#Patch Notes - Spring Content Update - Build 168492

1262 messages · Page 2 of 2 (latest)

dim sparrow
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How difficult would it be to add a harvester type NPC to inquisitor camps in the wild lands that have things like cotton, charcoal, and high end ore? You already do it in lyonesse.

It would actually make sense from a living world perspective that they also gather valuable resources.

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It would give PoIs more value, increase options to acquire without destroying the value quicksilver 2.0 style

vague veldt
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I was replying to a question about shething weapons (bow vs. shield overlap).

The resource distro is being worked on for PTS

hybrid peak
dim sparrow
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I remember. It made more sense to loot iron bars than to mine ore AND cut wood for charcoal. That's not the same as the basic ore, and on a specific mob rather than the whole camp

hybrid peak
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It’s not a problem of scarcity or self collection. It’s a problem of easy of transaction.

Simply suppling buy orders would make the market go bonkers and in incentivize people gathering for other people.

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If someone knew they could make 1000g by doing a cotton run and dumping at someone’s market, that person would get the cotton they are looking for.

dim sparrow
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I mean, everyone is well aware people want cotton, ingots, and charcoal. You don't need a buy order to know that. People just don't want to do it

hybrid peak
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100% incorrect. They don’t have an easy means of transaction. To transact you have to socially find a buyer and meet up to transact.

dim sparrow
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I have gathered well over 40k cotton at this point. I have no desire to gather your 40k for you, too

hybrid peak
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Rather than “oh that market is paying 30g a stack?” Diverts plans to snatch some gold

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You don’t, someone that needs coin will

dim sparrow
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And they can post it on a stall and it will sell quite easily. It's not like trying to sell black trumpets

hybrid peak
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  1. They have to pay taxes in advance.
  2. They have to hope they are pricing it right.
  3. They have to hope someone will see it.
  4. They have to use the clunky interface to post one stack at a time.
  5. They have to have a plot or find a public one.
high arrow
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Been running around quite a bit and the only change I just don’t like is the Cotton and even that is more from a philosophical view vs a practical one

dim sparrow
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I fine with making it more accessible, but I don't know anyone happy with how quicksilver's value went from 2k to 0. Which is what is going to happen

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What's the purpose of drowned lands biome with this change? Why can't inquisitors be an outlet to increase availability on a smaller scale without ruining drowned lands purpose or ruining the value of cotton?

strange orchid
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Cotton (to me) isn't a high end rare resource, it's the cloth equivalent to iron ore - it should be common, especially when it's used in so many things. Having said that, I reluctantly have to agree there's a bit too much cotton now, but not as overabundant as others here feel. It should be in the same abundance as regular iron ore.

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I should be able to go out and pick a full backpack full of cotton in a thirty minute miracle. I'm doing it in about 20 minutes now and that's pretty much just straight bouncing from one cotton node to another with hardly any travel.

serene crag
serene crag
pale pulsar
strange orchid
serene crag
# pale pulsar Why should it be that way? The volume of T3 and T4 mats required for advancement...

Yes, but reeds are Tier 1 and cotton is Tier 3—so how is that supposed to be similar or evenly distributed? And it might even displace the clay—yesterday I got the impression that there was less clay by the pond/lake because of the cotton. The whole thing is a balancing act that needs to be optimized. Personally, I also think that the further you venture into the Wildlands, the more high-quality materials you should find, but we’ll have to wait and see...

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If everything is readily available, there is no need for trade in the long run, and trade must be urgently expanded, not neglected....

strange orchid
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I still literally have to run out to the Wildlands to the swamp and spend a half an hour picking cotton even if it's abundant - it's still the same loop as it's always been except now maybe someone else can get cotton as well.

This might be different depending on your location, but as far as I can tell there's very little difference for the cotton game. It's still a chore. I'd still rather buy it to save time if I have the money and it's available in stalls - which it never would be prior to this update.

dim sparrow
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Sounds like population issue

serene crag
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Yeah, that would be a great way to integrate new players—when they see purchase orders for cotton, they have a task and a chance to earn gold... Ah, let's see when that actually works out.

