#sniper worse than pistol
1 messages · Page 1 of 1 (latest)
So here's why
technically, the sniper is more powerful. It inflict more force in a litteral sense.
There's no technical "damage" measurement in STBX.
And all the push force is applied as soon as the bullet hits
so the head recoils back TOO far because it's so powerful and the brain is pushed out of the way of the bullet
I'd like to mitigate this at some point, there's multiple ways to handle this:
-Most accurate would be to apply force over time, as the bullet goes through the body, but it's less performant and it has a host of other issues
-Least accurate but that would solve it would be to apply the force AFTER the bullet leaves
I also might at some point add some sort of internal AOE damage to simulate the internal force transfer like it happens for bigger caliber weapons