#beta-ptr-spoilers

1 messages · Page 14 of 1

glass flicker
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It's in the very WoD cinematic. "35 years ago"

uncut vault
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the dark portal =/= the consumption of the blood of mannoroth

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that happened years prior

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the dark portal was opened due to the orcs destroying their own planet and needing a new place to go later on

upper pasture
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true so if it took 5 years for them to destroy OG draenor then the timeline is okay

crystal pond
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Its 35 years for them, but not for our timeline

subtle oar
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The WoD trailer took place in the past of AU Draenor, we when thru it after it had 35 years to build up the Iron Horde

glass flicker
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I don't think you guys know how time travel works.

subtle oar
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You clearly dont

glass flicker
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By all means, enlighten me.

subtle oar
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The WoD trailer was 35 years before the DP opened.

upper pasture
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you know what im gonna go back and watch it now

subtle oar
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In those 35 years, garrosh as his goblins helped unite the iron horde and build up its iron army

crystal pond
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"Draenor [ˈdɹænɔɹ] is the main setting of the Warlords of Draenor expansion, which takes place thirty-five years ago in a parallel universe that Kairozdormu brought Garrosh to using the Vision of Time."

pulsar minnow
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Garrosh was sent back to 4 years before the opening of the dark portal, and in two years was able to create the Iron Horde and invades Azeroth 2 years earlier to when they would have in the main timeline

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He was not there for 35 years

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At the bottom it states the Iron Horde is a two-year old army

upper pasture
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also he'd would have had to age 35 years if he was there that long no?

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unless he had Kairozdormu move him around on the timeline. from the point in the cutscene then just before the army comes through the dark portal

pulsar minnow
upper pasture
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i think were putting too much stock in it not just being another retcon to fit current lore

rain cave
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I thought the 35 years ago was from the end of mop

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Since that was the current

upper pasture
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you know that makes some sense

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so garrosh got since back 4 years before the opening of the dark portal

rain cave
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Well if the wod trailer wasn't 35 years before when they set the ending of mop then why say 35 years ago lol

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If it was actually 50 years or whatever they'd say 50

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How old was thrall in wc3 though

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Because I'm concerned about the timeline if WoW already started like what 7 years after wc3?

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And thrall grew up since birth on azeroth

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Like he must have been exactly 35 or something at end of mop

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Or slightly younger, since he hadn't been born in WoD

upper pasture
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i mean we don't know when in the timeline the trailer starts is all we didn't know how much time had passed from the ending of MoP and the start of WoD until now(?)

uncut vault
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2Fast2Kalec

plain violet
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@uncut vault In Grimoire of the Shadowlands, some brokers are surprised how spirits from Azeroth can just nope out from the Kyrian and stay as spirits on Azeroth, without knowing why. I think that should be sufficient for why we have spirits on DF quests. :)

rain cave
crystal pond
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I hope we will get some old plot spirits

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I wish they dont gonna forget about nefarian and onyxia models, and will make new ones
Hope they will look sick dracthyr_a1

livid walrus
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i think there is a third faction beside sabalian and wrathion. "

crystal pond
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Ebyssian? dracthyr_a1

livid walrus
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they are unfriendly

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but i am going to check which rep they give

crystal pond
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All of this npc have neltharion's title in them

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Sus

livid walrus
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I this npc after you talk to her she gives you optionto get a quest:

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you need to get all of those

dense plover
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weird

livid walrus
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over here

livid walrus
# dense plover weird

it seems to me to be secret like, as each brew has special flavor which might tie to location

dense plover
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hmmm

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unlikely to be a standard secret, since its tracked via a quest

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might be a dev-designed side quest

livid walrus
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might be firelands as examples

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yea . nothing major i would think just side thing

livid walrus
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if you want to find your fellow dracthyr from starting zone come here

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oh i found the etherals

livid walrus
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somewhere there

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so you will have idea where it is

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i want to get the thing beside that npc to 10/10

dense plover
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oh dang, just now getting to read about the primalist invasions - the fact that doing only world pve, you can get gear thats nearly normal raid equivalent is fucking awesome

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it doesnt outmode doing raid or M+, but it means you can be relatively competitive or ready to join a PUG without having to touch lfr or lfd

subtle oar
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Not having to do LFR is POGGERS

dense plover
subtle oar
dense plover
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it could still give transmog - maybe the same ilvl loot but like, not group based

subtle oar
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I agree. It should be a trial tho, not rewarding gear. I really feel Mythic and LFR shouldnt reward ILVL gear. Only Normal and Heroic, m+ and pvp. In DF, every pvper, regardless of skill level will be able to get the best pvp gear. A person at 1400 will have a full set of max ilvl pvp gear as a Glad 1

dense plover
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mythic is so hard it should absolutely have ilvl gear

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but LFR as a concept is supposed to be about experiencing the content

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so i think they should rethink it as some kind of story-based solo or small group content

subtle oar
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I disagree. It should be like FFXIVs Ultimates, rewarding exclusive appearances

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Not ilvl gear

dense plover
subtle oar
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Nope

dense plover
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totems tho

subtle oar
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Totems are from Savage and Extreme trials

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Ultimates only give exclusive weapon appearances

dense plover
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theyre not just appearances

subtle oar
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No.

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They are only appearances.

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I have talked to Ultimate raiders

dense plover
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literally the PLD weapon from alexander ultimate

subtle oar
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They told me flat out it doesnt give gear

dense plover
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ilvl 475

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it doesnt

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it gives a totem you can exchange for a weapon

uncut vault
subtle oar
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The weapon is an exclusive appearance. You can get a same ilvl weapon outside of Ultimate

dense plover
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huh

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yeah theyre actually worse

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i dont think mythic should be that though

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its a lot of bosses

subtle oar
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It 1000% should be

dense plover
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its a ton of work

subtle oar
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That allows every player to have access to the best gear and not force people to go into mythihc for player power, only bragging rights

uncut vault
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I think the main reason it could work is because it could mean they don’t have to repeatedly neuter their own fights over the course of months

subtle oar
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^

uncut vault
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They could be released as intentionally very hard fights, and take dedication to do for the satisfaction and appearances rather than gear

subtle oar
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^^^^^^

uncut vault
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Rather than released in one state for Method and Limit

subtle oar
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100000%

dense plover
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maybe if they split it into wings like they do in 14?

uncut vault
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And then nerfed to the ground for everyone else

dense plover
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since it would suck to have to reprogress to the last boss every week to try and get unique loot

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but wow also relies on you running content multiple times

uncut vault
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Well tbh I think WoW should do that regardless

dense plover
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idk how you could make them like the ultimate raids while still doing that

uncut vault
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It should still come with the stipulation of clearing the previous bosses first though

dense plover
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i think if you beat them on the difficulty, thats enough to unlock the next wing

uncut vault
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I don’t think the actual format of mythic fights needs to change

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Just the entry/reward structure for incentive

subtle oar
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Imagine how much better the game would be with 2 less ilvl difficulty brackets, meaning less bloat overall, more impactful gear, more players can have the best gear in the game, Mythic remains hard the entire Xpac and never nerfed

dense plover
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i dont think you could ever get enough people on board

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also mythic would still get easier over time as more raid tiers release

uncut vault
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Well yeah that’s unavoidable in WoW, they’d never do the FFXIV ilvl lock format for ultimates

subtle oar
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You 100% could. Heroic is the most populated Raid difficulty. Mythic is a minority of the playerbase

uncut vault
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But there would still be cutting edge

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It would still be an achievement, just one of skill alone, not skill + gear farming

subtle oar
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^

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There'd be no way to overgear that achievement

uncut vault
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And it would be a way to cut out the BoE mess that mythic guilds go through

subtle oar
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You could not just sleep your way thru Mythic as a boostee either

uncut vault
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At least in part, because they’d have two clears worth of gear to get from heroic as the highest gear tier

subtle oar
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Mythic could be tuned to require all 20 players doing their thing

