#I played the demo and here's what I want to highlight.

9 messages · Page 1 of 1 (latest)

steep dew
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My list of comments and thoughts that I highlighted after playing the demo.

💪 Combat System
Frankly, I was disappointed with the combat system. It's not divided into duels and mass battles.

  • The charged attack is pointless, there's no real impact from attacks, just a reddening of the enemy's body. (I wish they'd recoil or at least bend slightly from our attacks.)
  • The lack of meaningful weapon variety (axe, spear, sword) – just use whatever has the highest damage numbers. There are too few stats for variety (armor penetration, etc.). And daggers are also too strong: they use little energy, attack quickly, and since the higher the number, the better, daggers with 6 damage are much better than axes with 6 damage in every respect... this shouldn't be the case. (Weapons should have a minimum and maximum damage breakdown. For example: slow axes hit 10 times, fast daggers hit 2 times, since they can land 5 hits in that time.)
    The combat is like the old Minecraft PvP servers: you just click endlessly and win.
    💀 Enemies
  • Enemies try to imitate a certain style and attack combination, but ultimately it's just spam that's impossible to react to and defend against. (I think their attack intros should be more readable, or their attacks should be slower but deal more damage, otherwise there's no room for reaction at all.)
    "The point of a good NPC is to die gracefully to the player, not defeat him."
  • They often get stuck in walls.
  • They're too strong on ladders, move faster, and always hit the player. Or, conversely, they become dumber and always miss. It's not always the same.
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Pickaxe_Steel Building

  • Remove the ability to build underneath yourself; it takes away the whole spirit of adventure when you can just build a pillar upwards instead of coming up with other routes (add rope ladders).
    Repair Crafting and UI
  • Make it more clear how to acquire crafting recipes, rather than randomly from chests. (Finding how to craft all iron tools but not finding how to craft an iron ingot is a real pain.)
  • Inventory and chest sorting.
  • Ability to put everything in a chest.
  • The game lacks resources automatically being drawn from nearby chests. Any similar exploration game with a lot of stuff has this.
  • A map of the area is needed to at least somewhat understand the situation in the world.

⭐ I liked the game; there's room for improvement, but the potential is huge.

wispy sapphire
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all the dungeons are feeling the same ngl 🙁

outer trout
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I think it would be cool if the destruction and placement of blocks on uncleared dungeons would be blocked or restricted

steep dew
steep dew
shadow dune
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They should make their dungeon generator work with mods so you can just subscribe to dungeon room packs on steam to add variety.

devout path
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Heavy attacks do stun, and the skeletons hunch over from it.

steep dew