#Offline raid protection zone function

28 messages · Page 1 of 1 (latest)

mild fiber
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Hello. I would like to make a suggestion. As players evolve into this game protection seems to be the priority. Servers now have the ability to get zones placed around their bases to protect their build while offline. However, even these zones are active the defense items within the base do not function, for example, turrets shut down and will not fire while the zone is active. Are we able to get this to be a function during active zones?

upbeat wave
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@unreal tundra

unreal tundra
# mild fiber Hello. I would like to make a suggestion. As players evolve into this game prote...

no the reason why turrets and shotgun traps don’t work with the offline raid protection is because with koas bot and veretech bot they make it so turrets cannot deal damage just like how people cannot do base damage when you have offline protection is there a way to make it were turrets can do this when they zone is offline you would need to ask in which ever bot discord you would be in koas or veretech

mild fiber
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Thank you. I have KAOS and they state the issue is with Gportal and not the bot which is why I came here. I sports the update. I will revert back to the bot

unreal tundra
mild fiber
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Just so I don’t keep going back and forth on this. Does D11 have a discord so that I can speak with them for more clarification?

unreal tundra
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now will they help you in here with bot related things i don’t know

mild fiber
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Thank you so much

steep rose
unreal tundra
steep rose
unreal tundra
steep rose
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The issue is with "PVB", when used globally (or in a zone) - turrets do not fire.

steep rose
unreal tundra
steep rose
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@mild fiber But seeking advice or suggesting this to d11 is the right route to take.

steep rose
unreal tundra
steep rose
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It makes sense, because this could be very abusable by players otherwise.

steep rose
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My suggestion is for those using zone protection features to make their zones smaller, the goal is to protect the base(core), not the entire compound etc.

unreal tundra
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i’m not really much on the bot side so i wasn’t entirely sure but thank you for the information

steep rose
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This way turrets can exist outside the (now smaller) zone, being able to fire.

unreal tundra
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so wait doesn’t that mean the pvb slider and the pvp slider are still bugged because i know they were swapped for a little while and pvb didn’t work for a little while but im not sure if they fixed it

glacial relic
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This was set in place during/after playtest because they felt that those traps were exploiting the PVE settings and at the time, we weren't able to prevent them from stopping.