#beta-ptr-spoilers

1 messages · Page 113 of 1

rain cave
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if they want to be efficient

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give 2 classes a little questline that pairs them up for a fantasy they overlap on

sullen dawn
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I'm sure that would be a simpler development project

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I'm not saying this based on project scoping though, I'm just saying what id like

rain cave
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perhaps the wardens seek to redevelop their numbers after BFA/Legion, and after realizing that they can open their ranks to men (after the nelf heritage quest). So they go looking for DH's and Rogues to come learn

sullen dawn
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It may not even be feasible

rain cave
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SHamans and Druids going to learn more voodoo magics from the trolls, with the harranir acting as a bit of a bridge to the elves

sullen dawn
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Not a way of blurring class fantasies

rain cave
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the issue there is that then people have to remake their characters

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and it creats so much fluff for blizzard

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it's not a sustainable or effective design approach

sullen dawn
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They could give a one time option to change for max level characters

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Or simply make it a 1 week cool down

rain cave
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why the restriction?

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why not just let people customize it if there's a reason for it

sullen dawn
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There doesn't HAVE to be a restriction, it just might feel a bit weird changing class fantasy so abruptly whenever you want

rain cave
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like I doubt there's just going to be random necromancers suddenly joining the alliance/horde. There would already be a questline or lore reason for their addition

sullen dawn
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But I don't think the restriction has to be there. Just one option.

rain cave
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so why not just let warlocks swap to those options

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whenever

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and theme it around that

sullen dawn
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They could. I'm just saying it wouldn't say 'warlock' under the player any more

rain cave
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green fire is a good class skin because it already plugs into many of the things warlock has. And is simple enough that it can be supported easily for future spell effects

sullen dawn
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It'd say 'Necromancer'

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But probably with the same class text colour (purple)

rain cave
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but that doesn't really mean much and just causes confusion imo

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because ifyou follow that through, and every class starts getting skins

sullen dawn
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I think most players wouldn't have an issue

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They're not idiots

rain cave
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suddenly there's even more bloat in class names that people whave to remember

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and with the issue of class colours being a bit hard to tell apart already

sullen dawn
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I think that's fine. There's much more complex rpgs out there that require a lot more memory

sullen dawn
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Necromancer (Warlock)

rain cave
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but it doesn't make a real difference

sullen dawn
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Time for bed anywya

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Later dude!

rain cave
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just make warlocks be necromancers with a little questline it's the most straightforward way imo

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cya

sullen dawn
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Enjoyed debating

rain cave
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<3

uncut vault
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It was unthinkable to have man’ari paladins given the state of Draenei culture… until suddenly it was playable the same day they added story to explain it

ember blaze
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add a glyph that replaces demons with DK summons, 99% of ppl won't care. 🙊

rain cave
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warlock summons are done in barber shop now

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and they'd still have to roughly fit each archetype of summon

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like you'd need a little undead hound thing for felstalker, perhaps some kind of mini abomination for the voidwalker, etc

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tbh I think they best thing to do is questline to unlock them as I said before. Where warlocks realize that with the legion gone maybe it's harder to find demons to summon. So they turn to the Ebon blade for help and they reluctantly assist in teaching warlocks how to raise the dead/ necromancy

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and then each pet is still the same rig or similar, but just an undeadified fleshy version

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so imps could just be like little undead creatures that use the imp skeleton perhaps

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felguard would just be a zombie dude with the felguard skeleton

rain cave
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as in there would need to be some sort of setup for it as an option

ember blaze
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i know some of you do require a storyline for it to make sense, but if someone just wants to summon undead over demons for a warlock, it's just that simple

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boom necromancer class ppl want

rain cave
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it's because as things stand right now, it wouldn't make sense for warlocks to summon undead

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they can and probably would but atm they're not fitted for it

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especially since their pets are more than hunter pets

ember blaze
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it's just a cosmetic thing i dont get the big deal

rain cave
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they are interactive and have a lot of specific effects/thematics

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it isn't that's the thing

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demonology

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are wild imps going to be skeletons?

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summoned from fel portals?

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what about the bit pit lord from diabolist, and the shivarra

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you'd still be casting all the fel/fire spells as well

ember blaze
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dracthyr_shrug all i know is people want skeletons

rain cave
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if you want skeletons we have unholy

ember blaze
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yeah but people want a range necromancer

rain cave
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I know

ember blaze
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and it really is just a glyph

rain cave
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which is why warlock doesn't fit just as a simple pet change

ember blaze
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to change your demons

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cause thats all those players want

rain cave
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people want something flavourful

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not just a pet change

ember blaze
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skeletons instead of an imp

rain cave
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because if they just wanted an undead pet, unholy is there as I said

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they want to feel like a necromancer

ember blaze
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again, they want warlock

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but with skeletons

rain cave
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warlock mechanically fits but aesthetically doesn't

ember blaze
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becaues skeletons

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all theyre missing is a glyph for their demons thats it

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fantasy fulfilled

rain cave
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so addings skeletons/zombies to the demon modesl doesn't fit it

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because everything else is still warlock

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not necromancer

ember blaze
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if they add them coming from the ground great, they put in more than 5 minutes of work

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otherwise ppl just want different summons for the fantasy

rain cave
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like imagine you're playing a shaman and they added a glyph that made all of your elementals void/light

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but chanmged nothing else

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wouldn't fit

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if they ever do something necromancery for warlock, it'll have to be more than just a simple model swap.

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the spec is demonology not necromancy

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like they could do a hero talent spec for demonology that turns it into necromancy for sure

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and replaces all the demons

ember blaze
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when i think of necro i think affliction not demo

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cause thats the class that is literally just a demon glyph swap

rain cave
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I honestly think necromancer would make more sense as a frost mage hero spec

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or lich

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I'd call it lich

ember blaze
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why tho

rain cave
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replace icicles with shamblers

ember blaze
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the closest thing to the whole necro fantasy is affliction

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and warlock players are the ones that just want to summon skeletons

rain cave
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ehh kind of

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not fully

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there's more to a necromancer than just undead

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and plague

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like sure that's a lot of it

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but if you want plagues and undead, again we have unholy DK

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and there's not much room to work with for a ranged necromancer thing without treading on unholy's toes

ember blaze
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yeah but it goes back to the point that people want unholy, just range, and affliction is exactly that

rain cave
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and so I pitch lich hero spec

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for frost

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that just adds some undead flavour to the frost spec

ember blaze
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that sounds even more crazy

rain cave
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and gives people a NEW take on an undead caster

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so instead fo just being unholy ranged crammed into warlock where it's complicated and difficult to fit in with other specs

ember blaze
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and it requires a whole new spec, over a simple summon change

rain cave
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you just have a lich mage slinging undead and frost

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no it's a hero spec

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it just staples onto frost

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uses their basic mechanics but repurposes them with new passives and effects

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like other hero talents

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like I think it fits. We already have hero talents that do similar stuff

ember blaze
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yeah i think its even more crazy to expect blizz to put in that much work

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im going with glyph being more likely

rain cave
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if they're already planning on adding more hero talents/specs it's just one they could do for frost

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and I reckon it's pretty self explanatory

ember blaze
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haave they said theyre adding more?

rain cave
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no, which is what I mean

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if they're doing it

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it's a good one to do if they're doing single spec hero trees for some specs next xpac

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but if not

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questline to allow warlock to summon undead would be the best bet. But it basically has to be done in a way that explains how the undead fit into theri kit

ember blaze
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they use the same magic already no?

rain cave
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warlocks use primarily shadow and fel

