#Save Walton ending!

1 messages · Page 1 of 1 (latest)

teal turret
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This is a throw away, but still a fun idea. I would love an ending that’s super unrealistic and is like a cheesy 80s movie where the survivors meet up with a doctor/scientist who is working on a cure and have to help him get to a hospital/lab to finish the cure. Kind of like a George A Romero zombie flick-

barren mirage
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but make it so the scientist is just a crazy guy that thinks hes a scientist so the "cure" does nothing and they wasted their time

whole grove
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This would be a funny scenario mode

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You have to stealth kill zombies by injecting them with the antidote one by one

oblique dove
near canopy
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It could be in the form of a scenario where some military unit would need to find a scientist in the city to evacuate it and have him create a cure, but that's a dubious idea.

oblique dove
# near canopy It could be in the form of a scenario where some military unit would need to fin...

Orrrr, you play as a set of military squad which is randomized and you have to go from shelter to shelter to either save survivors in order to test cures made and/or resources to make a cure which is also randomized of what ingredients you need while also protecting your base of operations, you have no control over the survivors you take into the shelter which is separate of the base cause reasons but you do control the events that can unfold like if you or someone suspects somone is infected you'll be given options on how to deal with it which will have consequences depending on your actions and it will also affect relationships in the group but also relationship with the military and their ability to keep things in check and to actually make a cure

Edit: failing to create each cure combination will result in different effects like a mutation of some kind or a poisonous gas/liquid when attempting to either test cure on survivors or infection

The combination ingredients would be whatever is in the game like for example and it doesn't need to me make sense either

Example: water, beer, herbs and pure alcohol = Cure, nothing or something horrible like a mutation or an effect

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Please let me know what you all think about this? Honest opinions and answers plz

oblique dove
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Do devs actually read these? Just wondering

near canopy
dense horizon
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I'm not sure how likely it would be to have a cure only a few weeks into the the outbreak so I don't think a "cure" ending would happen. Fun idea though.

oblique dove
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Also it adds an extra challenge and as being a military styled you cannot move basses but instead (im adding on) you get the ability to make defenses instead of just fixing a barricade while using any leftover personal which you control to search for extra resources.

I will add that your only starting resources is weapon and gun based with food being protein bars, military units could be given a special state which makes their hunger go down slower being trained to not need to eat a lot of food then you have a combat medic which passively heals everyone or keeps everyone alive longer from fatal wounds a but longer till you patch them up. All units will be randomized of everything including weapons but this DLC can be when the Devs add more weapons and guns in the game which would go with this

Edit: when failing to make a cure for set number of time without one phase of a break while give everyone or whoever is making the cure a negative effect of stress and low hope

oblique dove
near canopy
dense horizon
# oblique dove It could be what the <@761635022293041192> said, a DLC which does sound better a...

It could be a future DLC, but the general problem I have with this idea is that it completely goes against the main point of ODD which is to escape/keep moving throughout the city with limited resources. It would probably be better if this was some military squad who maybe has to meet with someone on the shores of the city (maybe some scientists), and then for the rest of the game you go around the rest of the city completing the objectives the scientists request and then extract/escape. Basically it would be one big escape plan. This one could be highly choice dependent, with all objectives being time based and there being multiple endings (good and bad).

Like I said though I find a "cure" sort of thing in this game, even after full release, unlikely.

teal turret
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Oh wow, I didn’t expect my suggestion to get this much traction XD

long portal
teal turret
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Or, make a dark ending to the cure ending where even after Walton is cured, the infection gets out and destroys the world.

oblique dove
# dense horizon It could be a future DLC, but the general problem I have with this idea is that ...

i know what you mean but if the devs do something like this or what i said im sure they gonna just use what we said and what everyone else said then make it into thier version that would fit the game style once the game is full blown release, plus these kind of ideas may help the devs come up more plans and future updates some potentially reffenced or based off fans ideas and suggestions. Im sure they would make a nice twist on the ideas and suggestions given to them. I mean they done amzing work on the game so far!

oblique dove
oblique dove
# near canopy For a script, this seems like too many mechanics to me.

it doesnt need to have all of it, plus devs simplify the mechanics to better understand or to just take certain part either they like or what the players would like. only after the game is fully released of course. zombie game afterall, theres lots of things that could be done. just saying is all.

also very sorry that i built a wall of words 😅