#Expanding Dev team
1460 messages · Page 2 of 2 (latest)
I thought the same until I saw most new players r high-top player voting duos...
What you’re asking for is a server plan
in short yeah
So saying that each season goes let’s say 2-4-2-4-2-4
loses new players but keeps it somewhat f2p
That’s a very hard concept to deal with
yea its a big decision, which is why he should poll the cycling first THEN the numbers
Honestly
^
Thinking about it now
that's what I did🤭
Cycling shouldn’t be a thing bc it depends who is playing etc
I’d prefer a 3-4-3-4
but
Each season is genuinely so different
But it’s not fair to let players of a current season choose how the server forever stays
Trruly believe 2 is too little and 5+ is too much, 3-4 would be optimal
Is really my point.
im thinking every season, poll 3 or 4 members
I mean i don't think the team size will stay the same forever
Every season, we'll make a poll
For example
I mean we also don’t need the polls EVERY season too. It’s hard for me to explain 🥺
if we want to change it often then yk
it also allows new players a chance to decide
Agreed. But we should also stay under the general idea of maybe 3-5
Sorry that message said 2. 2 doesn’t seem to be a good #
I think doing 1 cycle and then another poll would be nice but would like ur ideas to go through
6 is a big team but gets new players to the comp experience
the pool of time sizes is 2,3,4,5
Season 1 - team sizes of 2
Then during down time we only ask what team size should be for the upcoming season, removing the previous season option.
So the poll would be choose from size limit of 3,4,5
If that makes sense idk
that's a cool idea
🫡
we seem to be on the same page. And I agree with it.
keeps every season fresh etc, and leaves the community to choose what they want
yea it does, if we want to garantee smth different, optional mind you, remove the ones from the season u js did, so if 3 wins, the season after 3 isnt an option
or can't be looped
in the matter of minitues u went from a cycle to no loop
minutes*
my hands are cold, bare w me lmao
the cycle idea still there
Being a solo member myself, I enjoy the idea of bringing on a good solo player that learned onto a team. Even if the team is full, the 5 allows for that. Or even like a team of 3, you split the team and bring on a new player from solos. It’s a cool idea. Then new players have a chance at solo leaderboards.
but it will be in the hand of the ppl to make it a loop
joker youre getting real hung up on this team size thing
Of everything discussed its probably lowest priority
there's a difference between a wheel which yk it moves in circles then a loop which is like some1 going in circles
I wasn't here for an hour and wanted to get over with it
if u want to go to the next thing we can
we did agreed to atlas's idea
shocker am i right
it's the same idea we talked about but with extra steps
^
- Adjustment of Team Sizes AND Polling max members per island each season ( Solo stays)
- Possibly hiring another dev to assist Ipav
- Voucher Changes to reduce star voucher multi and make it soul-bound (other item based vouchers remain tradable)
- Adjusting lootpool or the cost of the lower end/starter lootboxes to feel more worth
- New Cosmetics
These are the main things that i can remember spoken about seriously in this thread, if you remember more then let me know and ill add it
about the redaction of length of ssns it's to 4 weeks, right?
might need to remove that
remove what?
but yea it was for while balancing, reduce to 4 weeks
like a balaaancing season
my good
BRO
yeah
balancing
chill lmao
js tweaks me out
i think u should make the "other" clear that they're the item based vouchers😅
||want u to do it to not make it so I take credit||
its 3 am mann
damn
it's the point where I prefer staying awake
yh when its 5 am i js stay up
well just send it after updating it and go to sleep lmao
the 4 weeks thing was a part of the suggestion conclusions so if u can add it and send it it'll be great
yea wasnt meant to remove it, but for some reason I thought i should
lmao all good
for the last 2 minutes
discussion is for all so
is bro trolling? ;-;
I think so atp hahaha
after reading everything
solo aint a P2W all this season ive managed to stay in top 5 (only bought the madness bundle) so solo aint P2W just put time and grind in..
star vouchers again soul bound is meh maybe just lower it from x5 to maybe x2 (as people said) as said before when a whole new player joined half way into a season NOT knowing how far along the season is they wont have a chance in getting into the top 5 so getting a star voucher that is soul bound to them is pointless might aswell try and get something out of it IMO just have it capped at a price you can buy/sell for and nobody can go over that price and if they do 24 hour ban do it again 48 hour ban so on and so on till they get the point...