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but fire as well

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affliction shadow
demo fel
destruction fire

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but they all bleed into eachother

ember blaze
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yeah so wouldnt it be easy to just add some random group that likes undead magic more? dracthyr_shrug

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gg easy

rain cave
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that's what I mean, there's room for them to do it it just needs to be contextualized

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it's the issue that plagued tauren paladins when they were originally added

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there was a solid lore reason for it

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but wasn't communicated amazingly in game

deep pawn
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Super small build, barely any hotfixes. The direct has to be massive.

tropic trail
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I saw the new siren ring will make your character increase in size 👀

sullen dawn
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It's more about version control/iteration

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And while I think the direct will have some tasty stuff I don't think there's any correlation between a small .0.7 latch and a large direct

silent urchin
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it's larger than any of the DF .7 patches

sullen dawn
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This too

deep pawn
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I meant they haven't been doing much on retail last 10 days, near radio silence.

sullen dawn
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Sure but that has nothing to do with direct size imo

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Or at least, it's not an indicator

silent urchin
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what should they be doing on live

deep pawn
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Class tuning usually keeps going on a bit longer than they have been and so far 11.0.7 has no class changes really.

sullen dawn
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Humans really do like to find patterns where they don't exist :p

deep pawn
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Just me hoping they have something really worth saying for making it feel like they've "abandoned" the season.

silent urchin
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what's abandoned, it's working basically the same as every other season does

sullen dawn
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We know the extent of what's coming pre season 2

deep pawn
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in fact, ret got a whole rework

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So to me 11.0.7 feels a bit smaller than 10.0.7 but it could be active for twice as long?

silent urchin
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Slightly more than 8 weeks cause of christmas?

sullen dawn
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How will be 11.0.7 be active twice as long? Weren't you the one saying 11.1 would be in february? (which is more likely now I admit) . That'd be 7-8 weeks from Dec launch. 10.1 was 6 weeks after 10.0.7

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If you take Xmas into consideration it's the same

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And 11.0.7 has more "new" content than 10.0.7, the zone hasn't been seen before

silent urchin
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It looks likely to be aimed for the 25th of february, that's when timeways and plunderstorm end

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10 weeks, assuming 11.0.7 comes on the 17th december

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But also over christmas

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btw we're getting a revamped christmas event as well, to an extent

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greench fight seems like it'll be all new

uncut vault
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I was initially convinced they'd shift the schedule back for the holidays, but based on the winter veil mention on the splash screen and the event timing it seems like there's no breaks on the content machine lol

silent urchin
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well if it is ten weeks that is slightly longer

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just for 11.1, rather than .0.7

deep pawn
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12/10 or 12/17 for 11.0.7. I just think 10 weeks on that patch is gonna feel long. I don't think another bout of Plunderstorm or Timeways will keep engagement up.

silent urchin
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honestly having some breaks in pacing and people playing other stuff for a bit is healthy

sullen dawn
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Yeh I'm not playing plunderstorm again

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Shit was a slog and I have all the cosmetics j want

deep pawn
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I think the changes they've done are an improvement, but it's still plunderstorm.

uncut vault
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FFXIV's suffering from their patch content being way too backloaded post-patch, while WoW is just constantly piling on patches with no breaks lol

deep pawn
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I don't know how FF14 fixes it without Square actually spending on the game and letting them develop faster

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9 months between raid tiers is extreme.

uncut vault
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I dont even think the raids are necessarily the issue, ultimates and alliance raids and the like are consistent enough between

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its the content everywhere else that's the issue

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like the exploration zone not coming until 7.25, almost a full year after xpac launch

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or the relic grind also not coming until then

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WoW's been thriving in the non-raiding content department by comparison, which helps retain the casual playerbase

silent urchin
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also none of those being particularly innovative

sullen dawn
deep pawn
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It's Japan, innovation isn't their strong point.

uncut vault
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Honestly given Endwalker didnt have an exploration zone, it doesnt even need to be innovative given most of the big playerbase surge never experienced one as a current-content experience

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it just needs to be in the game in a swift enough time to get people engaged post-launch

deep pawn
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wasn't the big exodus during Bozja?

sullen dawn
uncut vault
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at the very end, so southern front was a faceroll and every zadnor phase had max level characters farming for levels

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was still great and fun, but not the patch-by-patch gradual release experience

deep pawn
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My impression of Japanese firms is they adapt only when forced to otherwise the safe formula is what they stick with.

uncut vault
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in fairness, I think WoW was also in that rut for a while

sullen dawn
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Nah. There financially conservative yes, but they find ways to be innovative within that constraint, which actually makes them even MORE innovative

deep pawn
uncut vault
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not nearly as exxaggerated, but post-Legion we basically just got the same "patch zone with rare circle and world quests" for two straight expansions, with a single gimmick per patch

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Shadowlands being such a disaster is the only reason they really opened their eyes to innovate for Dragonflight

silent urchin
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There's been some changes to plunderstorm other than just the way currency works, although not entirely sure how it works

sullen dawn
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US companies just spend way too much money chasing trends and being unable to create new ideas

uncut vault
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and even in DF, I'd say the patches were way less strong than the base xpac

deep pawn
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I'll forever be a 10.1.7 hater

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that did not have to be a patch

uncut vault
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part of why Im super intrigued to see 11.1, to see how they improve on how messy Zaralek was in basically every regard

uncut vault
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She was referring to 10.2.5 and the gilneas plot then, but I'd hope she meant all of them in general

deep pawn
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My consistent issue is just how shallow patch stories have been

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and then we get 11.0.5 which had none haha

silent urchin
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I'm still half expecting something to emerge with the direct

pulsar minnow
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I don’t know how doable it is but I really wish blizz brought back longer campaign storylines like in Legion

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Suramar is like peak storytelling in modern wow

deep pawn
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players hated them

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or at least the raid crowd did

pulsar minnow
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Well just don’t attach the raid to it

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It’s a weird bind that we have to release raids at the beginning of patches, so then as a result the story has to be short so it directly leads in or half the chapters are just what happens after

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Legion at least dropped the first raid based on leveling campaign, with the second raid being based on the max level campaign

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But with the seasonal structure it just doesn’t happen anymore

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Gameplay directly conflicts with storytelling

deep pawn
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the opposite faction mounts confirmed to the direct

sleek solar
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Recolors of them yes

sullen dawn
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Or at least two every successful and one solid

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Of do you mean from an overall patch sense and not just the zone?

uncut vault
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Overall zone, story was a hard segue from the relevant story of Dragonflight that majorly hurt the characters involved and didn't progress the plot, attempts at event innovation were a pretty big dud as a replacement for rares and world quests

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10.1 as a whole wasn't bad, Aberrus was good and the flightstone/crest introduction is the best thing Dragonflight added by far, but Zaralek in particular was messy

pulsar minnow
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I feel like Zaraleks biggest shortcoming is honestly just its zone design

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It’s one giant field leading into Abberus with a surrounding cliff area. It was kinda too open and I feel like that hurt the ability to tell a story as well

sullen dawn
pulsar minnow
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One awesome thing about war within is all the cave assets they’ve now amassed for future content or even a world revamp

uncut vault
pulsar minnow
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I’m talking from an overall zone perspective

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Don’t get me wrong I hate what DF did to Wrathion, but in terms of designing an area for a plot and gameplay to take place in it really suffered. Nobody wanted to spend time in that zone

deep pawn
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I liked the zone, it just felt like a detour

rain cave
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we've had big tree zone and big underground zones for them to test

