#beta-ptr-spoilers
1 messages · Page 113 of 1
I'm sure that would be a simpler development project
I'm not saying this based on project scoping though, I'm just saying what id like
perhaps the wardens seek to redevelop their numbers after BFA/Legion, and after realizing that they can open their ranks to men (after the nelf heritage quest). So they go looking for DH's and Rogues to come learn
It may not even be feasible
SHamans and Druids going to learn more voodoo magics from the trolls, with the harranir acting as a bit of a bridge to the elves
We just fundamentally disagree with the role class skins would play. To me they're a way of adding "new classes" without the balancing or design effort
Not a way of blurring class fantasies
the issue there is that then people have to remake their characters
and it creats so much fluff for blizzard
it's not a sustainable or effective design approach
They could give a one time option to change for max level characters
Or simply make it a 1 week cool down
There doesn't HAVE to be a restriction, it just might feel a bit weird changing class fantasy so abruptly whenever you want
like I doubt there's just going to be random necromancers suddenly joining the alliance/horde. There would already be a questline or lore reason for their addition
But I don't think the restriction has to be there. Just one option.
so why not just let warlocks swap to those options
whenever
and theme it around that
They could. I'm just saying it wouldn't say 'warlock' under the player any more
green fire is a good class skin because it already plugs into many of the things warlock has. And is simple enough that it can be supported easily for future spell effects
but that doesn't really mean much and just causes confusion imo
because ifyou follow that through, and every class starts getting skins
suddenly there's even more bloat in class names that people whave to remember
and with the issue of class colours being a bit hard to tell apart already
I think that's fine. There's much more complex rpgs out there that require a lot more memory
You could have (warlock) in brackets if you really want
Necromancer (Warlock)
but it doesn't make a real difference
just make warlocks be necromancers with a little questline it's the most straightforward way imo
cya
Enjoyed debating
<3
I mean that’s literally just a matter of adding a quest when they add the option
It was unthinkable to have man’ari paladins given the state of Draenei culture… until suddenly it was playable the same day they added story to explain it
add a glyph that replaces demons with DK summons, 99% of ppl won't care. 🙊
I think they'd have to be a bit smarter than that
warlock summons are done in barber shop now
and they'd still have to roughly fit each archetype of summon
like you'd need a little undead hound thing for felstalker, perhaps some kind of mini abomination for the voidwalker, etc
tbh I think they best thing to do is questline to unlock them as I said before. Where warlocks realize that with the legion gone maybe it's harder to find demons to summon. So they turn to the Ebon blade for help and they reluctantly assist in teaching warlocks how to raise the dead/ necromancy
and then each pet is still the same rig or similar, but just an undeadified fleshy version
so imps could just be like little undead creatures that use the imp skeleton perhaps
felguard would just be a zombie dude with the felguard skeleton
ye that's what I meant
as in there would need to be some sort of setup for it as an option
my point is that it can be as simple as a glyph and 99% of players wont care
i know some of you do require a storyline for it to make sense, but if someone just wants to summon undead over demons for a warlock, it's just that simple
boom necromancer class ppl want
it's because as things stand right now, it wouldn't make sense for warlocks to summon undead
they can and probably would but atm they're not fitted for it
especially since their pets are more than hunter pets
it's just a cosmetic thing i dont get the big deal
they are interactive and have a lot of specific effects/thematics
it isn't that's the thing
demonology
are wild imps going to be skeletons?
summoned from fel portals?
what about the bit pit lord from diabolist, and the shivarra
you'd still be casting all the fel/fire spells as well
all i know is people want skeletons
if you want skeletons we have unholy
yeah but people want a range necromancer
I know
and it really is just a glyph
which is why warlock doesn't fit just as a simple pet change
skeletons instead of an imp
because if they just wanted an undead pet, unholy is there as I said
they want to feel like a necromancer
warlock mechanically fits but aesthetically doesn't
becaues skeletons
all theyre missing is a glyph for their demons thats it
fantasy fulfilled
so addings skeletons/zombies to the demon modesl doesn't fit it
because everything else is still warlock
not necromancer
if they add them coming from the ground great, they put in more than 5 minutes of work
otherwise ppl just want different summons for the fantasy
like imagine you're playing a shaman and they added a glyph that made all of your elementals void/light
but chanmged nothing else
wouldn't fit
if they ever do something necromancery for warlock, it'll have to be more than just a simple model swap.
the spec is demonology not necromancy
like they could do a hero talent spec for demonology that turns it into necromancy for sure
and replaces all the demons
when i think of necro i think affliction not demo
cause thats the class that is literally just a demon glyph swap
I honestly think necromancer would make more sense as a frost mage hero spec
or lich
I'd call it lich
why tho
replace icicles with shamblers
the closest thing to the whole necro fantasy is affliction
and warlock players are the ones that just want to summon skeletons
ehh kind of
not fully
there's more to a necromancer than just undead
and plague
like sure that's a lot of it
but if you want plagues and undead, again we have unholy DK
and there's not much room to work with for a ranged necromancer thing without treading on unholy's toes
yeah but it goes back to the point that people want unholy, just range, and affliction is exactly that
and so I pitch lich hero spec
for frost
that just adds some undead flavour to the frost spec
that sounds even more crazy
and gives people a NEW take on an undead caster
so instead fo just being unholy ranged crammed into warlock where it's complicated and difficult to fit in with other specs
and it requires a whole new spec, over a simple summon change
you just have a lich mage slinging undead and frost
no it's a hero spec
it just staples onto frost
uses their basic mechanics but repurposes them with new passives and effects
like other hero talents
like I think it fits. We already have hero talents that do similar stuff
yeah i think its even more crazy to expect blizz to put in that much work
im going with glyph being more likely
if they're already planning on adding more hero talents/specs it's just one they could do for frost
and I reckon it's pretty self explanatory
haave they said theyre adding more?
no, which is what I mean
if they're doing it
it's a good one to do if they're doing single spec hero trees for some specs next xpac
but if not
questline to allow warlock to summon undead would be the best bet. But it basically has to be done in a way that explains how the undead fit into theri kit
they use the same magic already no?
warlocks use primarily shadow and fel
but fire as well
affliction shadow
demo fel
destruction fire
but they all bleed into eachother
yeah so wouldnt it be easy to just add some random group that likes undead magic more? 
gg easy
that's what I mean, there's room for them to do it it just needs to be contextualized
it's the issue that plagued tauren paladins when they were originally added
there was a solid lore reason for it
but wasn't communicated amazingly in game
Super small build, barely any hotfixes. The direct has to be massive.