the LB having amazing LB day 1 kills the server right away P2W players and sunbit savers will go ham in buying them getting OP items and boom we are back at unbal again...
teams I feel like it shouldn't matter if its set to whatever just slap a vote or before the new season like did for S21 let people vote for what they want for the up coming season no point in having it on a rotation as seeing people cant 100% be happy on what the rotation should be
the eco is key but when there is set people pricing items MAD high just to make sure others sell to them is madness pretty sure at 1 point people was buying bread in the trillions FOR BREAD! MADNESS!
ipav does get some sh** but also i will say what i have seen being fixed is showing that yes he is doing stuff it might not be stuff everyone wants but at end of day stuff is being fixed (coming from someone) who had done coding not Minecraft but GTA RP some things is NOT a 5mins job to do so keep up the good work ipav 🙂
THIS IS ME JOKING 😄 if lunar gets the lunar stuff can i get the nuke stuff 😄
seasons being 6 weeks i think is fine it dont feel to long or too short 6 weeks feels good IMO
and damn guys let a man type 😄
okay, now it makes sense why
yea all of that is all valid, its just we want everyone's opinion on stuff and when only like 4 or 5 people talk and vote it makes it hard, which is why atlas will probably poll alot of what was mentioned nearer the end of the season
this is more or less a mid season ted talk abt what changes so far can be made
oh im 100% with you now i sat and read it, i get what people are saying not coming in half arr lol, but by the looks of it most of the problems is the eco, again when it can be dominated by a handful of people, its like WTF, and when you do put an ad up saying buying whatever its always well so and so is buying it higher
btw nuclear I did say that I almost got 2nd with 2 p2w so good point showing it is possible to win with hard work and good planning in solo
oh yeah i did see you saying that joker and bloody GG to ya, its just time and grind 😄
spending irl money gives u a boost but if u cant maintain playtime then u wont keep ur spot on the leaderboard
simple as, cant js buy the no.1 spot
well, u can it js costs alot
yeah, i didn't see that exactly coming(who could've?) but I did know that making it so there's less top players will kill the eco, just not like that💀
tbh IMO to help the F2P players out more do more giveaway maybe do more events etc (yes i know P2W can join too) but less it gives them F2P players a chance
the way I almost pasted was I worked my ahh off and knew p2w solo players usually have fuel only for about 2 weeks
week 3 I got 3rd
also a big add to soul-bound ANY BUNDLE IN STORE SHOULD BE SOUL-BOUND AND 1 PER PLAYER!
"I am in top 5 with f2p". "Well I did buy the best thing from the shop" lol
who said that lmao
Nuclear xd
loool
not adding the normal bundles like starter and season... more if there is an event going like this halloween one, the madness bundle.... if buying and selling it should be and only be items in the game already not ill offer this for the bundle i get 100% server needs to make money but also again makes the eco broken using in game money for RL money bundles
get rid of sunrank discount on gens :)
theres a discount?
wtf
10% less
okay sun ranks have too much tbh
HMMMM
I INHERITIED THAT
I know you didnt
COULDVE CHANGED IT
smh
lmao
i honestly didn't think it was a problem
you gotta make ranks somewhat worth it lmao
it's not
personally i think sun rank gets so much tho its the best rank so idk
for almost being 2x the price of star it should have some crazy good percs
tbh gens are dead anyways fishing minions makes more 😄
idr how much is it
90$?
this is going to get reworked
star is 50$🥲
just better ROI on gens would do the job
ROI?
Minions are just too OP well fish minions specifically lol
Get rid of fish minions and boom
return of investment
or nerfing minions 😭
:(
honestly what i would do swap them away.... you have to be on your island for minions to tick over and gens you dont need to always be on your island, cos come on a grinder aint on there island part from when they go sleep/afk
every 30secs instead of minute
minions legit have no other good use but to get ores
Manually doing whatever activity should earn you more than a minion
How long has this minions ROI been an issue?