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time for the big underground tree zone

austere gazelle
rain cave
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they could do some very cool map design with rootlands tbf

deep pawn
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I like Aldrachi on Vengeance while levelling at least haha

rain cave
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like if there's a dried up root, we could literally fly through it

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like that dungeon in pandaria and legion where you walk through the root system of a tree in some parts

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but we fly through them like tunnels

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also all the winding loops and such we can fly through, and maybe chunks of earth like floating island being held by the roots

ember blaze
pulsar minnow
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Maybe like a new category of quest

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Adjacent to the main storyline but a long continuous one with numerous parts

sleek solar
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Ayooooo wtf is this???

plain violet
sleek solar
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Ohhh I never saw it before

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I thought it was a non evoker quest 😦

plain violet
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Oh yeah no. 😅

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Sadly Orgrimmar do not have such an exclusive quest!

sleek solar
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Ohhhh that would be why I never saw it before

rain cave
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I hope they announce ascended nerubians as a playable race alongside harranir

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does make me wonder if they're going to be faction locked or if they would both be neutral

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I'm convinced they will be playable after looking at their animations they have so many. And it would fit well with the story

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they're still missing a few anims and we've not really seen the same level of customisation as harranir. But we had a similar situation for nightborne in legion

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I think they're still like that, the nightborne running around suramar aren't all fully rigged like the playable nightborne and use different textures/models, and were missing anims

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I do wonder what factions harranir and ascended would go to though

uncut vault
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Ascended nerubians are pretty unlikely sadly, the current story makes them way too much of a negative contrary to nerubian culture, and their models are even more unique than dracthyr's without the gimmick of evokers to justify them

rain cave
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I feel horde harranir and ascended alliance, since Anduin vouched for the nerubians and he'd probably continue that. Also the void elves can vouch for them potentially as void infused entitites themselves.

harranir for horde since they're closer to trolls culturally, and it gives a horde feeling elf to the horde

uncut vault
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haranir and nightborne are just modified night elves, no new animations explicitly needed

rain cave
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because not all of them are evil per se, they were misled and/or forced to evolve

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but it's also made clear they don't have a place in nerubian culture without ansurek, they're not really wanted and are too different

uncut vault
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It's also a big point that they basically have a winter soldier kill switch in their heads, is the issue

rain cave
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the nerubian story isn't over fully, we still have neferess to deal with, figuring out where she goes

uncut vault
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any story with them seems more likely to trend towards either a cure or the remaining ones becoming xal'atath's slaves

rain cave
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I suppose that could be where their story goes

uncut vault
rain cave
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maybe continuing neferess's story she finds a way to become less horrific but still ends up an ascended

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but like a cleansed version

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and that's the gateweay to playable, since those models could also then be a bit different

uncut vault
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I think they're more likely to just do haranir as playable, as the 'horde leaning' counterpart to Earthen

rain cave
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would harranir be neutral then?

uncut vault
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Thrall's being marketed for the Direct, Orweyna's being set up for 11.1, it's likely they'll be the main focus characters

rain cave
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I do wonder if most races will be neutral going forward

uncut vault
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Instead of Magni and Moira, it'd be Gazlowe and Thrall playing the diplomatic role for them

rain cave
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there's a sentiment that the harranir were originally planned for launch, you reckon they orignially planned to do earthen as alliance and harranir as horde?

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but wanted earthen as a box launch feature when harranir weren't ready so just made them both neutral and offset their release schedules

uncut vault
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I think they were always neutral, just because the DF-TWW team was very anti-faction (and a bit accidentally Alliance-focused as a result)

rain cave
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fair

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ig also depends on how locked in they were concept wise

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since while yes TWW is worldsoul saga and chris metzens thing, he probably joined after stuff had already started being made or planned

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even if it was just early stages

ember blaze
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hope we never see faction locked races ever again

uncut vault
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He joined during TWW patch development, is what's been said, and made small tweaks to TWW base story to accomodate a larger arc

rain cave
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so perhaps there was plans for earthen and harranir, but they changed the story direction a smidge to make them seperate and let us focus on titan stuff and nerubians in first patch without overcrowding the story

uncut vault
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if I had to bet, Xal'atath was almost certainly just planned as TWW's final boss prior to his return

rain cave
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since there's a LOT of things being juggled even just in launch patch

uncut vault
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the level of marketing she's getting rivals Arthas for Wrath lol, and he said that there was no actual set plan for the xpacs after until he came and changed things

rain cave
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could even be that ringing deeps was the replacement for rootlands

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since it's just largely another earthen zone

uncut vault
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Original dev map always had it, it just had a fifth zone too

rain cave
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sure it has its own aesthetic, but it's also the zone that's least different from others. And the kobolds aren't the entire aesthetic but are stapled onto the earthen, and awakening the machine is underdone

uncut vault
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Ringing Deeps is pretty vital to the Earthen's story, and the worldbuilding of Khaz Algar in general

rain cave
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oh yeah ik but I mean like it was later preproduction when that change happened

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who knows

uncut vault
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the original notes from Uldaman basically only described Ringing Deeps

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the idea of an above ground island probably came later

rain cave
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like it was always the plan but the plan changed in the later parts of plan making

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I would love if they showed us some insight to the games development more haha

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fascinates me

uncut vault
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Maybe one day they'll be as open about the last few xpacs as they were about WoD/Legion

rain cave
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if they did like a worldsoul saga retrospective that would be nice

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even if it's more like a blogpost with a bunch of leads discussing wht it was like rather than intricate looks into some areas of development

sleek solar
rain cave
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I like them conceptually

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but their customisation options are kind of.. hard to work with

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there isn't any just plain stony looking skin colours and their eyes don't have a nice gradient to them ,they're very uniform

tropic trail
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Damn if they would put these alied races it would be so epic. Cause these ascended spiders look so damn cool

sleek solar
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Ascended spiders is pretty much a no go, both lorewise and gameplay wise

tropic trail
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They got 4 hands imagine needing 4 weapons 😂

sleek solar
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xD

lone mantle
deep pawn
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4 more days

rain cave
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they've got a lot of the animations already, and I do think they can be made to fit

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and lore wise also yes

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because their queen is dead and they will be exiled by the rest of nerubian culture. But aren't necessarily evil.

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like the man'ari eredar we have, or even the OG green orcs. Zandalari as well

sullen dawn
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They're currently under xals thrall. She can activate them at any time

rain cave
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key word currently

sleek solar
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They cant be trusted and require more work than dracthyr for transmogs

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So disagree all you want, the chances are really small

sleek solar
rain cave
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I'm just saying there's a path to playable

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but that they're not there now

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imo if they're going to be playable it'll be like how vulpera/nightborne were different earlier on

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I do hope they make them playable because I think they fit well into the current narrative as playables

deep pawn
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We don't have Nerubian allies for real. They're using us.

