❗bug-report
SHUTDOWN: No Errors
optimization
Strange bug when interacting with loot.
design
UI/UX
Equipped melee shouldn't be used to kill a bricked zombie
design
Zombie pathing is bugged here in Elkin's.
design
zombie behaviour
Loot spot glitch at 9th Precinct Station
design
UI/UX
Bloomingberg Bookstore Eva chase ver. 08
animation
zombie behaviour
Deep Wound (recovering) isnt recovering.
design
15 Independence Blvd Super zombie
zombie behaviour
best electronics is out of loot, bug?
shelters
Zombie keeps spinning around
zombie behaviour
v0.8.1 Zombie gets stuck on stairs
design
Hao's glitch conversation in Thai language
UI/UX
Hao's Martial Arts Trait doesn't seem to affect melee damage (when unarmed).
design
Dodge is a rather unresponsive or is not working correctly this update.
design
Hao's breathing too loud even when standing still
audio
Some issues with Hao.
design
audio
Game save still there after Spill Zone bad ending.
plans
Unity Security Update Crashes
optimization
Irony Bug, Spill Zone, Scoops Not Scooping, Skipping!
design
Killed a zombie through a closed door
zombie behaviour
2 Things: Unable to interact with ladders and Report a Bug is not working
design
UI/UX
AI stuck zombie in Old Ballard
zombie behaviour
Zombie doesn't fall after throwing a brick at them
zombie behaviour
Pogos Greenhaven Zombie Stair Sticking
animation
zombie behaviour
Lock pick doors
design
zombie behaviour
stanton butchery
design
Game will not load from Steam.
optimization
Aiming is a bit janky, especially after sprinting or turning.
design
Strange Bird Behavior Roof Pogo's 8th ..
animation
Path Obstructions (Doors, Windows ect)
optimization
Zombie pathfinding glitch within the Pit (SPOILERS FOR SPILL ZONE)
zombie behaviour
Please fix the bugs
optimization
Old Ballard crash
optimization
Gaining High Fever (Recovering) as a trait?
UI/UX
Sighting of a Spinning zombie in the Old Ballard
animation
zombie behaviour
Game crashes after animation ends
animation
Awareness of the zombie at this position in the Chiefway Boiler is bugged.
zombie behaviour
Survivors getting stuck in Thirty Ought Six Window
shelters
Survivors get stuck at this spot in the Bar Shelter.
animation
shelters
I'm still able to talk to Christine despite already being in the shelter.
design
UI/UX
Updated game but new ending hints are not triggering?
design
plans
Thirty Ought Six Bar and Jensen Elementary School Crashes with Spill Zone Update
design
plans
shelters
traversal
UI/UX
AI Pathing Issues
zombie behaviour
Game hard crashes since latest update
optimization
Ashby Hoarder's House Instability
UI/UX
optimization
Old Ballard zombie stuck in turning loop
zombie behaviour
Few issues.
UI/UX
optimization
Zombie Sound Response Weirdness
zombie behaviour
???? Backwards Launch ???? :joy:
animation
traversal
Visual bug of medical station upgrade
shelters