I know it was mentioned a lot this season
from the start lmao
oh okay i figured
Since they came out ya
they were added with /grill
cause the rewrite shouldn't of changed too much lmao
yeah i mean then just nerfing them a bit
First season they were in it was kinda okay
or buff gens js sayin
I think i know koala, had an idea to add a way to prestiege your gens
/grill has crazy good ROI
What do y'all think about that
^
i can go to my 5 fishing minions (not maxed) and make 700B every 30mins
I see i see
Yeah some.servwrs do like unlimited gen upgrades
so 1 more possible upgrade?
Which is fun, it changes the game a lot though
tho there is alot so maybe not, alot of is upgrades i mean
money tokens xp and gens?
the server is called gens but its the most useless money income 🤣
fr
still addicting
Okay nerfing minions, specifically fish minions correct?
Yea
not that hard tho
Endfish prices are very high
ill get my thing ready to add lol
^
It should nerf like end fish rates
nerf grill
thoughts on a priesting gens feature?
2b per space fish is wild
i was bored and maybe a little high one night and worked out IF you some how got 5500 bedrock gens DAY 1 you wouldnt even make your money back (unless having a less x3 wand) in the whole season
yea but needs developing, the idea of it
even without island boosters it's crazy good
would give better ROI, and a longer game loop
I like prestiging gens, I played one like that once and you have to play differently
I think it should be in a way of island upgrades like @golden cosmos said
Yeah i mean this gives more like mid game content
We can do island upgrades as well
Yeah gotta keep in mind postman boosts, sell wands (5x) and island upgrades
just get next tier
There's only so many blocks in the game with prestige system you can basically make it unlimited upgrades
@untold steppe what if it was smth in the gens manager, u can spend gems ( higher cost ) to upgrade stuff like spawn cooldown, quality (sell value), chance at multiple
So it would basically be adding more tiers just under the guide of prestiging them
can cap to 5 or 10 upgrades each or smth
but also im looking at a whole F2P players too who might not be able to get wands and postman boosters aint 100% i got fed up doing them as was just always getting sh** same with cargo gotta love that 250xp A MILLIONS TIMES!
If it'll be endless upgrades wouldn't it make a crazy big gap?
🥱
Probably
Yeah this isn't a bad idea
P1 1.1, P2 1.2x etc
once u prestige ur tools, do ur pets ect, got nothing else for gems
so why not use on ur gens
and work like this ^(bro has good ideas lmao)
Though I think a proper scale would be better
wdym scale, i mean we are js brain storming ideas, not fine tuning yet so
also something more useful to use gems on too as once you max what you wanna max using gems, they just build up and up and up
it'll need like a full week for testing tho to check scaling
these are good ideas, its js the coding on poor ipav lol
im start learning to make plugins
wish i could help but coding i know is diff from what i know with the GTA RP side to minecraft
yh itll be easy to learn tho if u have ANY coding experience
cos then yk the basics to stuff
have crossed my mind tbh, as i do miss coding as mad as it sounds lol
i loved making discord bots
but stopped cos i didnt need them anymore
tho i wasnt too good lol
It's not that hard if you know java, documentation is pretty complete
You can also find lots of plugins already made and see how they do certain things
id make a joke about ipav teaching a small group of people but he has ZERO free time
like hats off to the guy tbf with the amount of sh** he gets when he just joins the server or even speaks up, like he could of just said F the lot of ya and not do anything
ima start a petition for ipav to get a raise lol
0.5% yeah 🤣 nah i joke guy deffo need a raise
Trust me bro gets paid good
we all hope so haha
but also going back to my long message early sooooo when do i get my nuke tag dont want the text looks ewww 😛
smh
smh
a man gotta try 😄
so that's most of the conclusions of the entire suggestion
and practical summary
INFACT thats something that could be added a crate (yes paid) where you can get past seasons main cosmetics for them who missed out
for future talks
can get some ppl to pay
nuh uh
- Adjustment of Team Sizes AND Polling max members per island each season ( Solo stays)
- Possibly hiring another dev to assist Ipav
- Voucher Changes to reduce star voucher multi and make it soul-bound (other item based vouchers remain tradable)
- Adjusting lootpool or the cost of the lower end/starter lootboxes to feel more worth
- New Cosmetics
- 4 week Seasons for balancing if needed
- Give a prestige system to gens to make them better costing gems for mid-late game
- Spawn Cooldown Upgrade
- Spawn Quality Upgrade
- Multiplicator Upgrade
- Minor nerf to fishing minion/fish overall