Cotton can now be found at every watering hole in the Wildlands. And yes, it still involves a lot of clicking, but the searching and exploring fall by the wayside, which is a real shame (in my opinion).

pale pulsar
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People trying to gather cotton or pure iron aren't exploring. Exploring is fun, but is a different task. Game design requires task completion. Exploring is fun in some cases but frustrating when you're watching your blessing count down.

left bramble
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A nice exploring feature would be an loot goblin who runs once a day through a random cave or hidden loot piles which random spawn anywhere

serene crag
# pale pulsar People trying to gather cotton or pure iron aren't exploring. Exploring is fun, ...

I have players in my clan who deliberately don't pay attention to where the spawns are. They know: cotton = swamp, so they go on a gathering run, leisurely collect the materials, and keep looking around to see where things are. They don't memorize the locations. Often, they end up taking more than just the cotton. For them, the change will be boring. It’s good that there’s more, but it’s boring because it’s just clicking now (as of now).

warped chasm
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in a way, making cotton spawn in more places actually kinda incentivizes exploring... before you knew it was in one biome and one biome only, so you only would look there. now, you might find some closer so it would be worth stepping off the path to check

left bramble
warped chasm
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those people weren't going to explore anyways then

pale pulsar
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The fact that the map exists proves that "explorers" aren't worth catering to.

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Everyone in my clan pins the spawn locs and many of us even time them or find ways to reduce the time spent gathering. When it's the 5000th time I'm making a cotton or iron run I just want to get it over with.

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I really do enjoy exploring and wandering but that's a whole different activity.

warped chasm
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they'll just wait for someone else to map out the potential spawns and then check them as efficiently as possible. same thing you have right now with named mobs. someone finds that Inquisitor Pura spawns at this particular fort and reports that to the map, then everyone else just goes and looks up the map and goes only to that reported fort for him rather than looking on their own to see if he could spawn at others too

serene crag
serene crag
warped chasm
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i'll agree that the volume is definitely a bit high, though im holding off on a real opinion of that until it hits live server populations. arcadia is very sparse in comparison so you're likely to see everything in the "ideal" spawn condition rather than a more realistic "someone may have recently been here" you'd get elsewhere

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though, with such a significant increase in spawn points, i do wonder if increasing the respawn time would be a reasonable counterbalance in your mind

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making it into a "sure, there is more of it, but the close stuff might not be up so you still have to go further" kind of trade

serene crag
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Wait even longer? For example, to get pure iron after going through a round of tin, a round of copper, and a round of impure iron—if things are really going badly?

warped chasm
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no, i meant cotton specifically

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just curious if you think increasing the respawn timer on cotton would counterbalance the drastic increase in its availability to a degree you think is reasonable, or if you think it wouldn't matter

hybrid peak
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In almost all cases, it should be a high density with high respawn time scenario. That benefits the rural area wiith lots of resources vs dense city with less access model.

Edit: also the respawns shouldn’t be like clockwork. That just allows the person that claimed them to scoop them back up first again.

warped chasm
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purely a hypothetical thing

lavish ridge
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I’m getting reports of copper/tin/impure iron in the corrupted plains in Lyo. This is not ok. On live currently you don’t even find iron ore there except in quarries. Low tier ores have no place in that biome

hybrid peak
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On the pricing side an interesting static for this convo. Sif pricing the best of my ability.

  • Pilgrims IV cloth chest : 104 coin mat cost

  • Pilgrims IV leather chest: 94 coin mat cost

  • Pilgrims IV plate chest: 652 coin mat cost

serene crag
# warped chasm just curious if you think increasing the respawn timer on cotton would counterba...

Since there are sooooo many water sources, a longer respawn time doesn’t make much of a difference, except at the spots where every player passes by. Spread out across the entire map, the cotton in the Wildlands is distributed similarly to reeds. So if a player or clan has cleared out one side of the river, you just switch to the other side... I did a quick spot check in yesterday’s video to see where and how much there is. At one pond, I found 230 cotton in a flash—that’s nice, but if you take every bank into account, there have to be gaps so it doesn’t get to be too much.

serene crag
hybrid peak
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Imagine getting ganked for mining Tin 😂

serene crag
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PLZ No jojo

lavish ridge
strange orchid
serene crag
lavish ridge
lavish ridge
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I don't mind copper/tin being in the Evergreen Forest biome in Lyo, or even in the Pale, but it doesn't belong in the Cursed Rocklands or the Corrupted Plains in Lyo.

