#Weapon Ideas?

1 messages · Page 1 of 1 (latest)

karmic skiff
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Again like the "Character Ideas" post this isn't exactly for any suggestions, just wanna see what people have in mind in terms of what weapons. Doesn't matter if it's custom, melee or your everyday AR just go to town with it.

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I'll throw in a few this time though. How about Brass Knuckles and an MP5A2 (could be the default SMG?).

zenith bison
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I'm an stealth fan so I would suggest something like that: Machete, Katana, Bowie and a handmade baseball bat with nails

sonic siren
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M1 grand?

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Medieval broadsword

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Museum level could yield antique weapons from like Egypt or Europe or a special part of me thinks clubbing zombies with dinosaur bones would be neat

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Also let's get Loud and crazy with a chainsaw

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Knife spears?

karmic skiff
# sonic siren

This is absolutely something I'm interested to see if it becomes a weapon to craft in ODD.

karmic skiff
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Also, isn't the nailed bat already in the game?

sonic siren
zenith bison
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Oh, perfect then. Didn't reach it!

zenith bison
real viper
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Brass Knuckles is a plus!

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Chainsaw too since it's Texas but I assume it would be a bad idea since the noise would attract a lot of the zombies

winged rover
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I would like that tool to be embedded in the zombies and to be usable but with little durability to be able to repair it.

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what a grass farm is like

real viper
winged rover
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Also as it is spoken of in 1980 and there is serious agriculture, agricultural tools

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In this case it would be like silent weapons

winged rover
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.You could say yes because it is gardening and botany

real viper
winged rover
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I would see it as a weapon in this place.

real viper
winged rover
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And here it could also be at the beginning since I see that there are gardening plants and flowers.

real viper
cerulean bear
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Saw blade crafting? Baseball Bat with a circular saw blade. Barbed wire or more melee add ons.

karmic skiff
sonic siren
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Um just gonna throw it in here the AK 47 has been around over 5 years at this point and the 80s where the cold war at its peak could be something we find.

karmic skiff
real viper
karmic skiff
sonic siren
real viper
real viper
karmic skiff
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Just having some more here: M60, 70s Barnett Wildcat, Springfield M1A, Winchester 1892 or Browning Auto 5.

sonic siren
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So the Springfield I get but I do wanna point out pik pok is a small team so I am not super stressed if we get specific weapons or just basic generic guns sometimes less is more

narrow kayak
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the game seems to clearly not be centered around guns, id be satisfied with 1-2 examples of each gun "archetype" like pistol, shotgun, long rifle.

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id love to see makeshift ranged weapons though

sonic siren
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They confirmed bows and assault rife on roadmap

narrow kayak
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big yipee

karmic skiff
narrow kayak
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this is a vastly different game, i doubt our survivors will be pulling a whole firearms museum out of their pants like James does

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But i do hope for some classics to return

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Since its before the events of the runner games, maybe weapons that end up in James' hands

karmic skiff
narrow kayak
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melee weapons sure

karmic skiff
narrow kayak
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i didnt mean the difficulty of carrying but rather accessing them

sonic siren
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My main issue is ammo if we get bogged down with there being a dozen different ammo types it makes loot distribution a bitch

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Let's stay simple pistols already have both pistol and revolver ammo so let's say we get shotty and rifle rounds to and fit our weapons into those categories

real viper
quaint elm
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I'm all for keeping things kind of accurate at least where possible, but that's just my opinion. I'm not from Murica so I can't pretend to know for sure but I doubt there would be any M60s laying around unless there's some military POIs. I don't think we'd see the MP5 in 1980 Texas so if they add an smg maybe thompson or grease gun I guess. I'm assuming rural Texas would have lots of farmers with shotguns? 😛

real viper
real viper
quaint elm
real viper
narrow kayak
real viper
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The Dev's are from New Zealand, so it would help if people from the US who are going to play the game can help in providing their expertise towards the development process specifically when it comes to having the depiction of weapons inline with 1980 Texas.

narrow kayak
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Revolvers and single-stack pistols, coach guns and simple pump-action shotguns are to be expected

quaint elm
narrow kayak
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Im just firing setting-appropiate gun examples

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Someone said something about a mp5 which wouldnt have even been imported to us yet

quaint elm
narrow kayak
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I like how this thread quickly devolved into just being guns.

quaint elm
narrow kayak
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Hell yeah

real viper
narrow kayak
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I also like the genre of "garage blacksmith" weapons like wacky makeshift cleavers and machetes

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Hell maybe even polearms. Those are underrepresented in zombie media despite their effectiveness

quaint elm
narrow kayak
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You could split spear making and maintaining barricades into 2 whole new character ideas

karmic skiff
real viper
sonic siren
narrow kayak
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+1

karmic skiff
narrow kayak
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having an m60 in this game is wayy too bonkers of an idea

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mp5 being in the game make no sense either. Honestly would prefer if the game didnt have any automatic weapons at all.

karmic skiff
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Also, with stuff like the M60, we literally are going have stuff like grenades and molotovs in the game (at least that's what I can infer with "explosives" from the roadmap).

narrow kayak
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Not saying we can't, just that with the gameplay style the game is going for they would be obscenely powerful

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it would be fine if any implementation of an automatic rifle was only accessible quite late and/or have significant drawbacks

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Being able to just mow down every enemy in a location with ease kills the otherwise tense and atmospheric gameplay

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Which the addition of a literal light machinegun would do

karmic skiff
# narrow kayak Being able to just mow down every enemy in a location with ease kills the otherw...

And I get that. But at the same time I just feel like this point falls apart when we have all these other radical guns, melees, etc. in the game that we could very well use at any point. Most people are gonna go into this game with the "kill em all" approach and with the amount of weapons and combat options in this game, people are eventually gonna get comfortable with doing so. Somewhat limiting the amount of resources and ammo people can find/craft are good options to help subvert this mentality. And that can be done with the M60. Simply make it a weapon you are unable to craft or make ammo for. You are only able to find the M60 in areas with military presence, by itself and with a limited amount of ammo.

narrow kayak
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As a sidenote, why are you so dead-set on the m60

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out of curiosity

karmic skiff
# narrow kayak As a sidenote, why are you so dead-set on the m60

I've already said that I'd expect to see one of each kind of weapon in this game. Speaking in Into the Dead 2 terms, we already have most of these categories fulfilled except for SMGs and Special Weapons. I thought the M60 might be a good fit for this game's "Special Weapon."

narrow kayak
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But the previous games have little to do with this one

karmic skiff
narrow kayak
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its in the same universe but set presumably many years after ODD, which would flatout disqualify most weapons featured in ITD2 from appearing

karmic skiff
narrow kayak
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okay, list them

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i might not know about all the ones in game

karmic skiff
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So far in the game we've got the Defender D9, Hammerhead 357, ARC-4 Guerilla, Justice M32, Predator 308. All from Into the Dead 2.

narrow kayak
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so yeah, all of which made before 1980 AND they're based on weapons common among civilians. Except the Arc-4.

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they make sense to be in ODD

quaint elm
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Maybe make it unique I guess, only one M60/LMG with one box of ammo can be found and that's it, can't craft more, can't find more. It's OP but limited use, same concept could follow a powerful melee weapon like a katana, very strong but at some point it's going to get broken by accident (random chance of occurring with every attack).

winged rover
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Some elements of small weapons in the kitchen would have a durability like that of a knife.

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What would be most important at the start of the fight would be whatever is within reach. The most powerful firearms would be in a military shelter, but without many bullets or broken weapons.