The ability to disable shot lock was introduced to controllers, enabling them to make drag shots that break animations, and make split-second decisions that PC users cannot currently match. The same equal right/treatment has yet to be appointed to PC. The ability to make pass/shot angle decisions up to the last millisecond should be available to all peripheral users, and not just pigeon-holed into one type.
This has created an imbalance in KB&M's ability for both passing and shooting. Why does one need to be on a controller to be able to make a last second decision to kick left instead of right? As it stands, if we kick right, We are committed and locked in, while controllers freely decide the right side is now marked, I can just slam the controller stick and blast it in another direction.
This is an overlooked imparity between control schemes, and has been like this for awhile. Peripheral choice should not change the level of ball control one has, or dictate the window of decision opportunity.
TL;DR - The ability to make a break for pin, battle for priority, and be aim locked is crippling vs what controllers are allowed to do in the game's current state. If a pass "summons" a PC player, they are locked into the shot angle previously set, rendering most of these shots off-target if the shooter is attempting any level of precision.