After Spill Zone, I was pretty interested to see how survivor side missions would be executed, in addition to the new duo. Come update #5 I tested this new content, and it was overall pretty good. But there have been some bumps. I won't talk about multiple saves as I feel like that feature was pretty self-explanatory on what it did. I'll talk about the new duo first then move on to the side missions.
The New Starting Pair: Hao and Mei
-
Hao: A great addition. His martial arts ability is super useful in situations were you weapon breaks, and you don't have enough time to switch. Hao's cuisine is nice too in situations were rest may be a problem amongst your survivors. My issue with him, however, is that he doesn't actually do increased damage or at least he doesn't do increased damage all the time. You certainly don't feel he has increased damaged either. As psnail clarified later (thank you) it's more so a range of damage he can do, although kicks will certainly deal more damage. While I do understand this is for balance reasons, I still think it would be beneficial to either change the description to "increased attack speed" rather than damage, or just to buff his damage range a little (not too much obviously) so it still feels like Hao can pack a punch (no pun intended).
-
Mei: Pretty okay character tbh. I feel like her Engineering ability ability would be better if she could produce more of a random, mechanical items after a given phase in the communal area (2 or 3 axes, 3 pipe bombs, 3 makeshift timers, 10 firearm parts, 3 components, 5 electrical or 10 screws), and/or say produces more of a item that requires metal and screws to make. This is also an issue I have with the "Forager" ability on Christine as well (should be around 10 after a given phase, instead of 1 or 2, and the ability in general could be somewhat reworked). Her other positive is nice, and negative is a cool idea for the kind of personality she has.