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The Weaver has no real care for the Arathi after all, she just needed them to fight Xal.

sleek solar
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Exactly

deep pawn
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If not for them breaking with the old gods they'd be the next Klaxxi.

rain cave
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I don't really get that vibe from them

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like sure they're not completely on board with us

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the main nerubians want to just chill in their cave, that's what this is all about after all

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they don't like their ways being changed by xal and ansurek

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but specifically the nerubian ascended. They need somwhere to go after this

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and once a cure to the mind control is found, even if it means their physical changes remain. They will probably not be welcome back in nerubian society, they have no pheromones, theyremind of ansureks reign

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and who do we have who's open to accepting people like that? Alleria and Anduin

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I atleast hope they use the ascendance as inspiration for the aesthetic of another race at some point

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because they look so good

sleek solar
rain cave
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I don't see why there wouldn't be, we've had loads of characters with similar arcs even alleria herself

sullen dawn
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My axe is ready

rain cave
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nightborne as well?

sullen dawn
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Void elves for sure

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And my alliance paladin isn't too fond of nightborne. It depends which character I'm playing/roleplaying

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I have a nihtborne mage who use vulpera for experiments

rain cave
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it's funny to me how nightborne are meant to be mages but have the rig of the race with some of the worst casting animations

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if we had a choice to make all your animations the global non-racial ones I'd do it for the nelf skeleton for sure

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too much flamingo-ing and fake dual handed casting

ember blaze
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💀

cobalt gulch
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any news? will 11.1 come next year?

tropic trail
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December probably

sullen dawn
tropic trail
#

Oh yea, I didn’t notice there was 1 in the middle 😅

#

Mostly excited for the siren isle for now on

sleek solar
#

Stellagosa and Valtrois?

deep pawn
#

yes

sleek solar
#

Thats adorable!

tropic trail
#

Mmmm 😋

#

Another couple, haha

warm topaz
#

really excited for this

#

wonder rwhat are they doing with Classic

sullen dawn
#

Exciiiittteeeedddd

#

Is that Elise

silent urchin
#

yes

pulsar minnow
#

Well I guess it wouldn’t be back to the shadowlands, but it would be horrible either way!

deep pawn
#

It's gonna be MoP classic, fresh hardcore vanilla, wc2 hd, and the roadmaps.

#

I'm guessing rumble is doing well enough but no idea what they add for that.

dense plover
#

I really wish the direct was on a weekend or much later in the day

#

I want the twitch drops but I’m a teacher

rain cave
rain cave
#

alternatively open your PC at home and just have it on all day with the warcraft channels open

upper pasture
dense plover
#

Ah ok - so not limited to a very short window?

#

Do we have specifics yet?

upper pasture
#

so after the direct you can just want anyone who has drops enabled

#

In addition to watching the official YouTube channels for World of Warcraft, Warcraft Rumble, and Hearthstone, viewers can watch on any Warcraft, Hearthstone, or Warcraft Rumble stream on Twitch or TikTok to earn rewards during the giveaway period**.

Watching on any of the three platforms will earn in-game rewards for all three game titles.\

#

Start Time: November 13 at 10:00 am PST
End Time: December 11 at 10:00 am PST
Where to Watch: Twitch, YouTube, and TikTok

deep pawn
#

I don't think we're gonna see much SoD news. After p2/3 kinda failed they've done bare minimum

upper pasture
#

so yeah, any drop enabled stream will work and not just the main direct stream.

deep pawn
#

Next phase is even reusing bloodmoon

#

Though oddly SoD devs use discord to reveal stuff

#

My personal feelings is SoD failed once they made all the cool new runes end game phase content

#

No one wanted to do 10 levels with no new fun tools

rain cave
#

personally I felt I had no reason to play SoD

#

even though I thought it was very cool as a concept

#

but because it's classic WoW, and the runes aren't even that big of a deal. And it focuses a lot on lower level content with phases

#

for me it:
A) Doesn't have a compelling flashy draw of something new
B) Doesn't have a big enough new system to draw me in
C) Is mostly set in the parts of WoW I want to skip
D) Once I've missed 1 phase/ release there it feels like I've 'missed the ship' and no point in playing catchup

dense plover
#

Ok

rain cave
#

also because it isn't retail it feels pointless to partake in for me

deep pawn
#

I had a blast doing it, but the phase changes just felt fumbled

#

It's like if hero talents didn't give you the active ability untill level 80 and you did 10 m0s

rain cave
#

if it was more like that "fan project" wink winkdesign where you they have a load of runes that fully allow you to manipulate your classes abilities, like turning fire mages/ priests into radiant holy fire casters with things that interact with and turn fire/holy damage into radiant and then give effects based on that

#

because they did do some stuff but I never heard of anything crazy happening

#

also I felt a bit let down when some of the runes were just retail effects backported to classic

#

idk, just not for me in how it's done.

#

I feel like if I'm playing that I'm not playing retail, and to me retail is the only one that matters (personally)

deep pawn
#

The classic team is just far to small.

#

I liked the class design and I didn't mind retail abilities

#

It's just I hate the levelling grind after the first time.

#

It's just they backloaded all the fun runes into the phase level cap

#

So you have a level 40, congrats it's gonna play the same until level 50 and you do a bunch of dungeons

#

That's demoralizing as hell

rain cave
#

I think they also leaned too much into keeping things hush hush with the secrets

deep pawn
#

Oh finding the runes was fun

rain cave
#

it was marketed as a big mysterious thing with things to discover, but then the only big lore thing was xalatath tease

#

I feel like if they marketed it at least with an initial hook for some of the mysteries

#

like an example of "Strange crystals litter the hidden areas of rural azeroth, seek them out to unlock their secrets"

#

as a line in the announcement for it

#

because sure stumbling into it IS very cool. And there are those sorts of things already present, but I need something to go on. Even just a little tease that comes back around in the long run.

sleek solar
#

Have you ever seen them using their phones?

dense plover
#

They’re terrible at it

rain cave
#

I'm so glad we didn't have any teachers at my school who'd confiscate phones if you were caught on them lmao

#

I would have kicked up such a storm xD

#

even though I was the only person actually interested in lessons it felt like sometimes

#

throwback to when my english teacher got mad at me because I was logged onto the teachers intranet with my mums login reading stuff

sleek solar
uncut vault
#

but other classes aren't near as up to par sadly

plain violet
rain cave
#

god the things they could do in midnight for legendary's

plain violet
#

The concept of it was "you can go to the opposite faction cities with this ring if another priest vow for you"

rain cave
#

mentioning questlines/classic style items

plain violet
#

And gosh for RP purposes, it's awesome.

#

Yes!

rain cave
#

we're going to probably have all the windrunners assembled, and we've already had 2 of their bows available to us

#

and vereesa is the one closest to silvermoon, she lives there and is just a normal high elf

#

so would not surprise me at all if hunters get Vereesa's bow

#

or atleast a bow from her

uncut vault
#

Well she doesnt have a unique bow haha, not until they canonize her having thori'dal

#

but she also doesnt live in Silvermoon, her current status is a big question mark after Alleria's comments

rain cave
#

even better, giving her an uprezzed thoridal that she passes on to us?

#

I feel a "my fighting days are done" story would fit her character

#

dalarans blown up, her husband is dead, her children need their mother. Silvermoon is being rebuilt right now

#

they need someone to just manage the high elves as a people, and she's pretty much the only one

uncut vault
#

Her kids are almost adults :P

rain cave
#

almost

#

but who knows what their plans are for her

#

they better use her properly in midnight she's had it rough lore wise xD

uncut vault
#

High elves getting a monotonous reunion with Silvermoon is basically a worst case scenario for their story for me, so I hope they don't just try to retire her into a clerical role like that

#

The fact that they didnt have her show up for the Dalaran quests is still wild to me

rain cave
#

Alleria stole her spotlight lmao

#

but I feel Alleria makes more sense for the narrative at large, adding Vereesa into there might make things a bit noisy

uncut vault
#

See, I feel like Vereesa being present would have helped to ground Alleria's story better

#

her plot is kind of just nothingburger in the base xpac because she flits off immediately and everyone forgets about her

#

having Vereesa in the same boat, but being a proper leader amidst her grief would have been the perfect contrast to show the folly of the path Alleria was going down

#

because Vereesa's experienced that loss again and again and again, whereas Alleria was absent for all of it

