#i made another thing

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frail mulch
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not quotes, but `

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almost ๐Ÿ‘€

hushed pine
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i did

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oh

frail mulch
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no those are '

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no need to delete you could just edit it lol

hushed pine
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how

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crap

#
    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 8,
            "MaxSeverity": 4.9275360107421875,
            "MaxBloodParticleSpawn": 500,
            "ChanceToCanvasBloodFX": 1,
            "MaxControlMuscleStrength": 4.6376810073852539,
            "AnimationInterruptForceThreshold": 104.8648681640625,
            "MaxStumblingDistance": 69.152542114257812,
            "MaxStandingDistance": 19.897958755493164,
            "MaxStumblePhysicalStrength": 3.0652172565460205,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 12,
            "StandUpForce": 2000,
            "BalanceForce": 3.669724702835083,
            "BalanceAntiOverCorrectStrength": 76.530609130859375,
            "BloodParticlesRandomForceMin": 0.89315527677536011
        },
        "Pistol":
        {
            "ForceMultiplier": 6
        },
        "AK47":
        {
            "ForceMultiplier": 8
        }
    }
}```
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THERE

frail mulch
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๐Ÿ‘

hushed pine
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friggin finally

frail mulch
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there you go

hushed pine
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    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 14.489795684814453,
            "MaxSeverity": 0.57971012592315674,
            "MaxBloodParticleSpawn": 500,
            "ChanceToCanvasBloodFX": 0.63768118619918823,
            "MaxControlMuscleStrength": 7.8840579986572266,
            "AnimationInterruptForceThreshold": 104.8648681640625,
            "MaxStumblingDistance": 93.877555847167969,
            "MaxStandingDistance": 19.897958755493164,
            "MaxStumblePhysicalStrength": 3.4478256702423096,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 9.0821256637573242,
            "StandUpForce": 4195.40234375,
            "BalanceForce": 7.7294683456420898,
            "BalanceAntiOverCorrectStrength": 76.530609130859375,
            "BloodParticlesRandomForceMin": 0.89315527677536011
        },
        "Pistol":
        {
            "ForceMultiplier": 6
        },
        "AK47":
        {
            "ForceMultiplier": 8
        }
    }
}```
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i updated the thing

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way more realismistic

#
    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 17.448980331420898,
            "MaxSeverity": 1.1594202518463135,
            "MaxBloodParticleSpawn": 500,
            "ChanceToCanvasBloodFX": 0.63768118619918823,
            "MaxControlMuscleStrength": 7.8840579986572266,
            "AnimationInterruptForceThreshold": 104.8648681640625,
            "MaxStumblingDistance": 93.877555847167969,
            "MaxStandingDistance": 19.897958755493164,
            "MaxStumblePhysicalStrength": 3.4478256702423096,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 9.0821256637573242,
            "StandUpForce": 4195.40234375,
            "BalanceForce": 7.7294683456420898,
            "BalanceAntiOverCorrectStrength": 76.530609130859375,
            "BloodParticlesRandomForceMin": 0.89315527677536011,
            "BloodAmount": 15.714284896850586,
            "MinBloodToAnemia": 0.76811593770980835,
            "WoundBloodLossSeverityScale": 0.96618354320526123
        },
        "Pistol":
        {
            "ForceMultiplier": 3.9115645885467529
        },
        "AK47":
        {
            "ForceMultiplier": 6.632652759552002
        }
    }
}```
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now its eben better

keen shore
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what is this supposed to be

hushed pine
keen shore
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ok

hushed pine
#
    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 17.448980331420898,
            "MaxSeverity": 1.1594202518463135,
            "MaxBloodParticleSpawn": 500,
            "ChanceToCanvasBloodFX": 0.63768118619918823,
            "MaxControlMuscleStrength": 9.1594200134277344,
            "AnimationInterruptForceThreshold": 202.16217041015625,
            "MaxStumblingDistance": 43.478260040283203,
            "MaxStandingDistance": 28.061222076416016,
            "MaxStumblePhysicalStrength": 2.4913041591644287,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 6.5700483322143555,
            "StandUpForce": 4195.40234375,
            "BalanceForce": 7.7294683456420898,
            "BalanceAntiOverCorrectStrength": 76.530609130859375,
            "BloodParticlesRandomForceMin": 0.89315527677536011,
            "BloodAmount": 15.714284896850586,
            "MinBloodToAnemia": 0.76811593770980835,
            "WoundBloodLossSeverityScale": 0.96618354320526123
        },
        "Pistol":
        {
            "ForceMultiplier": 3.9115645885467529
        },
        "AK47":
        {
            "ForceMultiplier": 6.632652759552002
        }
    }
}```
#