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Meaning boosting Mythic would be killed

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TO go into Mythic, you'd have to be there to put in the effort with everyone else

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It would apear Blizz is on that path already tho with PvP is DF

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All PvPers, regardless of rating, will be able to get a full set of the best ilvl gear

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No ilvl locked behind rating, no upgrading pvp ilvl

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Just buy with conquest, boom, you have your BiS

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Blizz HAS to take this approach with the other forms of endgame content

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In some manner

uncut vault
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The main point in summary is that Blizz needs to embrace cosmetics as a high end reward moreso than gear, stuff like the dungeon teleports are a good start but they need to bring back things like challenge mode sets

subtle oar
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^^^^^^^^^

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GOD YES

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Holy fuck yes

ancient canyon
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hello if i preorder DF collector's edition, i'll have to wait to get the code in the physical box, right?

subtle oar
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Yes

ancient canyon
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but i'd still be getting it same time as downloaders, assuming shipping is on time right

subtle oar
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Depends on shipping

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xD

opaque pewter
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No gear for mythic difficulty could be interesting but it would lose a lot of people's reason for doing them at the moment. Maybe soften the blow a bit and make gear give max 4 ilvl or something. Tune for max heroic gear with a bit of organic edge if you clear boss at the difficulty

cunning fossil
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The point of doing Mythic level raids should be the prestige that comes with getting them comleted as well as cosm,etics proving that you have

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rather than power gaps

opaque pewter
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You could still give that little edge too to not leave out an established playerbase. That's why the small increase that will only please the min-maxers is a good compromise; it will give satisfaction for those that don't seek the cosmetics, and it's not something that will make or break the passing grade of beating a boss for most people

rain cave
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Mythic should have gear

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Because part of the mythic cycle is that over time it effectively becomes easier

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As people get loot from the bosses

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If things capped at heroic, everyone would have to be as good as world first players to do it

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Or mythic would be made easier

cunning fossil
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You do not need gear to make it easier. That's what experience does

rain cave
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Yes, you do

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Lmao

cunning fossil
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also yeah is that not the point of mythic?

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I mean that even if you didn't have huge ilvl jumps for Mythic, it would stillbe easier via the mechanics

rain cave
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How

cunning fossil
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like if you're a mythic raider, you'll understand team comps, health thresholds, when to hold CDs and pop them

rain cave
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What does that mean

cunning fossil
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WAY better than the average player willbe able to achieve

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What I mean is that if gear capped out at heroic, Mythic players would be apparent BECAUSE you need to actually be skilled enough to know when to hit those CDs, do those mechanics and coordiante with your group

rain cave
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If heroic was highest ilvl then you'd have to be as skilled as a world firster

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Mythic raiding would go down

cunning fossil
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No you wouldn't?

rain cave
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Yes

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You would

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Because you won't have gear helping to split the difference

cunning fossil
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Mythic raiding wouldn't go down to those that just straight up want to do it in the first place.

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Also, yeah, you kind ado need to be good at the game to kill mythics

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but you don'thave to be world firsters

rain cave
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Try convince the average guild to do a raid with no promise of gear

cunning fossil
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because that implies a race

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Everyone else is NOT doing a race.

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Which means they can make mistakes on prog, have some unoptimized specs at times

rain cave
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I agree more cosmetics but they really shouldn't be afraid to add power rewards

cunning fossil
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Power reward are helping no one. It's a treadmill that doesn't help anyone. Mythic guilds having to do split runs is ridiculous.

rain cave
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Power is fun

cunning fossil
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wellyeah but it sis also stressful

rain cave
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If you're complaining about gear that is copium to me, and I'm not even a high leve raider

cunning fossil
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and too much power makes things trivial

rain cave
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Then don't do it

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Pick your Power

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Poison

cunning fossil
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oh fucking please

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"LOL COPIUM" man shut up

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I'm not cpomplaining abotu gear

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I'm sayign that gear shouldn't be WHY you do mythic

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PRESTIGE should be the reason

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so you can BRAG about it

rain cave
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With this line of thinking eventually it will be normal and heroic should be merged

cunning fossil
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also it would lower the entry poitn for people

rain cave
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M+ shouldn't have gear

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Because bragging rights

cunning fossil
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if would help get MORE people into Mythic raiding

rain cave
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It wouldn't lower the entry point

cunning fossil
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Yes it would??

rain cave
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Just lower the entry ceiling

cunning fossil
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entry ceiling what?

rain cave
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How tf does it lower the entry level

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Then

cunning fossil
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If you hae all heroic gear, you are now set to go and try your hand at mythic and you ar not pressured to do so just for big numbers

rain cave
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Same in current patch

cunning fossil
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If you want to do mythic, it is because YOU WANT TO DO MYTHIC

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not because you are chasing the numbers

rain cave
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I mean that's a flawed argument I'd say

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People do mythic to chase numbers

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At least in part

cunning fossil
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which is not a good mentality.

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Are you understanding what I'm saying?

rain cave
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For you maybe

cunning fossil
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I'm sayign that it's a bad thing

rain cave
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For you maybe

cunning fossil
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"for you maybe" for everyone

rain cave
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Nope

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I like chasing numbers

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I want the better gear

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I want the extra trinkets

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The legendary

cunning fossil
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going "lalalalalalalalalallalala" at my fucking responses doesn't make you correct

rain cave
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The tier

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I'm not

cunning fossil
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YOU CAN GET ALL THOSE THINGS IN HEROIC

rain cave
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And I can get better ones in mythic

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Making mythic easier

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More drive to do mythic

cunning fossil
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Mythic is made easier by just doing mythic

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By learning fights

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mechanics

rain cave
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And getting gear from it

cunning fossil
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THAT should be the "mythic made easier"

rain cave
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Both

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Even better

cunning fossil
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because if you can out scale the place, what the fuck is the point?

rain cave
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If you've out scaled it you're a god

cunning fossil
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Christ never fucking mind this argument is going no where. I'm trying to give a new idea and you're just going "LALALALALALALALA" to it.

rain cave
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I'm not at all

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I'm just telling you that just because you don't like numbers and optimisation and chasing gear

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Doesn't mean others don't

cunning fossil
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you are you're literally just saying that it's made easier with gear despite me sayign that the easier to do mythic part should come from esperience

rain cave
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And that maybe mythic raiding just.. isn't for you

cunning fossil
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IT"S NOT ABOUT ME OH MY GOD IT"S NOT ABOUT ME NOT LIKING BIG NUMBERS>

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LISTEN TO ME

cunning fossil
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holy mother of fuck just let me speak before you say something

rain cave
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Considering everything else in WoW gets easier with gear + experience

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Why not mythic

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Mythic rewards are cream of the crop

cunning fossil
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BECAUSE IT MAKES AN ELITIST ATTITUDE

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Ok no stop. Let me finish my thoughts. Before saying anything yeah? Just let me speak

rain cave
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If they're fully mythic geared I think they deserve a bit of weight lmao

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I'll trust a mythic raider over LFRaid Randy any day

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You can tighten ilvl brackets that's OK, but mythic should remain a gearing thing

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Changing it would mean severe changes to the design, you couldn't just remove gearing from mythic

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And the best players wouldn't feel as rewarded

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Because there's literally less rewards

ember blaze
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trinkets/weapons from raid should be on a vendor

cunning fossil
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By making heroic the "top end" of gear it does a lot of things