These are the main things that i can remember spoken about seriously in this thread, if you remember more then let me know and ill add it
all of these arent confirmed things coming to the server js as an fyi
and the 4 weeks thingy
done
A throwback case 😭
That would be a good event tho
like a non seasonal/holiday event
good way to bring money into the server imo how many people will maybe miss on on say the nightmare tag, or like myself the nuke tag, have it in /buy like a mini LB but just all past season cosmetics
I want year tag, as I'm playing on the server for about a year and a half🤭
" Legacy Lootboxes " hear me out boys/girls
👂
Oh that’s funny you so would want that nuke tag huh lol
SmokingNuke
😄 seeeeee you get it 😄
me want year tag lmao
100% take 1k bits of me just for the tag 🤣 then ill be a happy human 🤣
im a simple man 😄 i dont ask for much 🤣
Noticed that "prestige system to gens" in the list, how would this be purchased? island tokens? balance? or some other way
tbf we never rlly confirmed, but they agreed w what i said abt gems
like possibly being in the gen menu
Sounds alright
ill add that part to the list cos i forgot
I thought that gens could work like island tokens to upgrade in the gens manager
This sounds best to me, im scared being able to use gems for purchases is gonna turn into the new multiplicative boosts somewhow
could have Gen Scrolls, new item that shouldnt affect current ingame currencies, could be applied to the island within the gens menu a diff type of scroll for each boost
I was thinking 3 diff types, sell value, spawn time, chance at duplication as previously stated, if yall got more ideas feel free to say them
sound good to me
it is a ssn worth of features tho
and ipav has too much to do already ;-;
oh yea, i dont expect all of this done tmr, nor do i expect any of it, its js QoL stuff yk?
its all good, im sure atlas and other staff have seen this and know by now
true
Shouldn't affect in game currencies!? Make gens faster like that wouldn't make them give more money to affect in game currencies. Honestly, adding something like this prob going to cause more issues and isn't really needed
had u read the context to that message, I was on about the multiply issue cos the original idea was using gems
so gens are fine as they are?
i suggested the idea cos its smth new the players can do
aswell as gens not being good at all really
no the rest needs balance gens themself are fine
gens are TRASH! unless you have money boosters or a x3 wand a fishing minion will be better and thats facts! the whole server is called GENS but yet they are the 1 of the most useless income for money
+1
The problem with shorter seasons, what I personally go through is the purchases. I can’t keep buying the items that quickly. Would like to see more items roll over even if only for a couple seasons.
top tier gen (bedrock)
to buy = 90B EACH
drop value = 600k
say you bought 5000 bedrock gens that would cost you 450000000000000
per 1 min that will make you 3000000 per hour 180000000000 per day 4320000000000
doing 450000000000000 / 4320000000000 = 104.17 DAYS!
and thats FULL AFKING doing nothing now tell me gens aint TRASH!
only way your making money from your gens is money boosters or sell wands
Again the gens itself are fine, the issue is minions etc. being OP (as you mentioned yourself) and the island boosters counting towards all stuff and not just gens same goes for pig pet.
Also, the calc. Itself is very off everyone has at least a 2x wand and a lot of gens are obtained from crates/grand reel/present finder/milestones also they gens do make money overtime no one straight up buys all their gens so the days itself aren't even close to that even without taking sell wands and boosts into account + everyone who has max gens like that has a lot of sell bonuses making them worthwhile but "NOT GREAT AS OF NOW". Taking that into account and having changes done to how island boosts/pets work will result in a way more balanced system.
the key part to this is its called a gens server.... may aswell call it something else at this rate
minions are are pretty recent addition
same for grill/bakery
the new pet system also buffs minions
yeah you might get gens from crates/milestones/grand reel/PF etc but tell me who is getting the max bedrock gen EVERYTIME you would still need to upgrade to that tier meaning still costing money..... IMO gens and minions as ive said before should be swapped gens should tick while not on the island and minions should only tick when on your island
I think you are misunderstanding me there ^ to keep it simple if we keep gens how they are but nerf minions/fish prices while applying all bonuses from pets/is mission (boosters) and postman to gen drops only it would require 0 changes to the gens itself keeping it overall less complicated while giving gens their worth to be in the game.