I saw the new siren ring will make your character increase in size 👀
You mean the 11.0.7 patch? Build typically doesn't refer to the overall patch itself usually
It's more about version control/iteration
And while I think the direct will have some tasty stuff I don't think there's any correlation between a small .0.7 latch and a large direct
it's larger than any of the DF .7 patches
This too
I meant they haven't been doing much on retail last 10 days, near radio silence.
Sure but that has nothing to do with direct size imo
Or at least, it's not an indicator
what should they be doing on live
Class tuning usually keeps going on a bit longer than they have been and so far 11.0.7 has no class changes really.
Sure I'm just saying that has nothing to do with the size of the direct one way or another
Humans really do like to find patterns where they don't exist :p
Just me hoping they have something really worth saying for making it feel like they've "abandoned" the season.
what's abandoned, it's working basically the same as every other season does
I really do think/hope they'll have some good stuff don't get me wrong but it's mostly gonna be for season 2 onwards and non wow stuff
We know the extent of what's coming pre season 2
not really? Tuning continued for longer into 10.0.5 and 10.0.7 had a ton of class updates
in fact, ret got a whole rework
So to me 11.0.7 feels a bit smaller than 10.0.7 but it could be active for twice as long?
Slightly more than 8 weeks cause of christmas?
How will be 11.0.7 be active twice as long? Weren't you the one saying 11.1 would be in february? (which is more likely now I admit) . That'd be 7-8 weeks from Dec launch. 10.1 was 6 weeks after 10.0.7
If you take Xmas into consideration it's the same
And 11.0.7 has more "new" content than 10.0.7, the zone hasn't been seen before
It looks likely to be aimed for the 25th of february, that's when timeways and plunderstorm end
10 weeks, assuming 11.0.7 comes on the 17th december
But also over christmas
btw we're getting a revamped christmas event as well, to an extent
greench fight seems like it'll be all new
I was initially convinced they'd shift the schedule back for the holidays, but based on the winter veil mention on the splash screen and the event timing it seems like there's no breaks on the content machine lol
12/10 or 12/17 for 11.0.7. I just think 10 weeks on that patch is gonna feel long. I don't think another bout of Plunderstorm or Timeways will keep engagement up.
honestly having some breaks in pacing and people playing other stuff for a bit is healthy
Yeh I'm not playing plunderstorm again
Shit was a slog and I have all the cosmetics j want
I think the changes they've done are an improvement, but it's still plunderstorm.
WoW and FFXIV taking two very opposite approaches to this is very funny
FFXIV's suffering from their patch content being way too backloaded post-patch, while WoW is just constantly piling on patches with no breaks lol
I don't know how FF14 fixes it without Square actually spending on the game and letting them develop faster
9 months between raid tiers is extreme.
I dont even think the raids are necessarily the issue, ultimates and alliance raids and the like are consistent enough between
its the content everywhere else that's the issue
like the exploration zone not coming until 7.25, almost a full year after xpac launch
or the relic grind also not coming until then
WoW's been thriving in the non-raiding content department by comparison, which helps retain the casual playerbase
also none of those being particularly innovative
Yeh I'm just not interested in it
It's Japan, innovation isn't their strong point.
Honestly given Endwalker didnt have an exploration zone, it doesnt even need to be innovative given most of the big playerbase surge never experienced one as a current-content experience
it just needs to be in the game in a swift enough time to get people engaged post-launch
wasn't the big exodus during Bozja?
Theyre more innovative than the US in regards to games imo, much more so
at the very end, so southern front was a faceroll and every zadnor phase had max level characters farming for levels
was still great and fun, but not the patch-by-patch gradual release experience
My impression of Japanese firms is they adapt only when forced to otherwise the safe formula is what they stick with.
in fairness, I think WoW was also in that rut for a while
Nah. There financially conservative yes, but they find ways to be innovative within that constraint, which actually makes them even MORE innovative
Lowkey I'm waiting for the devs to drop the "4 zones, 8 dungeons" mantra.
not nearly as exxaggerated, but post-Legion we basically just got the same "patch zone with rare circle and world quests" for two straight expansions, with a single gimmick per patch
Shadowlands being such a disaster is the only reason they really opened their eyes to innovate for Dragonflight
There's been some changes to plunderstorm other than just the way currency works, although not entirely sure how it works
US companies just spend way too much money chasing trends and being unable to create new ideas
and even in DF, I'd say the patches were way less strong than the base xpac
part of why Im super intrigued to see 11.1, to see how they improve on how messy Zaralek was in basically every regard
Holly at least thankfully admitted that they know a bunch of the sub-patches didnt land very well, and that they need to do better
She was referring to 10.2.5 and the gilneas plot then, but I'd hope she meant all of them in general
My consistent issue is just how shallow patch stories have been
and then we get 11.0.5 which had none haha
I'm still half expecting something to emerge with the direct
I don’t know how doable it is but I really wish blizz brought back longer campaign storylines like in Legion
Suramar is like peak storytelling in modern wow
Well just don’t attach the raid to it
It’s a weird bind that we have to release raids at the beginning of patches, so then as a result the story has to be short so it directly leads in or half the chapters are just what happens after
Legion at least dropped the first raid based on leveling campaign, with the second raid being based on the max level campaign
But with the seasonal structure it just doesn’t happen anymore
Gameplay directly conflicts with storytelling
the opposite faction mounts confirmed to the direct
Recolors of them yes
I don't think they should be a major challenge given they've just had three very successful underground zones
Or at least two every successful and one solid
Of do you mean from an overall patch sense and not just the zone?
Overall zone, story was a hard segue from the relevant story of Dragonflight that majorly hurt the characters involved and didn't progress the plot, attempts at event innovation were a pretty big dud as a replacement for rares and world quests
10.1 as a whole wasn't bad, Aberrus was good and the flightstone/crest introduction is the best thing Dragonflight added by far, but Zaralek in particular was messy
I feel like Zaraleks biggest shortcoming is honestly just its zone design
It’s one giant field leading into Abberus with a surrounding cliff area. It was kinda too open and I feel like that hurt the ability to tell a story as well
And we've seen them learn how to do underground zones properly now so I'm not worried about that side of things for 11.1
Oh for sure
One awesome thing about war within is all the cave assets they’ve now amassed for future content or even a world revamp
The choices made in the black dragon plot are definitely a lot further reaching than just zone design haha
I’m talking from an overall zone perspective
Don’t get me wrong I hate what DF did to Wrathion, but in terms of designing an area for a plot and gameplay to take place in it really suffered. Nobody wanted to spend time in that zone
I liked the zone, it just felt like a detour
we've had big tree zone and big underground zones for them to test
time for the big underground tree zone
they abandoned dh altogether, that's for sure.
lmao
they could do some very cool map design with rootlands tbf
I like Aldrachi on Vengeance while levelling at least haha
like if there's a dried up root, we could literally fly through it
like that dungeon in pandaria and legion where you walk through the root system of a tree in some parts
but we fly through them like tunnels
also all the winding loops and such we can fly through, and maybe chunks of earth like floating island being held by the roots
i think it might be better if they keep it as a side quest thing as theyve been doing
Well side quests aren’t usually connected, but I think you’re right
Maybe like a new category of quest
Adjacent to the main storyline but a long continuous one with numerous parts
Ayooooo wtf is this???
