#All my mods broke for legacy
101 messages · Page 1 of 1 (latest)
and yes, i've turned it off
ive turned it on
i've verified the files
backed it up
all i can do on my end has been done
Morning! 🙂
So you haven't changed your server to conan enhanced? It's a server for the old UE4 Version and it just stopped working?
i've updated it to legacy. not enhanced as im not interested in moving over due to the mods and general theme of the server
We have a LOT of custom scripting services provided through about 3 of the mods that work as the admin teams shortcuts to fix things and in general; appease our community such as item recovery and section reloads (case a house gets demo'd) and we need said mods to ensure moderation on our end remains smooth,
What do you mean you updated to legacy? Legacy is the old version and didn't require an update as far as I know.
for some reason the game upon the update forced me to download legacy again.
and my serve went down alongside others
even though we arent converting for a long while
so i assume they did something
and after the update chunks of player constructed parts were basically demolished
as some
were mod building structures
that acted as half walls and better/universal foundations that we used to reduce part consumption.
and tools like pippi
somehow were removed from the servers modlist
even though the tool is clearly implemented
enabled
and should be active
pippi should be showing up in the mod directory yet its not
ive been sitting on a ticket for over 2 hours+ with no response from the official support system so im kinda just about ready to call my bank and demand my 40 dollars back.
and then ban g-portal from hosting any games i currently do have/am working on. as im kinda done. (no offence to the team of course, i just need a server that you know, works for its intended purpose)
So you say your server automatically updated to the enhanced version of the game?
And good thing you have that ticket. Because we can't access the backend from here on this community driven discord.
Normal ticket response times are 1-3hours. All depending on the current ticket volume and time in your time zone. Nights are staffed a little less than day times.
so i have found the issue
the server keeps setting the mods to the improper format
and thus doing damage to all mods while its up
Ok, then please let support have a look at that in a ticket.
Make sure not to add messages after the initial message. Otherwise your ticket will be sent back to the end of the queue.
i saw them update 7 leaving me to have to update over 13 more mods
the only item that SHOULD have a name is the modlist.txt as it is the load order directory file
these however
need work
and im trying to get the server back to the restore point without this bug as with this issue, massive parts of the servers structures were destroyed this is the SPECIFIC backup im trying to get up
as it has the custom scripts i had spent DAYS writing up to accomidate a small mod team of just me
any of this catching btw?
and sadly
i did indeed text the ticket
but heres what is SHOULD look like, everything numberd up but the txt directory file so the server can communicate to the client what mods are needed
this whole wall got wiped due to the mods breaking, (and people are ACTIVELY screaming at me about it because it took them HOURS to make this one city wall.
as the server is a soft adults only city /factioned up RP, these folk are VERY pationate about their builds
especially their homes
even my home was basically ripped apart
i literally died in my house because of the custom scripts we have add falling damage to build parts
(so you can literally callapse a house and it will fall and the block/area below will deal damage
but yes.. this is th bane of my day as i've been stuck doing this over and over with each restart
and i just wanted to hop on
and play the game
maybe run a event
and its nearly midnight and i am still working on this
with angerier then hell members of the server peppering me for g-portal hiccups
something turned on the server so imma investigate regardless
it takes me a bit to load in
so. this is their response.. but all it takes to fix it is purely just going in, and manually rewriting the steam id to the corrisponding mod
for 40 bucks i want my money back.
in my wallet
cause that is just poor service
Maybe you should have read #🌐︱status cause i wrote already yesterday something inthere regarding the mods 🙂
@edgy wren Were you referring to GPORTAL scamming you?
That's what you meant right? Just trying to get the full picture here
yeah but you wrote that they work on a solve with the UE5 Mods not for UE4 Mods
Good morning!
to answer your question;
yes and no. the problem is by the definitions in the country I'm living in. they're currently false advertising that they have reliable and easy mod support. based on the fact this bug is present and persisted over the hour mark and is visibly a file directory just not applying the steam id to a mod file, not something serious like a corrupted port, or a full missing critical resources issue it would jump to (legally here) "intentional incompetence/fraudulent advertising" which is a class 1 felony. i wont reveal who i am.. but uhh.. as a founder/CEO for a studio myself..
this scares the hell out of me because if i had accepted a recent contract with g-portal i could get sued into oblivion.
(its a good thing i didn't sign the contract if this is the issue being the "yes" as regardless of whom, the server is the one that would be liable with/without a user agreement between and the "no" being i cant see if its a funcom dev that just butterfingered it, or the host just not having a care about the directory problem. which sucks and doesnt paint either side in a good light, but such is business in tech. upstream issues effect downstreamplayers, and the players have far scarier tactics they can apply when government interests could use this especially recently as an excuse to more heavily influence developers and hosting services.
as yes.
the salution is simple
just set the automated mod tools to rename the steam mods to the Relevent Steam ID for your mod to work. as this is the crux to the issue. and on the user/client side of this this is already done by the workshop automatically when a user installs the mod via the steamworkshop.
The question is, why are people even messing with the mods for the legacy version? Everything was working fine after the update yesterday, and now nothing works at all. So much work and time has gone into my server because I've been running it continuously for years, and if it all disappears now, it would be catastrophic. Now, the people who didn't even want the update are having more problems than those with the UE5 version, even though there's no reason to mess with the old mods. It's just infuriating.
its purely either a hosting issue or funcom butterfingers i cant determine who, or what but the fact is just mods are being re-labeled to a format that the modlist.text is not parsing to the server, which is breaking said mods as the mods are being renamed to their upload names, not the ID that is associated with their workshop page ID
and when the server updates, reboots, or does anything besides run, this issue nukes the currently viable mods
how do i change that with the ids
you have to manually go into the file manager
Select ConanSandbox
open "mods"
and ANY .pak here that is NOT a Steam Id (the numbers)
neads to be sourced what mod it is, and have its name replaced with its steam workshop ID
you have to do this manually
every time your server stops
or when it updates
the mods still labeled with name will break again
it is not a permanent fix
it is a horrendus bandaid that is Not a "easy to use feature" as advertised
as you ARE basically doing what should be automated as steam itself automated this feature when YOU download the same files.
Ok i try and thanks for your help
be advised: upon shut down/restart this issue will pop right back up
as gportal likes to change the file names back after every shutdown
so before start
rename them
every time
you have to do this by hand right now
cause the ONLY mods that will work
have their ID's attached
as that is how the servers parse to your client what mods you need to run the server
and frankly speaking from what is stated. that is a g-portal problem that g-portal should have had on its backend implemented WEEKS ago incase of this issue. as funcom hasnt changed that setting ..EVER.
coming from my experience at most they're putting Funcom at risk for liability which may cause Funcom to potentially ban/terminate the contract with g-portal ports from being the main server host.
so i don't really feal much sympathy (as a developer in general) for them.
lazy work leads to lazy bugs. and lazy bugs make products like server hosting unattractive to the audience you need to make a profit.
☕
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