Honestly this was a fantastic update with only a few nitpicks here and there. Will quickly go through everything here:
-
Difficulty Settings: Fantastic stuff all around, especially the custom settings which I appreciate the most. I think hard mode could start you off with one weapon as opposed to none, but that's only a tiny nitpick for me.
-
Infection and Eviction: While I haven't encountered the infection system in full yet (aside from Vince) they are interesting to witness nevertheless. I understand that the symptoms (in terms of deeper animations) and ways to get infection will be improved in the future, but I think this is at least a great starting point. Of course in the event that you do have an zombie infection (or you have a bad egg in the group), you can simply evict them now. I do like that the dialogue is different both for if the survivor has an infection or not. My only major nitpick with the eviction system is how you can evict the last survivor which doesn't really make much sense. I think that eviction shouldn't be available to the last survivor and instead he/she should still have different cutscenes depending on which and how many of your needs are low + who the survivor is. For example if a person is low on rest he/she generally might go psycho and leave the shelter (again depending on who the survivor is) or if all the needs are low then suicide would likely result.
-
New zombie threats: From what I've seen, the new zombie types are Shields, Danglers (I'm not calling them crawling zombies), and Agitators (that's what I'm gonna call the zombies that keep looking forward and backward). Shields are really unique as they are essentially invincible, only being able to be taken down with either pipe bombs or grenades. I will say for this variant of the Shields, they should be able to be taken out if you land enough headshots with the revolver (say 8-10 rounds). As for the other zombie types, it's interesting to see how they work, even with (1/2)