp boost and rewards werent enough to even get alliance to turn it on
and just like the failure of the MAW, people do not want their gameplay to be frustrating and unfun
well you saw that Ion said it was 300% to 500% faster than normal riding then right? IE: faster than static flying
yeah so just let ppl engage on either
restricting flying before you make ground riding fun is dumb
I don't have a problem with it personally so long as its fun
I said do it like Northerend or Mists
no flying til campaign is complete and you've explored the base world.
no
and theres nothing to explore anyways 💀
anyways now that theyre making ground mounts actually fun and FAST, who cares about forcing you to use ground mounts?
If ground is perfectly fine to traverse around and just as fast and it's FUN, people will also opt to use it
its almost like designing a fun ground movement mechanic allows you to actually now make the ground world engaging
like it used to be
well despite years of forcing ground on you, the world was never engaging
because the method of transportation sucked balls
yes so i dont see why restricting any method of transporation once ground is actually good is necessary
ill ride my legion bike if i can move around as fast as flying, even if flying is enabled if u make that fun to do
I dont think you understand. dynamic flight speed is 705%. Static flying speed is 420%. Ground speed will be roughly 300-500%
okay?
so then you understand ground will not be as fast as dynamic flight.
and one is inherently faster than the other.
thereby making the other pointless
the point of DRIVE is to open the door into designing cool engaging ground spaces, like how dynamic flight was for flying
it really does not matter if its fun and has a purpose, like it is expected to in Undermine
which is why i want it to be as fast
yeah and thats simply not feasible.
because?
because thats insanely fast for the ground and you'll be flying off cliff faces and basically be uncontrollable
flying at that speed works because its in the air. theres nothing to run into
Trees?
random chains leading up to nerub portal
branches poking out
you didnt give any meaningful reasons why it cant be as fast
both forms of transportation should be equal 🙂
They said it'll be 10% faster than Skyriding.
No. "D.R.I.V.E. is 3 to 5 times faster than your ground mount at base top speed. Plus another 10% faster when driving skills and boosts."
Faster than flight speed would be insane, it's already hard enough to turn around at times, can't imagine doing that on roads
tbh it might actually be easier than normal ground mount style + fast speed
Fzero speeds
because you wouldn't be getting RSI whipping your mouse to turn
Perhaps
also keep in mind it won't just be like square roads/turns everywhere
highways, underpasses
I'm excited for it though.
I love Mario kart
and the drifting would probably help sharpercorners
like I can imagine a goblin car doing a cartoonish squash and stretch comedcially to do a quick turn
like some whacky races type stuff

I do love me some fzero
But yeh wanting ground mounts to be 710% or more is dumb
Drive seems cool for the cars ,(300-500). I expect when dynamic ground mount goes expands to other mounts it might be slightly less
Maybe different for mount family
Like horse could be 200 base, 350 too speed. But it can do some other stuff to make up for it
Frogs can be slower again but they can jump really high
We don't even know how it will feel in the game, within the framework of the location map…
I'm sure drive will feel good and fine
Someone was requesting "faster than skyriding"
If zones stay as large as they are now, and we're forced to be stuck on the ground, yes. Undermine is likely smaller, more a Korthia then a Zaralek, so it probably works there.
Nah
I would hate to have to traverse Ringing Deeps stuck at 200%
More time spend in the open world, and more friction there please
No one said 200%
I said ground mounts shouldnt be faster than skyriding
That's ridiculous
Until the open world can give you myth crests and hero track gear, it's irrelevant beyond what we do in it now, and they won't do that because they cannot make a proper scaling challenge.
you can't go in straight lines so even at the same speed it'll take longer.
I think they should do those things but even if they can't, the game is world of warcraft
Good
no, that's crap, the devs lost that fight once and would lose it again.