serene crag
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My heart! It breaks when I hear that...
No, no, no, that won't work—no, just no 🙂
I'll try drawing that later too—I'll give it a shot without any armor, haha

strange orchid
lavish ridge
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Overall I am concerned about the economic impact of this node redistribtion. Seems to me that it is very unhealthy for an already struggling game economy

serene crag
strange orchid
lavish ridge
lavish ridge
strange orchid
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Clutter, yes

lavish ridge
strange orchid
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Okay and what is the economic problem?

lavish ridge
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Why even go there when you can go somewhere else without the risk and get the same amount of ore in the same amount of time?

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If no one goes to risky areas, there's no gear destruction and you kill the destruction loop in the economy and as a result kill economic demand

icy patio
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but is that the only place where gear destruction occurs?

strange orchid
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I go to Karrek to mine PIO constantly and now with the other nodes mixed in it took maybe 3-4 trips for me to build a new pattern and ignore the junk, so it's not a problem for me, but IDK, I'm just having trouble undertsanding how it's a problem

left bramble
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I guess meanwhile this forum is the most active chat on the whole server and it will be a little overwhelming for the devs to read all that 😂

lavish ridge
serene crag
icy patio
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Yes, that was a rhetorical question, because farming in the risky area isn't the only location gear destruction occurs.

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But, I'm glad folks are offering feedback, that's the point!

lavish ridge
icy patio
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Naturally, just not the only location that gear destruction occurs

If no one goes to risky areas, there's no gear destruction and you kill the destruction loop in the economy and as a result kill economic demand

hybrid peak
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Clutter isn’t a bad thing, like sticks on the ground, some plants someone prob won’t use etc. Mining nodes that stick out like a sore thumb being in a place no one is going to gather them, is not smart.

icy patio
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Would suggest you have others pile in here for/against the change!

lavish ridge
hybrid peak
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Having tin/copper etc in Lyon as a whole isn’t bad because some may want to live there full time. No one is going to go to the cornucopia of ganking to mine tin.

strange orchid
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I'm still going to Lyonesse for PIO even though there's more clutter, so maybe I'm a lunatic haha

lavish ridge
hybrid peak
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It’s like replacing PIO with Flint. No one going for PIO is going to pick that up

split cradle
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This update may upset Lyonesse enjoyers and PvP types. Hope Mainframe speaks on the intended spawn changes for Lyonesse

icy patio
hybrid peak
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The having to check thing is more of a copper/tin/impure issue because they look so much alike. Tin vs PIO is pretty easy to tell.

icy patio
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and yes, I get the end result is basically the same (one node type), but make a sensible change for a good reason

lavish ridge
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Currently on live in those biomes you only find T4 ore except in quarries where there is a mix of T3 and T4 ores. I think that the tier should remain in place for those biomes.

hybrid peak
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I personally prefer only one type being found in each biome. Makes gathering for X a lot cleaner.

Also wish the nodes didn’t still look like out of place turd rocks. But a fix for another patch

icy patio
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So I guess the questions really go back to MF, are they going to leave the distribution as-is, and maybe they can expand on why this is the case, and whether they'd be up for reverting some of the changes

lavish ridge
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Sounds like they're still figuring it out

icy patio
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yep, so there's still time for change

hybrid peak
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The modification wouldn’t be bad IF where ore is found was base on location an blended in better. IE Tin is found on the base of steep cliffs in fissure like patterns and corrupted plains happened to have those

strange orchid
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The thing is that if they go overboard with resources they can't go backwards. So best be conservative with resource spawn quantities little by little if anything

hybrid peak
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PIO being found in the weird dragon footstep like pockets in corrupted plains

lavish ridge
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I have a big concern about the overall increase in resource nodes for that reason

strange orchid
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The problem with gently increasing quantities over time is it forces a reshuffle which some people don't like coping with haha

icy patio
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I'd love to know the data/decisioning behind the changes, what problem(s) are they trying to solve for, like the province-wide market changes that were targeted to help get new players engaged in the economy sooner.