  1. It gives easier access to those who want to try out Mythic, as now they aren't tryign to grind out mythic for gear before just doing it.
  2. THose who do Mythic are rewarded with cosmetics and it wiling turn encourage people to try heroic out.
  3. It also makes it so that even mid season, guilds willbe willing to gbring more players into their guild sto fill out their roster, as now you don't have to pump the newbie full of mythic gear just so they can start.
  4. The best players only see the gear as means to an end. They aren't "proud" of their ILvl or some shit. They're proud that they completed mythic. That's it, that's all their is to it.
  5. Making heroic gear the highest level gear means that you know that the players who got AOTC achieves got it through knowing the mechanics, rather than paying someone to get them the achieve because the best players could outscale it to a decent degree.
  6. It would bring overall toxicity levels down because now you don't need aridiculous amoutnof Ilvl to be deemed as aceptable to start out as.
  7. lowers the ilvl gap from the beginnign to the end of the expac much more and stops it from getting ridiculous
  8. More people can play the game without feeling stressed to do tougher and tougher content because of gear. Gear is a toll you use to beat the content, it should not be the reward for content.
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  1. I forgot to say this but it makes it so that you could maybe even do speedruns or something. A new competitive scene I guess that goes on through out the season rather than once at the beginning and then 0 people care.
rain cave
# cunning fossil By making heroic the "top end" of gear it does a lot of things 1. It gives easie...
  1. It makes mythic harder to access, as you can't get any higher gear to help you stat check a boss. Everyone must learn to be as good as works firsters.
  2. I don't understand this people are already getting rewards and want to do heroic
  3. Need to pump people with heroic gear now, but then that's harder because no mythic ilvl carry
    4.gear is fun, every raider I know likes gear. Ilvl is a big part of bragging rights and fun of gearing, do hard challenge get saucy gear.
  4. No it wouldn't.
  5. Toxicity Is problem that sorts itself out and is overblown, should not be in a discussion like this.
  6. Just reduce the brackets?
  7. Now everyone who doesn't have heroic gear is looked down on and nobody will take them. Gear is and always has been a reward.
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Warceaft had always been about power rewards, it's what most people want

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The best players get the best power faster

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And they want power

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Saying gear shouldn't be a reward is nuts

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It is OK to have a massive power gap between players

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Gear is the primary reward of WoW, has been since its birth

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Nothing wrong with that

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But if you don't like it might I direct you to guild wars 2

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Sounds perfect for you

cunning fossil
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Ok to your points

  1. No, you do not need to be as good as world firsters because world Firsters are doing it because, oh, I don't know.. THEY'RE DOING IT FOR A RACE. The average player does not have to do that, and thus, can take it slower. They don'thave to be pin point precise as world Firsters, they can afford to wipe and try again and learn at their own pace.
  2. Mythic could aware new colors, new mounts, variants that can ONLY be obtained from mythic difficulty. Hell, maybe the gear from mythic is way more extravagant than just being a recolor of the Heroic skin.
  3. Like did you forge tthat my setting implies that Heroic is the max ilvl? YOu can still do those stupid heroic gear runs or whatever. or you could just... Teach the player how to do it on Heroic?....
    And even if you don't, you can still do the carries if the carriers allhave heroic gear and know the mechanics. It would only restrict mythic from being an easy carry mode.
  4. Every raider likes gear because they know it makes things easier. But you know what everyone likes more? NOt having to constantly farm gear to feel finsihed SOme players want to say they're doing with acharacte rand maybe play a new one. esperience a new role or class or spec in the same sitaution to see how different it is. It gives them more options ultimately.
  5. This is not a fucking response. WHy don't you say something with abit more substance.
  6. Toxicity is not fucking overblown and it does not sort itself out. Exhibit A: "Noobs vs. Top-end players"
  7. I said this as a minor thing honestly, but you know what reducing the brackets does?.... Oh my god, that's right. It's basically bringing HEROIC gear, closer to MYTHIC gear? Because instead of going from (simplifying numbers here) 0 to 13 to 26, you go 0 to 9 to 18, making the power gap between Heroic and mythic smaller. I'm just arguing that the gear gap should be 0.
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(NOT DONE)

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  1. "Now everyone who doesn't have heroic gear is frowned upon" That's aridiculous argument because it willjust be straight up easier for people to get into Normal and then Heroic anyways. as instead of 3 hurdles, there's two.
rain cave
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I just don't think you understand that gear is the main reward in WoW

cunning fossil
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I said I'm not done SAInt

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LET. ME. FiNISH.

rain cave
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It can be supplemented, not replaced

rain cave
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Play your way

cunning fossil
rain cave
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And it's just an opinion

cunning fossil
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Holy fucking christ Saint

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OPTIMIZATION MENTALITY ISN"T MY POINT

rain cave
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One that's out of touch with the raiders I know

cunning fossil
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Optimization is still athing that willhappen in mythic

rain cave
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I like numbers number go up me happy

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I don't farm tmog much

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I want gear

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I want numbers

cunning fossil
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Everyone like sto see number go up. Number can still go up by doing better at the raid

crystal pond
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If it all about power rewards, then why so many ppl quit where there was a lot of stupid mechanics and lore?

rain cave
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Not if heroic is ilvl cap

cunning fossil
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Never fucking mind man this discussion is not going anywhere. you're just fucking ignoring me and keep saying "GEAR IS THE ONLY REASONPEOPLE PLAY WOW"

rain cave
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Not many people leave for story

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I'm not ignoring you

cunning fossil
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Yes you are

rain cave
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I'm directly responding to you

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Literally

cunning fossil
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one of your responses to my fuckign argument was "No it wouldn't
how the fuck is that a worth while response

rain cave
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Because carries would still exist

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As you yourself pointed out

crystal pond
cunning fossil
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I never said carries wouldn't exist.
But it would be less likely for carries to be the reason someone has AOTC

rain cave
cunning fossil
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My point is that if you have AOTC, it's more likely that you will hav actually done the raid

rain cave
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It was a gear mechanic

crystal pond
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Yeah and its sucked

rain cave
rain cave
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A lot of people agree

crystal pond
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Grind wasnt

cunning fossil
rain cave
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Fire mage, arms or destro were nuts at end of bfa

cunning fossil
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so you will actually have to DO something mroe aoften than not because

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Geaer can't just outlevel the mechanics

rain cave
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Since that's why they get a carry

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To be carried

cunning fossil
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If no one can reliably get carried, what do you think they'll do?

rain cave
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Any problems that exist from mythic would just move down the heroic

cunning fossil
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Like I'mliterally saying that Carries willbe straight up harder to do

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and therefore they'll hav eto pay way more money for them

rain cave
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Prices will go up

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More wow tokens for blizz

cunning fossil
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and the numbe rof buyers will rpobably go down

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and it willencourgae peopel to actually try

rain cave
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More AH wealth gap

cunning fossil
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If it becomes significatnly easier to try your hand at the achieve rather than buy a guild to do it for you, you can just...try the raid instead?

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I klnow what a fucking depressing idea

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PLAYER

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ACTUALLY PLAYING THE GAME

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THE HORROR

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THE TRAVESTY

rain cave
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My friends opinion

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High never raider btw

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Level

cunning fossil
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You've never met em cuz you're not in the lower bracket of players.

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Also I quite frankyl just don't give afuck what your friend thinks. I'm just done with the argument at this point

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just whatever fuck it

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keep mythic gear

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keep players on thjat fuckign treadmill till they fuckin fallover

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your life

ember blaze
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what's the tl;dr

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nothing wrong with mythic gear

rain cave
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The lower bracket are the elitist ones?

