#Feedback on current state of the game

1 messages · Page 2 of 1

brave furnace
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I'll be honest with you, I read through this whole conversation, and I saw several good points from you and others as well.
But in my opinion, I think it would be really cool to somehow make basic dribbling more common

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Instead of using emergency mechanics the entire time

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But what I miss about this game is that it's very limited in terms of dribbling. There are VERY FEW dribbles, we can't do nutmegs or backheels or something like that

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Lacks content..

pastel cosmos
brave furnace
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My opinion might not make much sense or might even be rubbish, but: I wish this game was like Rocket League in terms of discovering new mechanics. In Rocket League, you don't see visually buggy mechanics or mechanics that clearly look like glitches. But even so, there are MANY mechanics that weren't intentional but make sense to appear. Here in Rematch, it's the opposite.
New mechanics ARE discovered, which is cool, but they're discovered through bugs or animation errors... which doesn't make for a good experience in my opinion, even if it's easy to defend against or whatever

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I think it would be great if the game had much more movement, and that would lead to many more combinations. And players who are really good and dedicated to the game could depend on that, as the game would encompass a much deeper dribbling system

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tournamets players or high-elo players are kind of forced to discover somewhat buggy dribbling moves due to the lack of movement options the game itself doesn't offer

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Unfortunately, this is something that won't be fixed or balanced anytime soon. The game was released prematurely; that was the mistake

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It will take them a lot of time to develop this system in a way that makes it truly fun and allows you to constantly discover new things

gaunt basin
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Nothing in rematch is physics based

brave furnace
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Even if its simple yk

gaunt basin
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You could see some of the same things happening in Rematch if the engine was changed to be physics based and you had more freedom of movement on the pitch

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We have neither

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So unfortunately this is just how it goes sad

brave furnace
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😔

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Perhaps Rematch has this HUGE limitation because the ball is glued to the players foot

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I mean I dont mind but this is a thing

gaunt basin
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its part of it yes

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Rematch is entirely just made up of different animation states

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And the animation states change your characters behavior and hitbox

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Thats just what it is at very basic level

brave furnace
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Yep

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It will be very complex for them to fix all of this

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With a system like that

gaunt basin
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Im not sure it really is fixable there will almost always exist some form of exploitation of systems

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Like pickup range with cold cut

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You can make it more robust though but emergent mechanics will likely keep being found with every new patch for a good year or two

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This is not necessarily a bad thing a lot of people just dislike emergent mechanics

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Because they are by nature unintended uses of intended systems

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If that makes sense

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But yes I also hope they fix desync and add much more on and off-ball freedom

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Skill expression is dopamine

pastel cosmos
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Huge team plays are dopamine.
Everyone in sync moving up the field, doing support runs, setting each other up for a big finish, sometimes without even saying a word.

Concentrated team game nectar.

wild sierra
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This is a yap but It is a interesting dynamic between balancing the two categories of offense vs defense and solo vs team play. You have people who want to do it all and people who want to fill a role and work with others to do perfect plays. You then have both sides who want to have a untouchable offense and and unbeatable defense. It goes without saying that in a perfect game every offense should be able to be stopped, every defense should be able to be broken, where half the time you need to work with your team, and the other half of the time you have to rely on your own skills to solve a problem. I think for what it is rematch does do this (for the most part) and I am excited to see their roadmap sometime here in the next week or so.

Personally i think what is presented to us is that in tournaments and high skill ranked matches defensive team play is mandatory in order to win. To the extent that most offensive plays are derived from "send volley to top box and guess for game". In lower skill matches you do see the offensive solo take more priority but you do still see more offensive team play with plays that arent meta that still succeed well due to the lack of defensive team play (or team play in general). Regardless sloclap has to consider what the majority of players do and want and most people wont give feedback, are in the lower skill bracket, and just want the game to be fun so i see sloclap following those people more. In a perfect world sloclap would want everyone to have fun and im sure theyll try to do so but they can only do so much ya know?

analog coral
# wild sierra This is a yap but It is a interesting dynamic between balancing the two categori...

I agree with you.

