My list of comments and thoughts that I highlighted after playing the demo.
💪 Combat System
Frankly, I was disappointed with the combat system. It's not divided into duels and mass battles.
- The charged attack is pointless, there's no real impact from attacks, just a reddening of the enemy's body. (I wish they'd recoil or at least bend slightly from our attacks.)
- The lack of meaningful weapon variety (axe, spear, sword) – just use whatever has the highest damage numbers. There are too few stats for variety (armor penetration, etc.). And daggers are also too strong: they use little energy, attack quickly, and since the higher the number, the better, daggers with 6 damage are much better than axes with 6 damage in every respect... this shouldn't be the case. (Weapons should have a minimum and maximum damage breakdown. For example: slow axes hit 10 times, fast daggers hit 2 times, since they can land 5 hits in that time.)
The combat is like the old Minecraft PvP servers: you just click endlessly and win.
💀 Enemies - Enemies try to imitate a certain style and attack combination, but ultimately it's just spam that's impossible to react to and defend against. (I think their attack intros should be more readable, or their attacks should be slower but deal more damage, otherwise there's no room for reaction at all.)
"The point of a good NPC is to die gracefully to the player, not defeat him." - They often get stuck in walls.
- They're too strong on ladders, move faster, and always hit the player. Or, conversely, they become dumber and always miss. It's not always the same.
Building
Crafting and UI