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I'm confused

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The better thing here is more gearing avenues, if there's any new ones to be tried

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Ik that gw2 has very rare drops from world content, that scale in drop rate with harder content

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So maybe reward some higher Ilvl gear or tier tokens at a very low rate from other content

cunning fossil
# ember blaze what's the tl;dr

TLDR: I believe that removing mythic gear would just encourage more people to do mythic because they want to do mythic rather than for the gear. Which shouldn't be the purpose of playing the game

rain cave
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But as the difficulty increases, so too does the chance

ember blaze
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removing gear, just means you are deleting raiding participation

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some people just want to raid

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and that ends up being their main avenue for gear

cunning fossil
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No it doesn't? Because you get gear to raid. Gear is a tool, it shouldn't be the end goal Something more permanent should be in its place

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I never said you have to remove raiding gear? You can still very much raid and get gear that way.

rain cave
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Tools can be fun though

crystal pond
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Yeah sadly ppl doing all dangeons and raids only for gear dracthyr_a1
Onyl few doing this just for funzies

ember blaze
#

we're talking about a genre where gearing is the end goal for many

rain cave
#

We wouldn't do it if we didn't find it fun

cunning fossil
#

ANd I'm saying that I don't believe its a good thing to keep players on that treadmill

#

That's wht I think anyways

ember blaze
#

your premise i dont think makes sense

rain cave
#

Why can't both be happening here

crystal pond
ember blaze
#

specially when it already works that way

rain cave
#

I can raid for fun, and get gear I want

#

To raid more, which I find fun

ember blaze
#

I know people who literally only want to raid

rain cave
#

For more gear I find fun

crystal pond
ember blaze
#

their main enjoyment in this game is raiding

#

and gearing isnt why theyre doing it

#

but because they find raiding fun

rain cave
#

Not the gear

cunning fossil
#

Removing mythic gear shouldn't hurt their experience then right?

ember blaze
#

some of those never set foot in m+

crystal pond
#

?

ember blaze
#

despite allowing them to get gear to make it easier

rain cave
ember blaze
#

It wouldnt hurt them

#

but it would hurt a lot more people

#

that arent them

cunning fossil
#

How?

ember blaze
#

because youre not going to magically make everyone else that type of player

#

where the full enjoyment is just raiding

#

I plan to get back to raiding in DF

cunning fossil
#

It doesn't hurt them because if they want the max level gear they can do heroic and do it.

ember blaze
#

i used to enjoy raiding

#

but i was also there for the gear

crystal pond
# rain cave Not the gear

I mean some bosses is painful to flight, because they request raid answer. And a lot of ppl messing with this, and wipe happen

ember blaze
#

if gearing got removed, i would have zero motivation to raid

cunning fossil
#

I'm not removing Raid gear Tobi

ember blaze
#

and I just wouldnt bother making a 9 hour commitment every week

rain cave
#

I like raiding, I want to do higher level raiding,
I kill boss, get gear
gear makes me stronger, can tackle harder content
tackle harder content, I get more gear

#

If you shorten that gameplay loop or minimise it, you're destroying a core part of WoWs fun

ember blaze
#

youre playing a game where gearing is a main part to why most people play

cunning fossil
#

I'm removing Mythic gear and lowering the max ilvl so that you can just go raid and have fun and earn cosmetic rewards rather than feeling like you gotta grind

#

I'm aware and I'm note ven removing that

ember blaze
#

ok, remove m+ then

rain cave
#

Imagine if borderlands just capped gear after first playthrough but promised a hat if you did it again but a lot harder

cunning fossil
#

Brother what?

ember blaze
#

you want to remove the feeling that you gotta grind

#

and m+ is the most effective tool to grind for gear

#

and you just made it 100x better

#

by removing mythic gear

crystal pond
#

But, i will agree with a fact, that if boss not fun to fight, a lot of ppl dont want to farm it
And even a good gear drop dont gonna help it
Saw a lot of ppl going "oh no, not this raid pls"

rain cave
#

Raiding is not hard to get into because of gear

#

That's just Pub talk I think

ember blaze
#

specially when you want to lower it down to heroic

#

gear isnt what's keeping people away from it

#

a lot of people just dont want that time commitment

rain cave
#

Getting 20 or so people in a call for 4 hours every week is hard

#

But it you go looking you'll realise others are there

#

Who want to do it

ember blaze
#

raiding is exhausting

rain cave
#

And once you're in that environment, then raiding has a natural progression to it anyway

crystal pond
rain cave
#

Every week you just raid with the guild

#

See how far you get

#

Get some gear, then push a bit further

#

Gear is core to most raids progression

#

As it helps them eek out bit by bit

#

Whilst they learn

#

It's almost like a roguelite

cunning fossil
#

raiding is exhausting but won't lowering the ilvl also help inreducing the stress of "Oh no I ddin't get a mythic level gear this week" or whatever and therefore just make life simpler for everyone?

rain cave
#

Incremental power increases over multiple runs

#

Not really

#

Just means you get no fucking rewards for your time

ember blaze
#

yeah imagine wiping 3 hours to one boss

#

and then you finally kill it

#

for nothing

rain cave
#

Or guild falls apart on second last boss

#

And because it wasn't a full clear

#

You spent weeks for nothing

cunning fossil
#

Not for nothing

cunning fossil
#

FOr something more cosmetic.
And the satisfactionof actually killing that boss.

#

I just think it'll be a healther state for the game to think that way isntead

#

rather than seeing everything as a number.

rain cave
#

You're the only one seeing just numbers

#

It's multiple for me

#

I like numbers, I like cosmetics and I like fighting against a challenge

#

Please don't remove one of those

crystal pond
#

To be fair, i do agree with low ilvl items, at least for some raids, because its becoming impossible to enter when its high ilvl
And you need to go, and farm this ilvl to enter this dumb raid – and this isnt freaking not enjoyable at all
Or even better – farm item with mechanics that give you acces to the raid
Let me play at least on low ilvl game omg, let me taste it atleast

#

Also
Dont forget that when game becoming your second job – its stop being enjoyable too

#

Im not against numbers, because ppl love it, i love it too as well more over cosmetic stuff, but boi
Not able to enter the raid because you didnt farm some dailys that give you a higher gear is suck

rain cave
#

Removing mythic gear won't change that

#

Are you going to prog hours of stress for a fucking cosmetic lmao

#

That's just bad design to me, cosmetics are just visual they aren't tied to the gameplay loop of WoW

#

Gear on the other hand

crystal pond
rain cave
#

Who lol

crystal pond
rain cave
#

Asmongold gets carried for free

#

Through everything

#

He is not a player representative

#

Lmao

crystal pond
#

First watch vids
Its not about asmongold tsmog dracthyr_a1

austere gazelle
austere gazelle
tropic trail
austere gazelle
tropic trail
#

Maybe if more people want to take part in mythic raiding, they should, you know

#

Get gear

#

And learn to play better to deal with the increased difficulty

#

The REASON there are bragging rights and prestige attached to high difficulties is BECAUSE it requires time and effort

#

It requires you to actually do the gearing and know fights and understand your class

austere gazelle
#

Indeed 🙂

tropic trail
#

If it's just basically given to you for walking in, then there is no prestige

#

There is no bragging rights

austere gazelle
#

but there should'nt be bragging 'rights'

tropic trail
#

Eh, if people want to be proud of beating their high keys or mythic raiding, that's fine as long as they aren't dicks about it

austere gazelle
#

Be it gear, or cosmetic, if you lock it behind mythic, other people will whine because they can't "get it "

tropic trail
#

Then let them whine

#

Some people just aren't going to be able to do some stuff

#

That's fine

#

The path to be able to do that stuff is there, they can learn how to walk it if they want

#

Other people do

austere gazelle
#

Truth is, the easier system would be to bring back the emblems of Heroism or whatever, that you collect in heroic raid*, and once you have a substantial amount of them, you can buy one or two mythic gear pieces

tropic trail
#

Like the Dinars

austere gazelle
#

No, the dinar does not allow you to have mythic gear if you don't run mythic raid

tropic trail
#

It allows you to buy gear which you can later upgrade

#

Immediately, no, but eventually

rain cave
#

I'd also be open to letting some higher level gear be basically farmed up to from other content

tropic trail
#

Like, I am fine with it if the route to gearing is a gradual process of working towards a particular, specific piece in a deterministic way