Having stuff like making gens faster is pointless, cause using is points to make gens faster is the same (but worse) than just upgrading the total money boost (as suggested would apply to gen drops only) the island missions system is already complicated enough you don't really want to make it worse. Having items etc. to change how gens work is the same thing but will make it more p2w (most likely) so that's also no good.
So ye balancing the current way makes a lot more sense compared to adding a new system that requires a lot of work to potentially f up everything is a bigger risk it seems
If gens worked while not on the island, it would also be very bad in terms of P2W so yes while this sounds like a solution it will just make it even worse than how it currently works. I think we all agree minions (especially fishing ones) should NOT be this OP so why are gens the "issue"
holy yap here
team size rotation each season
8
8
1
yes
skibidi
cycling sizes of team
4
4
1
for it (yes)
even if u nerf minions/grill u still don't make gens themselves better.
10x money boost makes it so u need almost 11 days of none-stop afk which usually is 2-3 weeks of afking(if u play competitive, which with those gen u probably r) that's wild considering that u just won't have that time. buffing is needed for gens.
and like u agreed with what we said, fishes and /grill needs to be nerfed(not enough to make them useless tho)
nerfing their values or for /grill making the cooking time longer should nerf-but needs to be balanced
as said before, one simple and easy fix where you dont need to add nerf/buff anything swap them around
minions need to be on your island for them to tick over
gens keep ticking while just online (on and off your island)
but others think it will be bad for "P2W" but when you look at it whats the diff from a P2W player having gens to a F2P player you still have to make the money to buy them you still have to do the quest to get them for free, still have to grind to get crates soooooo the diff is ?
IMO feels like when you look more into it people "say" nerf the minions/fishing but really they dont want them being nerfed cos thats 80% of there money income GONE!
Needing half the season to have max gens instead of having them maxed like right away isn't a bad thing? Also, you (AGAIN like others here) ignored the fact that I said the boosters should only affect gen drops this would include postman/is mission/sell wand (that one is gen drops only anyway) having boosters not count towards fish, minions would nerf them without even changing the values of the items itself but that alone wouldn't be enough to make them better this is why the minions itself need adjustments to even them out.
There simply isn't a "simple way of fixing the eco by just changing 1 small thing" multiple things need adjustments but stuff like having sell boosts from postman/island upgrades count towards things like fish and grilled fish is just dumb and makes gens lose their point. This is why I suggested for that to be changed there still need to be more adjustments made, not just the booster fix, but that is a big part of why everything is inflated rn.
10x boost is a boost
Having more gens makes them more money while F2P you "could" get a lot of gen slots by playing, it greatly benefits people who buy crates with tons of genslots due to them no longer needing to be on the island it pretty much f up everyone since F2P would have the same nerf to minions while P2W would get the advantage of Gens working while they aren't on the island since they have more gens early on they get money faster etc. etc. I don't understand how you would think this wouldn't make it P2W.
10x is low compared to what you would actually have when playing comp
what do u have atm?
we'll go off that
in my opinion gens just don't have a good ROI so even with 20x it's still gonna take u 1-2weeks of afk to get back what u spent
from only the gens
ofc with selling fish and items from /grill it'll be faster, but that's kinda goofy that u need /grill to get bal for gens on a gen server
This I don't agree on, you also get money from cargo which plays a big role in early to mid-game boosting the gen upgrading time by quite a lot. Having to do all aspects of the server makes the server unique and that's a good thing, the server was actually pretty well-balanced before minions and grill were added I just went downhill from there due to not finding a good balance while making postman tasks 20x easier OFC this will make the issues worse. Having to only do one thing like RN using minions defeats the point of gens, but nerfing minions to the ground will just reverse that problem aka make gens op but make minions trash won't change things for the better.
