#Save Walton ending!
1 messages · Page 1 of 1 (latest)
Reminds me of this (spoilers for TLOU2): https://www.youtube.com/watch?v=5HDZyBreN1E
If The Last of Us Part 2 had a happy ending...
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but make it so the scientist is just a crazy guy that thinks hes a scientist so the "cure" does nothing and they wasted their time
This would be a funny scenario mode
You have to stealth kill zombies by injecting them with the antidote one by one
i like this and it would force you to stealth a lot
It could be in the form of a scenario where some military unit would need to find a scientist in the city to evacuate it and have him create a cure, but that's a dubious idea.
Orrrr, you play as a set of military squad which is randomized and you have to go from shelter to shelter to either save survivors in order to test cures made and/or resources to make a cure which is also randomized of what ingredients you need while also protecting your base of operations, you have no control over the survivors you take into the shelter which is separate of the base cause reasons but you do control the events that can unfold like if you or someone suspects somone is infected you'll be given options on how to deal with it which will have consequences depending on your actions and it will also affect relationships in the group but also relationship with the military and their ability to keep things in check and to actually make a cure
Edit: failing to create each cure combination will result in different effects like a mutation of some kind or a poisonous gas/liquid when attempting to either test cure on survivors or infection
The combination ingredients would be whatever is in the game like for example and it doesn't need to me make sense either
Example: water, beer, herbs and pure alcohol = Cure, nothing or something horrible like a mutation or an effect
Please let me know what you all think about this? Honest opinions and answers plz
Do devs actually read these? Just wondering
I think this would be difficult to implement. It's literally a complete rework of the game. It could probably be implemented as a separate DLC.
I'm not sure how likely it would be to have a cure only a few weeks into the the outbreak so I don't think a "cure" ending would happen. Fun idea though.
It could be what the @near canopy said, a DLC which does sound better and of course wouldn't be done in a week. In reality making a cure for anything takes time with trial and error which would be a fun experience
Also it adds an extra challenge and as being a military styled you cannot move basses but instead (im adding on) you get the ability to make defenses instead of just fixing a barricade while using any leftover personal which you control to search for extra resources.
I will add that your only starting resources is weapon and gun based with food being protein bars, military units could be given a special state which makes their hunger go down slower being trained to not need to eat a lot of food then you have a combat medic which passively heals everyone or keeps everyone alive longer from fatal wounds a but longer till you patch them up. All units will be randomized of everything including weapons but this DLC can be when the Devs add more weapons and guns in the game which would go with this
Edit: when failing to make a cure for set number of time without one phase of a break while give everyone or whoever is making the cure a negative effect of stress and low hope
DLC sounds better when thinking about it, also I was thinking of the scenario mode 😅
For a script, this seems like too many mechanics to me.
It could be a future DLC, but the general problem I have with this idea is that it completely goes against the main point of ODD which is to escape/keep moving throughout the city with limited resources. It would probably be better if this was some military squad who maybe has to meet with someone on the shores of the city (maybe some scientists), and then for the rest of the game you go around the rest of the city completing the objectives the scientists request and then extract/escape. Basically it would be one big escape plan. This one could be highly choice dependent, with all objectives being time based and there being multiple endings (good and bad).
Like I said though I find a "cure" sort of thing in this game, even after full release, unlikely.
Oh wow, I didn’t expect my suggestion to get this much traction XD
To address the realism concern, we could make the ending condition trigger only after two months have passed in-game. This way, it doesn't feel like a miracle cure appearing out of nowhere, but something that actually took time to develop. 
Obviously, it’s unlikely the developers would go for an ending like this, but one can dream!🤣
For them to go with this they have to go against their “open-ended” endings and make this ending non canon or at the very least an alternate timeline.
Or, make a dark ending to the cure ending where even after Walton is cured, the infection gets out and destroys the world.
i know what you mean but if the devs do something like this or what i said im sure they gonna just use what we said and what everyone else said then make it into thier version that would fit the game style once the game is full blown release, plus these kind of ideas may help the devs come up more plans and future updates some potentially reffenced or based off fans ideas and suggestions. Im sure they would make a nice twist on the ideas and suggestions given to them. I mean they done amzing work on the game so far!
they can make their own twisted or better fitting style to the idea
it doesnt need to have all of it, plus devs simplify the mechanics to better understand or to just take certain part either they like or what the players would like. only after the game is fully released of course. zombie game afterall, theres lots of things that could be done. just saying is all.
also very sorry that i built a wall of words 😅