#Thrown weapons suggestions.

1 messages · Page 1 of 1 (latest)

exotic pike
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So an idea, fire bombs a bottle of alcohol with a rag in it and a stronger version the petrol bomb.

Other weapons white phosphorus grenade burns enemies and also leaves a smoke screen allowing you to escape.

A block of tannerite throw it then shoot it.

loud torrent
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that makes no sense

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white phosphorus grenades arent a thing and you wouldnt find wp anywhere in walton

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alcohol isnt better than petrol at burning either

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and you need pure alcohol which isnt the easiest thing to make or find

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tannerite is also only really affected by high velocity guns which we have none of

exotic pike
latent cape
# exotic pike You've got soldiers in Walton with m67s so a WP is definitely believable in mili...

Tannerite wasn't in use till the 90s, and I find it hard to believe that the US military would bring something as dangerous + controversial as white phosphorus within their own borders.

I also don't think it would be a good idea to bring much more military based throwables or weapons as that would further break the "ordinary survivor" theme and feel to the game (with a couple of exceptions). I think molotov's (fire bombs) would be a good idea though as something pure alcohol or fuel can be used for.

unborn vessel
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Eggs. Enough said, eggs. Can eat or throw, maybe sell eggs? I dont know.

exotic pike
loud torrent
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only thing would be like smokes

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but its useless

exotic pike
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They are fighting zombies we've got m2 .50s as set dressing after all

loud torrent
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wp wouldnt do much against the zombies and even then natguards wouldnt carry a wp mortar and shells for it

hexed oasis
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I would like a molotov though ngl

restive pine
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WP would be dope, it's used as a signal marker more than any offensive purpose though, conventions and all.

silent fable
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My suggestion is to nerf the bricks against human enemies, human enemies will dodge the incoming bricks or any throwable objects when they spotted you.

latent cape
silent fable
latent cape
silent fable
# latent cape If they could do that all the time then there would be no point using Bricks aga...

That’s right, which makes human enemies are different from zombies. Humans are supposed to be more dangerous, smart, and strategic. Current human NPCs have no difference than zombies which is kind of boring and unrealistic. Bricks are currently a cheese weapons, it needs to be stopped. If bricks are so powerful why should I carry melee weapons? I just carry a pack of bricks, and why not I just make bricks myself? It’s way easy to make bricks than make weapons in real life.

latent cape
# silent fable That’s right, which makes human enemies are different from zombies. Humans are s...

If we are talking about realism here, then it'd be pretty unrealistic that every single human would be able to dodge a brick every time. For people in factions like military or the network it would make sense (except if you hit them with a brick from behind while sneaking). But your average joe likely isn't always gonna be so lucky (again especially from behind).

Either way, I don't really mind how bricks are right now, but I wouldn't mind them getting nerfed to some extent.

silent fable
latent cape
silent fable
latent cape
silent fable
# latent cape And I'm not suggesting an instant kill, if humans are hit, just a temporary stun...

You mean still the same mechanic as the current game? It counts an instant kill when you can execute your enemy after the stun. That’s just break the balancing. Difficulty will affect the health percentage, the execution breaks the game balance because it will ignore the health bar(Like Hard difficulty enemies have 1.5times health pistol head shots zombie need 2-3 shots, bricks stun will break this difficulty balance). Only sneak kills allow the execution. Or the melee combo, but I don’t like the bricks can stun enemies when are spotted. It’s way cheese the game. Game can give players options to have casual playing, but not eliminating the hardcore difficulties, the bricks mechanics make the hard mode difficulty has no different than other difficulty.

latent cape
# silent fable You mean still the same mechanic as the current game? It counts an instant kill ...

I fail to see how a small, 3-4 second stun (again like critical kills but without the e key) would completely break the balancing. It's not like you would be able to execute the enemy instantly on the spot while stunned, you would still have to continue fighting with the risk of the enemy striking back.

If having too much bricks is a concern though, then the devs can always just decrease the amount of bricks you find on normal and especially hard mode.

silent fable
latent cape
silent fable