#

RNG loot is also fun and it should NOT disappear

rain cave
#

Like doing your weekly zone quest allowing a drop of gear or currency

#

But not much

#

Like low rates

tropic trail
#

But being able to say "Okay, I'm X% of the way towards getting my shibbledibble"

#

That's a good system

#

Even if you gotta do some lower stuff in order to do it, it's at least something

#

It isn't in an ideal state right now, but it's a solid idea as a core

rain cave
#

Or if we apply to sl leggy system for example

#

What if the base legendary items dropped randomly from all sources, but can also be created by professions Like now

#

But harder content gives increased drop ilvl/chance

austere gazelle
tropic trail
#

Like don't get me wrong here I will absolutely be one of the first to violently shit on Blizzard for their mistakes and they have an extensive history of them, and even DF still has me a bit wary, but there 100% are aspects that they HAVE listened to people about and started to improve on, and systems like the Dinars or other gear token systems existing in some form I think is a good idea

#

You guys seen the stuff about Storm Assaults yet?

rain cave
#

Wonder if they should add some kind of uncommon or rare drop from bosses when you don't get loot that let's you choose another vault item

austere gazelle
#

And you could improve the mythic raid drop to by upgrading them into " warforged " item when you have enough emblem or whatever to upgrade it, that would be a reward for the raid running mythic and farming them

tropic trail
#

I'll be real

#

If they don't call it dragonforging and give it a dope graphic

#

They are missing the fuck out

rain cave
#

There's no war

#

It's peace forging

austere gazelle
#

TruceForging :d

#

but yeah, DragonForged would be a neat tag for an item

tropic trail
#

Make it work like Anima somewhat

#

Varieties of items with different names/themes and a little line of theme text

#

They have a value attached to them, 5/10/15/25 whatever

#

You can dump them into a central location where you do your dragonforging

#

Each tier of upgrade takes a certain amount

#

We don't have the whole gearing system yet AFAIK so who knows

#

I know that they'd said something something crafted gear will be able to be Mythic equivalent

#

Which I REALLY hope is actually true and not a lie or like the Shadowlands one where you can only have one piece of higher tier crafted gear

#

A good example was New World on release

#

The memory of working together with a guild to funnel materials to our crafters and making server-first high tier items was great

livid walrus
#

she jinxed it

#

@uncut vault if you want the exact location

crystal pond
#

I wonder how full df map will looks like
Cause there ALOT stuff missing
Like ruby life shrine is just a mountain on map dracthyr_lulmao

deep pawn
#

You can craft mythic ilvl gear but it's the same as now with an extra step.

#

You loot the item from a mythic raid and then commission a crafter to make it.

#

It's mostly an RP flavor mechanic and something to make the armor crafters actually do something

subtle oar
tropic trail
#

My guy your argument was that difficult content shouldn't reward you with, you know, the rewards for doing said content

#

Cosmetics are well and good and transmogs are a nice system to have, but the primary reason people want to do that content is typically because it gives rewards and as something they can be proud to have accomplished with people they like doing things with

subtle oar
tropic trail
#

Or just keep the gear drops and the cosmetics

#

And if people want them, then they can earn them

#

You want the thing? Great, take the steps to get the thing

subtle oar
#

Again, hi, I'm a CE Mythic Raider. Your argument of "Get gud", doesn't work here and is extremely toxic.

tropic trail
#

Don't really care about your bought runs my guy

#

If you want the rewards for doing high end content, then... learn how to do the high end content

#

It's not a difficult concept

#

"No you can't tell people to learn how their class functions and how encounters work, that's toxic!!!!"

#

Absolutely zero chance if you're at the level you claim to be that you have not once had someone who needed to work on what they were doing in order to improve

#

I do think that some form of bad luck protection in the form of things like Valor, the Creation Catalyst, Dinars, and the Vault are good ideas. They aren't perfect, but they're good idea. But the core still remains that if you want the rewards from content, then you should actually do the content

#

And sometimes that means that you actually do need to learn how to do it and practice and put in effort

subtle oar
tropic trail
#

You're claiming you do mythic raiding and then saying it's toxic to say that people should understand their class and the encounters they're taking part in, and your only response to having it pointed out is to ping moderators and claim it's toxic

subtle oar
#

"Anyone who disagrees with me is just a boosted Andy," yikes. Imma go get breakfast.

tropic trail
#

lol

rain cave
#

How tf is he being toxic

#

Sorry bai but you're completely out of it here lmao

tropic trail
#

Rude, sure, I'll grant that

rain cave
#

"Get good" isn't 'toxic' it's a joke telling people to put in the bloody work

tropic trail
#

But again the core here is literally just

#

If you want rewards, you can and should learn how to get them

rain cave
#

Yes

tropic trail
#

That's the whole point

#

That's WHY they feel rewarding

rain cave
#

Also if you removed the gear from mythic

tropic trail
#

Because you put in the work, you learned stuff, you did the thing

rain cave
#

So many people just wouldn't do mythic

tropic trail
#

Sometimes that means practicing rotations

rain cave
#

and it would die

tropic trail
#

Sometimes it means re-gearing to get certain stat breakpoints

rain cave
#

Like do you see guilds raiding for tmog?

tropic trail
#

Sometimes it means you watch video guides on encounters or you run the same fight multiple times

#

I mean, to be fair, yes

rain cave
#

There's already enough issues with keeping guilds together

tropic trail
#

I've seen guilds do older raids just to farm certain transmogs

rain cave
#

That's older raids

#

Not raiding

tropic trail
#

Or people want to get certain gear from current stuff because it looks cool

#

But the primary point even then is still the gear and the achievement in doing the thing

rain cave
#

Imagine progging 4 hours for a chance at a tmog piece

#

Mythic would be a desert

tropic trail
#

"Get good is toxic"

rain cave
#

😭

tropic trail
#

Okay guess the guild disbands at first wipe

#

Lmao

#

Never examine what went wrong

#

Never find out if anyone might need some coaching or practice

#

Don't help eachother to improve as a guild

#

Just see your friends struggling and tell them it's all fine as you wipe 47 times

deep pawn
#

I find 20m mythic antiquated in 2022. I've heard so many people say they only do it for the prestige not the gear so I get where some say just remove the gear and make it a permanently hard cosmetic reward vs how they do it now

#

And the reason "get good" is seen as toxic is cause it's often used as the last shot some elitist will use before they block you when they were the one who decided to pull 3 extra packs for the tank who then dies cause the healer had gotten used to the pace the tank was going

tropic trail
#

Yeah but that's fairly clearly not the case here, whereas the guy crying toxic straight up pulled the "I'm sleepy, bye" and left

#

So tbh I feel 100% justified in saying that, if they even do have Mythic CE, it's bought, because there is not a guild on the planet that does higher end content that has not had to do practice or help members get geared up or any form of coaching

deep pawn
#

I don't bother with mythic cause screw committing to something multiple nights a week and being reliant on 19 other people, but I thought people considered jailer a joke at the end of s3?

uncut vault
#

literally discrediting someone's stated achievements because they disagree with you

#

someone saying "I have done the current format, and wish it would change" is not an admission that they never did it

tropic trail
#

Someone who has supposedly done high-end content saying that it's toxic to suggest that people practice and improve their skills and learn fights, however, absolutely does give some indication that they might not be as legitimate as they claim

#

Because, again

uncut vault
#

or, bringing up the idea that someone isnt skilled into a conversation that has nothing to do with skill is toxic lmao

tropic trail
#

Name me literally one high end guild that has never done practice

uncut vault
#

they said nothing about not doing practice or working hard towards downing mythic fights

#

in fact, the entire premise behind the conversation was that those would be the sole factor behind mythic raiding