The time to upgrade gens varies quite a bit (mainly due to how many keys/gens you get what attachments you get for key finder etc. how much time you spend fishing with grand reel or farming with pf just to name a few) and at some point it seems pointless to use them, but this is mainly for casual players and not for competitive.
Yes, unless you play all aspects of the game you prob will not have maxed out gens or have them be worth it, but the real question would be why does that matter players who do all those things won't take even close to that long to max their stuff even without those bonuses just by understanding the Server and playing how its intended not by simply AFKing.
Apart from all that, maybe having gens be a bit cheaper (while still keeping the amount they produce the same) will just solve the issues/even it out when you also have the booster thing changed?
I think i agree with lukas more, there are alot of things that affect the gens sell value which i had forgotten myself so thats my bad, we should be thinking abt casual players, so odds are uless they trade, they have a 2x sell wand, average amount of boosts from postman ect everything average, so if gens are only maxed by mid season then its fine
Gens just feel useless, granted that is in comparison rather than look at them alone so nerving minions and grill ect will make gens alone better, but as swoopzzzz mentioned at somepoint when saying abt gens, he had 6500 bedrock gens would get him couple trillion per hr i think (i could definitely be wrong there) but bedrock gens cost 100b per, thats 650t, alot of afk time which alot of people simply do not have
I think in general everyone is going to have disagreements and see smth as wrong w the idea as it isnt ur own and cant see why it makes sense to another, its why servers test things out first and players can play w the new developments, so really no1 can really suggest whats best for the server.
My point in that is no1 can say smth is better without physically playing it, and seeing the difference to vote on it
idk if there is one, but i want to suggest having a testing server for sun realms, for the UX Team, or another team if needed, where before releasing to the public server being the main one, stuff is developed and tested there, rather than making the change and seeing how it goes, and kind of hoping it works out for the best
yea we could, but its different for everyone tbh, some wont have time to increase postman boosts, time to afk ect
we would also need base numbers and averages
like avg time someone is able to afk, and time to play and do things
someone clearly doesnt like math haha
If you want some numbers with my current boosters and 11k bedrock gens i get 200b per minute from gens, 400b per min from fishing (no rapid reels) and 400b per min from minions at this point
per minute of hour?
he does say minutes 3 times, js sayin
per second per second squared
so he has 30x booster
more i think
yeah 32x no sell wand no prets
ah okay, those numbers for the gens, is without a sell wand multi?
u use 2 x?
5x
it does make a difference for gens numbers
if sellwand works like 32+5 the 37x
btw for the sake of saving time
we're not going to make gens drop faster
not sure if thats been a topic (i think it was)
just thought i'd let yall know that is a hard no
it was an idea
but still ty
absolutely not happening
yh it was at one point but glad to be told early lol
perhaps sell value increase but def not making them drop quicker
how comes anyway, its more than fine but curious
they have too much of a performance impact
we still use a third party plugin for item merging which takes up most of the usage when they're dropped
eventually we'd like to get rid of the plugin and make our own but its not planned for a season
we do ~200ms spikes with peak player count every 60s which isn't horrible but not good enough to increase drop speed
ive seen that plugin for a bunch of servers so, but an optimised one custom would rlly help
im not totally sure why that plugin is so terribly slow since i premerge the items before they even get dropped
well u can check the name of the suggestion and find a solution
?
idk coding but could the stack size change it?
no
are you trying to say additional developers would fix that issue?
because i wouldn't let them increase the speed
would help make the plugin
still wouldn't increase the speed
1min is fine imo, i was js throwing out things that came into my head lmao
theres absolutely no reason to increase the speed which would increase the number of ticking entities and overall usage
its just extra server load for ticking hoppers, collectors, and entities for no real benefit
okaoka
i do get why hes saying it, why increase lag for extra money lol
also even without that plugin being swapped out there would still be the performance impect of spawning the items which would probably be down to ~50ms every drop cycle which still isn't ideal
jks ofc, other words to say better
yeah all its doing is wasting resources when we could just increase the sell value and get the same result
yea, it does do the same thing per min/hr so
this might sound like im trying to micro optimize everything but let me remind you that gens right now has lower usages with 100 players than the skript version does while idling
based of swoopz numbers, making money boost from postman only effect gens would make thing alot more even
100% understand why u said it tho
fixed the poor grammar so now the sentence makes sense
still scuffed ahahah
ikik, been up more than 24hrs so its gonna be
tho u get what im saying
🔥
is that bad or good
good
okay then great lmao
soft hands bro
wdym
i stay up for 50 hours at a time
oh, yea im not really i stay up all the time person
unless i got stuff to do which rn i dont
stopped training and i dont study anymore so way tm free time
good luck man, appreciate it
keep that * button unbound
so the balances will be:
grill/fish get nerfed a bit(not too much).