My view on it is...a lot of players want the game to be reduced to just one way or just the other way. People who want to limit a lot of options will argue that it makes teamplay less important when the game should be about playing as a team, but playing as a team has ALWAYS at every rank in every patch been a very viable method, as much of a tool to use as is dribbling or long volleys or whatever. Like you said, Sloclap seems to want to prioritize allowing for many different options and many different situations, and despite the game having some clearly definable issues, they are mostly succeeding.

But I've also seen them make a patch (Patch 3) that panders heavily towards the slower teamplay kind of style while phasing out the more aggressive or creative plays. I'm glad they're moving once again away from that direction. I think it's important to critically examine these topics so that something like that doesn't happen again, and the game can expand itself rather than clam up

tropic knot
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Dribbling needs to be stronger anyone disagreeing has never either watched or played at the highest level of play

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Defending dribbling is very easy if u have any brain cells

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Passing and team play will always be meta and strong but there should always be that uncommon solo plays and actually being able to dribble pass 1 or 2 defenders

pastel cosmos
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So funny to see the last few comments being thoughtful articulations with nuanced views that you can reflect on, no matter which "side" you are on... And then comes the slop comment from Slurp 😂

eternal geyser
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bro popped all of his word of the days

tropic knot
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Luke 1v1 try any dribble I’ll personally show you how easy it is to punish😭

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It’s literally just a skill issue and everyone that whines is just dogshit, dribbling needs to be buffed, literally no one uses it in comp

pulsar spire
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if u fix netcode/desync/iframes from the desync especially, u realize how underpowered dribbling is lmao

pastel cosmos
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Three things are certain in life; Death, taxes and Slurp stomping his feet using "Everyone that disagrees with me are bad and dumb" as an argument. 😂

wild sierra
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i said what i said because the problem i see with the discussions in the feedback channels around buffs and nerfs to either dribbling or defense in general is that there is a bigger picture with how all of these elements work with different levels of play and team work. it might need a buff in higher level play but then it will be abused in lower skill play where is it already seen by some as abusable. The solution to these problems can not just be nerf this and buff that. sloclap will have to find a way to manage the balance between not just offensive and defensive plays but also solo and team plays as well. for example some say I should be able to get past one person with dribbles. Well then hypothetically speaking if you can get past one person then couldnt you get past every person in the team now as long as you dribbled them one at a time? that is something to consider. Even if things do go that way you would now have 1 person saying the game is great and 5 people now saying the game is not great. Sloclap will have to ultimately follow the majority of players which are usually a more casual, less competitive, and less skilled audience whose priority is to have fun.

gaunt basin
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I generally agree with you Numaks, but while it is something to always keep in mind for complexity of balancing, at least from the example you give, lacks a bit of context as well so I would like to add it:

  • No, you cannot dribble the entire enemy team 1-by-1 under the proposed solutions, yes it is something you should consider, but in the concrete case this does not happen, the closer you get to the enemy box the closer together defenders will be, and defenders will be able to collapse on you much easier by function of proximity to enemy box, in by far the most cases. If there are only 2 defenders currently in box, then it is the same situation as now, you can get lucky or do well and dribble both for a shot opportunity.

  • Dribbling is a fundamentally harder skill to learn than defending in this game, defending has a lot of arbitrary assists that help you perform your defensive actions, as well as sporting lower committal options than dribbling does, defending is largely passive by just holding defensive stance at a distance to someone, and the biggest mistake you can make is overcommitting by tackling too early, this is a lot easier to learn for said casual players than dribbling ever will be/is, so if someone were to get good at the harder skill, they should be rewarded for it and go up in ranks. (This is the point contesting it being abused in lower ranks, by far and above, easy defense gets abused much more because of assist features)

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It's important to note that casual players will always complain regardless of gamestate

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But anyway to add onto the 2nd point there should be no way to "abuse" a higher skill mechanic, because getting good at it should shoot you up the ranks so you are no longer in said lower ranks, and it takes time to learn, and you should be rewarded for spending the time to learn

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It is okay to balance with 2 main ideas in mind for casual players:

  • They will almost always complain regardless of game-state, and have low overall knowledge of the game

  • They are generally bad at the game

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You should definitely balance for lower tiers of play, but you should not directly nerf skill ceilings of high skill mechanics for lower tiers of play, like, ever, because in proper matchmaking players with the higher skill ceilings of these mechanics should not exist in lower tiers of play anyway

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The main difficulty in striking balance is to make the game not feel too frustrating to lower tiers of play, which mainly comes from proper matchmaking and solid in-game tools to learn how to actually play the game if they care to

wild sierra
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I agree that alot of problems would be easier solved if you had a game with a perfect or even a great matchmaking system.

