#A List or Various Bugs and Glitches

1 messages · Page 1 of 1 (latest)

paper granite
#
  1. At the Red Mile Gas Station (More than one location, as I've played the game) or any location with zombies that might spawn or stay near the staircases/Stairwell, they might get bugged and will be patrolling the staircase/stairwell only back and forth while floating mid-air.

  2. The guilt state is bugged where the communal area will not work regardless after a phase, but you have to quit the game after completing the phase the next day. I put sebastian in the communal area during at night and when it was day he didn't have the recovering state to it. I had to quit the game and reload it and the recovering state appeared.

#

Floating Zombie/Survivors and Bugged Guilt State

paper granite
#

Floating Zombie/Survivors and Bugged Guilt State (and More Bugs)

#
  1. Laundromat has a zombie that's suppose to laying down near the car, but it's just farther away from the vehicle?
paper granite
#
  1. Zombies got stuck at Jay's Motel, this is a first as I've been here a couple of times on fresh runs and they never got stuck. When I first got here, 1 zombie was stuck in that spot where the sleeper zombie was in the motel room, I alerted 3-to 4 zombies on the far left of the 2nd floor of the motel and they all went towards the same spot where the first zombie was and they got stuck there too. They were all aggravated/hostile and wouldn't move.
paper granite
#
  1. I guess sometimes your character isn't grabbing onto the ledge window frame? They're just kind of floating without holding anything.
#
  1. Zombies can get stuck if they get too close to a table that they try to climb over, including a window if you're dangling from the other side of it. They won't be able to attack you or move but will just get aggravated as the game plays the music for them. If you hit them or shoot them they'll get unstuck.
paper granite
#

A List or Various Bugs and Glitches

#
  1. The splint/Crutch medical item if I'm wrong feels bugged or somethings not right.

If i try to use it for a physical state like injured ribs, then it does nothing or gives no additonal state improvements, it's just gets wasted. I tried this on Barb, Sébastien, and Dianne when they got any injury state.

Not unless it's for a different injury state but using it for rib injury does nothing and wastes it.

paper granite
#
  1. I don't know if it's only this spot at Fire Station .13 but the damn zombies somehow knew I was here when he was walking by slowly and then he turned hostile and started attacking me. I've never had a problem with hiding spots so far but this is weird.
#

I had opened up two doors on my left to lure the zombie away and lock him in there without wasting a weapon but as soon as he got near the door the music played and he instantly knew where I was.

#

Same thing happened again, I don't understand what is going on. I've never had a problem with these hiding spots.

paper granite
#

I've also heard the music played sometimes at other hiding spots like this but the zombies just passed by and the music died down. I feel like some of these hiding spots are bugged/glitched in locations.

paper granite
#
  1. So in the Police Precint (Someone had mentioned this issue/bug) which I decided to test out myself. So the problem is in this office, is there there are 2 separate containers in one drawer.
#

You have to crouch and walk slowly to the container till you search the search icon for the magnifying glass

#

If you don't loot it all it will get swapped with the first looted container from the first visit (if you did open up the container here).

I know this is weird but there are 2 separate search prompts in this one drawer

#
  1. So another bug or feature I guess is that when I first visited the Police Precint all the zombies were all sleeping by the main entrance.
#

Here is the second visit:

#

This is the third visit:

#

So the zombies seem to shift spots/locations in the police precint unless it's bugged or script for the game to start scenario routes or so?

#

It's not infinity loot, it's just a bugged container in the same drawer with another container being in it.

tranquil kayak
paper granite
paper granite
#
  1. There's a bug or memory leak at the Kinski Foundation Gallery. At one point i was at the Bookstore but had to quit the game to save my character. Once I reloaded the game the performance was going crazy my fps was at 52 and the GPU usage went up 99 nonstop at the shelter.

I had to quit the game fully to fix this.

#
  1. Airlift Plan Bug:
  • How I started the game:
  1. Tutorial home

  2. Got the fuel

  3. Resetted the breaker at the hospital.

  4. Recruited Cooper at the Mansion.

  5. Had him recover.

  6. Got the the main task to get to the hospital and optional task for fuel.

  7. Game was bugged saying I didn't have the fuel.

  8. Traveled all the way to the nearest base that would allow me to visit the container yard

  9. After moving into the diner base, game had completed the optional task/registered that I had the fuel.

  10. Traveled all the way to the hospital and had the task get to the roof and was able to extract/get good ending. Even though I did breakers early for the generator room.

  • The bug was that since I got the fuel first and then did the hospital second early before recruiting Cooper, the game wouldn't register the optional task completed for getting the aviation fuel unless I traveled to a shelter near the location for the game to register I already had the fuel in my shelter inventory.

Forgot to mention i found all 3 clues for the plan first along the way before doing the hospital early.

paper granite
#
  1. If you equip bolt gun, you're character will use their fist and the bolt gun will be stuck floating besides the character's side.
paper granite
#

Either the developers forgot or didn't have time to create an animation or use the same animation as zombies did or the animation is bugged/broken.

#
  1. First time I've seen Eva not react or move. Not sure how this happened but I made a backup save as always Eva's fine.

Her voice is a dude which is bugged.