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perhaps having a bit more insight may help align feedback

lavish ridge
hybrid peak
icy patio
lavish ridge
strange orchid
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Cotton is kind of a special exception to everything else, it was VASTLY underpopulated and now it's right-ish (maybe slighly too much) so I hope these aren't all lumped together if there's some sort of retraction.

hybrid peak
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Some people complained that a clan can’t live in Lyo because it lacks copper/win. which is valid.

No placing it in the center, that’s just not playing your own game.

icy patio
hybrid peak
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Cotton is likely a situation of no one is selling it and it’s in high demand so we need more.

strange orchid
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Cotton is gated now by horn needles/stags, no matter how much there is it's still sort of got an external throttle on production of cloth items

hybrid peak
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Cloth armor is gated by horn needles. Cotton cloth is used in needed things like storage

strange orchid
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props up a hunter economy too once people figure out how many antlers are needed!

hybrid peak
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Antlers suffer from the fact that there aren’t enough bucks in fast enough spawn to get a good hunting rotation in.

strange orchid
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yeah now I can make cabinets and high end chests and not feel like I'm wasting cotton at least haha

hybrid peak
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Easy fix? Don’t chamois have small antlers…

strange orchid
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well, horns

icy patio
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Petur | Helfari — 2/18/2026 7:26 AM
I hear you, my wife tells me all the time as well 😄

But we want the animals to serve different needs, this is one small way of doing that. Goats provide Wool and Hooves. Boars provide Sinew (its not as if other animals don't have sinew, its just not as good as the Boar Sinew). Stags provide Antlers etc.

strange orchid
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which sort of works well with "horn needles" better than antlers now that I think of it haha

serene crag
hybrid peak
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This, fully agree

icy patio
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So what would ideal state be if we could package up this bit about nodes?

hybrid peak
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Gatherables will see MUCH more market volume with buy orders. Along with basic stuff like ingots, charcoal.

hybrid peak
lavish ridge
strange orchid
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  1. Leave the new cotton as it is (spawning along water) buit dial it back 20%
  2. Increase the regular iron spawns from before-patch amounts by 20% because they're harder to get than PIO
  3. Revert everything else and approach everything very carefully but have a special discussion thread for specific things first, "Gathering feedback on potentially adding copper/tin/rough iron nodes in biomes in Lyonesse"
lavish ridge
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Using this as a guide, copper/tin shouldn't be in any biome more than 3 skulls

narrow pelican
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It's everywhere now Shalimar, bloody annoying after a few days off

hybrid peak
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Mining should also have two models. Small surface deposits, like we have now just more limestone sized with smaller outputs. Veins that are in quarries and hillsides/ditches.

narrow pelican
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There is roughly 40% less impure now in my usual farming radius

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People are going to love the fact all the resources have moved 😉

strange orchid
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it's probably just moved around the area Gant, gotta change your patterns. That's what happened with tin prior to yesterday

hybrid peak
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Cursed rocklands, aka goat farms, are like 3 skull

narrow pelican
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Tons of tin and copper now

strange orchid
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yeah, THE VALLEY is our area I'd say. I really don't know though, would love to see how MF determines distribution

narrow pelican
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I checked our side the river all the way north

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Tin all over

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I know where all the new impure was, it's decreased about 40% mate

strange orchid
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There's another new chap in our area who is hoovering up iron, so that may be confounding things too

narrow pelican
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I went from five lots of impure right outside my base, to two and now one

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Was dead when I was doing a circuit player wise mate

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I will be back on soon

icy patio
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got my daily lyo run done on live, back to PTS!

undone phoenix
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I just found impure iron out in the wildlands in the Evergreen Forest Biome on my way from Astarac to Armanhac

narrow pelican
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Yer, I have more time to scout later

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I was just saying, that in the last two "updates" to resources in my area the node counts dropped for impure.

But copper and tin is all over now, and no longer biome restricted

reef cedar
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The only negative comment I have about my test session this morning (like anyone is going to see this buried 2 levels deep) is the lack of even distribution of gneiss nodes.

hybrid peak
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So a silly question here for the devs.

So you have tooling that deploys nodes based on specific parameters that you’ve been tweaking. Do you not have tooling that shows the actual live spawn locations of nodes?

