#Rebel Regions-Bandits attack Village

20 messages · Page 1 of 1 (latest)

tacit bridge
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I checked to make sure this has not been a suggestion in which i did not find anything about this. So with that being said, This being a medieval game I believe adding regions as this picture shows from another similar game would be a nice addition. Being able to liberate regions would be a way of accumulating certain resources or even passive resources and give more purpose to having armor and weapons. To add to this if you didn't wanna go the option of war maybe be on the kings good side and he will favor the land to you.

shadow goblet
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Perhaps go and play the other game?

This is a totally different game by a different studio, done on a different engine (unity vs. unreal 4).
To implement your suggestion would probably mean to recode MD from scratch. Don't think, devs would like to do that.

tacit bridge
mellow swan
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Thalassa's answer is accurate, though it's a bit abrupt, but not really rude.

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your idea is not bad per se, but imho it would switch the purpose of the game. What you suggest is a conquest/regional management game, when MD is about living (more or less) peacefully as a village head and their heirs.

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but you're still welcome to suggest it.

shadow goblet
thorn mica
snow elk
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@tacit bridge the others statements don't really make sense but how would you make this part of the game?

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There's another thread of " raids", that I think would be more in line.

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How would you intertwine this though?

tacit bridge
tacit bridge
tacit bridge
tacit bridge
mellow swan
thorn mica
tacit bridge