#beta-ptr-spoilers
1 messages · Page 14 of 1
the dark portal =/= the consumption of the blood of mannoroth
that happened years prior
the dark portal was opened due to the orcs destroying their own planet and needing a new place to go later on
true so if it took 5 years for them to destroy OG draenor then the timeline is okay
The whole WoD thing is alternative timeline, and not the real timeline
Its 35 years for them, but not for our timeline
The WoD trailer took place in the past of AU Draenor, we when thru it after it had 35 years to build up the Iron Horde
You clearly dont
By all means, enlighten me.
The WoD trailer was 35 years before the DP opened.
you know what im gonna go back and watch it now
In those 35 years, garrosh as his goblins helped unite the iron horde and build up its iron army
"Draenor [ˈdɹænɔɹ] is the main setting of the Warlords of Draenor expansion, which takes place thirty-five years ago in a parallel universe that Kairozdormu brought Garrosh to using the Vision of Time."
Garrosh was sent back to 4 years before the opening of the dark portal, and in two years was able to create the Iron Horde and invades Azeroth 2 years earlier to when they would have in the main timeline
He was not there for 35 years
At the bottom it states the Iron Horde is a two-year old army
also he'd would have had to age 35 years if he was there that long no?
unless he had Kairozdormu move him around on the timeline. from the point in the cutscene then just before the army comes through the dark portal
That too. Also, I don't think Grom would have even been born yet at that point 😂
i think were putting too much stock in it not just being another retcon to fit current lore
you know that makes some sense
so garrosh got since back 4 years before the opening of the dark portal
Well if the wod trailer wasn't 35 years before when they set the ending of mop then why say 35 years ago lol
If it was actually 50 years or whatever they'd say 50
How old was thrall in wc3 though
Because I'm concerned about the timeline if WoW already started like what 7 years after wc3?
And thrall grew up since birth on azeroth
Like he must have been exactly 35 or something at end of mop
Or slightly younger, since he hadn't been born in WoD
i mean we don't know when in the timeline the trailer starts is all we didn't know how much time had passed from the ending of MoP and the start of WoD until now(?)
2Fast2Kalec
@uncut vault In Grimoire of the Shadowlands, some brokers are surprised how spirits from Azeroth can just nope out from the Kyrian and stay as spirits on Azeroth, without knowing why. I think that should be sufficient for why we have spirits on DF quests. :)
Bruhhhh
I hope we will get some old plot spirits
I wish they dont gonna forget about nefarian and onyxia models, and will make new ones
Hope they will look sick 
i think there is a third faction beside sabalian and wrathion. "
Ebyssian? 
Slay 12 Worldbreaker Dragonkin. A level 60 The Waking Shores Quest. Rewards . Added in World of Warcraft: Dragonflight. Always up to date with the latest patch.
All of this npc have neltharion's title in them
Sus
I this npc after you talk to her she gives you optionto get a quest:
you need to get all of those
weird
over here
it seems to me to be secret like, as each brew has special flavor which might tie to location
hmmm
unlikely to be a standard secret, since its tracked via a quest
might be a dev-designed side quest
if you want to find your fellow dracthyr from starting zone come here
oh i found the etherals
Where's this NPC?
i logged off but if you next to sebalian it is abit south and left
somewhere there
so you will have idea where it is
i want to get the thing beside that npc to 10/10
oh dang, just now getting to read about the primalist invasions - the fact that doing only world pve, you can get gear thats nearly normal raid equivalent is fucking awesome
it doesnt outmode doing raid or M+, but it means you can be relatively competitive or ready to join a PUG without having to touch lfr or lfd
Not having to do LFR is POGGERS
i mean, you still have to if you want to finish the story without doing normal or something - but thats decent ilvl
I still firmly believe LFR should not reward ilvl loot. Only runes, maybe some crafting mats (not any efficient amount), and maybe an ensemble if you clear all the wings
i feel like LFR should be like FFXIV's solo duty thing with NPCs so you can experience the story and complete the quests
it could still give transmog - maybe the same ilvl loot but like, not group based
I agree. It should be a trial tho, not rewarding gear. I really feel Mythic and LFR shouldnt reward ILVL gear. Only Normal and Heroic, m+ and pvp. In DF, every pvper, regardless of skill level will be able to get the best pvp gear. A person at 1400 will have a full set of max ilvl pvp gear as a Glad 1
mythic is so hard it should absolutely have ilvl gear
but LFR as a concept is supposed to be about experiencing the content
so i think they should rethink it as some kind of story-based solo or small group content
I disagree. It should be like FFXIVs Ultimates, rewarding exclusive appearances
Not ilvl gear
the ultimates have gear too - pretty sure
Nope
totems tho
Totems are from Savage and Extreme trials
Ultimates only give exclusive weapon appearances
exclusive appearances with good stats and high ilvl
theyre not just appearances
They told me flat out it doesnt give gear
They only have weapons, and they are at the same item level as savage (heroic equivalent) weapons
The weapon is an exclusive appearance. You can get a same ilvl weapon outside of Ultimate
huh
yeah theyre actually worse
i dont think mythic should be that though
its a lot of bosses
It 1000% should be
its a ton of work
That allows every player to have access to the best gear and not force people to go into mythihc for player power, only bragging rights
I think the main reason it could work is because it could mean they don’t have to repeatedly neuter their own fights over the course of months
^
They could be released as intentionally very hard fights, and take dedication to do for the satisfaction and appearances rather than gear
^^^^^^
Rather than released in one state for Method and Limit
100000%
maybe if they split it into wings like they do in 14?