As female hositle survivors as well will sound like a dude when they're attacking you or when you're hitting them.

paper granite
#
  1. Aunty Mae's Truck Stop Diner is bugged for the Portable beds for some reason:
#

There's 4 beds at Aunty Mae's Truck Stop Diner, but it only says I have 3 available when there's clearly 4 beds here.

#

The third portable bed will have the survivor lay down on the ground while the 2 other portable beds aren't in use. Also Lester is sleeping in the shelter bed while Cooper is in the portable bed even though it shows him sleeping in the shelter bed as well. While Miguel is using the portable bed but sleeping on the ground, There's two portable beds (Bed Cots) shown in the location. Both of those are not being used and one is clipping through the wall.

paper granite
#
  1. There are two particular sleeping zombies in the background against the staircase that always get stuck once I wake them up at the Walton City Water Treatment.
coral hazel
# paper granite 8. I don't know if it's only this spot at Fire Station .13 but the damn zombies ...

This is a new feature not a bug. They've made it possible to be detected in any hiding place and background zombies now start to detect you regardless of what you do if you spend too much time being careful and stealthily moving around. You play the game their way or you get punished. It's very frustrating. I've made a suggestion for toggleable options to make hiding spots more or less effective and waiting around for perfect moments to move and manoeuvre not set off background zombies by you just silently existing nearby unless you leave the toggleable detection option on the default 'after 2 minutes or whatever you'll be smelled by one singular zombie way in the other room despite the fact no others cared and be screamed into an unearned dogpile for wanting to be slow, methodical and smart and do minimum kills challenges' setting.

#

(I'm not reading the rest because I see some spoiler-like things and I want to avoid them for now. But hopefully they'll fix all the definitely-bugs you've pointed out when they can.)

paper granite
# coral hazel (I'm not reading the rest because I see some spoiler-like things and I want to a...

Damn that sucks to hear. I didn't know they did that.

Cause most of the time I never had a problem with these hiding spots.

I just play it safe cause of how melee weapons break easily.

Even how there are sometimes tougher zombies that don't that easily.

I could just fight them with my fist. Zombie patterns I can memorize but sometimes they tend to do a third attack early after doing two attacks which made me use both dodges while getting hit on the third time before I could dodge again.

compact snow
# paper granite Damn that sucks to hear. I didn't know they did that. Cause most of the time I ...

For the hiding spot in early access, the hiding spot is only useful if the zombies continue to walk past hiding survivor, not stopping around survivors for too long. If the zombies happens to stand before or right at the survivors hiding place, the zombies will be alerted of the survivor presence. Players need to standby weapons at hands or get ready if the walking zombies passing by survivor hiding areas.

paper granite
# compact snow For the hiding spot in early access, the hiding spot is only useful if the zombi...

Yeah i left the doors open by that spot and he kept walking. I didn't close the door though. He was walking towards the doorway and wasn't stopping. He got alerted even though he moved past me and then started hitting me. Funny thing the first time I did it toa zombie previous in that area it was fine she walked past me while I hid and I locked her in then kitchen . Did the same thing to the 2nd zombie but he just got alerted as he kept walking past me as I was gonna lock him in the kitchen. Ironically the first zombie I locked in I was gonna lure back into that room as I opened up the door and hid but then she got alerted as she walked past me for a second and attacked me too. I was really confused as I had no problem doing it here and other spots.

paper granite
#
  1. I just loaded my game and when I went to check the map it says there's a threat at my shelter here at the Texway Gas Hart St. when I just cleared it before I moved in?

So sometimes when you quit the game and reload it some of the shelters you cleared will suddenly be populated with zombies again.

As in I cleared one shelter but I quit the game and reloaded and then suddenly the shelter is filled with zombies again.

compact snow
#

@paper granite check the recent video trailer release from the store page, I think u might find something interesting. The ones that Penny turns into zombie

paper granite
compact snow
paper granite
#

Yeah i've seen it a dozen times.

paper granite
compact snow
paper granite
paper granite
#
  1. So at the hospital there's a glitched zomibe behind the reception desk. I woke it up and it got bugged/glitched and wouldn't move. As every other zombie in the hospital was able to wake up and move just fine.

  2. Not sure if this is considered to be a feature or a bug, but for the airlift plan when you get to the hospital you're suppose to shut off the power when you're near the helipad. You can however go to the basement first and flip the generator button which turns on the power automatically despite one of the notes saying you have to flip the switch on the helipad roof shutter first and then activate the generator in the basement. Since I activated the generator in the basement first this would allow me to skip exploring the hospital in darkness as the power and even got the shutter open early. If you decide to flip the shutter switch even though it's now open, it will then turn off the lights/power in the hospital while the helipad shutter is open. I was able to escape and get the good ending even though I did the shutter switch and generator switch in reverse.

  3. Not sure if this was reported but again due to the memory leak and GPU Usage going at 99% with fps going down I mainly think this is because of how many survivors you have or the shelters. Especially when you're switching between 15 characters.

Just wanted to say this incase this was the problem or bug.

This happens after maybe 2-3 hrs or a long time of playing? Idk.

outer creek
paper granite
outer creek