#A personal dislike of temporary boosts (i hope i'm not alone with this)

1 messages · Page 1 of 1 (latest)

patent widget
#

This might turn into a small rant so a small warning for you Benz and probably others, still appreciate all the work you've been putting into this game ^^

In my opinion, temporary boosts (implemented like this) don't benefit an idle game in any way, it is in a way the opposite of what i enjoy about idle games:

Feeling a constant progress however small it may be, while not having to be actively playing.

With the addition of junk and currently no way to passively gain it from other locations you are not currently at, I feel like it destroys what makes an idle game truly enjoyable.
It feels more of a chore to play, since obviously you want to be as efficient as possible, but now that forces you to always look at how much junk you are at or if you need to switch location since there is always junk from more than one location needed.

My suggestions would be:

Changing the current boosts into permanent upgrades without level cap, and having them only give a small increase per level to make them act as a small passive gain to your current stats.

or

Making the boosts only require junk from one location, so we can just farm the junk passively without having to switch location every 30-60 minutes.

AND (very important)

giving us a way to passively gain junk from other stages we are not at, for example through some sort of "junk chest" or other upgrades.


If these new features stay as they are, I can't see myself playing the game for much longer as I already feel tired from farming junk after just a few hours.

I hope you consider my suggestions and feedback, as I truly want this game to be as good and enjoyable as it can be.
And if others feel the same way as I do, I encourage you to upvote this post so it gains more attention 🙂

Thanks for reading this half rant half suggestion lol

plain acorn
#

I really like the changing of current boosts into permanent upgrades and junk chest suggestion. 👍
I feel the same way as Nub on farming junk as a chore, and being tired after a few hours of it.

My suggestions:

Changing "offline junk" in junk shop to "passive junk" instead.
So you gain junk passively regardless you are online or not.

Junk trader, a 1 to 1 junk trade so we don't have to hop around different locations and also trade off junk we don't use for the one we want.

delicate depot
#

if the timelapse from chests gave junk, (because they dont right now, not sure if thats intentional or a bug), then that would give us passive junk from all locations

#

nothing about junk really feels like a chore to me, its already super passive, but I can understand boosts being annoying as they are short and trying to keep them up could become problematic

#

maybe if the boost durations where a bit longer that might make them more sustainable, but idk yet

#

this is more of a side update than a main update, we didnt really get anything that impacts prestige at all, so its hard to say how this will really impact the game as a whole

#

and most of our upgrades are going to stay the same for now

#

so at least I cant distract myself with collecting junk since prestige tokens are pretty much worthless at this point

plain acorn
#

Just my opinions:
The main issue is that it forces players to get to lower levels to farm for junk and that slows down p coin gains.
Chest timelapse will be something good for junk gains but I think junk gains out of it is not substantial enough. (I tried 4h and 12h infinity capsules already)

delicate depot
#

you have to go to lower levels every time you prestige anyways

patent widget
#

For a few seconds

plain acorn
#

ya, for a short while, not a lengthen amount of time actively farming on a map for a type of junk

delicate depot
#

idk, I think it will be more than enough time to get all the junk

#

you dont really need the junk from the first few areas anyways

#

but like I said, I dont mind idling in a lower area for junk since I have plenty of coins

plain acorn
#

well the current state of junk system is ok for players playing the game actively
but I think as the nature of the game being a idle game which a lot of players are playing it as (opening it and leaving it on or logging in only from time to time), it's pretty problematic
once again, just my opinions

delicate depot
#

this game is already pretty poor for idle so I think its inline with that

#

you basically stop gaining anything if idling for more than 15-30 minutes

patent widget
#

That is just not true

#

Let's say i'm idling overnight, i do gain around 150-200m coins

delicate depot
#

ya but if you did 100 prestiges instead of idling over night you would have 1b coins

patent widget
#
  • chests another 50m or so
patent widget
delicate depot
#

its a minute fraction of what you would get from active play

#

so its nothing imo

patent widget
#

Just because you're insane and do nothing else doesn't mean it's nothing

delicate depot
#

I am just saying that active is currently more efficient than leaving the game for a day

#

so getting an update the goes along with the already active nature of the game makes sense

#

but things could always be made to be more passive too, passive isnt a bad thing just not how the game is right now

#

I wouldnt be apposed to the game becoming more passive

plain acorn
#

I do agree active gameplay is more efficient and it should be left this way
but at the same time, we need to ensure that inactive gameplay doesn't lag that much behind

delicate depot
#

its already too far behind to even consider a valid playstyle imo

#

if I didnt have the time to play this game actively I wouldnt be playing it

#

so I do agree with nub

plain acorn
patent widget
#

Maybe we should move this chat back to general, since we are kinda shifting to a different topic?

delicate depot
#

this is currently just not a game to log into once a day unfortunately

plain acorn
#

👍

fair arch
#

On a similar note does it even make sense to leave your latest area to go back and farm junk? I feel like the time you waste going to a previous area to collect junk is not covered by the 5min boost you get so it's not even optimal at any point to go back and actively look for them. The only exception is the chest spawn rate but the other 5/6 boosts seem irrelevant. (And the junk for the chest boost are not available in early-mid game)

plain acorn
#

ya, I cannot agree with going to lower levels to farm junk too.
At least give people a choice to not do that which is why the suggestions I have in my first post of this thread.

sudden olive
#

Thank you to all of you for providing the feedback - also the different perspectives. I will get to the drawing board but yea passive junk will be added in some way. I will consider the boost temp/perma dilemma. Maybe both in some way 🤷‍♂️

fair arch
#

Could also add some sort of exchange system so you can trade your unwanted junk for different types. This gives you the option to decide if you want to focus on specific junk on earlier stages or focus on dust/coin while still getting specific junk with exchange at slower rate.

plain acorn
sudden olive
#

That would be a nice alternative I think. A 2 to 1 trade would be alright I think.