And then nerfed to the ground for everyone else
since it would suck to have to reprogress to the last boss every week to try and get unique loot
but wow also relies on you running content multiple times
Well tbh I think WoW should do that regardless
idk how you could make them like the ultimate raids while still doing that
It should still come with the stipulation of clearing the previous bosses first though
tbh i agree - i think the "beat the first bosses 4 times to unlock a portal" is fucking dumb
i think if you beat them on the difficulty, thats enough to unlock the next wing
I don’t think they’ll ever be quite like ultimate, ultimate is a wholly unique beast of doing every single thing perfect in exact tandem, in one long fight
I don’t think the actual format of mythic fights needs to change
Just the entry/reward structure for incentive
Imagine how much better the game would be with 2 less ilvl difficulty brackets, meaning less bloat overall, more impactful gear, more players can have the best gear in the game, Mythic remains hard the entire Xpac and never nerfed
i dont think you could ever get enough people on board
also mythic would still get easier over time as more raid tiers release
Well yeah that’s unavoidable in WoW, they’d never do the FFXIV ilvl lock format for ultimates
You 100% could. Heroic is the most populated Raid difficulty. Mythic is a minority of the playerbase
But there would still be cutting edge
It would still be an achievement, just one of skill alone, not skill + gear farming
And it would be a way to cut out the BoE mess that mythic guilds go through
You could not just sleep your way thru Mythic as a boostee either
At least in part, because they’d have two clears worth of gear to get from heroic as the highest gear tier
Mythic could be tuned to require all 20 players doing their thing
Meaning boosting Mythic would be killed
TO go into Mythic, you'd have to be there to put in the effort with everyone else
It would apear Blizz is on that path already tho with PvP is DF
All PvPers, regardless of rating, will be able to get a full set of the best ilvl gear
No ilvl locked behind rating, no upgrading pvp ilvl
Just buy with conquest, boom, you have your BiS
Blizz HAS to take this approach with the other forms of endgame content
In some manner
The main point in summary is that Blizz needs to embrace cosmetics as a high end reward moreso than gear, stuff like the dungeon teleports are a good start but they need to bring back things like challenge mode sets
hello if i preorder DF collector's edition, i'll have to wait to get the code in the physical box, right?
Yes
but i'd still be getting it same time as downloaders, assuming shipping is on time right
No gear for mythic difficulty could be interesting but it would lose a lot of people's reason for doing them at the moment. Maybe soften the blow a bit and make gear give max 4 ilvl or something. Tune for max heroic gear with a bit of organic edge if you clear boss at the difficulty
The point of doing Mythic level raids should be the prestige that comes with getting them comleted as well as cosm,etics proving that you have
rather than power gaps
You could still give that little edge too to not leave out an established playerbase. That's why the small increase that will only please the min-maxers is a good compromise; it will give satisfaction for those that don't seek the cosmetics, and it's not something that will make or break the passing grade of beating a boss for most people
Mythic should have gear
Because part of the mythic cycle is that over time it effectively becomes easier
As people get loot from the bosses
If things capped at heroic, everyone would have to be as good as world first players to do it
Or mythic would be made easier
You do not need gear to make it easier. That's what experience does
also yeah is that not the point of mythic?
I mean that even if you didn't have huge ilvl jumps for Mythic, it would stillbe easier via the mechanics
How
like if you're a mythic raider, you'll understand team comps, health thresholds, when to hold CDs and pop them
What does that mean
WAY better than the average player willbe able to achieve
What I mean is that if gear capped out at heroic, Mythic players would be apparent BECAUSE you need to actually be skilled enough to know when to hit those CDs, do those mechanics and coordiante with your group
If heroic was highest ilvl then you'd have to be as skilled as a world firster
Mythic raiding would go down
No you wouldn't?
Mythic raiding wouldn't go down to those that just straight up want to do it in the first place.
Also, yeah, you kind ado need to be good at the game to kill mythics
but you don'thave to be world firsters
Try convince the average guild to do a raid with no promise of gear
because that implies a race
Everyone else is NOT doing a race.
Which means they can make mistakes on prog, have some unoptimized specs at times
I agree more cosmetics but they really shouldn't be afraid to add power rewards
Power reward are helping no one. It's a treadmill that doesn't help anyone. Mythic guilds having to do split runs is ridiculous.
Power is fun
wellyeah but it sis also stressful
If you're complaining about gear that is copium to me, and I'm not even a high leve raider
and too much power makes things trivial
oh fucking please
"LOL COPIUM" man shut up
I'm not cpomplaining abotu gear
I'm sayign that gear shouldn't be WHY you do mythic
PRESTIGE should be the reason
so you can BRAG about it
With this line of thinking eventually it will be normal and heroic should be merged
also it would lower the entry poitn for people
if would help get MORE people into Mythic raiding
It wouldn't lower the entry point
That's an entirely different fucking sentence and you know it
Yes it would??
Just lower the entry ceiling
entry ceiling what?
If you hae all heroic gear, you are now set to go and try your hand at mythic and you ar not pressured to do so just for big numbers
Same in current patch
If you want to do mythic, it is because YOU WANT TO DO MYTHIC
not because you are chasing the numbers
I mean that's a flawed argument I'd say
People do mythic to chase numbers
At least in part
For you maybe
I'm sayign that it's a bad thing
For you maybe
"for you maybe" for everyone
Nope
I like chasing numbers
I want the better gear
I want the extra trinkets
The legendary
going "lalalalalalalalalallalala" at my fucking responses doesn't make you correct
YOU CAN GET ALL THOSE THINGS IN HEROIC
And getting gear from it
THAT should be the "mythic made easier"
because if you can out scale the place, what the fuck is the point?
If you've out scaled it you're a god
Christ never fucking mind this argument is going no where. I'm trying to give a new idea and you're just going "LALALALALALALALA" to it.
I'm not at all
I'm just telling you that just because you don't like numbers and optimisation and chasing gear
Doesn't mean others don't
you are you're literally just saying that it's made easier with gear despite me sayign that the easier to do mythic part should come from esperience
And that maybe mythic raiding just.. isn't for you
IT"S NOT ABOUT ME OH MY GOD IT"S NOT ABOUT ME NOT LIKING BIG NUMBERS>
LISTEN TO ME
Which is an opinion
holy mother of fuck just let me speak before you say something
Considering everything else in WoW gets easier with gear + experience
Why not mythic
Mythic rewards are cream of the crop
BECAUSE IT MAKES AN ELITIST ATTITUDE
Ok no stop. Let me finish my thoughts. Before saying anything yeah? Just let me speak
If they're fully mythic geared I think they deserve a bit of weight lmao
I'll trust a mythic raider over LFRaid Randy any day
You can tighten ilvl brackets that's OK, but mythic should remain a gearing thing
Changing it would mean severe changes to the design, you couldn't just remove gearing from mythic
And the best players wouldn't feel as rewarded
Because there's literally less rewards
trinkets/weapons from raid should be on a vendor
By making heroic the "top end" of gear it does a lot of things
- It gives easier access to those who want to try out Mythic, as now they aren't tryign to grind out mythic for gear before just doing it.
- THose who do Mythic are rewarded with cosmetics and it wiling turn encourage people to try heroic out.
- It also makes it so that even mid season, guilds willbe willing to gbring more players into their guild sto fill out their roster, as now you don't have to pump the newbie full of mythic gear just so they can start.
- The best players only see the gear as means to an end. They aren't "proud" of their ILvl or some shit. They're proud that they completed mythic. That's it, that's all their is to it.