And you'll notice I was specially saying for ground mounts not to be over 710
I suggested 300-350 ISH in average for ground mounts depending on family. Some could go faster (cars), some slower (frogs, but they'd jump high)
Not a single person argued for being stuck at 200%
Immersion > Efficiency
I also think "they cannot make a proper scaling challenge" is false. They haven't done it before, but it's not like it's outside the laws of physics
Just shows a lack creative thought on your behalf tbh
Unless you're absolutely willing to essentially make it instances that just others can see from outside it won't work. Oh that challenge suddenly became impossible because a troll tagged it. So, no, they can't unless you're willing to do the ff14 Bozja 1 on 1 duels, and that would break immersion too.
SoD proves open world just doesn't work since they've stuffed everything open world into instances because otherwise the entire game ecosystem falls apart.
SoD doesn't have phase limits like retail
Sorry layers I mean
Modern can only have X amount of people per layer as is
SoD has layers, classic has had them for years now
And you can remove rewards when people are in raids, just like you limit quest progress there
Yes but they're significantly larger than modern
I'm not talking about raids, unless you mean first come first tag and no one else can touch it because again, that would be immersion breaking and you'd have people holding tags.
I'm not talking about any specific methods right now
Just that only a fraction of possibilities have been tried. There's always ways to solve problems
If they put enough design effort in, they could make it work
I feel like it's a waste of development time when every bit of world content they do try players hate it when they're forced to engage for progress or ignore if it's optional.
Radiant Memories was such a worthwhile bit of dev time eh?
The wow player base are not a monolith
Quirky and fun but lacked difficulty to make them interesting in the long term
I can't think of a piece of world content in the last two expansions players have liked, delves are the first "world content" success they've had and that's instances! 😄
"players"
You're playing a game, you're a player.
Yes but they don't have universal opinion lmao
Fine, the vast majority of current players.
Players arent a monolith, and the ones you hear complaining are typically the vocal, instance orientated people
It isn't even the vast majority
It's the vast majority of the most vocal and most engaged scores social platforms
Blizz wouldn't make that open world content if they didn't see people engaging with t
If stuff like Researchers under Fire and Superbloom were truly popular you'd have people begging for more, but they weren't.
They were badly designed experiences. It wasnt Ty they were open world that was the issue
The world content in TWW feels like an afterthought of reused concepts just to give weekly tasks to do.
Superbloom was brainlessly easy
My main point is, your "players" is a small percentage of the reality of the different types of people who play this game. And instance Andie's shouldn't be the only ones who get what they want
I don't think appealing to some sort of "travel needs to suck for me to be immersed" mindset is just going backwards. People didn't enjoy the terrain of WoD or Legion anymore, they used the whistle and flew to the next location anyways.
Don't kill the open world to make the life of sweats easier
Because we've been there and done that. They don't keep old zones updated
If zones were evergreen people would be engaged with them
The open world is still there, it's still gorgeous, I've spent a lot of time exploring just for herbs/ores and just to see, and I've explored a lot more of it cause of flying, if I was stuck on the ground it'd just be ignored.
By you
Id have a more immersive time
Look ultimately we're two different types of players
and I feel like the times Blizzard catered to that mindset, the game died at it's fastest rates ever.
All I'm saying is all types should be looked after, and I'm glad Blizz is moving in this direction with things like delves and limiting flying
I'm telling you, an expansion where you spend more than 2 hours locked to the ground will be the next WoD.
And I'm telling you, thats only true if they don't make the ground content engaging enough
The game had that fight already, the "I feel so disconnected by flying" argument lost and lost hard to the point Dragonriding is seen as something that saved WoW.
Skyriding is good because it made flying actual gameplay, instead of floating through the air
But this is WoW, the devs constantly have to relearn the same lesson, over and over and over and over.
I think they're smarter than you think
No, it's popular cause players weren't forced to deal with pathfinder bullcrap for a year and can only fly at the end of the expansion.
Lmao
Dude, Spirit Shell returning for like two patches proves the designers constantly forget lessons cause of team turnover.