Like show me in game all impure iron nodes at this moment. That seems rather crucial info.

reef cedar
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Dueling Mechanics seemed to have worked very well.

sudden galleon
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What i dislike is that most nodes are tin. the more sad thing about is that Tin have only a few usecases

reef cedar
narrow pelican
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I do not understand why I went afk a few days, and now tin and copper has exploded. There was already loads, and it felt like it was a balanced amount if you went to the right biome for the ore

sudden galleon
sudden galleon
icy patio
reef cedar
# sudden galleon ?

Copper and Tin alone have few usecases but together they are vital. Having one spawn far less than the other is beyond inconvenient.

narrow pelican
undone phoenix
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I'm just looking at a tin node in the wildlands and wondering why it's there. I understand having them in the Valleys, because they are the starting metals. However, I don't see a reason to have them in the wildlands. The wildlands are supposed to have the higher level materials as the wildlands are supposed to have a higher risk factor.

icy patio
reef cedar
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But this morning I noticed Gneiss was loaded lop-sided on one side of the district.

narrow pelican
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I was just farming iron, because there was so much, it was a reason why I put my base where I did.

I will not be alone when I say moving stuff just because will not be well received. We are literally paying real life money and placing plots based on things like resources!

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@Mainframe - This is going to annoy alot of people when you push this live.

sudden galleon
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Copper gives you the best light source

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so you never had huge amounts of copper laying around

reef cedar
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Farfahgnugen

sudden galleon
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But btw cos i notice it ... since when is the founders torch a "Flower Pot"?? xD

dim sparrow
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I know some places felt devoid of tin on live. That definitely needed fixed. It's just weird to find out fixing that will cause everything to shift.

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But that has nothing to do with wildlands having ore it really shouldn't

thorn pelican
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cozy crafting co-op game

warm condor
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cozy crafting solo game 😄

thorn pelican
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tiericide on copper/impure iron/iron/pure iron would be based af based

warm condor
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Honestly, I also prefer playing solo most of the time, because that way you can still set your own goals and challenges. I played with several people for a while, but the only thing I really noticed was that you just reach the highest-tier items faster—and the fun ends sooner because of that.

Even dungeons don’t really stay fun in the long run, since they’re still quite buggy, especially with ranged aggro or the aggro system in general—it just isn’t very good.

At the moment, it seems like multiplayer is mainly enjoyable for people who want to do PvP. For me as a PvE player, it’s really just about building, grinding, and crafting—and that’s simply more enjoyable solo in the long run, because you don’t get everything so quickly.

dim sparrow
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99% of my time is solo. I don't need help hitting rocks or chopping a tree. Bringing people when I go pick cotton just means less cotton for me, but these things eventually get stale and then there's really not much to do. I generally try to build when I get tired of gathering, but if I ever finish the grind? I'll stop logging in because that's all this game is

hybrid peak
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So the game is meant for multiplayer in the sense of working together, not do everything together. Except of course dungeon content.

The element of multiplayer that is mainly missing from their intention, is the market. Without specialization, everyone just does everything themselves. Exception being gear/consumables they can’t yet make but one day will.

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Their vision was plausibly that you need 10747464929292 ore to level up armor, but you weren’t doing it yourself. You were making goods along the way to sell, make coin, and buy supplementary crafting materials so you didn’t mine/chop it all yourself.

That vision was flawed in several ways.

strange orchid
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Let's keep it on the current patch topic so we don't make too much clutter for the devs to read through!

strange orchid
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ooo you defiant lil buggers

narrow pelican
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Just to update you, both the quarries are bugged in Armanhac. Only a few tin deposits are spawning.

sudden galleon
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if you want Tin go to Lyonesse

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its tooooooooooo much here

pearl kindle
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There should be pure iron fields in cursed wildlands biome SW of Armanhac. There should be a quarry out there with iron ore.

dim sparrow
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soon as you zone into lyonesse there is a lot of impure iron ore. There's a couple cotton spawns just because there is a puddle, not even a pond (no swimming animation)

serene crag
dim sparrow
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Since this is my shrine on live, i mapped out the pure iron on Arcadia. This FEELS AWFUL. Like, I'm reinstalling live to actually confirm numbers side by side, but my gut feeling is I don't like it.