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Does sloclap have this? Perhaps not. Will they have it? Ehhh hopefully

pastel cosmos
# gaunt basin I generally agree with you Numaks, but while it is something to always keep in m...

this comment lacks some nuance, so I'm just gonna add to it.

  • Not being able to dribble the entire enemy team is how it should be.. Dribbling 1 man at a time is definitely something that can happen. Even if you face 2 or even 3 from a collapsing defense, as you would say, it amounts to skill, and not luck, which you mentioned for some reason..

  • The Defensive toolbox consists of tackling, dash defensive stance and jumping.. All of it base game functions. Opposed to that on offense where you have passing, shooting, lobbing, the entire basic dribble set and all emergent tech including straight up exploitative elements backed by zero stam dribbling...

And you are saying that using the most basic of tools actually intended for use, is getting "abused" much more. lmao bro. Having relative ease of entry, is the very least needed to keep up with the total offensive toolkit.

It's important to keep two things in mind;

  • Higher tier players complain just as much as anyone else, no matter the gamestate.

  • They are generally tunnel visioned and speak with very high self entitlement, being dismissive of everyone else and insisting their needs should be met above everyone else, despite them only making up somewhere between 3-10% of the entire playerbase.

Now why is this important? Well, you can ask yourself if you believe the game should cater to a minority now, resulting in a diminishing experience for most people or have the devs focus on making changes that will retain the playerbase from the ground up, for the people that will be introduced to the game for the first time when the game inevitably goes free to play.

The high end players can easily adapt and use their skills to play at a high level, even with those changes that takes care of the game experience as a whole.

New people coming in cannot do this and it's paramount that they have a positive experience while making their way up if we want the game to have any chance of surviving another year

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Having better matchmaking is definitely something that needs to be implemented, but it cannot
make up for the fact that low elite mmr ranked players or even lower (even discounting smurf accounts) can still be very skillful at being abusive with dribbling for example, so suggesting it's a catch all solution is just wrong.

gaunt basin
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At this point I think youre just being contrarian to try and do a "gotcha" 😅

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At no point was the claim that better matchmaking alone is a fix for everything, only an explanation to why it helps even it out

pastel cosmos
gaunt basin
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As for defense getting abused

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Yes, defense being as easy as it is, is what makes it abuseable

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This is the entire reason a lot of players just stack 4 man in box to make it impossible to break through

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Or the 3v3 ball stalling

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There are plenty of examples

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When I say abusing I am not specifically speaking bugs or tech or whatever

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Its abusing something being strong

gaunt basin
pastel cosmos
broken sigil
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He was totally copying you

wild sierra
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I think ultimately its gonna come down to sloclaps roadmap and how many players quit over the direction they choose. Though given how recently theyve been adding more dribbling i think they are at least considering both sides. Hopefully good thing will come

eternal geyser
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add nuance is hilarious

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also your so called nuance is worded to be very heavily biased against higher tier players

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also jumping is not a very commonly or effective method of attacking so thats just not true

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and repositioning and chasing does not count if thats what you mean

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and lastly the amount of moves doesnt matter as much as the strenght and viability of the moves in which defense greatly is superior to offense in that regard

pastel cosmos
broken sigil
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Why are you using someone else's quote to attack someone?

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What are you even asking??? lol

gaunt basin
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How is this bias towards them thats the entire balance Philosophy for lower rank players, you have to balance around them being worse at the game

pastel cosmos
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Your whole reply boiled down to them having to basically deal with whatever they are served. They are dumb, bad and should not be listened to.. And whatever backlash the high tier wishes bring with them, should be mitigated by matchmaking which you don't admitted wasn't really a fix afterall.