i fixed things

hushed pine
#
    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 6.6666669845581055,
            "MaxSeverity": 1.1594202518463135,
            "MaxBloodParticleSpawn": 500,
            "ChanceToCanvasBloodFX": 0.47826087474822998,
            "MaxControlMuscleStrength": 7.8260869979858398,
            "AnimationInterruptForceThreshold": 226.48648071289062,
            "MaxStumblingDistance": 48.469387054443359,
            "MaxStandingDistance": 12.077295303344727,
            "MaxStumblePhysicalStrength": 2.6347823143005371,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 7.4396133422851562,
            "StandUpForce": 4195.40234375,
            "BloodParticlesRandomForceMin": 0.89315527677536011,
            "BloodAmount": 15.714284896850586,
            "MinBloodToAnemia": 0.76811593770980835,
            "WoundBloodLossSeverityScale": 0.82125604152679443,
            "BloodParticlesStrengthScale": 60.714286804199219,
            "DampeningModifier": 1500,
            "ShouldTryToGrab": false
        },
        "Pistol":
        {
            "ForceMultiplier": 2.5510203838348389
        },
        "AK47":
        {
            "ForceMultiplier": 5.4421768188476562
        }
    }
}```
hushed pine
#
    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 6.6666669845581055,
            "MaxSeverity": 1.1594202518463135,
            "MaxBloodParticleSpawn": 500,
            "ChanceToCanvasBloodFX": 0.47826087474822998,
            "MaxControlMuscleStrength": 7.7681159973144531,
            "AnimationInterruptForceThreshold": 226.48648071289062,
            "MaxStumblingDistance": 48.469387054443359,
            "MaxStandingDistance": 12.077295303344727,
            "MaxStumblePhysicalStrength": 2.5869565010070801,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 7.4396133422851562,
            "StandUpForce": 4195.40234375,
            "BloodParticlesRandomForceMin": 0.89315527677536011,
            "BloodAmount": 15.714284896850586,
            "MinBloodToAnemia": 0.76811593770980835,
            "WoundBloodLossSeverityScale": 0.82125604152679443,
            "BloodParticlesStrengthScale": 60.714286804199219,
            "DampeningModifier": 1500,
            "ShouldTryToGrab": false
        },
        "Pistol":
        {
            "ForceMultiplier": 2.5510203838348389
        },
        "AK47":
        {
            "ForceMultiplier": 5.4421768188476562
        }
    }
}```
hushed pine
#
    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 11.224489212036133,
            "MaxSeverity": 1.4492752552032471,
            "MaxBloodParticleSpawn": 29.081634521484375,
            "ChanceToCanvasBloodFX": 0.48623853921890259,
            "MaxControlMuscleStrength": 7.3043475151062012,
            "AnimationInterruptForceThreshold": 226.48648071289062,
            "MaxStumblingDistance": 45.918365478515625,
            "MaxStandingDistance": 12.077295303344727,
            "MaxStumblePhysicalStrength": 2.0130434036254883,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 7.4396133422851562,
            "StandUpForce": 4195.40234375,
            "BloodParticlesRandomForceMin": 0.89315527677536011,
            "BloodAmount": 16.836734771728516,
            "MinBloodToAnemia": 0.76811593770980835,
            "WoundBloodLossSeverityScale": 0.91787445545196533,
            "BloodParticlesStrengthScale": 60.714286804199219,
            "DampeningModifier": 1500,
            "ShouldTryToGrab": false,
            "BloodParticlesToSpawn": 32.850242614746094,
            "BloodSizeMultiplier": 10.204081535339355,
            "LeftFootAdherance": 100,
            "ActualBalanceForceScale": 0,
            "RightFootAdherance": 100
        },
        "Pistol":
        {
            "ForceMultiplier": 2.5510203838348389
        },
        "AK47":
        {
            "ForceMultiplier": 5.4421768188476562
        }
    }
}```
#

uppdate

charred quartz
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like what is the code for

surreal verge
hushed pine
charred quartz
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ah

surreal verge
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didn't see much difference tbh, can you like givev me an example on where it improves the ragdol, like balancing stumbling, etc

hushed pine
hushed pine
#
    "Preset":
    {
        "Stanley":
        {
            "MaxBloodAmount": 11.224489212036133,
            "MaxSeverity": 1.4492752552032471,
            "MaxBloodParticleSpawn": 29.081634521484375,
            "ChanceToCanvasBloodFX": 0.48623853921890259,
            "MaxControlMuscleStrength": 7.3043475151062012,
            "AnimationInterruptForceThreshold": 226.48648071289062,
            "MaxStumblingDistance": 45.918365478515625,
            "MaxStandingDistance": 12.077295303344727,
            "MaxStumblePhysicalStrength": 1.917391300201416,
            "BloodSprayAngle": 30,
            "DefaultFootReach": 7.4396133422851562,
            "StandUpForce": 4195.40234375,
            "BloodParticlesRandomForceMin": 0.89315527677536011,
            "BloodAmount": 16.836734771728516,
            "MinBloodToAnemia": 0.76811593770980835,
            "WoundBloodLossSeverityScale": 0.91787445545196533,
            "BloodParticlesStrengthScale": 60.714286804199219,
            "DampeningModifier": 1500,
            "ShouldTryToGrab": false,
            "BloodParticlesToSpawn": 32.850242614746094,
            "BloodSizeMultiplier": 10.204081535339355,
            "LeftFootAdherance": 100,
            "ActualBalanceForceScale": 0,
            "RightFootAdherance": 100,
            "WillAgonyAfterSequence": true
        },
        "Pistol":
        {
            "ForceMultiplier": 2.5510203838348389
        },
        "AK47":
        {
            "ForceMultiplier": 5.4421768188476562
        }
    }
}```
i added the agony thing