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It's very nice to see barley, but on live, if I see a node it is 1 of 3 things. Wrought Iron, Pure Iron, or Granite. On Arcadia, it could be anything. Unless you hit the pale, then you can rule out pure iron.

narrow pelican
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Wildlands quarry, should be Iron ore deposits

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TIN!

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Tin and Copper again all over

dim sparrow
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i found 22 on arcadia vs 25 on live. So slight difference in quantity, but the main thing is density and that's why Arcadia felt so much worse. I'm going by so much ore that I don't want, to find what I do want. Where as on live, it's far easier to get node to node

upbeat valve
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Not good. seriously not good.

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I have no issue with shifting node locations. In fact, it'll make the game much more playaböe - IF and only IF they stay in close proximity (like maybe 50m radius AND go back to a more reasonable types - Tin/Copper in Wild Lands is ridicoulus. That's where Pure Iron/Granite needs to go, nothin else.

upbeat valve
dim sparrow
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I think the changes just need to be fine tuned a bit. Happy to see lyonesse have everything it was missing, but I don't like having T1 and T4 resources literally next to each other. I can't fathom someone going out for pure iron and mining everything else just because its there. Your bags would fill up before you even got a few stacks of pure iron there is so much around. Most people I know are targetted gatherers. Sure, some people grab a bit here and a bit there, but I dont know anyone who goes out for pure iron that is going to hit that tin node right beside a pure iron node.

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Rather than put cotton near every source of water, consider limiting it to upper end biomes, like Eerie pines, forsaken forests, and Whispering woods. Leave tin/copper/impure out of wild lands, and in lyonesse, limit it to only the low tier zones like old forest since Land of Stone is where pure iron is around shrines.

burnt pivot
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I think what they have done is fine, bit more tweaking to adjust amount of spawn spots but I don't see the issue really. None of these nodes are for "rare" items, we don't even have those yet except for enchanting. Everyone keeps basing it on what is in game NOW, not on what is coming. What we have in game currently is common items, should be able to produce them as needed. Rare stuff is going to be gated via sigils, future resources, etc.

neat zealot
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Not sure if it's this patch or not, but game sure does crash a lot for me when I'm building. It's fine otherwise. Can play all day without building no crashes. Soon as I whip out the building hammer and start placing stuff down eventually I crash, no crash message game just closes.

upbeat valve
strange orchid
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One thing that really stands out after this latest patch is that now with the PIO mixed in with other iron ores, that they look the frigging same to me. The impure iron ore should be rusty red because it's poor quality and the PIO should be gleaming blueish silver because it's pure.

pearl kindle
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  • Massive reduction in pure iron ore within the corrupted plains biome to the SW of Armanhac; tin & impure seem to make up the majority of what was once pure iron
  • Seeing reduction in pure iron ore in Lyonesse with uptick in lower tiered ore nodes
  • Crashed going from Karrek into Corrupted Plains Lyonesse biome
  • Feels like a sharp decrease in Canonite & Ambergrasp Lyonesse-wide during my sample traveling through the areas tonight
neat zealot
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I'm seeing the same thing with the Pure Iron south of Ardbog in the Whispering Woods biome. More than half of the ones I had marked are gone. T4 mobs and T2 skull mobs next to copper/tin/impure iron. 😆

pearl kindle
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I knew they were regenerating where nodes go & I've been playing since Alpha 2 so I am used to that. I also knew they were working to incorporate more tin & copper ore nodes, I just am worried about the massive reduction in pure iron ore.

neat zealot
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I'm cool with "The Divine" shuffling the resources around once in a while, but not altering the spawn conditions. I only saw people reporting a lack of Tin in some home valleys and no ore at all in Land of Stone in the Wildlands. Don't think people asked for Home Valley resources to be put out in Wildlands.

light heron
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so this means my 13 plot build is useless, coz i will have to move again. a well lets go back to a grace plot untill its worth my money again, 3 months work down the drain

sharp pelican
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Yesterday, I did a follow-up search in Corbin, within my usual running route, for deposits of kanonite and amber claw. The collectors were present at the new locations, at least for the most part. But the deposits of these resources have been reduced even more significantly than on Brecilien. Sorry, but the risk of running around in Lyonesse is really no longer acceptable....

high arrow
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. . . but the trees are already lonely

split cradle
sharp pelican
split cradle
sharp pelican
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I didn't fight the mob, but the drop part seemed normal to me

split cradle
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This is not great to hear, all I do is harvester runs for gold and enchants 🙁

sharp pelican
sharp pelican
split cradle
split cradle
dim sparrow
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Hard to check those things on a new character. I did notice some spawns moved, but they're shifted over a bit not like completely uprooted.