#

We keep getting told about the importance of family to Alleria, but so far her family just isn't present at all, and Turalyon plays a bit part simply to remind her that she's good

rain cave
#

I guess they're trying to not over-elf us before midnight?

uncut vault
#

If only that was a concern during the last six years of nelf lol

rain cave
#

though that hasn't stopped them before

#

LOL

#

I love how so much of the story has been "main plot that ends up quite related to night elf lore while thrall stands around" for a while

uncut vault
#

Well here's hoping the haranir avoid that at least

rain cave
#

saw someone say Azeroth is actually Elune with some potential narrative evidence and I was like "oh god please don't"

sullen dawn
#

I hope we get WoD remix

#

That expansion deserves it so much

#

It's two biggest problems (over focus on garrison, and being dropped half way through lifecycle) wouldn't apply to a remix scenario so I actually think it'd do really well

rain cave
#

WoD remix but they theme and add new effects based on the fact it's Draenor

#

wild elementals, arcane ogres, felblood, crazy blooming life stuff

#

could do things like having extra effects for different damage types,
like fire damage having an Ignite like effect on surrounding enemies,
the ogre magi "dumb luck" effect of perhaps having wildly changing critical damage,
felblood to buff yourself with blood rage in a sort of "surrender to madness" effect but for anyone

warm topaz
#

i miss so much class specific content

#

things like the Warlock questline in DF to custom the pets

rain cave
#

it's honestly shocking they haven't tried to add more stuff like those classic weapon quests (benediction, lok'delar) or the hidden artifact appearances secrets

#

I'm hoping the secrets people are chasing right now for anniversary is what unlocks the other tints for the anniversary sets

#

that would be a nice touch

#

they've been completely silent about those

warm topaz
#

order halls are there (well, not for mage or rogue), but still, why don't they use them?

rain cave
#

god imagine if warriors could get a little questchain where they enter the arena and prove themselves a fierce gladiator in a zekvir (lower level not the higher one) difficulty fight against waves, and got a special title + tmog from it

#

fuck it give us an uprezzed Zin'rokh after fighting in a gurubashi arena questchain

#

some shoulders with broken troll tusks adorning them

#

I'm just curious to see some cool class fantasy stuff reflected in Tmog that is outside the traditional raid/event/ trading post stuff

#

paladin quest that involves nelf paladins becoming a thing? unlocks transmog for an elune paladin mog that is a bit more race agnostic rather than just being nelf aesthetic

#

new ashbringer-esque weapon with a tear of elune as the core go for it blizz let's see what ideas you have xD

#

Midnight would be a good potential point to bring that sort of stuff back imo

sullen dawn
rain cave
#

as far as we know they're not planning on adding major new systems rather than continue supporting the current systems through into multiple expansions

#

cannot wait to see what midnight is cooking xD

sullen dawn
#

I'm in full hype "anything is possible mode" even though it'll likely just be 11.1 focus, roadmap, wc2 remastered and Wc3 reforged 2.0, and hearthstone/rumble stuff

sullen dawn
#

Or do you just mean in TWW?

rain cave
sullen dawn
#

Oh I know those are evergreen features

rain cave
#

so there won't be a "new" thing to replace it like Artifacts and Azerite

sullen dawn
#

Yeh I'm aware

rain cave
#

so they do maybe have some room to go out of their way for more other stuff

#

like class specific content

sullen dawn
#

But theyll still add more systems in next expansions. They'll likely just be evergreen too

#

The philosophy isn't "only tww will have new systems, next expansions will expand them" it's "moving forward major expansion systems will be designed as evergreen and expanded in following expansions"

rain cave
#

I'm still a fan of the idea of pairing up classes for their quests, not only because it makes it more appealing from a production standpoint but also because we get the rare chance to see classes play off eachother in a story

#

and sets it up to have more as they could get other pairings in future quests if it's a success

sullen dawn
#

So midnight and tlt will bring new stuff too just like dragon rising in DF and delves in tww

#

I dunno where quests comes into this

rain cave
#

like what would happen if warlocks and paladins had to team up for a little questline?

#

what sort of story could they both get tangled in that would be relevant to them both specifically

sullen dawn
#

You're talking about a seperate topic right?

rain cave
sullen dawn
#

What sort of stuff

rain cave
#

look at replied message

#

unique tmog/items/rewards for classes from little fun side things

#

like the stuff I listed

sullen dawn
#

Midnight adding socks blowing content?

rain cave
#

I don't know what that means

sullen dawn
#

Holly said the features being introduced in midnight would blow people socks off

rain cave
#

I mean we'll see

sullen dawn
#

That's the only message of mine I see you quoted

rain cave
#

no I didn't quote your message

#

I quoted mine

sullen dawn
#

*message, damn auto correct

deep pawn
#

There's a new feature in midnight. We don't know yet.

#

I'm personally thinking something netherlight crucible flavored

rain cave
sullen dawn
rain cave
#

please more hero specs from me

sullen dawn
#

Given she said it would blow people's socks off my guess is player housing or something equally big

rain cave
#

there's more fantasies I want to be able to play

sullen dawn
#

She said it's gonna be something really big

rain cave
#

they've definetly been setting up areas for it atleast

warm topaz
#

what did i miss

#

oh Holly

deep pawn
#

Every spec gets to pick between some void and light powers

sullen dawn
#

We'll actually she said "there's a few features coming in midnight that will really blow people socks off"

warm topaz
#

when did she speak about Midnight?

sullen dawn
sullen dawn
warm topaz
#

i miss that interview 👀

rain cave
#

I doubt they'd bring it back specifically but I do agree that we'll get some sort of light/void exploration for classes

sullen dawn
# warm topaz i miss that interview 👀

Question: Is there concern that player excitement and surprise will be tempered with the announcement of the next 3 expansions?
Answer: There's still so much more to dive into and to announce with each expansion that should help keep players engaged including a strong cohesive narrative. Features in Midnight are expected to blow players' socks off.

rain cave
#

Anduin embracing discipline priest life finally?

#

hunters getting those alleria spell effects I know they're craving

sullen dawn
#

FeatureS

rain cave
#

I just wonder how that would slot into the hero spec system we have now (the void ranger stuff)

warm topaz
#

Holly never gives PR answers

#

and i love her for that

sullen dawn
#

Yeh I actually believe her. Midnight features gonna give us heart attacks 😄

warm topaz
#

i would say that that there's a lot of devs in WoW team that are good in interviews

#

Ion, Morgan, María, Holly

sullen dawn
#

I don't like Mario Hamilton ngl

#

Maria lmao

warm topaz
#

i do, also the classic team, specially Josh and Tim

sullen dawn
#

Feasel is goat

#

But he rarely does interviews

silent urchin
#

maria gives amazing answers though

deep pawn
#

Hell even if it's a passive twilight Devastation most people would be ecstatic.

warm topaz
#

that one was really* good

sullen dawn
warm topaz
#

but that's me

sullen dawn
#

I do as context

#

But not as the main meat

#

Ion strikes the right balance imo, at his best anyway

#

Sometimes it feels like he's bit restricted about what he can say..although less so recently

warm topaz
#

also the interviewer must be good, Naguura is the 🐐 on that

#

T&E, also Max

deep pawn
#

The only reason I say netherlight crucible is because it's an existing lore tool for mixing light and void powers

sullen dawn
#

But anyway

#

Midnight features!

