COHESIVE APPROACH!
Items need a broken animation to make the gameplay feel more dynamic and realistic. (Optional) You can use Breath of the Wild as a reference for how broken item animations are handled, especially since magic also exists in this game.
The Skeleton Executioner — (I’ve seen a smaller one — maybe it’s a bug? That’s probably why the design feels a bit off to me. The normal one looks good though.)
The Emerald Golem really needs a redesign.
Everwind has a lot of untapped potential underwater, especially since players constantly use boats at ground level. A deep-sea or aquatic update is a must — adding creatures that can destroy your boat while traveling between islands would make the boat crafting system more meaningful.
An underwater combat update is also essential, introducing aquatic enemies that can challenge players and prevent them from easily retrieving treasures from shipwrecks.
https://streamable.com/juysba
The Skeleton King should be seated on his throne, not lying awkwardly on the floor. The room should also be larger and filled with more enemies, and the Skeleton King should have a much bigger health bar.
I’m also a bit skeptical about enemies dropping coins — It would be better if coins were rare and could only be found in chests, large dungeons, or especially treasure chests — which is where the shipwreck and aquatic update could come into play.
In the future, please don’t make enemies or mobs drop them — it breaks immersion. This is also where armored enemy drops could come into play, adding more variety and depth to mob drops.
The game currently lacks a hunger system, even though it would make sense for it to be included.