- Making heroic gear the highest level gear means that you know that the players who got AOTC achieves got it through knowing the mechanics, rather than paying someone to get them the achieve because the best players could outscale it to a decent degree.
- It would bring overall toxicity levels down because now you don't need aridiculous amoutnof Ilvl to be deemed as aceptable to start out as.
- lowers the ilvl gap from the beginnign to the end of the expac much more and stops it from getting ridiculous
- More people can play the game without feeling stressed to do tougher and tougher content because of gear. Gear is a toll you use to beat the content, it should not be the reward for content.
- I forgot to say this but it makes it so that you could maybe even do speedruns or something. A new competitive scene I guess that goes on through out the season rather than once at the beginning and then 0 people care.
- It makes mythic harder to access, as you can't get any higher gear to help you stat check a boss. Everyone must learn to be as good as works firsters.
- I don't understand this people are already getting rewards and want to do heroic
- Need to pump people with heroic gear now, but then that's harder because no mythic ilvl carry
4.gear is fun, every raider I know likes gear. Ilvl is a big part of bragging rights and fun of gearing, do hard challenge get saucy gear. - No it wouldn't.
- Toxicity Is problem that sorts itself out and is overblown, should not be in a discussion like this.
- Just reduce the brackets?
- Now everyone who doesn't have heroic gear is looked down on and nobody will take them. Gear is and always has been a reward.
Warceaft had always been about power rewards, it's what most people want
The best players get the best power faster
And they want power
Saying gear shouldn't be a reward is nuts
It is OK to have a massive power gap between players
Gear is the primary reward of WoW, has been since its birth
Nothing wrong with that
But if you don't like it might I direct you to guild wars 2
Sounds perfect for you
Ok to your points
- No, you do not need to be as good as world firsters because world Firsters are doing it because, oh, I don't know.. THEY'RE DOING IT FOR A RACE. The average player does not have to do that, and thus, can take it slower. They don'thave to be pin point precise as world Firsters, they can afford to wipe and try again and learn at their own pace.
- Mythic could aware new colors, new mounts, variants that can ONLY be obtained from mythic difficulty. Hell, maybe the gear from mythic is way more extravagant than just being a recolor of the Heroic skin.
- Like did you forge tthat my setting implies that Heroic is the max ilvl? YOu can still do those stupid heroic gear runs or whatever. or you could just... Teach the player how to do it on Heroic?....
And even if you don't, you can still do the carries if the carriers allhave heroic gear and know the mechanics. It would only restrict mythic from being an easy carry mode. - Every raider likes gear because they know it makes things easier. But you know what everyone likes more? NOt having to constantly farm gear to feel finsihed SOme players want to say they're doing with acharacte rand maybe play a new one. esperience a new role or class or spec in the same sitaution to see how different it is. It gives them more options ultimately.
- This is not a fucking response. WHy don't you say something with abit more substance.
- Toxicity is not fucking overblown and it does not sort itself out. Exhibit A: "Noobs vs. Top-end players"
- I said this as a minor thing honestly, but you know what reducing the brackets does?.... Oh my god, that's right. It's basically bringing HEROIC gear, closer to MYTHIC gear? Because instead of going from (simplifying numbers here) 0 to 13 to 26, you go 0 to 9 to 18, making the power gap between Heroic and mythic smaller. I'm just arguing that the gear gap should be 0.
(NOT DONE)
- "Now everyone who doesn't have heroic gear is frowned upon" That's aridiculous argument because it willjust be straight up easier for people to get into Normal and then Heroic anyways. as instead of 3 hurdles, there's two.
I just don't think you understand that gear is the main reward in WoW
You can stillhave power rewards. I'm not saying to take them away. But unfortuantely, it isn't healthy for the game for them to be the main reward for the hardest content because it pushes people into believing that if you AREN"T doing the hardest content, you're not "optimized"
I said I'm not done SAInt
LET. ME. FiNISH.
It can be supplemented, not replaced
If you don't like the optimisation mentality don't engage with it
Play your way
Also fuck you for saying this. DOn't fuckign tell me what game I ought to go to because I'm providing my own opinion on how to make the game better.
And it's just an opinion
One that's out of touch with the raiders I know
Optimization is still athing that willhappen in mythic
I like numbers number go up me happy
I don't farm tmog much
I want gear
I want numbers
Everyone like sto see number go up. Number can still go up by doing better at the raid
If it all about power rewards, then why so many ppl quit where there was a lot of stupid mechanics and lore?
Not if heroic is ilvl cap
Mechanics is power
Never fucking mind man this discussion is not going anywhere. you're just fucking ignoring me and keep saying "GEAR IS THE ONLY REASONPEOPLE PLAY WOW"
Yes you are
one of your responses to my fuckign argument was "No it wouldn't
how the fuck is that a worth while response
Mechanics in raids? Remember nzoth corruption
Was fun at first, and then its becamed just a grind
I never said carries wouldn't exist.
But it would be less likely for carries to be the reason someone has AOTC
Corruption wasn't just a raid mechanic
My point is that if you have AOTC, it's more likely that you will hav actually done the raid
It was a gear mechanic
Yeah and its sucked
The people who but carries won't go down
Acquisition sucked , but Corruption was fun af
A lot of people agree
Grind wasnt
That's not the argument. My point is that it'll be harder to just be straigh tup carried
Fire mage, arms or destro were nuts at end of bfa
so you will actually have to DO something mroe aoften than not because
Geaer can't just outlevel the mechanics
Which isn't the concern of the one being carried
Since that's why they get a carry
To be carried
If no one can reliably get carried, what do you think they'll do?
Any problems that exist from mythic would just move down the heroic
Like I'mliterally saying that Carries willbe straight up harder to do
and therefore they'll hav eto pay way more money for them
and the numbe rof buyers will rpobably go down
and it willencourgae peopel to actually try
More AH wealth gap
If it becomes significatnly easier to try your hand at the achieve rather than buy a guild to do it for you, you can just...try the raid instead?
I klnow what a fucking depressing idea
PLAYER
ACTUALLY PLAYING THE GAME
THE HORROR
THE TRAVESTY
You've never met em cuz you're not in the lower bracket of players.
Also I quite frankyl just don't give afuck what your friend thinks. I'm just done with the argument at this point
just whatever fuck it
keep mythic gear
keep players on thjat fuckign treadmill till they fuckin fallover
your life
The lower bracket are the elitist ones?
