#Please bring back public missions
1 messages · Page 1 of 1 (latest)
If that were a motive, there wouldn't be waiting in line to do a mission or waiting 8 hours for someone's cooldown because he couldn't complete his mission.
We're alone when it comes to doing missions, but we're public when it comes to waiting our turn. Where's the logic in that? Is it a case of every man for himself, or are we making everyone suffer? Where's the logic in that?
Even if you're going to do it this way, you should think carefully about whether everything should be private or everything should be public. Otherwise, you'll just be making a random decision and thinking, "What if we did it this way??"
look we all play this game for having fun this is not a job. Why somebody want to do 4 hours of doing nothing and fishing in a game
i dont want a part time job for fishing i want to enjoy the game
The reason was very clearly discussed
It is because it helps the economy
We did it in order to slow down progression as it was too much
People already did this as solo
then why are we waiting cooldown for the others missions
because it helps keep the economy more stable
as i say if missions are private cooldowns are needed to be private too
why if everyone stays in solo they can make quest themselfs without waiting
but in teams we need to wait
listen, teams had an overwhelming advantage in economy before
so this change is intended to limit that
Thats the goal
not to make it private
to make it slower for econ
which this does
I get that part but doesnt that take the team aspect out of the missions? Yeah one mission per person in a way but you cant really do them as a team
Wouldnt it have been easier to just reduce the island points but let teams do them together?
it does but that hardly matters compared to having a workin econ
no easy way to balance this
it isn't a simple equation
it did but now you guys has made it more profitable for people to go solo. Teams are worthless rn
not even remotely true
look in solo you can make 4 hours for a mission and 8 hours for cooldown. 2 mission a day for one guy. 8 mission for 4 guys. in teams 4 guys and just 2 mission it slowed economy but now u can see being solo worth more for other 4 guy. They can trade items each other
for tokens aboviusly but u can see the pattern now
they will give priority to each other for trading and they just simply become teams in solo islands
This would not work at all om that way
and it would just be boosting
so that wouldn't even be allowed
island missions dont help you get items
it helps you get tokens and xp
and if solo can get the boost slightly easier, who cares? solo with 1.2x more than a team
still gets out done due to a 4 v 1
look oky i understand the part of the priviting missions
but u can make 1:1. just reduce the cooldowns in teams. 8 hours -1 hours for 1 player like if there 3 players other than u u can make 5 hours cooldowns instead of 8 hours
it will make 1:1 with this