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I didn't hunt for the ones I didn't see, tho. I don't have a route on live to confirm, so there could be less. I was too focused on pure iron

lavish ridge
dim sparrow
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That said, I HIGHLY, HIGHLY suggest the devs work on making sure the messaging to the masses is perfect because there is first impression issues

lavish ridge
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My recommendation with these node changes would be:
At minimum: remove tin and copper from all biomes above T3 both in PvE zones and Lyo
Ideally: add the same multiplier to T4 resources in Lyo that we see on gold and combat XP

dim sparrow
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Having to count the pure iron in a resource update in a high risk zone to make sure I'm not getting screwed really shows how little is there to begin with

dim sparrow
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Can you specify why your 13 plot spot is no longer valid? What's now missing that you feel your spot is ruined? What home valley? This is the info the devs need

high arrow
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I am interested to hear the criteria as well - the changes don’t seem that significant in the HV

split cradle
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It would definitely be great if the team could address the spawns in Lyonesse sometime in the future before the update goes live. I’d love to see more pure iron ore density and PIO in Lyonesse. Maybe tin and cooper around shrines perhaps and at the entrance to Lyonesse. As far as havesters and enchant mats. I think the way things are currently feels ok. Might be interesting to have less coverage of harvesters and more dense spawn points to create more potential PVP interactions though.

remote topaz
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We just posted a clarification on how resource spawn works: #📣┃announcements message

dim sparrow
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If you're clan is able to hold a shrine, then most likely, your top crafters need very little tin/bronze. At 28 AS, I need ZERO bronze. I barely need iron. Just nails for hinges.

The exciting part of claiming a shrine was suddenly having a plot right by wrought iron and pure iron. Except, there is only enough ore for 1 person. I'm all the time farming Avalon pure iron because someone else took the ore by the shrine in Corbin. The more people that live there, the more obvious the shortage becomes. There's simply not enough pure iron in lyonesse. Selene is very low pop with open shrines. It could never support release level populations with what is out there. Not even close.

I'm not saying remove the low level ore, but it doesn't have to be in our face as it currently is on Arcadia

icy patio
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Thoughts about the notes?

dim sparrow
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Excellent. So, if I understand correctly, the version of spawns I looked at weren't based on live but just algorithm doing it's job. With new update, the algorithm will have 60% of live's data for determining spawns. In future updates, this will be much higher % data, leading to less unwanted changes.

narrow pelican
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You are not keeping the resources the way they are now though right?

icy patio
neat zealot
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All I read was balancing update landing today 😛 Nah it sounds good to me. Sounds like reverting the ore change.

narrow pelican
icy patio
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@lavish ridge what do you and your folks think about the info posted?

dim sparrow
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So, there will be some lost node spawns, but I am able to accept that knowing future changes will be better fined tuned. Can't work with what you don't have on the lost data. I can accept that.

I'm eager to see new placements. That said, I hope there still isn't 20ish nodes in lyonesse farm spots. There really should be at minimum 33, and probably closer to 40. Surely, 2 people can farm the same spot and both fill bags if they used a buff.

#

In 1.0 release, full groups could fill bags so it would still be a far cry from what it used to be

neat zealot
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I think it's nice to have an explanation of what's going on. The more info the better. As far as the results of it all, we have to see it in game.

warped chasm
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i don't think they are fully reverting the ore change, but scaling it back somewhat

#

it read to me as a "it will be closer to the current live distribution for most things, but there are still things changed"

serene crag
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So does this mean that Copper and the gang are out of PvP again?

icy patio
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and overtime those changes would theoretically decrease because of the data they can capture going forward

strange orchid
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If there's ever a contentious resource shuffle again, MF should placate players by adding a free terrible undeleteable U2 album to everyone's inventory to help cope with any frustration.

remote topaz