#Nutrition, proteins, carbohydrates, etc.
11 messages · Page 1 of 1 (latest)
I think it would be more interesting if there was a proficiency system for a specific dish that makes it more satiating, and depending on the dish, if it has a buff, it would kind of increase the duration of the buff or its quality.
Another approach to change this game into a tamagochi.
MD is a game about buiding and managing a village - and I would really love to do exactly THAT - not constantly watch the balance of some nutrition bars. Had that in Green Hell (where it is ok, as there is no village to manage).
Oh - and btw (don't know, if this suggestions are close enough to lock one of them): #1116496369193070712 message
And I also think it's wrong that you can drink swamp water and it doesn't harm you.
I think it's interesting that this game could become an MMO like Wurm Online, or another game from the same company, because I know the company makes other games too, and so they can test things out.
the suggestions are different.. I supported the one you linked, this one though... It will be a 👎 for me.
this is another suggestion though.... please keep your comment about what this suggestion is and avoid commenting about other subject here. Here is the suggestion corresponding with what you talk about https://discord.com/channels/1069629094871978074/1349732625907978250
So, I'm saying it wouldn't just be applicable to Medieval Dynasty, but also to consider making a Medieval Dynasty MMO; let's say that would be interesting, producing very nutritious dishes.
So, it would be worth considering perhaps developing a game similar to this one but with these mechanics, also to be an online Wurm, but within the Medieval Dynasty technology which is far superior.