#

Player housing is obviously the big elephant in the room

#

I would have said class skins but they're probably not in the cards for now at least with hero talents newly arrived

#

It's hard to think what else would fit that definition of "blowing players socks off"

warm topaz
#

a dye system? hahahaha

sullen dawn
#

Lmao I wish

warm topaz
#

that would not be mega crazy

#

but really good

sullen dawn
#

Id still be happy with it

#

Really happy

#

The amount of "almost the same but also slightly different" shades of colours in the game is annoying

#

When it comes to mogging

warm topaz
#

speaking about interviews, someone ask about a dye system in a group interview and they say no iirc

sullen dawn
#

Yeh I don't think we'll get it

#

Diablos one is real nice but there's way less transmog

warm topaz
#

also, when do you think they'll announce Midnight?

#

should be before Summer right?

silent urchin
#

Wednesday

warm topaz
#

i've seen some people saying that

#

and it could be tbh

sullen dawn
#

They already did right :p

#

I think the alpha will be in the 2025 roadmap

#

But not sure we'll see feature overview until 11.2 hits

#

Maybe a bit before but not much

#

Hopefully I'm wrong

warm topaz
#

but it would be weird, imagine a cinematic or something like that of 12.0

#

let's say Xal wins in TWW and the Void invade Azeroth

sullen dawn
#

I think it's a bit soon for that

warm topaz
#

that would be a mega huge spoiler

#

yeye, but just saying

sullen dawn
#

I do expect something midnight on Wednesday though. Alpha in roadmap at the least

warm topaz
#

that could be yeah

sullen dawn
#

But mostly "teaser" not "blowout"

rain cave
#

kill final boss of TWW and the cinematic trailer for midnight plays

#

that would go hard

warm topaz
#

that would be amazing

sullen dawn
#

Could be like a 15 second teaser cinematic that says like "The Void is Coming - Q1 2026"

rain cave
#

like guldan + illidan one?

warm topaz
#

my guess tbh is the last raid of Midnight will be Azeroth birth

sullen dawn
#

Just showing shadow of k'aresh or something. Not much got he cinematic. Just for hype

warm topaz
#

or the titans coming to Azeroth

#

something huge, like Sargeras in 7.3

sullen dawn
#

I think titans will arrive in TLT reveal cinematic

deep pawn
#

If we see winter 11.1 and summer alpha things are gonna go fast

sullen dawn
#

There's no way alpha slips to 2026 imo

#

So it SHOULD be in the 2025 roadmap

deep pawn
#

Well there's a big time difference between summer alpha and a late fall alpha

warm topaz
#

if 11.0.7 comes out on December

sullen dawn
warm topaz
#

as people is saying bc this calendar thing

sullen dawn
#

Regardless of whether it's summer or fall

deep pawn
#

I'm still low-key hoping the ptr is wrong on timewalking cause I don't wanna be stuck in this season until March.

sullen dawn
#

My guess is august for midnight alpha

sullen dawn
#

As you know

warm topaz
#

TWW alpha was in July right?

#

or June? i don't remember

deep pawn
#

Testing has been getting shorter and shorter. An August alpha would make me think January prepatch

#

Which feels a bit fast.

sullen dawn
#

TWW alpha was like march this year

sullen dawn
warm topaz
#

the testing thing not the dates

deep pawn
#

That's why I think if we see early February season 2, summer alpha, we'll see s3 in like July.

warm topaz
#

makes sense yeah

deep pawn
#

Buuuut, that depends on them not delaying the 8 week cadence for Christmas

warm topaz
#

we'll see on Wednesday

#

with the road map

deep pawn
#

Regarding features, Blizzard knows we expect and demand new power tools each expansion but not as "borrowed"

#

So I expected midnight and tlt to both layer on something

#

And then 14.0 rests us to base trees and hero trees.

warm topaz
#

you mean talents pre DF?

#

i remember Ion talking about that

#

or just the base tree

#

like 10.0

deep pawn
#

I think talent trees stay but they just rework them all to keep the most favored of tlt and midnight abilities

warm topaz
#

i wonder how are they going to iterate on hero talents

deep pawn
#

Blizzard is fully aware of the future them ability bloat.

sullen dawn
#

Like player housing

warm topaz
#

rework them and make them skins 🐐

deep pawn
#

That's why I'll be shocked if 14.0 doesn't feature a level squish

sullen dawn
#

Not everything has to be player power related

#

In fact that's the least interesting stuff imo

warm topaz
sullen dawn
#

More RP features please

deep pawn
#

People demand new player power abilities. I don't think what's next will be as indepth as hero talents, it'll be more role generic.

sullen dawn
#

I know a lot of people do but to me it's boring

#

Id rather RP features and systems

deep pawn
#

Give healers a more holy colored reservoir from essences, tanks get twilight Devastation.

sullen dawn
#

Or stuff like dragonflying

#

It's not player power but it's cool and adds a lot to the game, plus it's evergreen. That's the stuff we need more of

deep pawn
#

There could be both, but there'd be riots if an expansion didn't change how people play or visually play.

#

Picking between recolored corruptions, essences, and Shadowlands abilities based on role could give some of that light vs void thematics while being more visual than active so easier to balance.

#

Give me a holy fire meme beam

#

The reservoir essence is another great pick for that in its passive like a trinket but you can see it fill.

#

I think just having all those animations and not using them somehow is a huge opportunity

rain cave
#

I mean they could just keep adding hero specs with new expansions

#

it's not talent bloat in the vertical sense, just adds more horizontal options#

deep pawn
#

That won't work cause people won't want to abandon their current hero specs they like

rain cave
#

I think people are always happy to try new stuff

#

otherwise why add new classes

#

adding new hero specs to me gives them the ability to add the sort of stuff classes would add to the game (new fantasies, aesthetics, spells) without the baggage that comes with adding a whole new class (especially as the fantasy well begins to run a bit thin BECAUSE of things like hero talents)

uncut vault
#

All I’ll say is, there’s a conspicuous lack of any tech-based hero specs

#

||Tinker confirmed dracthyr_hehe ||

rain cave
#

that's the stinker of a tinker

#

it would fit

#

my bet is they're going to add a new hero spec for every class that is available to all of the specs

#

since just adding one that gives a 3rd option to only 2 of the specs for each class seems a bit weird

#

and if they do that themed around say, midnight. I'm assuming Void ranger for hunter, Void paladins or elune perhaps as well. They said the sacred flame is arcane and light specifically like the sunwell so maybe a sunwell light style mage?

#

or they could do void elf magister umbric style magic

#

but honestly who knows

deep pawn
#

New hero trees just would make people mad since existing builds get nothing new

#

I do think we could see a new class in midnight

#

If not tinker it'd be naga related

rain cave
#

since the base talent trees would also change

rain cave
#

it's hard telling apart evoker from monk as it stands

#

perhaps a darker class colour if it's a voidy class?

#

since all the others are bright shades

deep pawn
#

It'd still be a situation where current hero trees would feel like they got less than new ones.

