#Nutrition, proteins, carbohydrates, etc.

11 messages · Page 1 of 1 (latest)

gloomy tide
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I know it's annoying to mention another game, but I played Wurm Online for a long time, and it has a nutrition system where, depending on how you prepare the food, you can fill up your body's nutrition bars.

outer hull
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I think it would be more interesting if there was a proficiency system for a specific dish that makes it more satiating, and depending on the dish, if it has a buff, it would kind of increase the duration of the buff or its quality.

prisma thunder
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Another approach to change this game into a tamagochi.

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MD is a game about buiding and managing a village - and I would really love to do exactly THAT - not constantly watch the balance of some nutrition bars. Had that in Green Hell (where it is ok, as there is no village to manage).

gloomy tide
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And I also think it's wrong that you can drink swamp water and it doesn't harm you.

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I think it's interesting that this game could become an MMO like Wurm Online, or another game from the same company, because I know the company makes other games too, and so they can test things out.

long carbon
long carbon
gloomy tide
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So, I'm saying it wouldn't just be applicable to Medieval Dynasty, but also to consider making a Medieval Dynasty MMO; let's say that would be interesting, producing very nutritious dishes.

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So, it would be worth considering perhaps developing a game similar to this one but with these mechanics, also to be an online Wurm, but within the Medieval Dynasty technology which is far superior.