I'm confused
The better thing here is more gearing avenues, if there's any new ones to be tried
Ik that gw2 has very rare drops from world content, that scale in drop rate with harder content
So maybe reward some higher Ilvl gear or tier tokens at a very low rate from other content
TLDR: I believe that removing mythic gear would just encourage more people to do mythic because they want to do mythic rather than for the gear. Which shouldn't be the purpose of playing the game
But as the difficulty increases, so too does the chance
Why not both lol
this is already how it works
removing gear, just means you are deleting raiding participation
some people just want to raid
and that ends up being their main avenue for gear
No it doesn't? Because you get gear to raid. Gear is a tool, it shouldn't be the end goal Something more permanent should be in its place
I never said you have to remove raiding gear? You can still very much raid and get gear that way.
Tools can be fun though
Yeah sadly ppl doing all dangeons and raids only for gear 
Onyl few doing this just for funzies
we're talking about a genre where gearing is the end goal for many
Incorrect
We wouldn't do it if we didn't find it fun
ANd I'm saying that I don't believe its a good thing to keep players on that treadmill
That's wht I think anyways
your premise i dont think makes sense
Why can't both be happening here
And then ppl quit from the game because they have what they want and domt know what to do with it 
specially when it already works that way
that will happen no matter what?
I know people who literally only want to raid
For more gear I find fun
A lot of gear farm is pain in ass
their main enjoyment in this game is raiding
and gearing isnt why theyre doing it
but because they find raiding fun
Then you just don't like the content
Not the gear
Removing mythic gear shouldn't hurt their experience then right?
some of those never set foot in m+
?
despite allowing them to get gear to make it easier
Gear is part of the experience
How?
because youre not going to magically make everyone else that type of player
where the full enjoyment is just raiding
I plan to get back to raiding in DF
It doesn't hurt them because if they want the max level gear they can do heroic and do it.
I mean some bosses is painful to flight, because they request raid answer. And a lot of ppl messing with this, and wipe happen
if gearing got removed, i would have zero motivation to raid
I'm not removing Raid gear Tobi
and I just wouldnt bother making a 9 hour commitment every week
I like raiding, I want to do higher level raiding,
I kill boss, get gear
gear makes me stronger, can tackle harder content
tackle harder content, I get more gear
If you shorten that gameplay loop or minimise it, you're destroying a core part of WoWs fun
youre playing a game where gearing is a main part to why most people play
I'm removing Mythic gear and lowering the max ilvl so that you can just go raid and have fun and earn cosmetic rewards rather than feeling like you gotta grind
I'm aware and I'm note ven removing that
ok, remove m+ then
Imagine if borderlands just capped gear after first playthrough but promised a hat if you did it again but a lot harder
Brother what?
you want to remove the feeling that you gotta grind
and m+ is the most effective tool to grind for gear
and you just made it 100x better
by removing mythic gear
But, i will agree with a fact, that if boss not fun to fight, a lot of ppl dont want to farm it
And even a good gear drop dont gonna help it
Saw a lot of ppl going "oh no, not this raid pls"
specially when you want to lower it down to heroic
gear isnt what's keeping people away from it
a lot of people just dont want that time commitment
Getting 20 or so people in a call for 4 hours every week is hard
But it you go looking you'll realise others are there
Who want to do it
raiding is exhausting
And once you're in that environment, then raiding has a natural progression to it anyway
Just go into high lvl locations as low lvl
Every week you just raid with the guild
See how far you get
Get some gear, then push a bit further
Gear is core to most raids progression
As it helps them eek out bit by bit
Whilst they learn
It's almost like a roguelite
raiding is exhausting but won't lowering the ilvl also help inreducing the stress of "Oh no I ddin't get a mythic level gear this week" or whatever and therefore just make life simpler for everyone?
Incremental power increases over multiple runs
Not really
Just means you get no fucking rewards for your time
Or guild falls apart on second last boss
And because it wasn't a full clear
You spent weeks for nothing
Great vault?
Not for nothing
FOr something more cosmetic.
And the satisfactionof actually killing that boss.
I just think it'll be a healther state for the game to think that way isntead
rather than seeing everything as a number.
You're the only one seeing just numbers
It's multiple for me
I like numbers, I like cosmetics and I like fighting against a challenge
Please don't remove one of those
To be fair, i do agree with low ilvl items, at least for some raids, because its becoming impossible to enter when its high ilvl
And you need to go, and farm this ilvl to enter this dumb raid – and this isnt freaking not enjoyable at all
Or even better – farm item with mechanics that give you acces to the raid
Let me play at least on low ilvl game omg, let me taste it atleast
Also
Dont forget that when game becoming your second job – its stop being enjoyable too
Im not against numbers, because ppl love it, i love it too as well more over cosmetic stuff, but boi
Not able to enter the raid because you didnt farm some dailys that give you a higher gear is suck
Removing mythic gear won't change that
Are you going to prog hours of stress for a fucking cosmetic lmao
That's just bad design to me, cosmetics are just visual they aren't tied to the gameplay loop of WoW
Gear on the other hand
Some ppl do, because some gear look so sick 
Who lol
Go to youtube and look asmongold vids with tsmog 
Asmongold gets carried for free
Through everything
He is not a player representative
Lmao
First watch vids
Its not about asmongold tsmog 
That's why the covenants should have been about cosmetic and spell " transmogs "
Those were the challenge mode I think, the M+ of WOD. it was quickly forgotten. Insane difficulty for cosmetic rewards
Have you considered just getting good
That's the whole point of Mythic actually. The prestige comes only for the hall of fame achievement. after that there is no point doing mythic but for the gear ( to tackle the next content patch easily after).