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Which again circles back to my arguements here

gaunt basin
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I never said lower tier players should not be listened to, just that their opinions on the game tend to be uneducated so what you should focus on is making the game not too frustrating for them to play and give better in game learning tools

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And better matchmaking for sure fixes a whole lot of what you mention

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You intentionally misinterpret what i say to label me in a way that makes me easy for you to dismiss

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And so i say

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I have had enough of nonsense

pastel cosmos
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Still waiting for an answer. Why should the experience be catered for 3-10% of the playerbase instead of the 90%+. And what will be most healthy for the game?

gaunt basin
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I fear i have responded to this exact thing several times throughout

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This is not the gotcha you think it is

pastel cosmos
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I don't think in "gotcha's", that's silly. I operate with arguements and counterarguements to clearify subjects.

Show me where you have answered this?

gaunt basin
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Bro you act a lot like you do idk what to tell you

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You are incessantly frustrating to discuss with

pastel cosmos
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I mean, if you go into every discussion with an pre-emptive thought that you are gonna be right, I can see how you would feel that way.

That's beside the topic though

gaunt basin
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Im not gonna scroll back 200 messages but one such answer i gave was that the game intends to be esports focused, in which you HAVE to balance the game around higher skill ceilings and comp play but of course having the game be enjoyable for those who have yet to learn it

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Or even literally in the message about lower tier players i say you should definitely still take it into consideration for balancing

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But catering to them is a dangerous path

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What will be most healthy for the game is to have proper matchmaking, allow skill expressions, individually and teamwise, do not arbitrarily limit high skill play styles just because, only for the extremely boring or irritating outliers (like 3-2 formation)

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There is not a singular esports game that caters entirely to their larger playerbase

pastel cosmos
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The game is currently not fit for Esports.. And is leaking players badly.

The saving grace is going to be going free to play.. It's going to be paramount to retain as many of these people as possible.. Yet you want to cater to the smallest sub-group now and let the 90% deal with whatever gameplay experience they are left with as a result.

If that happens not many are going to bother to stick around and expand the esports aspect and in extension the higher tier play for those that trickle through to the top.

You have to lift from the buttom, not the other way around.

I am not saying that there won't come a time where the game should be molded more in the direction you want, but this is absolutely not the time to do that. It requires are strong core and stability in the playerbase.. Even if that means 90% of it being towards casual/mixed players.

If we do what you want, the leaking will just continue until there are no people left.

gaunt basin
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Again in the very first paragraph you misinterpret everything im saying

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Im not sure i should care to read the rest

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"deal with whatever gameplay experience they are left with" is horribly dismissive of every time i try to explain that obviously you should keep the lower tier players in mind

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No im not just saying fuck you go learn how to play the game

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Why do i try

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The entire point of fixing matchmaking is specifically to help lower tier players have even matches and not have to face the kind of shit experienced players pull off, literally NO ONE is saying leave them with whatever gameplay experience they have, i repeatedly say that should not be the case for them

pastel cosmos
# gaunt basin "deal with whatever gameplay experience they are left with" is horribly dismissi...

You say that, but emphasize that it should under no circumstance come at the cost of any compromise to the wishes of the highest tier crowd.. Which doesn't flux since the majority of those wishes (dribbling being the main "offender") having a negative impact on the experience of the largest player group..

What I am saying is that the aprroach is wrong. Build from the bottom up, let the high tier adapt now, and adjust for them later.

gaunt basin
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I emphasize that it should not come at the cost of destroying what little solo skill expression the game currently has because the existing dribbling repertoire is bad, and i think its crazy to think that new players dont also want to dribble

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Besides if we talk about largest player groups as the core argument, i guarantee you the larger part of all players want dribbling to be good and offense to be better than defense

pastel cosmos
gaunt basin
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Thats a logical fallacy, you have a lot of points i also agree with but i vehemently disagree with this one, because 70% of what you say makes sense does not mean the remaining 30% automatically follow

pastel cosmos
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Defense should always be stronger that offense. Otherwise you will trivialize goal scoring.. Which would be a massive blow to the game

gaunt basin
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Thats what most people want actually, at least casual players

