#Tips on improving the Mines and End i made/revamped
34 messages · Page 1 of 1 (latest)
- Remove big end trees at End island pond
- Make more ore routes that have ores in a like so you dont have to walk as much between ores
- Change tuff to another block
- Remove Ores under Tuff
make gems harder to get
this has nothing to do with this post
mb gang im blind
in my opinion theres just to much tuff really in the mines tbh like others said already but besides that i think you did a really good job!
but why does everyone hate tuff?
the color, pls use other one, its making me blind

well the color of the floor has to be darker than the walls. or it will look really weird
i thought everyone loved dark mode on everything XD
nahh, we dont look at wall
most ppl were hard to see which ore is coal
@austere yew
imo i found it very easy to declare which was an ore and what wasnt i thought it all looked nice
Yea but you see coal for like 10 mins of the whole game
But i will see what i can change next season
I like tuff i just said that because mining is not as efficient cuz of it and takes ages to come from one ore part to the other cuz of the tuff lol
the ores are closer together than the oter mine
i made sure they are closer
they are just a bit smaller, but not allot
Make more ore veins on the walls for laser beam
noted
ew no
ores in walls just make shiny ore more annoying while providing little to no benefit
People saying they are having a hard time seeing what is an ore and what isn't... I don't think stone blocks like old mine is any different (stone prob even worse) the new mine itself is great there could be some patches that should be filled in with ores to make it more even tho. People might want all of them filled in, but that wouldn't make sense at all.
- removing the ores under the tuff, it can be annoying for the shiny ore
Note: there was not ment to be ores under the tuff
- Make end pond slightly smaller to make hotspots be more visible
- change the mob enclosures for the end mobs (they are switched this season)
arnt they the same size?
ye i mean the mobs spawn not the map itself ^
i have no clue what u mean. ive not been to end yet
just posting this in 1 place so its easier to take notes for them ^^ basically the lvl 15 mob and the lvl 20k mob were switched this ssn
but they are all in the end right, and the enclosures are the same size right, so why switch them around
I want to help build