Maybe if more people want to take part in mythic raiding, they should, you know
Get gear
And learn to play better to deal with the increased difficulty
The REASON there are bragging rights and prestige attached to high difficulties is BECAUSE it requires time and effort
It requires you to actually do the gearing and know fights and understand your class
Indeed 🙂
If it's just basically given to you for walking in, then there is no prestige
There is no bragging rights
but there should'nt be bragging 'rights'
Eh, if people want to be proud of beating their high keys or mythic raiding, that's fine as long as they aren't dicks about it
Be it gear, or cosmetic, if you lock it behind mythic, other people will whine because they can't "get it "
Then let them whine
Some people just aren't going to be able to do some stuff
That's fine
The path to be able to do that stuff is there, they can learn how to walk it if they want
Other people do
Truth is, the easier system would be to bring back the emblems of Heroism or whatever, that you collect in heroic raid*, and once you have a substantial amount of them, you can buy one or two mythic gear pieces
Like the Dinars
No, the dinar does not allow you to have mythic gear if you don't run mythic raid
It allows you to buy gear which you can later upgrade
Immediately, no, but eventually
I'd also be open to letting some higher level gear be basically farmed up to from other content
Like, I am fine with it if the route to gearing is a gradual process of working towards a particular, specific piece in a deterministic way
RNG loot is also fun and it should NOT disappear
Like doing your weekly zone quest allowing a drop of gear or currency
But not much
Like low rates
But being able to say "Okay, I'm X% of the way towards getting my shibbledibble"
That's a good system
Even if you gotta do some lower stuff in order to do it, it's at least something
It isn't in an ideal state right now, but it's a solid idea as a core
Or if we apply to sl leggy system for example
What if the base legendary items dropped randomly from all sources, but can also be created by professions Like now
But harder content gives increased drop ilvl/chance
That's a walk in the good direction. ( and we need the seal loot roll to come back too )
Like don't get me wrong here I will absolutely be one of the first to violently shit on Blizzard for their mistakes and they have an extensive history of them, and even DF still has me a bit wary, but there 100% are aspects that they HAVE listened to people about and started to improve on, and systems like the Dinars or other gear token systems existing in some form I think is a good idea
You guys seen the stuff about Storm Assaults yet?
Wonder if they should add some kind of uncommon or rare drop from bosses when you don't get loot that let's you choose another vault item
And you could improve the mythic raid drop to by upgrading them into " warforged " item when you have enough emblem or whatever to upgrade it, that would be a reward for the raid running mythic and farming them
I'll be real
If they don't call it dragonforging and give it a dope graphic
They are missing the fuck out
Make it work like Anima somewhat
Varieties of items with different names/themes and a little line of theme text
They have a value attached to them, 5/10/15/25 whatever
You can dump them into a central location where you do your dragonforging
Each tier of upgrade takes a certain amount
We don't have the whole gearing system yet AFAIK so who knows
I know that they'd said something something crafted gear will be able to be Mythic equivalent
Which I REALLY hope is actually true and not a lie or like the Shadowlands one where you can only have one piece of higher tier crafted gear
A good example was New World on release
The memory of working together with a guild to funnel materials to our crafters and making server-first high tier items was great
I wonder how full df map will looks like
Cause there ALOT stuff missing
Like ruby life shrine is just a mountain on map 
You can craft mythic ilvl gear but it's the same as now with an extra step.
You loot the item from a mythic raid and then commission a crafter to make it.
It's mostly an RP flavor mechanic and something to make the armor crafters actually do something
Hi, I'm a CE Mythic raider c:
Now get blocked you toxic ass
My guy your argument was that difficult content shouldn't reward you with, you know, the rewards for doing said content
Cosmetics are well and good and transmogs are a nice system to have, but the primary reason people want to do that content is typically because it gives rewards and as something they can be proud to have accomplished with people they like doing things with
And that can be better accomplished by removing gear drops, not ever nerfing the fights and giving exclusive cosmetic rewards
Or just keep the gear drops and the cosmetics
And if people want them, then they can earn them
You want the thing? Great, take the steps to get the thing
Again, hi, I'm a CE Mythic Raider. Your argument of "Get gud", doesn't work here and is extremely toxic.
Don't really care about your bought runs my guy
If you want the rewards for doing high end content, then... learn how to do the high end content
It's not a difficult concept
"No you can't tell people to learn how their class functions and how encounters work, that's toxic!!!!"
Absolutely zero chance if you're at the level you claim to be that you have not once had someone who needed to work on what they were doing in order to improve
I do think that some form of bad luck protection in the form of things like Valor, the Creation Catalyst, Dinars, and the Vault are good ideas. They aren't perfect, but they're good idea. But the core still remains that if you want the rewards from content, then you should actually do the content
And sometimes that means that you actually do need to learn how to do it and practice and put in effort
Bought runs
Yup, toxic.
<@&299347348847329281>
You're claiming you do mythic raiding and then saying it's toxic to say that people should understand their class and the encounters they're taking part in, and your only response to having it pointed out is to ping moderators and claim it's toxic
"Anyone who disagrees with me is just a boosted Andy," yikes. Imma go get breakfast.
lol
Rude, sure, I'll grant that
"Get good" isn't 'toxic' it's a joke telling people to put in the bloody work
But again the core here is literally just
If you want rewards, you can and should learn how to get them
Yes
Also if you removed the gear from mythic
Because you put in the work, you learned stuff, you did the thing
So many people just wouldn't do mythic
Sometimes that means practicing rotations
and it would die
Sometimes it means re-gearing to get certain stat breakpoints
Like do you see guilds raiding for tmog?
Sometimes it means you watch video guides on encounters or you run the same fight multiple times
I mean, to be fair, yes
There's already enough issues with keeping guilds together
I've seen guilds do older raids just to farm certain transmogs
Or people want to get certain gear from current stuff because it looks cool
But the primary point even then is still the gear and the achievement in doing the thing
"Get good is toxic"
😭
Okay guess the guild disbands at first wipe
Lmao
Never examine what went wrong
Never find out if anyone might need some coaching or practice
Don't help eachother to improve as a guild
Just see your friends struggling and tell them it's all fine as you wipe 47 times
I find 20m mythic antiquated in 2022. I've heard so many people say they only do it for the prestige not the gear so I get where some say just remove the gear and make it a permanently hard cosmetic reward vs how they do it now
And the reason "get good" is seen as toxic is cause it's often used as the last shot some elitist will use before they block you when they were the one who decided to pull 3 extra packs for the tank who then dies cause the healer had gotten used to the pace the tank was going
Yeah but that's fairly clearly not the case here, whereas the guy crying toxic straight up pulled the "I'm sleepy, bye" and left
So tbh I feel 100% justified in saying that, if they even do have Mythic CE, it's bought, because there is not a guild on the planet that does higher end content that has not had to do practice or help members get geared up or any form of coaching
I don't bother with mythic cause screw committing to something multiple nights a week and being reliant on 19 other people, but I thought people considered jailer a joke at the end of s3?
