#Contracts

5 messages · Page 1 of 1 (latest)

paper imp
#

Contracts kind of a merge of is missions and cargo in 1

/contract bring a gui and contains 4x contracts 1 for each skill

each needing you to complete with 'op rewards' once completed they have a 12h cool down and you can skip before accepting for a 2h cool down

Completely random amounts and rewards each time so you could do one contract and the reward be Common attachment box but that same contract could be lootbox if ya get me

Examples

  • could be any Random tier from a random pond ( random ore crop mobdrop )

Fishing - catch 125 * reward rare attachment box

Farming - harvest 18,429 t2 potato

Etc (these would be raw and not counted towards enchants ) so if double catch procs it only counts as 1 and not 2

Possible Rewards ( obviously not all the same odds but a chance for anything)
attachment boxes
Scrolls
Random booster box
Random gens
Vouchers
Sunbits
Crates
Lootbox
Etc

Will update comments when im home with more explanation and some more examples

paper imp
#

kind of like this but with our eco rewards, large amount of items

jaunty marsh
#

I don't really think it would fit in the current game, but maybe add something similar to update sunpass?

paper imp
# jaunty marsh I don't really think it would fit in the current game, but maybe add something s...

Was thinking it may help with slowing progression but also being rewarding, as 'top' islands once you have unlocked a farm / mine lake etc you just stay at the top unlocked for most exp/tokens this will require you to change ore crop etc as its grind not just hand in, but in reward you gain diffrent rewards that could further help you,

Maybe one reward could be like post man rececing a 0.1 boost

junior hazel