#

No, I don't think we'll see 2 new hero trees per class.

rain cave
#

I don't mean that

deep pawn
#

Even if the current ones had a little vertical expansion

rain cave
#

I mean 1 per class

#

available to every spec not like the originals

deep pawn
#

Even that.

rain cave
#

we'll see

#

the hero talent system just seems ripe to added to

deep pawn
#

At that point you'd just be better off making it something on top of current kits

rain cave
#

because otherwise in my head it just complicates future class design

deep pawn
#

That's gonna happen regardless until they get to a point they reset power

#

They aren't doing that until after the saga

#

Blizzard is very clear of that issue when discussing hero talents not being borrowed, they said it'd be a problem for future blizzard

#

Whatever they add in midnight will be 10-30% of class spec power and existing stuff will be smaller, same in TLT.

uncut vault
#

I have a feeling they might be a bit sneaky with some, and simply expand options rather than do a full set of new ones for all specs

#

like for hunter, dark ranger works for all three specs, sentinel works for all three specs, pack leader needs a rework anyways but it can work for marksmanship with a proper fantasy

deep pawn
#

I feel they have struggled to make some trees work for 2 specs let alone 3

rain cave
#

waves at shaman

glass flicker
#

What's the offchance that they simply will just add more passives to each hero tree? peepoCute

ember blaze
uncut vault
#

Same way as how shadow already uses shadow spells in DPS or shadow uses holy spells to heal and shield haha

glass flicker
#

If I remember right, Shadow Mend and Shadow Word: Pain are baseline to all specs.

deep pawn
#

shadow mend is gone

#

but SW:Pain is available to holy

glass flicker
#

Shadow Mend is no more? :O

#

Finally, I can peacefully interrupt ye priests.

#

No more plan B for you.

sullen dawn
deep pawn
#

I'm sure they'll add some but I doubt housing will ever come.

sullen dawn
#

It'd be a gold mine for them

#

Engagement wise, and also micro transaction wise

#

Not saying it's coming in midnight although one can hope

uncut vault
#

Disc transforms their spells between light and shadow schools often

ember blaze
#

Then you got holy priest with shadow word pain when they got a cool holy dmg dot already

#

like I can see it for disc since their whole idea is using both, but it seems like holy is supposed to be a focus on holy magic no?

#

kinda weird to have holy dip into shadow/void magic more

warm topaz
sullen dawn
#

Blizz needs to move to threads or bluesky 😦

sleek solar
#

No not really

tropic trail
#

Warcraft direct? What’s that?

upper pasture
#

we don't really know but i'm assuming it's like a summer games fest/ games showcase but just for warcraft IPs

#

this will be the first of it's kind

#

basically a "what's next" for all things warcraft

sullen dawn
sleek solar
#

But your problem, not other people

#

That trailer looks awesome

rain cave
#

tbf I can't complain about people disliking and not wanting to give engagement to twitter

rain cave
# sullen dawn I don't wanna visit the Nazi site though 😦

Tune into Warcraft Direct on November 13 at 10am PST and celebrate two decades of adventures across Azeroth.

► Latest WoW news: http://worldofwarcraft.com/news
► Subscribe to WoW: http://blizz.ly/WoWYTSub
► Visit WoW on Battle.net: https://shop.battle.net/family/world-...

--

► Follow Warcraft on Twitter: https://twitter.com/warcraft
► Foll...

▶ Play video
#

here's yt link

sleek solar
#

I dont really care about the owner, I care about the few times I visit it to see things like this

upper pasture
#

i was gonna say doesn't blizzard usually cross post to yt?

sleek solar
#

Yup

#

So its complaining about nothing lol

rain cave
#

also laughing at how WoD got 4 shots in the trailer 2 of which were just cutting to zoom ins of the same shot lmao

upper pasture
#

SLs had one shot no?

rain cave
#

omg lol you're right

#

I just saw it

upper pasture
#

i chuckled

rain cave
#

xD

sullen dawn
deep pawn
#

Is the anniversary event gonna wrap up all the sad storylines?

uncut vault
#

Maybe we'll get full closure on Mankrik's wife lol, since him and his new boo are there

silent urchin
#

It seems likely, for various reasons

warm topaz
#

description of the presentation

#

"special announcement at the end" 👀

upper pasture
#

i think the "special announcement" is the orchestra stuff at the end no? i'm very excited to see that video although i'd much rather hear it in person

warm topaz
#

we know that already i think

#

ig it's a surprise

#

maybe TBC maybe 11.2 teaser, maybe classic +

upper pasture
#

oh that's specifically for just WoW

warm topaz
#

yeah!

#

there are descriptions for the other games too

upper pasture
#

oh i cannot wait.

silent urchin
#

oh here's the nerfbat for mythic queen

#
World of Warcraft Forums

With scheduled weekly maintenance, we’ll implement the following changes to Nerub-Ar Palace on Mythic difficulty. Queen Ansurek Web Blades: Number of targets reduced to 3 (was 4). Grasping Silk damage reduced by 25%. Phase 1: Number of Reactive Toxins applied per cycle no longer increases beyond 3 (was up to 4). Removed second Silken Tomb...

rain cave
#

"we know you've been waiting for more classic content. Something like a classic+... well we decided to go further. We want to make a whole new experience that caters to that desire. Introducing World of Warcraft: Echoes for mobile devices launching 2025"

silent urchin
#

not a huge surprise as the HOF isn't even close to filled

worn crown
silent urchin
#

at least some of it

zealous sedge
#

I hope the special announcement is a legion remix

upper pasture
#

as much as i want that or another remix i hope it's a new feature

upper pasture
#

my copium wishes for player housing showcase XD

#

a look back that their world building and now we get to add to it too!

pulsar minnow
#

Do we know if the special announcement is specifically for WoW? Or just for the Warcraft franchise in general

#

Nvm I looked. Says it’s after classic and modern wow. Super crazy idea and very unlikely but how sick would it be if it was a show announcement. That said maybe I’ve just been watching Arcane too much

ember blaze
#

my bet is new tinker class for the goblin patch

rain cave
#

God that would be chaotic

ember blaze
#

with the introduction of a ranged spec that uses guns that isnt hunter

#

🙏 its dual wielding pistols

rain cave
#

We don't even have pistols

deep pawn
#

Tinker Class or Shaman Tank

ember blaze
rain cave
#

And the rogue pistol is a spell model

#

Not a piece of gear they equip

ember blaze
#

just let em dual wield the big ass guns idc

#

fury can do it with swords

uncut vault
# rain cave Hunters don't

Explosive shot uses the same pistol model as the rogue one, they use it more than the crossbow nowadays haha

deep pawn
#

So, Spanish WoW Youtuber is hyping up the special announcement

rain cave
#

Why would they even use a pistol for that lmao

#

Isn't the fantasy of explosive that it's literally just a stick of dynamite attached to an arrow

deep pawn
#

survival

rain cave
sleek solar
#

Its a melee spec

sullen dawn
#

YouTubers have no special insight into the announcement t

deep pawn
#

eh, content creators get early access these days

sullen dawn
#

They haven't to this

deep pawn
#

alrighty, leaks happen overseas all the time though

austere gazelle
#

Hope we'll get some DH announcement ( copium )

#

Barely any kind of change on the class since DF S3

#

meanwhile other classes have tons of hotfix

#

and design changes

sullen dawn
#

Nothing's leaked imo, occam's razer says they're building hype for views/engagement

austere gazelle
#

They do this everytime , and those who leak and dont comply are shut off from that after

#

( remember the leak about the Jailer original design )

sullen dawn
#

In an "art of shadowlands" display

austere gazelle
#

no

sullen dawn
#

Yes it's from blizzcon 2019 in a press only section

#

lmao pyro didn't leak it

#

He was just covering the leak

#

He literally says that in the video

#

And I saw it before he made the video

#

Just remembering, it was during blizzcon but was at the blizz HQ not the convention centre

#

I think it was a press person took a photo if I remember correctly

#

There was no "YouTuber/influencer" early access to information there. It's a completely different scenario

deep pawn
#

You don't think there could be media packs out under embargo? Lol

sullen dawn
#

Sure I do

#

I just think the typically go to real press and a very select few YouTubers who actually do real media coverage