this is 100% toxic lmao
literally discrediting someone's stated achievements because they disagree with you
someone saying "I have done the current format, and wish it would change" is not an admission that they never did it
Someone who has supposedly done high-end content saying that it's toxic to suggest that people practice and improve their skills and learn fights, however, absolutely does give some indication that they might not be as legitimate as they claim
Because, again
or, bringing up the idea that someone isnt skilled into a conversation that has nothing to do with skill is toxic lmao
Name me literally one high end guild that has never done practice
they said nothing about not doing practice or working hard towards downing mythic fights
in fact, the entire premise behind the conversation was that those would be the sole factor behind mythic raiding
rather than the awkwardness of raiding in mythic to do mythic
They argued for the removal of gear as a reward from mythic content
and that if the whole game was centralized around heroic being the highest level of gear, on equal footing with the highest level of M+ gear, that mythic could be focused around the skill adn the achievement rather than the desire for stats
a format which sees frequent success in other MMOs
Or we could just keep LFR/Normal/Heroic/Mythic as the format and implement a system where you can gradually acquire specific pieces of gear alongside an upgrade system, so that you do have a path to gearing to help get your foot in the door to higher content, but the majority of it is still on you the player to put in the work, understand your class, and understand the content you're trying to do
Or hell, you dont even need to look beyond WoW: people still do mythic+ above the maximum item level, because it has rewards like the teleports and the prestige title
^^^^^^^^
Which they've already started to do a degree with Valor and the Dinars and the Catalyst
literally nothing mentioned excludes the requirement to put in work for gear or understanding your class in the relevant content
that has literally ntohing to do with this conversation lol
Other than the part where the majority of the reward for the actual high end content would be removed
Yes, and as a result, skill would be more of a requirement
rather than gated behind gear that comes from that very same content in an awkward reward loop
there's a reason why world first raiders spend thousands of real life currency to get BoEs as soon as possible, because gear is a massive factor in clearing a raid even at the highest end where they are objectively skilled
Nobody has disputed that
And that includes gear
I mean, they literally did with the idea that Heroic should be the highest tier of gear
"I want different incentives for the highest end content" is not the same as "I want no rewards for the highest end content"
please actually read the calm conversation you jutted your way into before talking
This is my entire premise
Deathwing Loyalists?!
They seem to be more akin to "old ways".
But that could be interestingly tied effectively to the "voice of Neltharion" NPC we have seen..
I also appreciate that the lava and earth aspect of black dragon is used more again.
Imagine if neltharion gonna get back as a angry spirit
Oh my God this
BUT topic aside
Death wing Loyalists?
Sounds something similar to the vein of Rag loyalists
Oh I swear if they bring back Rag this expansion I would be so happy. Yeah I know we've killed him twice blah blah blah but with all the elemental stuff this expac he'd fit perfectly
Angry daddy spirit would be Neltharion..
Not necessarily? They could just be fulfilling what Neltharion wanted to do. Part of that involved Ragnaros
I respond by that to KTO. :)
But I doubt for now his spirit is reachable, he must be somewhere on the Shadowlands.
And, I hope, free of corruption.
Feels good being an Engi
To be honest it would make sense
Dark Iron loyalists are talking about bringing him back
This expac is elemental themed, at least at the start
And rag is just a cool villain
Also we've fought Kelthuzad three times now
Why not Rag?
I don't understand all this "tOxIc" stuff
This conversation has not been in the slightest
I feel it discredits your argument if you just go "that's toxic cya"
Like regardless if your side
Gear is the central indicator of progression in WoW pretty much. And power is the core of the fun in WoW
If you think there should be less power acquisition then that's just not warcraft
Even WC3 had power acquisition
I'd argue we should add more levels to gearing
Give people more things to work towards than less
Because if all I had to do was raid heroic and be fully geared then lmao
Also if mythic dropped no gear, why bother rerunning it?
No mythic gear means number of mythic players goes down, the bar of entry doesn't get easier, and the number of mythic progression goes DOWN over the course of a patch
Instead of people catching up over a patch and killing mythic with gear
People who push keys past 15 are a minority, people who do world first are a minority
Mythic is a minority, most people are normal or heroic
So why gimp one of the potential draws to Mythic?
Why remove an avenue of fun?
Real rewards
Gear gimps Mythic. Blizz constantly nerfs it over the course of a patch to get more ppl in to it, thus devaluing the effort of those who did it unnerfed. Remove gear from Mythic, give it exclusive cosmetics, and never nerf ti and you'll see a better engagement
No because then it's harder and has lost a major incentive
Gear is the realest reward
I don't think you'll see better engagement with mythic if that's the case. A lot of people don't mythic raid not because they don't want the rewards but because they don't have the time or aren't skilled or coordinated enough to do it.
Gear is what allows more accessibility to mythic over time
Yup
And removing gear just kills off a ton of mythic guilds and makes it harder to get in to
Transmog is the 2nd most valuable reward, sure
But it's still far behind gear
There's a severe case of echo chamber in some places
Transmog wasn't even a thing till cata
A big impact of seeing current tier mythic gear is seeing it and going "that guys fucking stacked he can probably pump a heroic singlehandedly"
Power is primary
Nobody would get hyped for an expansion if all the xpac selling points were cosmetic
Wow is a game, and as such gameplay comes first
And gear is part of gameplay
The prestige of a mythic transmog is a bubble anyway
Even 1 patch later it's not taken as as much of a badge of honor
I feel like gear needs a major rethink
Chasing ivlvls isn't fun. One thing I think they should do regardless is make it so each transmog only comes from one item source
It devalues gear having multiple different items looking the same jmo
Nope. You are just ignoring all the arguments and going LALALALALALA.
I'm not that's what you just did
You just plain refuse to acknowledge the fact that people like mythic gear
I mean what about things like tier lookalike though?
So other classes can use a tier look
It does, but removing it isn't the play.
I'm talking about normal items
Like 3 different chest pieces having same transmog look
Chasing Ilvl isn't good, it should be progressing through ilvl
People will be hyped that the only reason to go into Mythic would be fore bragging rights and exclusive cosmetics and a fight that does not get easier over the course of a patch, it will remain difficult likely until the end of the xpac. AND on top of that, you'll have everyone being able to have the highest ilvl gear. Toxic manchildern can mald for all I care.
Yeh there's a few issues with gear imo I'm kind of thing them up which I shouldn't be
The transmog thing is a separate issue
Incorrect.
You just call everything not your opinion toxic..
I'm telling you right now
I would hate it if they removed mythic gear
Because a big part of my aspirations for mythic, is the gear
Cool. You're a minority whose toxic towards the majority. ❤️
Your balance argument isn't even related to gear either
You're literally like 4 levels of minority deep my guy
Oh right
@subtle oar You gonna actually post that Mythic CE with the guild you got it with?
