{
"Preset":
{
"Stanley":
{
"MaxBloodAmount": 12.128,
"MaxSeverity": 1,
"MaxBloodParticleSpawn": 4.957,
"ChanceToCanvasBloodFX": 0.496,
"MaxControlMuscleStrength": 6.43,
"AnimationInterruptForceThreshold": 296.18,
"MaxStumblingDistance": 80.42,
"MaxStandingDistance": 8.3,
"MaxStumblePhysicalStrength": 2.64,
"BloodSprayAngle": 35,
"DefaultFootReach": 4.4630999565124512,
"StandUpForce": 0,
"BloodParticlesRandomForceMin": 0.89,
"BloodAmount": 16.836734771728516,
"MinBloodToAnemia": 0.76811593770980835,
"WoundBloodLossSeverityScale": 0.725,
"BloodParticlesStrengthScale": 89,
"DampeningModifier": 350,
"ShouldTryToGrab": true,
"BloodParticlesToSpawn": 32.85,
"BloodSizeMultiplier": 19.330375671386719,
"LeftFootAdherance": 40,
"RightFootAdherance": 40,
"MaxLosingBalanceDistance": 100,
"OddsKOOnHeadshot": 0,
"OddsToPlayAnimationWhenShotAnywhere": 1.0000000031710769e-30,
"EmotionDizziness": -20,
"FootRAllowedToAnchor": true,
"FootLAllowedToAnchor": true,
"ChanceToDismember": 1,
"SettingCanBeHandicapped": false,
"IsCurrentSequenceInterruptible": true,
"IsAboutToImpact": true,
"EmotionFear": -19.709402084350586,
"EmotionPain": -19,
"PhysControlStrengthModifierFromAgony": -0.187,
"HandsStamina": 0.40000000596046448,
"TargetBalanceForceScaleLosingBalance": 1.41,
"TargetBalanceForceScaleStumbling": 8,
"CurrentStumbleRate": -1
}
}
}
#self preservation
1 messages · Page 1 of 1 (latest)
wait does this heal him?
idk its cool
kinda meant to look like euphoria engine