Old dragonflight quest during dracthyr intro!
Ohhhh that would be why I never saw it before
I hope they announce ascended nerubians as a playable race alongside harranir
does make me wonder if they're going to be faction locked or if they would both be neutral
I'm convinced they will be playable after looking at their animations they have so many. And it would fit well with the story
they're still missing a few anims and we've not really seen the same level of customisation as harranir. But we had a similar situation for nightborne in legion
I think they're still like that, the nightborne running around suramar aren't all fully rigged like the playable nightborne and use different textures/models, and were missing anims
I do wonder what factions harranir and ascended would go to though
Ascended nerubians are pretty unlikely sadly, the current story makes them way too much of a negative contrary to nerubian culture, and their models are even more unique than dracthyr's without the gimmick of evokers to justify them
I feel horde harranir and ascended alliance, since Anduin vouched for the nerubians and he'd probably continue that. Also the void elves can vouch for them potentially as void infused entitites themselves.
harranir for horde since they're closer to trolls culturally, and it gives a horde feeling elf to the horde
haranir and nightborne are just modified night elves, no new animations explicitly needed
from my playing of the story I was getting big vibes of the ascended being exiled or needing somehwere to go
because not all of them are evil per se, they were misled and/or forced to evolve
but it's also made clear they don't have a place in nerubian culture without ansurek, they're not really wanted and are too different
It's also a big point that they basically have a winter soldier kill switch in their heads, is the issue
the nerubian story isn't over fully, we still have neferess to deal with, figuring out where she goes
is that not resolved?
any story with them seems more likely to trend towards either a cure or the remaining ones becoming xal'atath's slaves
I suppose that could be where their story goes
Nope, Ytekhi is still addled and broken, and it's made clear she can do that to all ascended any time she wants
maybe continuing neferess's story she finds a way to become less horrific but still ends up an ascended
but like a cleansed version
and that's the gateweay to playable, since those models could also then be a bit different
I think they're more likely to just do haranir as playable, as the 'horde leaning' counterpart to Earthen
would harranir be neutral then?
Thrall's being marketed for the Direct, Orweyna's being set up for 11.1, it's likely they'll be the main focus characters
I do wonder if most races will be neutral going forward
Yeah, like I said basically the equivalent of Earthen where they're clearly Alliance-centric, but with small bits of story to justify neutrality
Instead of Magni and Moira, it'd be Gazlowe and Thrall playing the diplomatic role for them
there's a sentiment that the harranir were originally planned for launch, you reckon they orignially planned to do earthen as alliance and harranir as horde?
but wanted earthen as a box launch feature when harranir weren't ready so just made them both neutral and offset their release schedules
I think they were always neutral, just because the DF-TWW team was very anti-faction (and a bit accidentally Alliance-focused as a result)
fair
ig also depends on how locked in they were concept wise
since while yes TWW is worldsoul saga and chris metzens thing, he probably joined after stuff had already started being made or planned
even if it was just early stages
hope we never see faction locked races ever again
He joined during TWW patch development, is what's been said, and made small tweaks to TWW base story to accomodate a larger arc
so perhaps there was plans for earthen and harranir, but they changed the story direction a smidge to make them seperate and let us focus on titan stuff and nerubians in first patch without overcrowding the story
if I had to bet, Xal'atath was almost certainly just planned as TWW's final boss prior to his return
since there's a LOT of things being juggled even just in launch patch
the level of marketing she's getting rivals Arthas for Wrath lol, and he said that there was no actual set plan for the xpacs after until he came and changed things
could even be that ringing deeps was the replacement for rootlands
since it's just largely another earthen zone
Original dev map always had it, it just had a fifth zone too
sure it has its own aesthetic, but it's also the zone that's least different from others. And the kobolds aren't the entire aesthetic but are stapled onto the earthen, and awakening the machine is underdone
Ringing Deeps is pretty vital to the Earthen's story, and the worldbuilding of Khaz Algar in general
oh yeah ik but I mean like it was later preproduction when that change happened
who knows
the original notes from Uldaman basically only described Ringing Deeps
the idea of an above ground island probably came later
like it was always the plan but the plan changed in the later parts of plan making
I would love if they showed us some insight to the games development more haha
fascinates me
Maybe one day they'll be as open about the last few xpacs as they were about WoD/Legion
if they did like a worldsoul saga retrospective that would be nice
even if it's more like a blogpost with a bunch of leads discussing wht it was like rather than intricate looks into some areas of development
Tbh, I like the Eathen more than I wanted to initially
I like them conceptually
but their customisation options are kind of.. hard to work with
there isn't any just plain stony looking skin colours and their eyes don't have a nice gradient to them ,they're very uniform
Damn if they would put these alied races it would be so epic. Cause these ascended spiders look so damn cool
Ascended spiders is pretty much a no go, both lorewise and gameplay wise
They got 4 hands imagine needing 4 weapons 😂
xD
Gazlowe too I think
Yes, please! 
4 more days
I disagree
they've got a lot of the animations already, and I do think they can be made to fit
and lore wise also yes
because their queen is dead and they will be exiled by the rest of nerubian culture. But aren't necessarily evil.
like the man'ari eredar we have, or even the OG green orcs. Zandalari as well
They're currently under xals thrall. She can activate them at any time
key word currently
Ok
They cant be trusted and require more work than dracthyr for transmogs
So disagree all you want, the chances are really small
Theyre more likely to stay in Xal ataths personal army then join the alliance or horde that dont like nerubians at all
we have nerubian allies
I'm just saying there's a path to playable
but that they're not there now
imo if they're going to be playable it'll be like how vulpera/nightborne were different earlier on
I do hope they make them playable because I think they fit well into the current narrative as playables
We don't have Nerubian allies for real. They're using us.
The Weaver has no real care for the Arathi after all, she just needed them to fight Xal.