#

The ones who get it keep their mouths shut

#

And it's not how the Jailer image leaked

deep pawn
#

Given how early stuff like Plunderstorm and Remix were known and "hinted" at by content creators, I'm sure a lot have an idea what is coming

#

oh, is the owner of the biggest Spanish website, not a youtuber only.

silent urchin
#

the media packs largely go out only the day before

#

or possibly two days

deep pawn
#

well that would have been Monday or Today

silent urchin
#

And they will cut off anyone who even gives the slightest leak, you'll never get one again

sullen dawn
#

Yeh PR blacklists are very strict

silent urchin
#

I think the plunderstorm stuff came out cause they invited a bunch of content creators, rather than regular press, to do the sponsored one

sullen dawn
#

Yeh and it was a lot of them

#

Even chuds like asmongold

deep pawn
#

Max loves to go "I'm gonna play the next patch content non stop"

tropic trail
rain cave
#

But I'm saying that the pistol doesn't make sense to me as survivals explosive shot

#

They use a lil crossbow

sleek solar
#

Oh I thought they did use a lil crossbow

#

I play surv main, never really paid attention to it

#

😭😭😭😭

#

Nola’s voice actress passed away last year, this is a nice send off 😦

rain cave
#

Aw rip

deep pawn
#

she'll live on for as long as WoW does

sleek solar
#

Yes

#

I loved her blizzcon moment sooo much

worn crown
deep pivot
#

any datamining from the SoD PTR client yet?

#

is it even possible yet

worn crown
rain cave
#

especially with hero talents on top

#

a lot of other classes have already had their archs of similar problems being designed out so it's weird to see DH's be put back into those issues

#

like the issues with throw glaive + felrush being core to the rotation with short uptime on those buffs

#

trying to cram everything you can but also having a lot of setup

#

having to wait for eyebeam before metamorphosis

sullen dawn
#

I only mention occam's as it's a simple way of getting your point across in a non scientific context

#

It's a rule of thumb, not a rule of science

#

Observation alone is not a way of creating true knowledge. That can only be done through an ongoing feedback loop between conjecture and criticism

#

Objectively true knowledge does exist, it's ust really hard to know when we have it

austere gazelle
rain cave
#

Imo they should loosen their definitions of what "demon hunter" is

#

To let themselves be more creative

#

There's sigils, tranaformation, weapon mastery, chaos and fel flame magic, etc

#

Why does havoc just revolve around pretty similar core regardless of build

#

Where's the capstone that changes meta into a different form? What about sigils? Could we have a playstyle focused around physical over chaos?

uncut vault
rain cave
#

Elves being the topic

#

But I agree

dreamy dove
dreamy dove
rain cave
#

Like every other class usually has distinct playstyle differences going on

#

Fire mage has sun King, living bomb, scorch procs, big combustion, meteors, combustion procs

#

Whereas every DH talent build revolves around fel devastation for vengeance. Or fel rush for havoc

#

And throw glaive sometimes ig (but that's still always with fel rush)

#

it doesn't help that DH has a lot of "dead" talents that don't contribute in normal gameplay or aren't worth taking due to not actually being worth much

ember blaze
#

he's the same guy behind rogue isnt he 🤔

#

lots of lame stuff in there 🤔

rain cave
#

green are all the meaningful DH talents that they WANT to take usually 100% of the time if they can

#

red are the talents that are basically useless for DPS or are just too niche

#

yellow is very niche talents that don't have any chance of being taken because of their positioning

#

like why is it a talent point for the effect "All sigils are placed at your targets location"

#

especially since that node is competing with a "5% increased maxiumum health" node that connnects to the exact same + more nodes, that get you closer to green talents

#

and even looking at the green talents, the Hunt is just a button you press for damage it doesn't interact with mechanics other than giving an aldrachi reaver glaive charge, which is debateably awkward because....

#

sigil of spite makes soul shards which gives aldrachi glaive charges

#

but also doesn't interact much other than that

#

not to mention felscarred is usually taken over aldrachi

#

and the other capstone just adds a buff to eye beam passively, but as a seperate thing not a modifier you can stack (as it's a seperate damage instance)

ember blaze
#

the hunt has no talents affecting it at all?

#

💀

#

not even in spec tree?

rain cave
#

so basically all 3 end talents for DH class tree don't interact with felscarred at all. And when they do interact with aldrachi, it's ok. But just adds ANOTHER awkward button to fit into an opener that is packed lready

#

there is 1 talent in spec tree for havoc

#

and it's momentum lmao

#

and most people choose inertia anyway

ember blaze
#

the hunt was a cool talent that everyone begged them to keep

#

and the dev did nothing with it

rain cave
#

I think it is cool as well I just don't think it's implemented well

ember blaze
#

fits dh well imo dracthyr_shrug

rain cave
#

I think the issue for me is that all it is, is a button that just does a big number

#

like imagine if you had to choose between demonic and getting more frequent low duration metas, or buffing the hunt to give you meta and another buff like marking a target to turn your auto attacks/ demons bite into chaosstrike damage so it can interact with mastery and chaotic disposition

austere gazelle
#

And thats just the talent tree issues. Not talking about this lame defensive that is netherwalk or the bloated opener or gimmick stuff that make no sense ( like using the hunt on the target and then you can propagate the dot of the hunt by zigzaging between mobs for 1 sec )

#

All of this to end up doing the same amount of damage than a 2 buttons spec

#

And two skills that can easily kill you like eye beam that root you on the ground for the whole duration , cant interrupt unless you have a fel rush charge

sullen dawn
#

full class, some sort of class skin (if they do that in the future), or a full spec for rogue at least

ember blaze
#

tho hero talents are basically class skins

austere gazelle
#

Do you think it's dead for a 11.0.7 release in december?

#

I've read it would release more like end of january

sleek solar
#

Hmmm I think its still this year, but most likely we hear more during the anniversary

warm topaz
#

today is the day! the hype is real!!!

deep pawn
#

it's finally today!

ember blaze
rain cave
#

would be a shock lmao

deep pawn
#

show time!

#

MrGM!

zealous sedge
#

lets go!

deep pawn
#

Queen Holly!

silent urchin
#

shop updated already

zealous sedge
#

hell yeah

deep pawn
#

WC1 reworked!

#

oh that's so good looking

zealous sedge
#

i hope WC3 updates are to what they originially intended/ expected

deep pawn
#

not as far as original

silent urchin
#

oh, £35 for the collection. $45 maybe?

zealous sedge
#

wc3 update just pushed thru, as expected

#

it's 4 gigs, thats pretty sizabel i would say

deep pawn
#

oh they're gonna make us wait on WoW

zealous sedge
#

oh yeah i bet its the last part

#

wc3 down for maintnenace til 5 pst damn i wanted to see how it looked

deep pawn
#

Starcraft cards?

zealous sedge
#

oh sweet

deep pawn
#

This is jimmy

zealous sedge
#

hell yeah Grunty

#

I know this is warcraft direct but are we getting starcraft 3 or does that team not exist anymore

deep pawn
#

there's no rts team that we know of

zealous sedge
#

damn

deep pawn
#

Blizzard Classics takes care of the RTS and HotS though

#

first roadmap

zealous sedge
#

oh yeah here we go

deep pawn
#

my phone can't run rumble lol

lone mantle
# silent urchin

I suppose it will take quite some time before the remastered editions of Warcraft are available on macOS.

zealous sedge
#

haha its a little funny they started out this segment in the museum, like Rumble is already a thing of the past

ember blaze
#

i had an iphone XR? who couldnt run it either 💀

#

upgraded to a 15