#Arrows should degrade

11 messages · Page 1 of 1 (latest)

inner apex
#

I know we sometimes lose arrows to corpses and the like, but even with that mechanic, it feels like making arrows is pointless. I think arrows should degrade like spears do.

vast kestrel
#

Hmm, could you eloberate to why you think making arrows is pointless? 🤔

visual latch
#

probably because you can reuse them forever, especially the iron ones

vast kestrel
#

Ah that makes sense!

weary pond
#

Don't they loose %? Because in the valley they did, last time I used them. This leads to having many stacks of arrows with differing %. Did they change it?

#

Each time you use an arrow, it returns with 10? % less durability. At least what I remember (didn't kill anything with arrows for a long time lol)

visual latch
spare bluff
#

Arrows and bolts have had a RNG "break" chance for a long time now - they either disappear on contact or they can be picked up again (always 100% durability for the pick ups).
If they lost a % each shot you would end up with multiple stacks with all different %'s (as Thalassa mentioned) - which would be even more painful imo than it is currently, the ones you pick up already don't go back into your active stack (even if the picked up ones are at 100% and your active stack is too, a new stack is always made that all the pick ups go into).
Having 10 stacks (10% loss per shot idea) is nightmare fuel imo, lol.
So the devs decided to use the "break" RNG mechanic to avoid this issue.

inner apex
#

I get that, it just feels like I never have to make them at all due to how often bandits have them and that they get lost at such a low rate.

spare bluff
candid heart
#

Is it possible that larger trees yield more logs, while causing more time to harvest and reduction of axe durability?