Exactly
If not for them breaking with the old gods they'd be the next Klaxxi.
I don't really get that vibe from them
like sure they're not completely on board with us
the main nerubians want to just chill in their cave, that's what this is all about after all
they don't like their ways being changed by xal and ansurek
but specifically the nerubian ascended. They need somwhere to go after this
and once a cure to the mind control is found, even if it means their physical changes remain. They will probably not be welcome back in nerubian society, they have no pheromones, theyremind of ansureks reign
and who do we have who's open to accepting people like that? Alleria and Anduin
I atleast hope they use the ascendance as inspiration for the aesthetic of another race at some point
because they look so good
IF there is a “cure” or more like a solution
I don't see why there wouldn't be, we've had loads of characters with similar arcs even alleria herself
6 feet under 😄
My axe is ready
I take it you also want to murder lightforged and void elves then?
nightborne as well?
Void elves for sure
And my alliance paladin isn't too fond of nightborne. It depends which character I'm playing/roleplaying
I have a nihtborne mage who use vulpera for experiments
it's funny to me how nightborne are meant to be mages but have the rig of the race with some of the worst casting animations
if we had a choice to make all your animations the global non-racial ones I'd do it for the nelf skeleton for sure
too much flamingo-ing and fake dual handed casting
or have more physical class options than magic ones
💀
any news? will 11.1 come next year?
December probably
More like February march. 11.0.7 is December
Oh yea, I didn’t notice there was 1 in the middle 😅
Mostly excited for the siren isle for now on
Stellagosa and Valtrois?
yes
Thats adorable!
really excited for this
wonder rwhat are they doing with Classic
yes
World of Warcraft Classic: Back to the Shadowlands. 
Well I guess it wouldn’t be back to the shadowlands, but it would be horrible either way!
It's gonna be MoP classic, fresh hardcore vanilla, wc2 hd, and the roadmaps.
I'm guessing rumble is doing well enough but no idea what they add for that.
I really wish the direct was on a weekend or much later in the day
I want the twitch drops but I’m a teacher
SoD new stuff perhaps as well
open it on your phone and keep it in a drawer on silent
alternatively open your PC at home and just have it on all day with the warcraft channels open
pretty sure they become streamer rewards after/during the direct too.
so after the direct you can just want anyone who has drops enabled
In addition to watching the official YouTube channels for World of Warcraft, Warcraft Rumble, and Hearthstone, viewers can watch on any Warcraft, Hearthstone, or Warcraft Rumble stream on Twitch or TikTok to earn rewards during the giveaway period**.
Watching on any of the three platforms will earn in-game rewards for all three game titles.\
Start Time: November 13 at 10:00 am PST
End Time: December 11 at 10:00 am PST
Where to Watch: Twitch, YouTube, and TikTok
I don't think we're gonna see much SoD news. After p2/3 kinda failed they've done bare minimum
so yeah, any drop enabled stream will work and not just the main direct stream.
Next phase is even reusing bloodmoon
Though oddly SoD devs use discord to reveal stuff
My personal feelings is SoD failed once they made all the cool new runes end game phase content
No one wanted to do 10 levels with no new fun tools
personally I felt I had no reason to play SoD
even though I thought it was very cool as a concept
but because it's classic WoW, and the runes aren't even that big of a deal. And it focuses a lot on lower level content with phases
for me it:
A) Doesn't have a compelling flashy draw of something new
B) Doesn't have a big enough new system to draw me in
C) Is mostly set in the parts of WoW I want to skip
D) Once I've missed 1 phase/ release there it feels like I've 'missed the ship' and no point in playing catchup
Oh that’s a big time period
Ok
also because it isn't retail it feels pointless to partake in for me
I had a blast doing it, but the phase changes just felt fumbled
It's like if hero talents didn't give you the active ability untill level 80 and you did 10 m0s
if it was more like that "fan project" wink winkdesign where you they have a load of runes that fully allow you to manipulate your classes abilities, like turning fire mages/ priests into radiant holy fire casters with things that interact with and turn fire/holy damage into radiant and then give effects based on that
because they did do some stuff but I never heard of anything crazy happening
also I felt a bit let down when some of the runes were just retail effects backported to classic
idk, just not for me in how it's done.
I feel like if I'm playing that I'm not playing retail, and to me retail is the only one that matters (personally)
The classic team is just far to small.
I liked the class design and I didn't mind retail abilities
It's just I hate the levelling grind after the first time.
It's just they backloaded all the fun runes into the phase level cap
So you have a level 40, congrats it's gonna play the same until level 50 and you do a bunch of dungeons
That's demoralizing as hell
I think they also leaned too much into keeping things hush hush with the secrets
Oh finding the runes was fun
it was marketed as a big mysterious thing with things to discover, but then the only big lore thing was xalatath tease
I feel like if they marketed it at least with an initial hook for some of the mysteries
like an example of "Strange crystals litter the hidden areas of rural azeroth, seek them out to unlock their secrets"
as a line in the announcement for it
because sure stumbling into it IS very cool. And there are those sorts of things already present, but I need something to go on. Even just a little tease that comes back around in the long run.
Maybe the kids can teach you how to watch the stream without the teacher noticing!
Have you ever seen them using their phones?
Yes I catch them 100% of the time
They’re terrible at it
I'm so glad we didn't have any teachers at my school who'd confiscate phones if you were caught on them lmao
I would have kicked up such a storm xD
even though I was the only person actually interested in lessons it felt like sometimes
throwback to when my english teacher got mad at me because I was logged onto the teachers intranet with my mums login reading stuff
Oh xD
Paladins also have a pretty massive and great storyline
but other classes aren't near as up to par sadly
I do love the concept of the priest ring, but yeah..
god the things they could do in midnight for legendary's
The concept of it was "you can go to the opposite faction cities with this ring if another priest vow for you"
mentioning questlines/classic style items
we're going to probably have all the windrunners assembled, and we've already had 2 of their bows available to us
and vereesa is the one closest to silvermoon, she lives there and is just a normal high elf
so would not surprise me at all if hunters get Vereesa's bow
or atleast a bow from her
Well she doesnt have a unique bow haha, not until they canonize her having thori'dal
but she also doesnt live in Silvermoon, her current status is a big question mark after Alleria's comments
even better, giving her an uprezzed thoridal that she passes on to us?
