#Stopping generators – keeping the ship suspended in the air
34 messages · Page 1 of 1 (latest)
I disagree I love the way it is. I have a massive ship so I have to park next to islands. I shut my engines off to conserve fuel while I'm in dungeons and such. I dont wanna have to keep running back to add fuel to my ship to make sure it dont fall while I'm in the dungeon. I knw we get long fuel times but you burn thru it quick when it's always running. I only want to burn fuel when I'm using my ship.
agreed and same
though it would also make sense for there to be some system that makes it fall if something happens (idk like running out of fuel?)
This would make more sense if the fuel burn rate varied based on what the ship is doing instead of being constant
Idling could have a very low burn rate, and accelerating horizontally or upwards could increase power demand.
It’s really immersion breaking the way it currently is.
If you want to park flying off the side of the island then you should have to pay by keeping your generator on.
It makes way more sense to have your ship fall down when the power is shut off.
Not being able to reach the inside of your ship because it dropped to the ground on an island also doesnt really matter because you can just teleport back on top via the compass.
I think the best of both worlds solution is to add a dynamic “ship docking” system that lets you latch onto the edges of islands. So you can realistically dock and and turn your engine off. This could be really fun too, like a large grapple claw gun or just a simple latch on the side of the ship.
+1
I think that would be great, but it would also be interesting if there was some equipment on the ship that would allow it to dock alongside the island OR that would allow it to clear the area below before landing.
BIG disagree, I want that stuff to stay afloat. if I wanna be near the ground or on it I'd PARK it like a normal person. But usually I wanna drop it or I stop near the edge.
I do like this as an alternative.
I’d love a docking system like that, especially with some sort of boarding tool like a gangplank, ladder, or grapple hook. I almost never use the teleport unless I just cleared a dungeon.
Casual players will hate you suggestion. But it makes sense if ship will start to descend when power is not supplied to balloons.
Immersion? We are talking about a game where the world is made of blocks. Immersion is already broken. If we are talking about adding immersion then how the hell does all the islands stay afloat? They dont have power being generated to them to keep them afloat so why would the ship drop when turned off? Adding the ship drop would break "immersion" as you so say as its the only object in the world with mass that drops without power. Why not make all blocks have weight? You can only carry a handful of blocks at a time because of how much they weigh or how you as a character can get stabbed by a sword but eating some food makes it all better? There is other mechanics in this game that make breaks immersion other than a ship that stays afloat with power off in a world where everything can float in the air.
saying immerisionnis broken because the artstyle isnt realistic isnt very fair nor does that make much sense.
Immersion is how well you can get into the world and its themes content and mechanics
Not how realistic the world itself feels compared to real life.
Aside from that it would be really interesting tonhave different fuel drain rates based on whar action the ship is doing and it WOULD be more immersive of the ships fuel drained based on that.
Space engineers comes to mind,
each direction of thrust will use more energy or hydrogen based on how many thrusters you have active, where as idling them used the least ammount of fuel second to just shutting them off.
A similar system would be great for this game
Having different tiers of docking too ornjust different methods would be fun,
Like the lowest tier couldnjust be a few planks and you can upgrade it to be the grappling idea you suggested
The whole “immersion doesn’t exist because of this thing Or that thing in this made up world isnt realistic” is a stupid argument. Your argument is dumb.
You wanna pretend like you can’t get immersed in this game, be my guest. You are the only person out of thousands who believes that the game is incapable of being immersive.
I find it very immersive for many different reasons. Many people delve into different worlds to be immersed, immersion is a core part of most RPGs and open world games.
Well said, I can’t tolerate goobers who choose that ridiculous hill to die on lol
This is a great idea
its also just hurtful because its used as a way to prevent new enjoyable mechanics from being added into the game as way of "oh it isnt realistic therefor we shouldnt have this"
when the game would greatly benifit from more unique and fun ways to control your ships
or it derails interesting suggestions from being added to a discussion
also sorry for spelling hiccups im on phone at the moment
This idea doesn't make sense to me, the ship can't stay up, but all the islands can? How does that work? In the physics of this world everything is floating why should the ship be the one thing that is different? Also gonna be real, I don't want my ship to sink. I don't care about immersion, I care about convenience, I want my ship to stay put. This would make a fine mod, please keep it out of vanilla.
To be HONEST. Player shouldnt have gravity either if we go off "If islands can float so can everything"
im the same with redfiery,
if the islands can float, and the ships can float, why cant the capybaras chickens and players float
the ships fly cause of the balloons we craft, so having the shifts abide by the balloons ability to fly makes more sense to me.
no air in the balloons means no lift means you fall, and the engines being powered off means no hot air.
I'm quite fond of the idea of hooking your ship to an island to keep it chained, that way power can be off and it will stay tethered. Why island float, hell we know that our ships work due to the (artificial) cores, who says the island don't have natural cores that allow em to float that are powered by the naturally energy found in the universe/island/magic. It would make sense that ships need an power source for an artificial core.
So I do prefer to keep it afloat, but it also makes sense that u should PROBABLY keep the engine running and or tether the ship.
I also think once they maybe make like a centralized system for fual and engines its less of a pain to go about this anyways, having to manually turn off every engine and manually stock em is a pain, I rather just have one engine u can upgrade to be stronger and more fuel efficient.
I apologize. I did not make my initial comment because I wanted to argue. You guys have an opinion. I have a different one. I have no interest in arguing logic or physics in a fictional world. If you say your way makes more sense; ok, I agree, you are right. I still don't like this idea and I don't want it in the game. I only commented because I want the devs who read this suggestion to see not everyone likes it. This isn't about winning an argument; if the majority of players say they don't like the idea, it wont be implemented no mater how good your logic is. A docking system could be cool, but I don't want to have to build one on every island I visit. I vote no on sinking ships. have a nice day.
Apply this same logic to why you need to power your ship in the first place? So it can fly. Sorry but immersion definitely takes priority over convenience. Personally I think YOUR version of how it should be should be a mod. The way it is now just isn't a good idea and again, makes zero sense. Again, its nonsense for you to have to fuel and power the ship to fly it but turning off the generator doesn't have any consequences.
I think you're definitely in the minority here, I dont see why the way it is now cant be a mod in the future. The docking system I genuinely think is a no brainer addition to the game. The game definitely could use more variety in how you control and pilot and manage your ship and it's systems.
I have no problem with the docking system idea, go for it. I just don't want my ship to sink if I don't have one.
Disagree as well. Balloons are holding the ship steady whether the engines are on or off so I prefer if I set my altitude to level, and turn off my ship, it stays there.