gens work the same but drop value increase.
remember nothing will be confirmed unless announced lol
true
this suggestion has so many damn msgs it's wild
almost 1,5k
in this rate if it doesn't stop it's going to pass "no"💀
i blame swoopz, he started this
also not thinking myself if you have gens ticking all the time will bring more lag to the server, only other work around then is making the gens be worth more maybe could add in an upgrader to be able to upgrade to money income as we said early with gems...
Tier 1 10m gems x0.5 increase
Tier 2 20m gems x1 increase
Tier 3 30m gems x1.5 increase
Tier 4 40m gems x2 increase
Tier 5 50m gems x2.5 increase
so on and so on
can maybe have it so we can have it upto x10 for the increase so that will then make a bedrock tick increase going from 600k to now 6m per tick and also helps with using gems more as once you max your tools, only thing they are usefull for then is keeping minions stocks and merging pets
what do you think of this idea ?
added note you could even bring out a whole new tier of gen and call it SUN that you can only get from crates (so it please free and paid players) that does a drop rate of 10m (base) and with the x10 increase being worth 100m per tick
There's no need to make gens faster, you can just either make the drops higher value or make upgrades/cost of gens cheaper to buff them.
thats what i said for the drops have an upgrader to increase the drop rate i didnt say to make them faster said at the start of the message "also not thinking myself if you have gens ticking all the time will bring more lag to the server" this was a whole upgrade for the drop rate for the money income
even said here to "upgrade to money income" so you must not of actually read what i put
You said drop rate... rate=speed. Makes no sense regardless. Gems are easy to get... and there are plenty of things to spend gems on, this would just mess up eco I doubt you have all tools and all pets merged to max LVL (500) by the time the ssn resets let alone be close to that as a casual/average player
also seems like you are taking those numbers off current season were eco is f up making it easy to max tools... ofc this also means you get more gems and better pets faster making you have alot more gems quicker ^
Having gens be cheaper to upgrade/have lower cost would be simple. Having gems be used to upgrade them would be complicated and just a worse version of already existing /is upgrades
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lukas what's ur idea?
it sounds more like u be hating on all of the opinions of others without giving a clear idea to what u think it should be...
Trying to change 50 things at once never usually works out well, Lets start with the minion rebalancing and go from there, if gens still arent producing a desirable enough income on comparison to other methods than more rebalancing can be looked into
makes sense
changing 50 things at once always go well
as you saw with season 20
changing everything at once sounds great
dafuq you mean I gave clear ideas multiple times
#1 make boosters from /is upgrades/Postman/Pig Pet only apply to gen drops instead of everything
#2 make gens upgrades/cost of buying gens cheaper while keeping the drops itself same value
#3 adjust prices of raw fish
#4 (if 1-2-3 aren't enough) change speed of production of fish minions (since those are the main issue)
RN the main reason fishing minions make so much money is the sell boosts from postman and island missions/pets applying to all items, they wouldn't nearly be this op compared to gens if you get 30mil per grayling instead of the 300mil per with a mid-boost (10x for example)
same goes for the sell bonus counting towards grill/bakery items
Pretty much boosting the gens while still making minions worthwhile and not adding a lot of new ways to mess up eco or useless gem upgrades (we got is missions, we don't need multiple things doing the same thing making it more complicated than it needs to be)
thats why we stopped...
when
i alredy tried and when i sent in my code for a mailbox it got updated next day and (the fishing rods was upside down cus i added it to the code to see if he wold skid it witch he did so i cant relly do nothing)
?
fishing rods were upside down because of a resource pack issue
and the files you sent were empty lol
Nope
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