I feel a "my fighting days are done" story would fit her character
dalarans blown up, her husband is dead, her children need their mother. Silvermoon is being rebuilt right now
they need someone to just manage the high elves as a people, and she's pretty much the only one
Her kids are almost adults :P
almost
but who knows what their plans are for her
they better use her properly in midnight she's had it rough lore wise xD
High elves getting a monotonous reunion with Silvermoon is basically a worst case scenario for their story for me, so I hope they don't just try to retire her into a clerical role like that
The fact that they didnt have her show up for the Dalaran quests is still wild to me
Alleria stole her spotlight lmao
but I feel Alleria makes more sense for the narrative at large, adding Vereesa into there might make things a bit noisy
See, I feel like Vereesa being present would have helped to ground Alleria's story better
her plot is kind of just nothingburger in the base xpac because she flits off immediately and everyone forgets about her
having Vereesa in the same boat, but being a proper leader amidst her grief would have been the perfect contrast to show the folly of the path Alleria was going down
because Vereesa's experienced that loss again and again and again, whereas Alleria was absent for all of it
We keep getting told about the importance of family to Alleria, but so far her family just isn't present at all, and Turalyon plays a bit part simply to remind her that she's good
I guess they're trying to not over-elf us before midnight?
If only that was a concern during the last six years of nelf lol
though that hasn't stopped them before
LOL
I love how so much of the story has been "main plot that ends up quite related to night elf lore while thrall stands around" for a while
Well here's hoping the haranir avoid that at least
saw someone say Azeroth is actually Elune with some potential narrative evidence and I was like "oh god please don't"
I hope we get WoD remix
That expansion deserves it so much
It's two biggest problems (over focus on garrison, and being dropped half way through lifecycle) wouldn't apply to a remix scenario so I actually think it'd do really well
WoD remix but they theme and add new effects based on the fact it's Draenor
wild elementals, arcane ogres, felblood, crazy blooming life stuff
could do things like having extra effects for different damage types,
like fire damage having an Ignite like effect on surrounding enemies,
the ogre magi "dumb luck" effect of perhaps having wildly changing critical damage,
felblood to buff yourself with blood rage in a sort of "surrender to madness" effect but for anyone
i would love things like that questline for retail
i miss so much class specific content
things like the Warlock questline in DF to custom the pets
it's honestly shocking they haven't tried to add more stuff like those classic weapon quests (benediction, lok'delar) or the hidden artifact appearances secrets
I'm hoping the secrets people are chasing right now for anniversary is what unlocks the other tints for the anniversary sets
that would be a nice touch
they've been completely silent about those
order halls are there (well, not for mage or rogue), but still, why don't they use them?
god imagine if warriors could get a little questchain where they enter the arena and prove themselves a fierce gladiator in a zekvir (lower level not the higher one) difficulty fight against waves, and got a special title + tmog from it
fuck it give us an uprezzed Zin'rokh after fighting in a gurubashi arena questchain
some shoulders with broken troll tusks adorning them
I'm just curious to see some cool class fantasy stuff reflected in Tmog that is outside the traditional raid/event/ trading post stuff
paladin quest that involves nelf paladins becoming a thing? unlocks transmog for an elune paladin mog that is a bit more race agnostic rather than just being nelf aesthetic
new ashbringer-esque weapon with a tear of elune as the core go for it blizz let's see what ideas you have xD
Midnight would be a good potential point to bring that sort of stuff back imo
Order halls returning as a permanent addition would be a sick direct reveal
as far as we know they're not planning on adding major new systems rather than continue supporting the current systems through into multiple expansions
cannot wait to see what midnight is cooking xD
I'm in full hype "anything is possible mode" even though it'll likely just be 11.1 focus, roadmap, wc2 remastered and Wc3 reforged 2.0, and hearthstone/rumble stuff
Didn't they midnight woudl bring major systems that would blow people's socks off?
Or do you just mean in TWW?
I mean in the context of they're not scrapping hero talents, they said they're not scrapping delves
Oh I know those are evergreen features
so there won't be a "new" thing to replace it like Artifacts and Azerite
Yeh I'm aware
so they do maybe have some room to go out of their way for more other stuff
like class specific content
But theyll still add more systems in next expansions. They'll likely just be evergreen too
The philosophy isn't "only tww will have new systems, next expansions will expand them" it's "moving forward major expansion systems will be designed as evergreen and expanded in following expansions"
I'm still a fan of the idea of pairing up classes for their quests, not only because it makes it more appealing from a production standpoint but also because we get the rare chance to see classes play off eachother in a story
and sets it up to have more as they could get other pairings in future quests if it's a success
So midnight and tlt will bring new stuff too just like dragon rising in DF and delves in tww
I dunno where quests comes into this
like what would happen if warlocks and paladins had to team up for a little questline?
what sort of story could they both get tangled in that would be relevant to them both specifically
You're talking about a seperate topic right?
I'm talking about this sort of stuff
What sort of stuff
look at replied message
unique tmog/items/rewards for classes from little fun side things
like the stuff I listed
Midnight adding socks blowing content?
I don't know what that means
Holly said the features being introduced in midnight would blow people socks off
I mean we'll see
That's the only message of mine I see you quoted
*message, damn auto correct
There's a new feature in midnight. We don't know yet.
I'm personally thinking something netherlight crucible flavored
if it's mechanical I assume either more hero specs or perhaps new specs all together?
I'm sure more than one like most expansions
please no more hero specs
please more hero specs from me
Given she said it would blow people's socks off my guess is player housing or something equally big
there's more fantasies I want to be able to play
She said it's gonna be something really big
would fit with silvermoon
they've definetly been setting up areas for it atleast
wait, who is she
what did i miss
oh Holly
Every spec gets to pick between some void and light powers
We'll actually she said "there's a few features coming in midnight that will really blow people socks off"
when did she speak about Midnight?
Yeh a while ago
Let me find quote
i miss that interview 👀
idk why Netherlight so specifically here since that was such a niche little bonus thing at the end of legion
I doubt they'd bring it back specifically but I do agree that we'll get some sort of light/void exploration for classes
Question: Is there concern that player excitement and surprise will be tempered with the announcement of the next 3 expansions?
Answer: There's still so much more to dive into and to announce with each expansion that should help keep players engaged including a strong cohesive narrative. Features in Midnight are expected to blow players' socks off.