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They want to do cool shit and score

pastel cosmos
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Yes, but it has to be meaningful. Doing cool shit should be something special.. Otherwise it quickly just becomes trivial and boring

gaunt basin
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I dont want scoring to be easy necessarily, defense has a place, but it also should be skillful to stop a well executed offense

gaunt basin
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Kneecapping it will only make it feel nigh impossible to have those moments, even if youre good

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And that makes 0 sense to me

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Let people be good at the game and show it off

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Its not that deep

pastel cosmos
pastel cosmos
gaunt basin
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In what world is that what I am saying

pastel cosmos
gaunt basin
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First of all I am projecting what most people would want, not me, second of all this entire time I have explained that I want main offensive mechanics like dribbling to be skill based

gaunt basin
pastel cosmos
gaunt basin
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I completely agree, I just disagree with your approach to it

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Not my first rodeo

pastel cosmos
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ish

gaunt basin
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Ish 😄

pastel cosmos
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Well, there have been things where we overlap in our views, so agreeing on disagreeing is not the only thing

wild sierra
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I wanted to reiterate the earlier point that if you want a esports scene you actually need to cater to the casual audience more than comp players. Yes comp players need love and yes the game should be tailored to more comp mechanics and ideas the higher the skill ceiling goes but it goes like this

Tailoring the game for casuals leads to

Large audience leads to
High view count leads to
Sponsorhsips leads to
Higher prize pools leads to
More comp players leads to
Larger esports scene leads to
More attention leads to
More players

Tailoring the game for comps leads to

Smaller audience leads to
Lower view count leads to
No Sponsorhsips leads to
Lower prize pools leads to
Less comp players leads to
Smaller esports scene leads to
Less attention leads to
Less players

Not saying anyones right or wrong or disagreeing with anyone i just wanted to put this out there. Also while sloclap wants to have an esports scene the devs have gone on recorde to say the intention of this game is to be more of an arcade game. Not to say you cant have both but yes they will most likely try to prioritze the casual audience which they should imo even if it hurts higher level play in the short term.

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I do admit watching high level play in tournaments is a bit crap and i honestly woukd rather see high level dribble plays as a means of breaking the meta defense it would make it more exciting

eternal geyser
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lukes arguement of why ignore the 90 percent is dumb

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its a highly exaggerated and harmful idea

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sure there definitely is a low percentile of incredibly good top tier players

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but there is a heavy chunk of the playerbase that can play the game at a decently high level

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they arent fucking idiots

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so to say we should not forget that the majority of players are these low tier low skill players is just wrong especially since there are so little players as compared to before

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there are more people who know how the game works and plays then there are complete noobs

wild sierra
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That does remind me didnt sloclap release a chart showing player base stats? That might be useful to pull up

eternal geyser
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that was for the beta

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i think unless tehres a more recent one

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but yeah the average player isnt some hopeless idiot who needs to be catered to with braindead explanations

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they need systems and mechanics that feel balanced properly integrated and worth their time to learn but still be enjoyable

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also i just want to point out to start a point that the game was at its all time peak in player count when offense was clearly stronger than defense

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not saying it should be an extreme like that where offense greatly trumphs defense but its clearly more fun and enjoyable for the casual players that you love to say the game should be centered around

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once they released patches that greatly reduced stamina and the speed of the game overall did it see the highest decline

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again not saying yes dribbling op and can be spammed no skill just saying in both a high level and casual the game is at its best when its very slightly favored towards the offense(51-49)

pastel cosmos
eternal geyser
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yeah except the most popular esports games tend to be incredibly mechanically dificult and strategical with a very high learning curve with is very clearly not catered to casuals

gaunt basin
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Not to re-engage in the conversation here but I do also think that its just a huge misunderstanding because catering to casuals makes the list he presented not viable, catering to casuals will cause the game to ultimately be more shallow and it will quickly plateau when a lot of them start actually wanting to learn how to play the game, and promptly leave because of how hollow the game is, and then you're back to the same diehard only players still playing but less of them now because game is in a worse state for them

eternal geyser
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I also dont know why we are so scared of making competitive games competitive