#

Could also be a upgrade type that would allow a locations junk to spawn at any location? Either one that is global in the junk shop or one for each junk type. E.g. you pay X (maybe 100) of a junk type to have that junk spawn at any location.

plain acorn
#

Wait, the idea of a upgrade type that would allow a locations junk to spawn at any location is VERY good if it is a toggle to turn on/off and one toggle for each junk type.
Then it will not be that random and players can choose to toggle on just what junk they need.
Actually, why not implement both junk trader and this global spawn idea?

delicate depot
#

I think maybe something like a prestige multipier upgrade in the dust shop for each dust, would be helpful. This would make longer runs a little more efficient as you could still be getting the upgrades for a longer time and it would also help keep people in lower areas for longer too (and a reason to upgrade the multiplier for lower dust in the prestige shop too) if they wanted to get those upgrades each time as well. At least as a quick fix, preferably the upgrades would be stronger in the later dusts just to promote the strength of longer runs as well. What do you think about that @patent widget

plain acorn
#

I don't know about nub, but I prefer if p coin gains isn't sacrificed for junk

delicate depot
#

this is mostly unrelated to junk

#

I think the dust shop needs to be looked at regardless

#

the junk issues are probably fixed with a chest or shop like you guys have been talking about

sudden olive
#

Arh such that each dust shop has its own prestige coin multiplier for that type of dust?

delicate depot
#

yes

#

either that or total, depends on how it scales I guess

#

but it would be cool to see a few more upgrades in the dust shops

delicate depot
#

and also trying to think of ways to help make longer runs more efficient

#

since currently acceleration is the most important thing, a dust upgrade for prestige would be perfect

plain acorn
delicate depot
#

ah, no, I think we could use some more junk upgrades as well too

#

since its really only used for boosts right now

#

the junk store and boosts might need a bit of help too

plain acorn
#

Ooo that could be nice too

red whale
#

Sorry for the lateness, but if there is a problem with passive junk collection possibly something like a "scrap bot/trawler" upgrade could exist and work like the managers, allowing you to assign them to certain areas you need the junk from and passively collecting them. They could be unlocked and upgraded using junk that is collected from the area. Or added as a trade if the junk trader is going to be a thing

wide oceanBOT
#

Bump :heart:

sudden olive
#

Heyo

I am fiddeling with a few ideas concerning the junk issue. Would love some input.

So I have three ideas:

  • Junkyard. You sell 1 junk item for 1 scrap. That is then used to buy specific junk types.
  • A trade-in button. You trade e.g. 10 of a junk type which in turn gives you 10 new junk items of other types.
  • An omni-junk upgrade. This is a toggleable prestige shop or junk shop item. What it does is allow all unlocked junk items to spawn in all locations when in enabled.

Here is my take.
The junkyard seems ok but really is just an extra step that may be a bit annoying and unnecessary. Also it is not idle and requires active interaction.
The trade-in button might be more fun and a lot simpler. Throw you unwanted junk away for some other random junk. It also introduces some randomness and luck into the pool.
The omni-upgrade is pretty straightforward and I can probably get that added in an hour or so with testing. It lets the player choose whether they want to intensely farm specific junk at a location or get all junk types. It also solves the problem very easily.

What do you think? 😄

@here

fair arch
#

I'd order them Junkyard > omni-junk upg. > trade-in button.
Junkyard is the most convenient and the one i'd personally prefer and I don' think it requires that much active interaction as it takes a while to fill up your junk. Omni-junk could be ok if it prioritized dropping junk you're not max on.

sudden olive
# fair arch I'd order them Junkyard > omni-junk upg. > trade-in button. Junkyard is the most...

The omni upgrade would ignore any junk you are already maxed on and then try to drop something else.

I like the junkyard as well but my sticking point with that is if you can turn junk into any other type (of course it will be a e.g. 3:1 or 2:1) then why are there different types of junk at all. A pro I see though is that the scrap could then be used for other stuff as well but ultimately it seems like an extra step. So I am not quite sure 😄

delicate depot
#

you could make that same argument about all of them

#

I do think I prefer omni just because its more passive

sudden olive
#

That argument does not apply to the omni-junk upgrade because it does not allow swapping between junk items. It just allows you to collect all at once at a reduced rate or those specific to a location at a higher rate. Having multiple different types of junk still makes sense as each is used for specific upgrades and boosts. With swapping that purpose is defeated as any junk item can be swapped to any other at the cost of a reduced swapping rate.

#

I also prefer the omni-junk upgrade over the other primarily for that reason and that it is passive.

patent widget
sudden olive
#

Isn’t easy to please all lol 😂 I think first off I’ll introduce the Omni-junk upgrade and maybe something additional later on

delicate depot
#

Personally I havnt even looked at junk or boosts since I finished the achievments for them. Its just a little too much work to manage right now for me.