#

rather than the awkwardness of raiding in mythic to do mythic

tropic trail
#

They argued for the removal of gear as a reward from mythic content

uncut vault
#

and that if the whole game was centralized around heroic being the highest level of gear, on equal footing with the highest level of M+ gear, that mythic could be focused around the skill adn the achievement rather than the desire for stats

#

a format which sees frequent success in other MMOs

tropic trail
#

Or we could just keep LFR/Normal/Heroic/Mythic as the format and implement a system where you can gradually acquire specific pieces of gear alongside an upgrade system, so that you do have a path to gearing to help get your foot in the door to higher content, but the majority of it is still on you the player to put in the work, understand your class, and understand the content you're trying to do

uncut vault
#

Or hell, you dont even need to look beyond WoW: people still do mythic+ above the maximum item level, because it has rewards like the teleports and the prestige title

tropic trail
#

Which they've already started to do a degree with Valor and the Dinars and the Catalyst

uncut vault
#

literally nothing mentioned excludes the requirement to put in work for gear or understanding your class in the relevant content

#

that has literally ntohing to do with this conversation lol

tropic trail
#

Other than the part where the majority of the reward for the actual high end content would be removed

uncut vault
#

Yes, and as a result, skill would be more of a requirement

#

rather than gated behind gear that comes from that very same content in an awkward reward loop

#

there's a reason why world first raiders spend thousands of real life currency to get BoEs as soon as possible, because gear is a massive factor in clearing a raid even at the highest end where they are objectively skilled

tropic trail
#

If you're doing challenging content

#

Then you should be receiving rewards for it

uncut vault
#

Nobody has disputed that

tropic trail
#

And that includes gear

#

I mean, they literally did with the idea that Heroic should be the highest tier of gear

uncut vault
#

"I want different incentives for the highest end content" is not the same as "I want no rewards for the highest end content"

#

please actually read the calm conversation you jutted your way into before talking

uncut vault
#

Anyways, this third black dragon faction is really interesting

subtle oar
#

Deathwing Loyalists?!

plain violet
#

They seem to be more akin to "old ways".

#

But that could be interestingly tied effectively to the "voice of Neltharion" NPC we have seen..

#

I also appreciate that the lava and earth aspect of black dragon is used more again.

crystal pond
#

Imagine if neltharion gonna get back as a angry spirit

cunning fossil
#

BUT topic aside

#

Death wing Loyalists?

#

Sounds something similar to the vein of Rag loyalists

pulsar minnow
#

Oh I swear if they bring back Rag this expansion I would be so happy. Yeah I know we've killed him twice blah blah blah but with all the elemental stuff this expac he'd fit perfectly

plain violet
#

Angry daddy spirit would be Neltharion..

pulsar minnow
plain violet
#

I respond by that to KTO. :)

#

But I doubt for now his spirit is reachable, he must be somewhere on the Shadowlands.

#

And, I hope, free of corruption.

cunning fossil
#

Feels good being an Engi

cunning fossil
#

Dark Iron loyalists are talking about bringing him back

#

This expac is elemental themed, at least at the start

#

And rag is just a cool villain

#

Also we've fought Kelthuzad three times now

#

Why not Rag?

rain cave
#

I don't understand all this "tOxIc" stuff

#

This conversation has not been in the slightest

#

I feel it discredits your argument if you just go "that's toxic cya"

#

Like regardless if your side

#

Gear is the central indicator of progression in WoW pretty much. And power is the core of the fun in WoW

#

If you think there should be less power acquisition then that's just not warcraft

#

Even WC3 had power acquisition

#

I'd argue we should add more levels to gearing

#

Give people more things to work towards than less

#

Because if all I had to do was raid heroic and be fully geared then lmao

#

Also if mythic dropped no gear, why bother rerunning it?

#

No mythic gear means number of mythic players goes down, the bar of entry doesn't get easier, and the number of mythic progression goes DOWN over the course of a patch

#

Instead of people catching up over a patch and killing mythic with gear

#

People who push keys past 15 are a minority, people who do world first are a minority

#

Mythic is a minority, most people are normal or heroic

#

So why gimp one of the potential draws to Mythic?

#

Why remove an avenue of fun?

subtle oar
subtle oar
# rain cave So why gimp one of the potential draws to Mythic?

Gear gimps Mythic. Blizz constantly nerfs it over the course of a patch to get more ppl in to it, thus devaluing the effort of those who did it unnerfed. Remove gear from Mythic, give it exclusive cosmetics, and never nerf ti and you'll see a better engagement

rain cave
#

Gear is the realest reward

pulsar minnow
#

I don't think you'll see better engagement with mythic if that's the case. A lot of people don't mythic raid not because they don't want the rewards but because they don't have the time or aren't skilled or coordinated enough to do it.

rain cave
#

Gear is what allows more accessibility to mythic over time

rain cave
#

And removing gear just kills off a ton of mythic guilds and makes it harder to get in to

#

Transmog is the 2nd most valuable reward, sure

#

But it's still far behind gear

#

There's a severe case of echo chamber in some places

#

Transmog wasn't even a thing till cata

#

A big impact of seeing current tier mythic gear is seeing it and going "that guys fucking stacked he can probably pump a heroic singlehandedly"

#

Power is primary

#

Nobody would get hyped for an expansion if all the xpac selling points were cosmetic

#

Wow is a game, and as such gameplay comes first

#

And gear is part of gameplay

#

The prestige of a mythic transmog is a bubble anyway

#

Even 1 patch later it's not taken as as much of a badge of honor

sullen dawn
#

I feel like gear needs a major rethink

#

Chasing ivlvls isn't fun. One thing I think they should do regardless is make it so each transmog only comes from one item source

#

It devalues gear having multiple different items looking the same jmo

subtle oar
rain cave
#

You just plain refuse to acknowledge the fact that people like mythic gear

rain cave
#

So other classes can use a tier look

rain cave
sullen dawn
#

I'm talking about normal items

#

Like 3 different chest pieces having same transmog look

rain cave
#

Chasing Ilvl isn't good, it should be progressing through ilvl

subtle oar
sullen dawn
#

Yeh there's a few issues with gear imo I'm kind of thing them up which I shouldn't be

#

The transmog thing is a separate issue

rain cave
#

I'm telling you right now

#

I would hate it if they removed mythic gear

#

Because a big part of my aspirations for mythic, is the gear

subtle oar
rain cave
#

Your balance argument isn't even related to gear either

rain cave
tropic trail
#

Oh right

#

@subtle oar You gonna actually post that Mythic CE with the guild you got it with?

rain cave
#

Tmog enthusiast, mythic raider (apparently), fanfiction (I think?), uses their character as an avatar