Tmog enthusiast, mythic raider (apparently), fanfiction (I think?), uses their character as an avatar
And more
Brony
Most people just... play the game to get gear
Profile back image
I'm trying to keep it game related lemmi
I'm not about personal attacks
Just wanting to point out the fact bai is in a minority in the WoW community
Attacks? It's their profile back image on Discord
I'm not saying you're attacking
I'm just saying I'm not using it in my point
Because then it would look like I am
But yeah bai is very very very niche
Which is fine
But I'm no pvper
I have my opinions on pvp but at the end of the day if pvpers enjoy it
Who am I to complain
I get pvp in other games
My main interest is raiding, and so I'll defend that
I like gear, and want to gear my character to mythic ilvl
That's a big aspiration to me
Bai can call it toxic, doesn't change the fact that its what most WoW players want
There are improvements that can be made to gearing, this is true
So I believe ilvl shouldn't increase per patch. Ideally not per oexpansion either but that probably isn't possible without removing ilvl
Just reduce the brackets
And yeah nah, removing gear from mythic is just flat out a bad idea. I'd be fine with it if gear Heroic/Mythic has a method of acquisition that you can do in portions, something along the lines of Cosmic Flux/Valor where you're acquiring some sort of currency to make an item or upgrade existing items, because that means that even if you run your M+15 or whatever you're doing, even if you get screwed on loot, you get something
We need all items to no longer be stat sticks
Every item should be serve a purpose behind stat balancing
Bringing back unique effects is what I would change
I really wanted ubrs in the m+ pool
I think that from what we've seen so far of Dragonflight gearing, namely the professions producing supposedly Mythic-tier gear, the Storm Assaults dropping weekly tokens and also a currency, those are good things
Because of those effects
Rings should have no stats and purely give a niche utility
So I'm not feeling right now like DF is gonna be bad on gear
But
This is also Blizzard
So there's always a degree of wariness
No rings are good at curbing out secondaries imo
It's gonna be like 3 more expansions before they solve items tho lol
Trinkets are good for utility
Ok fair enough. But stat balancing items should be limited to like 3 slots
Just to clarify
Oh good idea
What're you meaning here?
Items drop with effect and you simply choose the stats you want via gems
Like, slots other than Trinkets also having meaningful passive effects that aren't just stats?
Yes
I know we can't just copy elden ring but check gear there
As an idea it's not bad but it'd be difficult to balance
Every item feels super valuable even if it's trash
There's a ring from Legion with auto attack damage
Ubrs has proc weapons
Sanctum has those unique weapons with no stats
Engineering gear, Inscription staffs
Pumchcard is cool
I dunno if they're gonna be GOOD
Yes since the 8.1.5 they have slowly been moving in this direction
But they do exist
Yep
I absolutely don't think that purely proc-based stuff is a good idea though
Mini sets in general are cool
The end of BFA was basically that
Two piecers
Oh yeah add other effects too
And christ on a cracker that sucked
Every class that relied on auto-attacks wasn't really that class it was just a haste-stacking vehicle to trigger their trinket
Well if people didn't have to chase entirely new sets every patch I think you could temper the power levels
Well tbf corruption was fun to play when it was going but in a over the top "bruh what the hellll" way
Razorcoral, the one trinket with the cannonballs, the corruption beams
There were others too
That part sucked
Fated raids could keep old sets relevant
I'd rather chase 2-3 interesting new items for my build per patch than higher stats on a functionality identical set of gear
Multiple raids viable in one tier, with multiple tier set options to mix and match
That's just how upgrades work
Yes that's fine. I don't mean removing stat progression entirely
@cunning fossil Have they datamined all the things Engi can make? I'd love to see all the ammos and scopes I can use for my Hunter
Just making it the secondary thing that balances power but isn't the 'reward'
They could be very minor effects like a ring that makes invisible while you're in doing a jump (5s cool down)
Actually
You know what'd be dope?
Azerite armor-like system, but done as an alternate customization system in the same vein as gems
In BFA a problem I had was I got sick pirate trinkets in initial patch which I loved as part of my rotation but I had to abandon them next patch
Socket your gear, put in customized abilities with situational or proc-based bonuses
Cos I couldn't upgrade them to next patch
So I felt like part of my 'set' was taken away
Even if I couldn't keep those trinkets for ever, having them viable for the expansion would have been nice
Azerite armor as a general concept was nice and I liked many of the abilities that it gave access to, and it allowed people to make some unconventional builds that were otherwise not great, but the implementation was a bit lacking
It'd be interesting to see something like it return in a way that people can directly influence and customize
Yes
Oh shit
It just helps add further to player fantasy anyway
Aye
Not quite the same, but I like that they didn't just totally scrap what we had from Torghast
One system I'm disappointed w e havent seen come back is the AI enemies from islands in bfa
They don't scrap many systems entirely imo
Nope
You gonna post that Mythic CE there Bai?
Covenant sanctums are probably garrisons under the hood
What do you mean here?
What like the opposite faction AIs?
<@&299347348847329281> Hatred, bigotry
The enemies that behaved like players
In open world would be cool
A tribe of them invading a town
🤔 What would they bring them back as?
Well not every mob would be like that
Tbh Islands weren't a bad idea but the grind on them got a little excessive
But you could have AI characters in open world
They did have some sick cosmetics though ngl
Islands were almost amazing
One of the swords off one of the islands was work like 50k just for the transmog way back
Probably worth less now tbh but I still wish I'd nabbed one
If islands were simply a cosmetic farm people would have loved them
@subtle oar Please stop pinging mods over trivial reasons.
@tropic trail Please stop antagonizing other users
Every cosmetic looking good enough will have a high price if it comes from a content a few are willing to farm ad nauseum
<@&299347348847329281> Please deal with this hateful bigot. Trying to use my identity as a derogatory attack on me.
Guys come on relax
I'm tired of hateful jerks who get off on attacking people because of their identity.
wtf is going on in here
We aren't...
Some toxic elitist malding I'm a Brony and disagree with him
Demanding I "prove" I'm a Mythic Raider
Baifeng got mad earlier because I said that if people want the rewards from higher-end content, then they should learn the skills needed to do the content
I'm not even arguing my dude, I've been talking with Toby
You wanna point a finger, point it at him
Yeah this one
This thing is sick
Nice Transphobia
What...
Unsure. But I think they almost have?
I was like oh what’s the red names mean. It’s they got muted lol oof.
Anyways I’ll have to look through that engi post
Honestly I’m less excited for the class revamps than the profession revamp lol
Tbh completely fair. Classes we know exactly what to expext
Profs not really
I suppose, but also like class changes also come with every expansion prof revamps don’t. This is probably my favorite part of DF
I am excited too for the classes.
