#Thrown weapons suggestions.
1 messages · Page 1 of 1 (latest)
that makes no sense
white phosphorus grenades arent a thing and you wouldnt find wp anywhere in walton
alcohol isnt better than petrol at burning either
and you need pure alcohol which isnt the easiest thing to make or find
tannerite is also only really affected by high velocity guns which we have none of
You've got soldiers in Walton with m67s so a WP is definitely believable in military cashes or positions. Pure alcohol is already in game, and there's quite a lot of high velocity weapons the m1 garand and m16a1 spring to mind.
Tannerite wasn't in use till the 90s, and I find it hard to believe that the US military would bring something as dangerous + controversial as white phosphorus within their own borders.
I also don't think it would be a good idea to bring much more military based throwables or weapons as that would further break the "ordinary survivor" theme and feel to the game (with a couple of exceptions). I think molotov's (fire bombs) would be a good idea though as something pure alcohol or fuel can be used for.
Eggs. Enough said, eggs. Can eat or throw, maybe sell eggs? I dont know.
Oh god classic RE4 so many good times! Game got a lot easier with the typewriter lol!
wp would not be used by the ng unless youre actually fighting other humans
only thing would be like smokes
but its useless
They are fighting zombies we've got m2 .50s as set dressing after all
wp wouldnt do much against the zombies and even then natguards wouldnt carry a wp mortar and shells for it
I would like a molotov though ngl
WP would be dope, it's used as a signal marker more than any offensive purpose though, conventions and all.
My suggestion is to nerf the bricks against human enemies, human enemies will dodge the incoming bricks or any throwable objects when they spotted you.
That or they are temporarily stunned + takes some damage when hit.
I would say dodge would be more realistic, the throwing objects are pretty slow, people could even dodge the shots in real fight.
If they could do that all the time then there would be no point using Bricks against humans, that's why I suggest them being stunned + taking some damage (especially when you hit em from behind).
That’s right, which makes human enemies are different from zombies. Humans are supposed to be more dangerous, smart, and strategic. Current human NPCs have no difference than zombies which is kind of boring and unrealistic. Bricks are currently a cheese weapons, it needs to be stopped. If bricks are so powerful why should I carry melee weapons? I just carry a pack of bricks, and why not I just make bricks myself? It’s way easy to make bricks than make weapons in real life.
If we are talking about realism here, then it'd be pretty unrealistic that every single human would be able to dodge a brick every time. For people in factions like military or the network it would make sense (except if you hit them with a brick from behind while sneaking). But your average joe likely isn't always gonna be so lucky (again especially from behind).
Either way, I don't really mind how bricks are right now, but I wouldn't mind them getting nerfed to some extent.
From the logic in the game that every survivor be able to pull up climb and perform a perfect sneak kill, that dodge a fat brick shouldn’t be a much a deal. If you are watching someone is going to throw you will have dodge instinct, you can try that yourself. It’s really easy to dodge.
I kind of wouldn't consider in-game logic too much yet, we are still in Early Access after all. I imagine in due time that the way each survivor sneaks/does stealth with every playable survivor will be different/unique in due time (noise levels will be different, executions may be more or less violent with certain survivors dodges may be more or less sloppy, etc.).
My opinion is that to limit the throwing weapon especially the bricks power, instant kill when facing the enemy is not acceptable because it can cheese any game difficulties. And also human enemies should make different from zombies. That’s the game should improve in the future.
And I'm not suggesting an instant kill, if humans are hit, just a temporary stun kind of similar to what happens with crit kills (except you can't use the e key).
You mean still the same mechanic as the current game? It counts an instant kill when you can execute your enemy after the stun. That’s just break the balancing. Difficulty will affect the health percentage, the execution breaks the game balance because it will ignore the health bar(Like Hard difficulty enemies have 1.5times health pistol head shots zombie need 2-3 shots, bricks stun will break this difficulty balance). Only sneak kills allow the execution. Or the melee combo, but I don’t like the bricks can stun enemies when are spotted. It’s way cheese the game. Game can give players options to have casual playing, but not eliminating the hardcore difficulties, the bricks mechanics make the hard mode difficulty has no different than other difficulty.
I fail to see how a small, 3-4 second stun (again like critical kills but without the e key) would completely break the balancing. It's not like you would be able to execute the enemy instantly on the spot while stunned, you would still have to continue fighting with the risk of the enemy striking back.
If having too much bricks is a concern though, then the devs can always just decrease the amount of bricks you find on normal and especially hard mode.
3-4 seconds stun to perform the execution is a guaranteed kill without any requirement or limit, it’s just nonsense. You shoot zombie even headshots need few bullets, I don’t know if there is any common sense here. You throw bombs have delay you might missed, the brick is guaranteed hit instantly down and execution, it is way beyond that it should be.
The minute you hit an stunned enemy, they would then be back to being capable of hitting you. Time an enemy is stunned could be smaller too (2-3 seconds) if 3-4 is too much for you.
1 second stun on zombies and remove the stun on human enemies is my final answer.