#

And more

tropic trail
#

Brony

rain cave
#

Most people just... play the game to get gear

tropic trail
#

Profile back image

rain cave
#

I'm trying to keep it game related lemmi

#

I'm not about personal attacks

#

Just wanting to point out the fact bai is in a minority in the WoW community

tropic trail
#

Attacks? It's their profile back image on Discord

rain cave
#

I'm not saying you're attacking

#

I'm just saying I'm not using it in my point

#

Because then it would look like I am

#

But yeah bai is very very very niche

#

Which is fine

#

But I'm no pvper

#

I have my opinions on pvp but at the end of the day if pvpers enjoy it

#

Who am I to complain

#

I get pvp in other games

#

My main interest is raiding, and so I'll defend that

#

I like gear, and want to gear my character to mythic ilvl

#

That's a big aspiration to me

#

Bai can call it toxic, doesn't change the fact that its what most WoW players want

tropic trail
#

Ah, I see

#

He's been at this for 4+ months

rain cave
#

There are improvements that can be made to gearing, this is true

tropic trail
#

And gotten called out for it by other people repeatedly

#

Lmao

sullen dawn
#

So I believe ilvl shouldn't increase per patch. Ideally not per oexpansion either but that probably isn't possible without removing ilvl

rain cave
#

Just reduce the brackets

tropic trail
#

And yeah nah, removing gear from mythic is just flat out a bad idea. I'd be fine with it if gear Heroic/Mythic has a method of acquisition that you can do in portions, something along the lines of Cosmic Flux/Valor where you're acquiring some sort of currency to make an item or upgrade existing items, because that means that even if you run your M+15 or whatever you're doing, even if you get screwed on loot, you get something

sullen dawn
#

We need all items to no longer be stat sticks

#

Every item should be serve a purpose behind stat balancing

rain cave
#

Bringing back unique effects is what I would change

sullen dawn
#

Yes

#

Sets legendaries and trinkets do this

rain cave
#

I really wanted ubrs in the m+ pool

tropic trail
#

I think that from what we've seen so far of Dragonflight gearing, namely the professions producing supposedly Mythic-tier gear, the Storm Assaults dropping weekly tokens and also a currency, those are good things

rain cave
#

Because of those effects

sullen dawn
#

Rings should have no stats and purely give a niche utility

tropic trail
#

So I'm not feeling right now like DF is gonna be bad on gear

#

But

#

This is also Blizzard

#

So there's always a degree of wariness

rain cave
sullen dawn
#

It's gonna be like 3 more expansions before they solve items tho lol

rain cave
#

Trinkets are good for utility

sullen dawn
#

Ok fair enough. But stat balancing items should be limited to like 3 slots

rain cave
#

Perhaps gems could be a solution?

#

Or something similar

tropic trail
#

Just to clarify

sullen dawn
#

Oh good idea

tropic trail
rain cave
#

Adding utility to other items

#

Effects based on slot

sullen dawn
#

Items drop with effect and you simply choose the stats you want via gems

tropic trail
#

Like, slots other than Trinkets also having meaningful passive effects that aren't just stats?

sullen dawn
#

I know we can't just copy elden ring but check gear there

tropic trail
#

As an idea it's not bad but it'd be difficult to balance

sullen dawn
#

Every item feels super valuable even if it's trash

rain cave
#

There's a ring from Legion with auto attack damage

tropic trail
#

And for what it's worth

#

We're actually getting that

rain cave
#

Ubrs has proc weapons

tropic trail
#

Like

#

We've already been seeing proc equipment in DF

rain cave
#

Sanctum has those unique weapons with no stats

tropic trail
#

Engineering gear, Inscription staffs

rain cave
#

Pumchcard is cool

tropic trail
#

I dunno if they're gonna be GOOD

sullen dawn
#

Yes since the 8.1.5 they have slowly been moving in this direction

tropic trail
#

But they do exist

rain cave
#

The mechagon rings too

#

Build a setpiece style

sullen dawn
#

Yep

tropic trail
#

I absolutely don't think that purely proc-based stuff is a good idea though

sullen dawn
#

Mini sets in general are cool

tropic trail
#

The end of BFA was basically that

sullen dawn
#

Two piecers

rain cave
#

Oh yeah add other effects too

tropic trail
#

And christ on a cracker that sucked

#

Every class that relied on auto-attacks wasn't really that class it was just a haste-stacking vehicle to trigger their trinket

sullen dawn
#

Well if people didn't have to chase entirely new sets every patch I think you could temper the power levels

rain cave
#

Well tbf corruption was fun to play when it was going but in a over the top "bruh what the hellll" way

tropic trail
#

Razorcoral, the one trinket with the cannonballs, the corruption beams

#

There were others too

#

That part sucked

rain cave
#

Fated raids could keep old sets relevant

sullen dawn
#

I'd rather chase 2-3 interesting new items for my build per patch than higher stats on a functionality identical set of gear

tropic trail
#

¯_(ツ)_/¯

#

Higher tier gear is going to naturally have higher tier stats

rain cave
#

Multiple raids viable in one tier, with multiple tier set options to mix and match

tropic trail
#

That's just how upgrades work

sullen dawn
#

Yes that's fine. I don't mean removing stat progression entirely

subtle oar
#

@cunning fossil Have they datamined all the things Engi can make? I'd love to see all the ammos and scopes I can use for my Hunter

sullen dawn
#

Just making it the secondary thing that balances power but isn't the 'reward'

tropic trail
sullen dawn
#

They could be very minor effects like a ring that makes invisible while you're in doing a jump (5s cool down)

tropic trail
#

Actually

#

You know what'd be dope?

#

Azerite armor-like system, but done as an alternate customization system in the same vein as gems

sullen dawn
#

In BFA a problem I had was I got sick pirate trinkets in initial patch which I loved as part of my rotation but I had to abandon them next patch

tropic trail
#

Socket your gear, put in customized abilities with situational or proc-based bonuses

sullen dawn
#

Cos I couldn't upgrade them to next patch

#

So I felt like part of my 'set' was taken away

#

Even if I couldn't keep those trinkets for ever, having them viable for the expansion would have been nice

tropic trail
#

Azerite armor as a general concept was nice and I liked many of the abilities that it gave access to, and it allowed people to make some unconventional builds that were otherwise not great, but the implementation was a bit lacking

#

It'd be interesting to see something like it return in a way that people can directly influence and customize

sullen dawn
#

Yes

tropic trail
#

Oh shit

sullen dawn
#

It just helps add further to player fantasy anyway

tropic trail
#

Did you see the Storm Assault thing?

#

Pseudo-Torghast powers returning

sullen dawn
#

Aye

tropic trail
#

Not quite the same, but I like that they didn't just totally scrap what we had from Torghast

sullen dawn
#

One system I'm disappointed w e havent seen come back is the AI enemies from islands in bfa

#

They don't scrap many systems entirely imo

tropic trail
#

You gonna post that Mythic CE there Bai?

sullen dawn
#

Covenant sanctums are probably garrisons under the hood

tropic trail
#

What like the opposite faction AIs?

subtle oar
sullen dawn
#

The enemies that behaved like players

#

In open world would be cool

#

A tribe of them invading a town

tropic trail
#

🤔 What would they bring them back as?

sullen dawn
#

Well not every mob would be like that

tropic trail
#

Tbh Islands weren't a bad idea but the grind on them got a little excessive

sullen dawn
#

But you could have AI characters in open world

tropic trail
#

They did have some sick cosmetics though ngl

sullen dawn
#

Islands were almost amazing

tropic trail
#

One of the swords off one of the islands was work like 50k just for the transmog way back

#

Probably worth less now tbh but I still wish I'd nabbed one

sullen dawn
#

If islands were simply a cosmetic farm people would have loved them

shrewd glen
#

@subtle oar Please stop pinging mods over trivial reasons.
@tropic trail Please stop antagonizing other users

austere gazelle
subtle oar
# tropic trail

<@&299347348847329281> Please deal with this hateful bigot. Trying to use my identity as a derogatory attack on me.

sullen dawn
#

Guys come on relax

subtle oar
#

I'm tired of hateful jerks who get off on attacking people because of their identity.

austere gazelle
#

wtf is going on in here

rain cave
#

We aren't...

subtle oar
#

Demanding I "prove" I'm a Mythic Raider

tropic trail
#

Baifeng got mad earlier because I said that if people want the rewards from higher-end content, then they should learn the skills needed to do the content

frigid crater
#

Stop arguing

#

Proceed to DMs if you wish to continue

tropic trail
#

I'm not even arguing my dude, I've been talking with Toby

#

You wanna point a finger, point it at him

#

Yeah this one

#

This thing is sick

subtle oar
rain cave
#

What...

cunning fossil
rain cave
#

Bai the mods said enough. We're done

#

I'm done

upper pasture
#

I was like oh what’s the red names mean. It’s they got muted lol oof.

