#Access to audio bytes
1 messages · Page 1 of 1 (latest)
Nice we can add this functionality to the sdk, as a callback or the access to audiocontext - probably better
That would be lovely!
Meanwhile I found a workaround for this, made another event called onAudioData() which gives me back the audio bytes as Uint8array.
There is one more thing that I noticed, I cannot use my custom made voices for the conversational-ai agent on the dashboard, It would be awesome if I can.
@unreal hull Curious what you used for the lip sync?
I've used Simli: https://www.simli.com/