#Suggestion after finishing the updated demo :)

1 messages · Page 1 of 1 (latest)

serene dagger
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  1. During scavenge there is no indication of hunger, fatigue, etc.. like when you are in the shelter, only life - so I think it needs to be added.
  2. While you are attacking one zombie and doing a 'finish move' on him, other zombies can still hit and kill you while in the 'finish move' animation.. I think this is a bit unfair and should be fixed.
  3. There is no indication of whether you have taken\looted everything in a certain area or whether you have finished killing all the zombies in a certain place.. I think this should be added.

I hope this will be addressed, waiting for the early access, very enjoyed the game! thank you.

spice palm
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in my personal opinion i think nothing about what you said needs to be changed at all, also i dont know what you mean by there needing to be indication of fatigue during outings, the only thing that changes on your way out and back is your health if a zombie attacks you, and your states if.. once again, a zombie attacks you.. and the game does tell you when you kill all of the zombies in a potential shelter. what would it look like if a zombie couldn't hit you when you were killing one? it'd just stand there? because i feel like that would break immersion and make the game a little too easy

this is just criticism btw, all peace and love ❤️

serene dagger
# spice palm in my personal opinion i think nothing about what you said needs to be changed a...
  1. "I dont know what you mean by there needing to be indication of fatigue during outings" - I mean that if you find a food or medication and want to use it for your character it will be nice to see those stats like you see while in the shelter.. I I found myself clearing space in my bag to take more items, so I ate something and used meds to clear space in my bag, but because I had no indication of his stats like if the character was hungry or needed MED, it was difficult for me. Why would it only appear only while you are in the shelter and not outside? It doesn't make sense and in my opinion should be added.

  2. "and the game does tell you when you kill all of the zombies in a potential shelter." - that's the problem, the indication of clearing all areas from zombies is ONLY for shelters.. what with all the other areas? and there is still no indication of if you looted everything in an area.. which in my opinion is very bad, and should be added

  3. "what would it look like if a zombie couldn't hit you when you were killing one? it'd just stand there? because i feel like that would break immersion and make the game a little too easy" - the game is very hard already, and the fact zombies can kill you while you are in a 'finish' animation if unfair in my opinion.. you also can't cancel the animation so that's also bad in my opinion

pastel magnet
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So yes to point one please add hunger food and exhaustion meters to scavenger Hud. Points two and three not needed realistically if your doing a kill move another zombie could hit you as combat isn't meant to be fair and since making noise can pull in sleeper zombies from nearby clearing most places isn't possible besides your not Billy badass here to clean up the town your not supposed to kill every zombie.

As for a hey you looted everything alert your not psychic realistically you wouldn't just magically know you grabbed everything.

Not hating or trying to discredit just sharing my thoughts.

spice palm
# serene dagger 1. "I dont know what you mean by there needing to be indication of fatigue duri...
  1. from what i know it does show states like flesh wound, adrenaline, nightmares, etc, and food doesnt give you anything if you eat it outside of the shelter

  2. like @pastel magnet said, you arent a psychic and know when all the zombies are dead or when you've gotten everything and i dont feel like you should, the purpose for it to show you when you've killed all of the zombies in a potential shelter is so you aren't looking for zombies after you've killed all them

  3. i could consider being able to cancel the animation if more are coming but i still stay firm about the fact that zombies should be able to attack you when you are in a kill animation. if you could cancel the animation what would happen to the zombie? what would happen to your weapon?

thorny notch
# spice palm 1. from what i know it does show states like flesh wound, adrenaline, nightmares...

about your second point
the whole idea of having some indication that you've looted everything is to not waste time looking for more stuff thats not even there
just like in potential shelters with the indication that all the zombies are dead
and its not like the game has to be hyper realistic to be fun, because while the game is based in reality, its still about a zombie outbreak lol
you could argue that an indicator for a potential shelter being fully cleared is also unrealistic

spice palm
thorny notch
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i understand that
too many indicators wouldnt be nice to look at
i think that one would be a good one to have though, atleast as an option

pastel magnet
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@spice palm small tip if you pick up junk food as our example though you do not see the meter you can in fact have the exploring survior eat it by clicking on it in your inventory and feed them until they are full. I do this in my runs when I take leo to that cache of junk food in the church early to keep his gluttony at bay lol

spice palm
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well you can eat it but i dont think it boosts hunger

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it just gets consumed

pastel magnet
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@thorny notch I want to point out that I agree we could argue that the alert that the shelter is clear in unrealistic but considering your character would essentially have sweet the area they need clear it makes sense. That said the main point me and purple are trying to make is the devs advertising the game as a struggle it is meant to be punishing to keep you on edge and besides your not meant to get all the loot out time is not your friend as danger mounts forcing you to move from base to base and just imagine the bigger levels do you really want to take like six weapons in wasting all those resources to kill the zeds when stealthily looting is better and safer?

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@spice palm it does I tested because once Leo got full you can't consume more

spice palm
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hm ok

pastel magnet
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That said he still loses some hunger after the phase

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It's kinda weird at the moment but yeah that's how I tide the team over until cooking becomes online

thorny notch
# pastel magnet <@476190650552025098> I want to point out that I agree we could argue that the a...

i dont think an indication that you've killed all the zombies in an area is necessary at all unless its a potential base, and i agree killing everything is not as efficient as a stealthy approach
maybe an indicator that you have looked everywhere would be better instead of an indicator saying you looted everything
since i also agree you usually wont fully loot an area

i still think that indicator would be useful and not really unrealistic at all following your logic with clearing zombies from potential shelters
you would know that you've looked everywhere you can because you have to search the entire area in order to do so, an indicator that you looked everywhere is just further verification
its a small thing that would be nice to have, thats all im sayin

pastel magnet
pastel magnet
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@purple so I just did a new run a double checked yes any food you put in your inventory while looting can be eaten until your current survivors food meter is full

formal lotus
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Definitely agree with point #3 where I could come back to the previous POI at a later time and not have to write down how much I still have left to loot at that place. But this is only for the ones that I've already discovered the loot spots. I agree with the others that realistically, you can't know how much loot spots there are unless you actually see them first.

median coral
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Honestly with point 1 and 3
Why not have a journal the survivors take when scavenging
It can be fully custom to the players needs, letting them write down what they need to get n stuff like a shopping list and stuff

Instead of having a HUD that comes up while looting and such.

With 2 personally because some zombies are in the background or foreground you can't really "clear out" every place unless its a shelter when those infected have a trigger that comes into the middle (arcade when turning lights on, one zombie who is in the foreground you can't kill comes to middle)
Without you having to aggravate them