Three movement states involved
• Normal Movement
• Sprinting Movement
• Defensive Stance (DS)
The core idea is simple:
Goalkeepers should be able to intentionally choose between high and low dives, instead of the game deciding it automatically in all situations.
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Defensive Stance (DS) – Precision & Control
This is where goalkeeping becomes skill-based.
DS + Y + Left / Right
• Performs a high dive in the chosen direction with increased dive speed
• Catches high shots
• Deflects medium-height shots
• Low shots in the same direction will go in
DS + B + Left / Right
• Performs a low dive in the chosen direction with increased dive speed
• Catches low shots
• Deflects medium-height shots
• High shots in the same direction will go in
👉 This creates a clear risk-reward system: reading the shot correctly is rewarded, guessing wrong is punished.
DS + Y (no movement input)
• Behaves exactly as it does currently in the game
DS + B (no movement input)
• Goalkeeper drops in place and extends their arms
• Slightly increases hitbox in all directions
• Useful for close-range situations
• (See image below for reference)