Anduin embracing discipline priest life finally?
hunters getting those alleria spell effects I know they're craving
FeatureS
I just wonder how that would slot into the hero spec system we have now (the void ranger stuff)
Yeh I actually believe her. Midnight features gonna give us heart attacks 😄
i would say that that there's a lot of devs in WoW team that are good in interviews
Ion, Morgan, María, Holly
Some. There's also a lot of bullshitters
I don't like Mario Hamilton ngl
Maria lmao
i do, also the classic team, specially Josh and Tim
maria gives amazing answers though
Hell even if it's a passive twilight Devastation most people would be ecstatic.
i saw the T&E one they give back when alpha was announced
that one was really* good
I feel like she's up her own arse a bit. Her answers are more about her design philosophy than player centric. But I'll stop there I don't wanna make this a conversation about criticising Devs
oh man, i prefer 1000% more design philosophy answers than player centric
but that's me
I do as context
But not as the main meat
Ion strikes the right balance imo, at his best anyway
Sometimes it feels like he's bit restricted about what he can say..although less so recently
The only reason I say netherlight crucible is because it's an existing lore tool for mixing light and void powers
But anyway
Midnight features!
Player housing is obviously the big elephant in the room
I would have said class skins but they're probably not in the cards for now at least with hero talents newly arrived
It's hard to think what else would fit that definition of "blowing players socks off"
a dye system? hahahaha
Lmao I wish
Id still be happy with it
Really happy
The amount of "almost the same but also slightly different" shades of colours in the game is annoying
When it comes to mogging
speaking about interviews, someone ask about a dye system in a group interview and they say no iirc
Yeh I don't think we'll get it
Diablos one is real nice but there's way less transmog
Wednesday
They already did right :p
I think the alpha will be in the 2025 roadmap
But not sure we'll see feature overview until 11.2 hits
Maybe a bit before but not much
Hopefully I'm wrong
but it would be weird, imagine a cinematic or something like that of 12.0
let's say Xal wins in TWW and the Void invade Azeroth
I think it's a bit soon for that
I do expect something midnight on Wednesday though. Alpha in roadmap at the least
that could be yeah
But mostly "teaser" not "blowout"
kill final boss of TWW and the cinematic trailer for midnight plays
that would go hard
that would be amazing
Could be like a 15 second teaser cinematic that says like "The Void is Coming - Q1 2026"
like guldan + illidan one?
my guess tbh is the last raid of Midnight will be Azeroth birth
Just showing shadow of k'aresh or something. Not much got he cinematic. Just for hype
I think titans will arrive in TLT reveal cinematic
If we see winter 11.1 and summer alpha things are gonna go fast
Well there's a big time difference between summer alpha and a late fall alpha
March could be a good month for 11.1
if 11.0.7 comes out on December
Yep but both would fall into a 2025 roadmap timeframe that's my point
as people is saying bc this calendar thing
Regardless of whether it's summer or fall
I'm still low-key hoping the ptr is wrong on timewalking cause I don't wanna be stuck in this season until March.
My guess is august for midnight alpha
March was always my main guess
As you know
Testing has been getting shorter and shorter. An August alpha would make me think January prepatch
Which feels a bit fast.
TWW alpha was like march this year
i'm mega worry of that
Could be later, only think I'm sure of it's this year
the testing thing not the dates
That's why I think if we see early February season 2, summer alpha, we'll see s3 in like July.
makes sense yeah
Buuuut, that depends on them not delaying the 8 week cadence for Christmas
Regarding features, Blizzard knows we expect and demand new power tools each expansion but not as "borrowed"
So I expected midnight and tlt to both layer on something
And then 14.0 rests us to base trees and hero trees.
you mean talents pre DF?
i remember Ion talking about that
or just the base tree
like 10.0
I think talent trees stay but they just rework them all to keep the most favored of tlt and midnight abilities
i wonder how are they going to iterate on hero talents
Blizzard is fully aware of the future them ability bloat.
I think they'll add brand new systems but they'll be evergreen too
Like player housing
rework them and make them skins 🐐
That's why I'll be shocked if 14.0 doesn't feature a level squish
Not everything has to be player power related
In fact that's the least interesting stuff imo
a stat squish is coming on Midnight tho
More RP features please
People demand new player power abilities. I don't think what's next will be as indepth as hero talents, it'll be more role generic.
Give healers a more holy colored reservoir from essences, tanks get twilight Devastation.
Or stuff like dragonflying
It's not player power but it's cool and adds a lot to the game, plus it's evergreen. That's the stuff we need more of
There could be both, but there'd be riots if an expansion didn't change how people play or visually play.
Picking between recolored corruptions, essences, and Shadowlands abilities based on role could give some of that light vs void thematics while being more visual than active so easier to balance.
Give me a holy fire meme beam
The reservoir essence is another great pick for that in its passive like a trinket but you can see it fill.
I think just having all those animations and not using them somehow is a huge opportunity
I mean they could just keep adding hero specs with new expansions
it's not talent bloat in the vertical sense, just adds more horizontal options#
That won't work cause people won't want to abandon their current hero specs they like
I think people are always happy to try new stuff
otherwise why add new classes
adding new hero specs to me gives them the ability to add the sort of stuff classes would add to the game (new fantasies, aesthetics, spells) without the baggage that comes with adding a whole new class (especially as the fantasy well begins to run a bit thin BECAUSE of things like hero talents)
All I’ll say is, there’s a conspicuous lack of any tech-based hero specs
||Tinker confirmed
||
that's the stinker of a tinker
it would fit
my bet is they're going to add a new hero spec for every class that is available to all of the specs
since just adding one that gives a 3rd option to only 2 of the specs for each class seems a bit weird
and if they do that themed around say, midnight. I'm assuming Void ranger for hunter, Void paladins or elune perhaps as well. They said the sacred flame is arcane and light specifically like the sunwell so maybe a sunwell light style mage?
or they could do void elf magister umbric style magic
but honestly who knows
New hero trees just would make people mad since existing builds get nothing new
I do think we could see a new class in midnight
If not tinker it'd be naga related
well obv they'd still tweak older ones
since the base talent trees would also change
we're getting a bit skint on the class colours atm
it's hard telling apart evoker from monk as it stands
perhaps a darker class colour if it's a voidy class?
since all the others are bright shades
It'd still be a situation where current hero trees would feel like they got less than new ones.
No, I don't think we'll see 2 new hero trees per class.
I don't mean that
Even if the current ones had a little vertical expansion
Even that.
At that point you'd just be better off making it something on top of current kits
because otherwise in my head it just complicates future class design
That's gonna happen regardless until they get to a point they reset power
They aren't doing that until after the saga
Blizzard is very clear of that issue when discussing hero talents not being borrowed, they said it'd be a problem for future blizzard
Whatever they add in midnight will be 10-30% of class spec power and existing stuff will be smaller, same in TLT.