I said good not popular
It's not about being smart, it's the team likes to repeat the same mistakes.
Developers also arent a monolith. and it's a complex product to keep aligned to the vision and desing philosophies. But in the next few years, as we see the open world play more of a role, I think you'll see that many of their long standing philosohies were right, just not executed in the right way previously
Nah, I lived through WoD-Shadowlands.
No flying at the start of an expansion I'm just out
Not doing it again.
At most I'll tolerate an FF14 style where you unlock flying in each zone as soon as you finish the main story on the zone.
I would play more, and many of my friends would return to the game
So while I sympathize, I prioritise my own interests over yours
Go play another game that caters to your interests then.
No I like wow, and I'm glad it's showing signs of moving in this direction
You can go play another game
Yes but flying wasn't the principle reason
I got so tired of people quitting expansions only to come back the last patch, when guess what, FLYING CAME BACK
A lot of people I know got bored when flying came back in this expansions
Killed the open world vibe
And just quit
they're obviously a smaller number than those who enjoy flying
Like I said were different kinds of payers. We're not going to agree. You just seem unable to see a world where gorudn traversal is the main mode in SOME (not all) reas of the game, but than it is not simply 200% mounts
Drive shows they're are alternatives
But if you think 750% speed ground mounts would be fun I don't think you know much about game design
I'm willing to give it a shot, as a single zone, for the expansion, but I will not accept it becoming the forced way to engage with the game for more than a miminal amount of time.
You would be crashing every 2 seconds
So we'll see what direction it goes in 12.0 and 13.0
I would hope northrend has "severe weather"
Which makes it only possible Inna select few sub zones to fly
And those areas can be designed heavily for skyriding based gameplay
Undermine is likely a small zone so forced ground travel can work there.
Let's see what happens
But forced ground travel in Dorn? Ringing Deeps? Non starter
they should have forced ground travel in Azj Kahet
and you are in the minority
sorry to say
and theyre making ground monk its own mini game so we'll see if they make it as fun as dragonflying
if it was just another no flying zone, it would be very stupid on their part to go back to that with old ground mounts
I wish I truly found dynamic flying fun, I do it because it's what I have to to have flying from the start of an expansion.
is regular flying blocked off? 🤔
I wouldn't touch it if static flying was as fast.
it was behind exploration right?
at least they upped it a bit. and in flying dungeons giga boost it
a bit but yeah, still slower.
That would be so bad
People afking in air again 🤮
Never bothered me honestly
I'm talking about war mode
For you
shoot them down???
It's not as much as an issue now since skyriding is preferred by most
But people typically floated too high
maybe im remembering wrong, but cant u cast while moving with the item
Yeh from the ground
this new class changes are insulting for DH.
they acknowledge our damage is low... For PVP....
For better or worse it's middle of the pack in the raid
The dps specs they buffed are all on the bottom of this.
How did you determine that?
I'm just really surprised when I hear that according to the footage from the announcement, they draw conclusions about at least something
Especially about the size of the location
We haven't seen this location, we've seen footages of several streets lol. How does this even work in the community?
they've been a bit vague, but it sounds like there's an outdoors part of the zone that will allow flying
it's just the city itself that doesn't
I'll say it again, we don't know how the size of the location will feel for new transport and speed, we don't know. It doesn't work like that, you take 2 locations, compare their sizes and draw conclusions. I don't think the developers are idiots to make a 700% transport speed for a location like Korthia, built up with houses.
Therefore, there is no point in talking about the size of the location when we already know that there will be mega fast transport there
The location can be multi-level (like with flyovers and so on), and for which fast transport will compensate for the time it takes to travel that distance
just the zone previews make it look more condensed than other patch zones?
there's a few screenshots in the press kit that show a pretty open area that's not part of undermine itself
The black blood part right? Some people think it's not connected cause of all the titan ruins