The professions seem interesting but I dunno how it will be on practice.
I'm hyped for both equally I think
Professions finally being a proper thing you can explore as basically solo gearing content of your choice
The class revamps allowing some more nuance and directed builds
So
Anyway
About rag and Neltharion
I hope they dont go a bring rag back, even if its a real cool boss, because it will be Kelthuzad 2.0
Oh I’d be laughing if rag comes back since that was literally one of the things I said they would bring back again.
Since every time we seem to deal with Azeroth and the elements Rag has got to return
About Neltharion: i wish there will be spirit of him, because freaking ysera getting back - number one
There alot of neltharion stuff - number two
Two dummy dumb dumbs cant decide who will be the leader of the blacks - number free
Honestly with how much stuff has to do with him I’d be surprised if we don’t see spirit of him or throw backs explaining stuff
So how likely is it that if they ever let people dragonride in old zones, people could potentially make an addon that'll let you design your own race with own fly-over points and a timer so you can actually race people with dragonriding?
I would love to see good Neltharion but that would be difficult to portray... BUt yes. There is a lot of Neltharion and I am eager to read, play them all.
Addon.. unlikely, I think. But people would clearly try to do it..
Echo of neltharion?
Like sindragosa
Or maybe going back in time to seek counsel with him
what if by going back in time we become one of the many voices he heard and helped edge him closer to madness.
I just noticed something cool! they changed C_GossipInfo.ForceGossip to be default true rather false in DF
as exmaple. it didnt direct me to vendor. but showed me a dialogue before
Yeah I think that's a bug, at least hopefully haha
cause it's very irritating on flight masters
They are. A faction of the Dark Iron were trying to ressurect him during the DI intro
trying and doing are two different things
I made this little map to help me find my way around Valdrakken (as the guards aren't giving directions yet):
Far as i can tell, most of the stuff is in 2 areas - crafting or shopping
so it wont be too hard to navigate
idk i kinda like it 😄
did you find the npc you looked for ?
Yeah I did, it's very interesting
i wonder what happen if we give him 10 keys
it says it will summ the first boss of DS
https://www.wowhead.com/beta/npc=187306/morchok should summ this one it seems
a rare elite
Yeah, I haven't explored the other bits to the South yet.
So hold up here
Dragonflight has no Archaeology content and it may potentially return later
But we've got the Dragonscale Expedition with a bunch of exploration and archaeology themed stuff doing archaeological things
In an expansion that has profession revamps as one of the major points
Yes
But they said they do want to revamp archeology
But I guess that the typical archeology rewards fit nicer until the expedition thing they were doing
Archeology is about discovery I suppose
And normal professions don't translate to that directly
Mog/void storage in green dragonflight area
As TheBigSaint said, they’re just unsatisfied with the actual gameplay of archaeology and I certainly can’t say I disagree. Especially with the new changes, it just isn’t very fun
Yeah, I think these renown tracks kind of work for archeology stuff because you're exploring and unlocking things
Whereas if its a profession it can be "farmed"
Imagine if Indiana Jones kept camping tombs for relic spawns lol
I think if they were to ever introduce a system that was like stories outside of the main narrative with their own rewards archeology could be a good one for that
Like how destiny's expansions have side stories related to the current battle pass there
Imagine if down the road, alongside having the current tier and story going on. You could take a breather and go unlock some high res new qiraji set with some archeology people digging up and scavenging ahnqiraj
Archaeology absolutely could be some kind of lore system thing where you collect artifacts and bring them to a museum and can read about the time period as you collect more archaeological items - like how artifacts had expanding lore in Legion
Eso does ministory things I remember too
The problem is there is no good way to make archaeology remain relevant throughout an expansion unless you define the archaeology items as a currency
And if it’s just a system for farming currency, that’s no fun
I reckon archeology could then just be it's own thing independent of the expansion
Or if they update it per patch like other professions, I guess there could be some interesting raid interactions?
Like expert archaeologists study and learn about the history behind the raid, and can bring some relics or something for minor buffs
Or filling in raid buffs from classes you don't have
I'll admit part of my issue with Archaeology is that like
If it's just dead
Can Dwarves at least get a replacement racial
Please
Like just something
I think profession racials need a thematic replacement anyways
2 of alliances allied races have black smithing racials
I'm still wondering how much of an impact they'll actually have
^profession racials should be less specific now that the way professions work is changing
They could do stuff like increasing your chance to gather higher quality ingredients
Or increase your skill when crafting a certain type of item
That's more specific, not less
Well, less specific as In not specific to one profession
Like not only smithing or only alchemy
Also archaeology definitely can’t do buffs or it becomes mandatory
Dracthyr got
Discerning Eye (NYI): Increases your Perception by 50. Perception increases the radius of tracking Mining and Herbalism nodes, and the chance of finding additional rare materials when gathering.
So I wonder what the actual impact of +10 Prof skill is gonna be in dragonflight
Since it's the level, not specialization stuff
Wait
Lol the bonuses aren't even uniform
Beautiful
+5, +10, or +15
Where is the Great Vault? :p
Hello Mages! In this week’s Alpha update, there will be a number of updates to both the Core and Spec trees for the Mage Class. We’d like to talk a bit about our design directions for this iteration and the improvements we’re looking to make. Core Tree The Core tree is seeing the heaviest redesign. Our goal has been to increase options by add...
oooh
MAGES DO EXIST
only took 3 weeks?
Did we already know 12/8 for the game awards?
or is this more confirmation of the leak?
What leak?
the wording of the tweet sounds like they just finalized the date of that
9th TGA 9th expansion? hmmm...
oh more so for D4. it would be pretty cool to get D4 but i'd be kinda already busy with DF to play it properly
It's more as corroborating the rest, since that came out before Wrath classic pre-patch was confirmed
The leak
From the same guy that leaked DF originally
And two dates have now been confirmed accurate
Aug 30th and December 8th
Though apparently Game Awards are on the same Thursday in December a lot so it could be an educated guess on that one
I mean
The guy was spot on for Dragonflight
And we're now two confirmed dates in
And the release would be in line with Shadowlands release
i'm not following CoD or Warzone alot but is there really a warzone 2 coming out?
that's not game awards though is it?
right side bottom thing
So either the raid is tuned to be done in one week and we only have 1 preseason week or it's tuned to be done in a couple days and we have 2 preseason weeks at the start
it says d4 is gonna be announced at TGA on dec 8th