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like the people who truly really only play this game casually either just queue quick matches with friends or are contempt with being low ranked in ranked bc they know they dont play the game like that and obviously dont expect otherwise

pastel cosmos
eternal geyser
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wrong

gaunt basin
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Nono, its generally correct, but the approach is wrong 🙂

eternal geyser
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not really

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a lot of games retain their players by sort of learning their niche or audience as the game comes and catering to the one that is either the larger majoirity or is more in line with the games core values

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like fighting games have tried being casual and beginner accesible more and more

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but theres definitely a limit

gaunt basin
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Oh for sure

eternal geyser
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otherwise you get a 2XKO game

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where its way too catered

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and it dies on arrival because its strayed from both audiences too much

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and it does everything wrong

wild sierra
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I actually do agree on the point that we do need depth for casuals to invest in the game and yes it was for the beta that the stats were revealed. I bet they may show it again in the roadmap

gaunt basin
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I only really agreed with the general player experience and stable playerbase, but I personally think high tier mechanics have to be present on first launch for them

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Only tinkering after the fact will cause game hollowness and mass exodus

eternal geyser
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plus general player experience hardly ever involves any sort of balancing of mechanics

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its mainly the game not being buggty and unplayasble

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and having an actual sense of progress

gaunt basin
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Yes like I said, you only really dont want the game to be too frustrating for them to play

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THats the main focus

eternal geyser
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yeah which is why netcode and refining alot of the weird collision behaviour and ball behaviour would be the best way to refine the players feeling of control over their performance

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and things like holding the ball and palying for time should be revised

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casuals players will care more about the bs they felt like was out of their control or the games fault due to bugs or unintended mechanics

gaunt basin
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For sure much higher % in elite

eternal geyser
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not that the game is balanced more for higher tier players

gaunt basin
pastel cosmos
eternal geyser
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yeah and more often then not its something for them to use as inspiration or to be aspired for

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people like the idea of progressing adn getting better at a ganme

gaunt basin
eternal geyser
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yeah he does taht alot

gaunt basin
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Not letting the game be too frustrating for them to play is the main focus

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As was literally said

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Not an afterthought

eternal geyser
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it was like the first sentence too XD

gaunt basin
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Please read man

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And also still sticking to the 90-10 figure after Lewis entire rant

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Im not sure you really read any of it just cherrypick things out

eternal geyser
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i think he finally blocked me

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but yeah i think making very broad assumptions or trying to just very clearly only play into the extremes of sides is really bad for discussions

pastel cosmos
eternal geyser
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sounds pretty toxic to me

gaunt basin
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No clearly you only find value in things said when they agree with you

eternal geyser
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takes that disagree with you are seen as no valuye

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when they are agreed and discussed by everyone else

pastel cosmos
eternal geyser
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cause he hasnt gotten tired of calling you out for either cherrypicking or just miscontruing someones arguement

gaunt basin
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But never have you called much of any of it valid or whatever else

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Im just the main opp guy

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Most of what I say you just call me stupid in whatever way fits the paragraph

eternal geyser
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you also like to think you have some sort of magical way with words that you feel the need to "add nuance" to peoples additions

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and then you just end up saying the exact same thing with 100 added words

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which literally does nothing helpful and it ends up making the conversation circular

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like yeah its fine if you want to share your own thoughts and interpretations of other people ideas

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but theres literally no point to be like oh yeah i can add nuance you clearly didnt type it correctly but I can

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and then just regurgitate the entire thing back to them its very patronizing and not helpful

pastel cosmos
# gaunt basin But never have you called much of any of it valid or whatever else

I have said multiple times that there are certain things we agree on.. And that it's good but we want to attain the same goals but in different ways.

The very fact I spent so much time on the conversation with you, is because we represent opposing views. While I see you often as lacking a bread perspective, I think the conversation we have is important. Even if we disagree

gaunt basin
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You dont make me feel that way when a lot of it is cherrypicking and intentionally misinterpreting what im saying 😅

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A lot of it feels as an attempt for either a 1-up, a gotcha, or attempt at diminishing value in points by making the author look stupid

eternal geyser
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oh he also loves to play the op card

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and insult people and then when someone insults him he goes

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this is not important to the convo please move on

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XD

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its so bad for creating a nice environment where people want to have actual discussions and give feedback

wild sierra
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@craggy veldt do you think sloclap will show us a overall ranking again like they did with the beta? I thought that was nice to see and id like to see it again.