I have a feeling they might be a bit sneaky with some, and simply expand options rather than do a full set of new ones for all specs
like for hunter, dark ranger works for all three specs, sentinel works for all three specs, pack leader needs a rework anyways but it can work for marksmanship with a proper fantasy
I feel they have struggled to make some trees work for 2 specs let alone 3
waves at shaman
What's the offchance that they simply will just add more passives to each hero tree? 
how do you add voidweaver to holy priest
Same way as how shadow already uses shadow spells in DPS or shadow uses holy spells to heal and shield haha
If I remember right, Shadow Mend and Shadow Word: Pain are baseline to all specs.
Shadow Mend is no more? :O
Finally, I can peacefully interrupt ye priests.
No more plan B for you.
Only player power stuff, but again that's not as interesting as general gameplay or RP stuff
I'm sure they'll add some but I doubt housing will ever come.
It'd be a gold mine for them
Engagement wise, and also micro transaction wise
Not saying it's coming in midnight although one can hope
Well, not thanks to voidweaver haha
Disc transforms their spells between light and shadow schools often
was always weird to me. They could have just kept shadow mend for shadow and just changed the color of PW;Shield
Then you got holy priest with shadow word pain when they got a cool holy dmg dot already
like I can see it for disc since their whole idea is using both, but it seems like holy is supposed to be a focus on holy magic no?
kinda weird to have holy dip into shadow/void magic more
Blizz needs to move to threads or bluesky 😦
No not really
Warcraft direct? What’s that?
we don't really know but i'm assuming it's like a summer games fest/ games showcase but just for warcraft IPs
this will be the first of it's kind
basically a "what's next" for all things warcraft
I don't wanna visit the Nazi site though 😦
Uhhh what?
But your problem, not other people
That trailer looks awesome
tbf I can't complain about people disliking and not wanting to give engagement to twitter
Tune into Warcraft Direct on November 13 at 10am PST and celebrate two decades of adventures across Azeroth.
► Latest WoW news: http://worldofwarcraft.com/news
► Subscribe to WoW: http://blizz.ly/WoWYTSub
► Visit WoW on Battle.net: https://shop.battle.net/family/world-...
--
► Follow Warcraft on Twitter: https://twitter.com/warcraft
► Foll...
here's yt link
I dont really care about the owner, I care about the few times I visit it to see things like this
i was gonna say doesn't blizzard usually cross post to yt?
also laughing at how WoD got 4 shots in the trailer 2 of which were just cutting to zoom ins of the same shot lmao
SLs had one shot no?
i chuckled
xD
Thanks
Is the anniversary event gonna wrap up all the sad storylines?
Maybe we'll get full closure on Mankrik's wife lol, since him and his new boo are there
It seems likely, for various reasons
i think the "special announcement" is the orchestra stuff at the end no? i'm very excited to see that video although i'd much rather hear it in person
we know that already i think
ig it's a surprise
maybe TBC maybe 11.2 teaser, maybe classic +
oh that's specifically for just WoW
oh i cannot wait.
oh here's the nerfbat for mythic queen
With scheduled weekly maintenance, we’ll implement the following changes to Nerub-Ar Palace on Mythic difficulty. Queen Ansurek Web Blades: Number of targets reduced to 3 (was 4). Grasping Silk damage reduced by 25%. Phase 1: Number of Reactive Toxins applied per cycle no longer increases beyond 3 (was up to 4). Removed second Silken Tomb...
"we know you've been waiting for more classic content. Something like a classic+... well we decided to go further. We want to make a whole new experience that caters to that desire. Introducing World of Warcraft: Echoes for mobile devices launching 2025"
not a huge surprise as the HOF isn't even close to filled
WarCraftBr (Brazil) Official has a Threads account 🙂
https://bsky.app/profile/warcraft.bsky.social not certain if its official but it seems to be mirroring their twitter for now
at least some of it
I hope the special announcement is a legion remix
as much as i want that or another remix i hope it's a new feature
my copium wishes for player housing showcase XD
a look back that their world building and now we get to add to it too!
Do we know if the special announcement is specifically for WoW? Or just for the Warcraft franchise in general
Nvm I looked. Says it’s after classic and modern wow. Super crazy idea and very unlikely but how sick would it be if it was a show announcement. That said maybe I’ve just been watching Arcane too much
my bet is new tinker class for the goblin patch
God that would be chaotic
with the introduction of a ranged spec that uses guns that isnt hunter
🙏 its dual wielding pistols
We don't even have pistols
Tinker Class or Shaman Tank
hunters and rogues do
Hunters don't
And the rogue pistol is a spell model
Not a piece of gear they equip
survival pulls something out like rogues do
just let em dual wield the big ass guns idc
fury can do it with swords
Explosive shot uses the same pistol model as the rogue one, they use it more than the crossbow nowadays haha
So, Spanish WoW Youtuber is hyping up the special announcement
That's so weird lmao
Why would they even use a pistol for that lmao
Isn't the fantasy of explosive that it's literally just a stick of dynamite attached to an arrow
survival
Yes that's what I mean
If he doesn't work for blizz that's kind of irrelevant?
YouTubers have no special insight into the announcement t
eh, content creators get early access these days
They haven't to this
alrighty, leaks happen overseas all the time though
Hope we'll get some DH announcement ( copium )
Barely any kind of change on the class since DF S3
meanwhile other classes have tons of hotfix
and design changes
"overseas" tell me you're American without telling me you're American
Nothing's leaked imo, occam's razer says they're building hype for views/engagement
nothing leaked yes, but I bet some influencer and youtuber are on the touch.
They do this everytime , and those who leak and dont comply are shut off from that after
( remember the leak about the Jailer original design )
That was from blizzcon
In an "art of shadowlands" display
no
Pyromancer has leaked some early concept art of the Jailer intended for internal use only. The Jailer is the main antagonist in World of Warcrafts upcoming expansion. This article contains spoilers. A while ago, we speculated about the mysterious Jailers identity and we know that Sylvanas has bee...