#

Anyways I’ll have to look through that engi post

#

Honestly I’m less excited for the class revamps than the profession revamp lol

cunning fossil
#

Profs not really

upper pasture
#

I suppose, but also like class changes also come with every expansion prof revamps don’t. This is probably my favorite part of DF

plain violet
#

I am excited too for the classes.

#

The professions seem interesting but I dunno how it will be on practice.

rain cave
#

I'm hyped for both equally I think

#

Professions finally being a proper thing you can explore as basically solo gearing content of your choice

#

The class revamps allowing some more nuance and directed builds

crystal pond
#

So
Anyway
About rag and Neltharion
I hope they dont go a bring rag back, even if its a real cool boss, because it will be Kelthuzad 2.0

upper pasture
#

Oh I’d be laughing if rag comes back since that was literally one of the things I said they would bring back again.

#

Since every time we seem to deal with Azeroth and the elements Rag has got to return

crystal pond
#

About Neltharion: i wish there will be spirit of him, because freaking ysera getting back - number one
There alot of neltharion stuff - number two
Two dummy dumb dumbs cant decide who will be the leader of the blacks - number free

upper pasture
#

Honestly with how much stuff has to do with him I’d be surprised if we don’t see spirit of him or throw backs explaining stuff

earnest stump
#

So how likely is it that if they ever let people dragonride in old zones, people could potentially make an addon that'll let you design your own race with own fly-over points and a timer so you can actually race people with dragonriding?

plain violet
#

I would love to see good Neltharion but that would be difficult to portray... BUt yes. There is a lot of Neltharion and I am eager to read, play them all.

#

Addon.. unlikely, I think. But people would clearly try to do it..

rain cave
#

Echo of neltharion?

#

Like sindragosa

#

Or maybe going back in time to seek counsel with him

plain violet
#

Maybe that.. 🤔

#

But I wonder how we would react...

upper pasture
#

what if by going back in time we become one of the many voices he heard and helped edge him closer to madness.

livid walrus
#

I just noticed something cool! they changed C_GossipInfo.ForceGossip to be default true rather false in DF

#

as exmaple. it didnt direct me to vendor. but showed me a dialogue before

uncut vault
#

cause it's very irritating on flight masters

austere gazelle
upper pasture
#

trying and doing are two different things

mossy sapphire
#

I made this little map to help me find my way around Valdrakken (as the guards aren't giving directions yet):

dense plover
#

Far as i can tell, most of the stuff is in 2 areas - crafting or shopping

#

so it wont be too hard to navigate

livid walrus
#

did you find the npc you looked for ?

uncut vault
#

Yeah I did, it's very interesting

livid walrus
#

i wonder what happen if we give him 10 keys

#

it says it will summ the first boss of DS

#

a rare elite

ancient adder
mossy sapphire
tropic trail
#

So hold up here

#

Dragonflight has no Archaeology content and it may potentially return later

#

But we've got the Dragonscale Expedition with a bunch of exploration and archaeology themed stuff doing archaeological things

#

In an expansion that has profession revamps as one of the major points

rain cave
#

Yes

#

But they said they do want to revamp archeology

#

But I guess that the typical archeology rewards fit nicer until the expedition thing they were doing

rain cave
#

Archeology is about discovery I suppose

#

And normal professions don't translate to that directly

livid walrus
dense plover
#

As TheBigSaint said, they’re just unsatisfied with the actual gameplay of archaeology and I certainly can’t say I disagree. Especially with the new changes, it just isn’t very fun

rain cave
#

Yeah, I think these renown tracks kind of work for archeology stuff because you're exploring and unlocking things

#

Whereas if its a profession it can be "farmed"

#

Imagine if Indiana Jones kept camping tombs for relic spawns lol

#

I think if they were to ever introduce a system that was like stories outside of the main narrative with their own rewards archeology could be a good one for that

#

Like how destiny's expansions have side stories related to the current battle pass there

#

Imagine if down the road, alongside having the current tier and story going on. You could take a breather and go unlock some high res new qiraji set with some archeology people digging up and scavenging ahnqiraj

dense plover
#

Archaeology absolutely could be some kind of lore system thing where you collect artifacts and bring them to a museum and can read about the time period as you collect more archaeological items - like how artifacts had expanding lore in Legion

rain cave
#

Eso does ministory things I remember too

dense plover
#

The problem is there is no good way to make archaeology remain relevant throughout an expansion unless you define the archaeology items as a currency

#

And if it’s just a system for farming currency, that’s no fun

rain cave
#

I reckon archeology could then just be it's own thing independent of the expansion

#

Or if they update it per patch like other professions, I guess there could be some interesting raid interactions?

#

Like expert archaeologists study and learn about the history behind the raid, and can bring some relics or something for minor buffs

#

Or filling in raid buffs from classes you don't have

tropic trail
#

I'll admit part of my issue with Archaeology is that like

#

If it's just dead

#

Can Dwarves at least get a replacement racial

#

Please

#

Like just something

rain cave
#

I think profession racials need a thematic replacement anyways

#

2 of alliances allied races have black smithing racials

tropic trail
#

I'm still wondering how much of an impact they'll actually have

dense plover
#

^profession racials should be less specific now that the way professions work is changing

#

They could do stuff like increasing your chance to gather higher quality ingredients

#

Or increase your skill when crafting a certain type of item

tropic trail
#

That's more specific, not less

dense plover
#

Well, less specific as In not specific to one profession

rain cave
#

I think he means profession agnostic

#

Yeah

dense plover
#

Like not only smithing or only alchemy

#

Also archaeology definitely can’t do buffs or it becomes mandatory

tropic trail
#

Dracthyr got

#

Discerning Eye (NYI): Increases your Perception by 50. Perception increases the radius of tracking Mining and Herbalism nodes, and the chance of finding additional rare materials when gathering.

#

So I wonder what the actual impact of +10 Prof skill is gonna be in dragonflight

#

Since it's the level, not specialization stuff

#

Wait

#

Lol the bonuses aren't even uniform

#

Beautiful

#

+5, +10, or +15

austere gazelle
mossy meteor
#
World of Warcraft Forums

Hello Mages! In this week’s Alpha update, there will be a number of updates to both the Core and Spec trees for the Mage Class. We’d like to talk a bit about our design directions for this iteration and the improvements we’re looking to make. Core Tree The Core tree is seeing the heaviest redesign. Our goal has been to increase options by add...

cunning fossil
#

oooh

deep pawn
#

MAGES DO EXIST

cunning fossil
#

only took 3 weeks?

deep pawn
#

Did we already know 12/8 for the game awards?

#

or is this more confirmation of the leak?

rain cave
#

What leak?

deep pawn
#

the wording of the tweet sounds like they just finalized the date of that

upper pasture
#

9th TGA 9th expansion? hmmm...

#

oh more so for D4. it would be pretty cool to get D4 but i'd be kinda already busy with DF to play it properly

deep pawn
#

It's more as corroborating the rest, since that came out before Wrath classic pre-patch was confirmed

tropic trail
#

The leak

#

From the same guy that leaked DF originally

#

And two dates have now been confirmed accurate

#

Aug 30th and December 8th

deep pawn
#

Though apparently Game Awards are on the same Thursday in December a lot so it could be an educated guess on that one

tropic trail
#

I mean

#

The guy was spot on for Dragonflight

#

And we're now two confirmed dates in

#

And the release would be in line with Shadowlands release

upper pasture
#

i'm not following CoD or Warzone alot but is there really a warzone 2 coming out?

rain cave
upper pasture
#

right side bottom thing

deep pawn
#

So either the raid is tuned to be done in one week and we only have 1 preseason week or it's tuned to be done in a couple days and we have 2 preseason weeks at the start

upper pasture
#

it says d4 is gonna be announced at TGA on dec 8th