Yes it's from blizzcon 2019 in a press only section
lmao pyro didn't leak it
He was just covering the leak
He literally says that in the video
And I saw it before he made the video
Just remembering, it was during blizzcon but was at the blizz HQ not the convention centre
I think it was a press person took a photo if I remember correctly
There was no "YouTuber/influencer" early access to information there. It's a completely different scenario
You don't think there could be media packs out under embargo? Lol
Sure I do
I just think the typically go to real press and a very select few YouTubers who actually do real media coverage
The ones who get it keep their mouths shut
And it's not how the Jailer image leaked
Given how early stuff like Plunderstorm and Remix were known and "hinted" at by content creators, I'm sure a lot have an idea what is coming
oh, is the owner of the biggest Spanish website, not a youtuber only.
well that would have been Monday or Today
And they will cut off anyone who even gives the slightest leak, you'll never get one again
Yeh PR blacklists are very strict
I think the plunderstorm stuff came out cause they invited a bunch of content creators, rather than regular press, to do the sponsored one
Max loves to go "I'm gonna play the next patch content non stop"
They were speculating if the true Jailer isn’t Primus himself
Yes
But I'm saying that the pistol doesn't make sense to me as survivals explosive shot
They use a lil crossbow
Oh I thought they did use a lil crossbow
I play surv main, never really paid attention to it
😭😭😭😭
Nola’s voice actress passed away last year, this is a nice send off 😦
Aw rip
she'll live on for as long as WoW does
DH got a full rework DURING DF, while a lot of other specs that neeied (like DKs) got it only in WW. I think DHs are fine as it is, just need a numbers pass
Eh, Occams razor is a very simplist principle. In fact it makes me think of positivism, which I hate. All opinion here, ofc
they got reworked into some silly stuff though
especially with hero talents on top
a lot of other classes have already had their archs of similar problems being designed out so it's weird to see DH's be put back into those issues
like the issues with throw glaive + felrush being core to the rotation with short uptime on those buffs
trying to cram everything you can but also having a lot of setup
having to wait for eyebeam before metamorphosis
I completely disagree with positivism and imperialism
I only mention occam's as it's a simple way of getting your point across in a non scientific context
It's a rule of thumb, not a rule of science
Observation alone is not a way of creating true knowledge. That can only be done through an ongoing feedback loop between conjecture and criticism
Objectively true knowledge does exist, it's ust really hard to know when we have it
they aren't, and its a void argument.
Rogue got a rework during DF ( same time as DH btw ) , pals too, and they still have rework, tweaks and changes.
There are fundamental flaws in the DH talents tree that are just the tip of the iceberg in term of issues
Hello! After almost a year of no changes to the Demon Hunter class, and the Havoc specialization in particular, I felt it is important to highlight some of the issues that I believe have plagued the class and spec. Some of these issues have persisted beyond even our small “revamp” in Amirdrassil - and to be clear, it was not a full rework, the ...
Imo they should loosen their definitions of what "demon hunter" is
To let themselves be more creative
There's sigils, tranaformation, weapon mastery, chaos and fel flame magic, etc
Why does havoc just revolve around pretty similar core regardless of build
Where's the capstone that changes meta into a different form? What about sigils? Could we have a playstyle focused around physical over chaos?
I still feel like them or rogue should have gotten a Warden hero spec
I think warden would be a great one to add in midnight
Elves being the topic
But I agree
Aldrachi reaver isn’t physical? (Asking, never played it but it give me those vibes)
Would be cool to have a new class, even if only for elves
Like idk, but could have warden and spellbreaker as hero talents
I mean Normal talents
Like every other class usually has distinct playstyle differences going on
Fire mage has sun King, living bomb, scorch procs, big combustion, meteors, combustion procs
Whereas every DH talent build revolves around fel devastation for vengeance. Or fel rush for havoc
And throw glaive sometimes ig (but that's still always with fel rush)
it doesn't help that DH has a lot of "dead" talents that don't contribute in normal gameplay or aren't worth taking due to not actually being worth much
maybe the dev just isnt good enough or creative
he's the same guy behind rogue isnt he 🤔
lots of lame stuff in there 🤔
green are all the meaningful DH talents that they WANT to take usually 100% of the time if they can
red are the talents that are basically useless for DPS or are just too niche
yellow is very niche talents that don't have any chance of being taken because of their positioning
like why is it a talent point for the effect "All sigils are placed at your targets location"
especially since that node is competing with a "5% increased maxiumum health" node that connnects to the exact same + more nodes, that get you closer to green talents
and even looking at the green talents, the Hunt is just a button you press for damage it doesn't interact with mechanics other than giving an aldrachi reaver glaive charge, which is debateably awkward because....
sigil of spite makes soul shards which gives aldrachi glaive charges
but also doesn't interact much other than that
not to mention felscarred is usually taken over aldrachi
and the other capstone just adds a buff to eye beam passively, but as a seperate thing not a modifier you can stack (as it's a seperate damage instance)
so basically all 3 end talents for DH class tree don't interact with felscarred at all. And when they do interact with aldrachi, it's ok. But just adds ANOTHER awkward button to fit into an opener that is packed lready
there is 1 talent in spec tree for havoc
and it's momentum lmao
and most people choose inertia anyway
the hunt was a cool talent that everyone begged them to keep
and the dev did nothing with it
I think it is cool as well I just don't think it's implemented well
fits dh well imo 
I think the issue for me is that all it is, is a button that just does a big number
like imagine if you had to choose between demonic and getting more frequent low duration metas, or buffing the hunt to give you meta and another buff like marking a target to turn your auto attacks/ demons bite into chaosstrike damage so it can interact with mastery and chaotic disposition
And thats just the talent tree issues. Not talking about this lame defensive that is netherwalk or the bloated opener or gimmick stuff that make no sense ( like using the hunt on the target and then you can propagate the dot of the hunt by zigzaging between mobs for 1 sec )
All of this to end up doing the same amount of damage than a 2 buttons spec
And two skills that can easily kill you like eye beam that root you on the ground for the whole duration , cant interrupt unless you have a fel rush charge
Warden deserves more imo
full class, some sort of class skin (if they do that in the future), or a full spec for rogue at least
best they can do is a hero talent tree like dark ranger
tho hero talents are basically class skins
Do you think it's dead for a 11.0.7 release in december?
I've read it would release more like end of january
Hmmm I think its still this year, but most likely we hear more during the anniversary
today is the day! the hype is real!!!
it's finally today!
would be a shock lmao
lets go!
Queen Holly!
hell yeah
i hope WC3 updates are to what they originially intended/ expected
not as far as original
oh, £35 for the collection. $45 maybe?
wc3 update just pushed thru, as expected
it's 4 gigs, thats pretty sizabel i would say
oh they're gonna make us wait on WoW
oh yeah i bet its the last part
wc3 down for maintnenace til 5 pst damn i wanted to see how it looked
Starcraft cards?
oh sweet
This is jimmy
hell yeah Grunty
I know this is warcraft direct but are we getting starcraft 3 or does that team not exist anymore
there's no rts team that we know of
damn
oh yeah here we go
my phone can't run rumble lol
I suppose it will take quite some time before the remastered editions of Warcraft are available on macOS.
haha its a little funny they started out this segment in the museum, like Rumble is already a thing of the past