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I think this discussion has at least helped me get a better picture of the overall arguements from both sides. Its definately a tough cookie.

pastel cosmos
# gaunt basin A lot of it feels as an attempt for either a 1-up, a gotcha, or attempt at dimin...

I don't want to be callous and I mean this in a mild way, but I don't really care how you feel. I say that because no one is forcing you to engage in the thread that I made.. If you or anyone don't like the way I communicate, you are free to stop.

I try to always stay on topic (while other people try to drag it off-topic),
I won't call you names or anything and I only give back the same energy I am given..

I appreciate finding common ground, presenting nuance and even agreeing to disagree, but I am not gonna hold back if we have a discussion on a topic that holds importance to us.

If we butt heads in a discussion, it's in the nature of a debate to present arguments and counter arguments, if you observe that as being 1 up attempts, gotcha's or something else, that's on you brother.

eternal geyser
#

If your constantly saying not be toxic or not to be callous

#

Your being toxic and callous brother

gaunt basin
#

The very last part of this is a great way to put away all responsibility from oneself

#

Im sure youre great at taking feedback

#

Because I assure you, your way of discussion has near nothing to do with how an actual debate goes, at least not with how you've discussed with me 😅

#

So I'll throw it back into your court and say maybe some self-reflection is due

pastel cosmos
eternal geyser
#

Ooooooo

#

Sick burn

gaunt basin
#

Classic narcissism response

eternal geyser
#

Hey!

#

Don’t talk to the op like that

#

(He’s op btw I don’t think he’s ever mentioned it)

gaunt basin
pastel cosmos
eternal geyser
#

LMAO

#

what did I tell you

gaunt basin
#

😭

eternal geyser
#

The second he gets insulted

#

I think it’s time to make a bingo sheet

gaunt basin
#

You bit right into the amateur psycho analysis from like 20-30 minutes ago thats crazy

eternal geyser
#

Deflection incoming

green hemlock
eternal geyser
#

Gonna have so much nuance

pastel cosmos
#

I clearly struck a nerve with you, and that's fine.. You can feel whatever you need to feel. But you might want to disengage for a while if it makes you this tilted.

We can talk about the game, that's fine.. But all this is just your little circlejerk edging each other on trying to insult or make me angry.. Which ain't happening.

eternal geyser
#

Deflection confirmed

#

Holy nuance

pastel cosmos
#

And Lewi is angry that I don't give him attention lmao

green hemlock
#

LMAO

eternal geyser
#

Not really I prefer it

#

I don’t like having to constantly re explain and type my points

pastel cosmos
#

It's kinda cute, but let's back to the game boys

eternal geyser
#

Oh he’s actually mad

#

He complimented me

gaunt basin
#

Alright I was gonna bite but ill say this instead

green hemlock
gaunt basin
#

Luke you are impossible to have any meaningful discussion with when there is disagreement because of your discussion strategy, whether you do it unintentionally or not I do not know, but when you are consistently incapable of improving on things you get called out on several times it comes to a point

#

If what you truly want is meaningful discussion I would do some serious self-reflection on how you approach said discussions

eternal geyser
#

Ok next prediction

gaunt basin
#

You are welcome to give me a wall of text saying you dont really care what I think but this is just my advice

eternal geyser
#

He’s going to repost his like points with the copy pasted wall of text

#

Except they will exclude the points he disagrees with that everyone else liked or has advocated for

#

On to actual discussion

gaunt basin
#

In fact it may be a strategy in itself to continuously do the same things you get called out on to ragebait and devolve the conversation into what it is now so you just "win" or whatever but its really genuinely terrible if what you want is genuine good discussion

wild sierra
#

Honestly i think everyone has already said and acknowledged everyones points and have agreed/disagreed with them. At this point we are continuing in circles out of entertainment

eternal geyser
#

Yeah this thread is kinda complete

gaunt basin
#

Some are, I am just trying to give personal advice

#

Whether he takes it to him or not up to him

pastel cosmos
wild sierra
#

I think that might be better in dms but as you have seen its probably not wanted

pastel cosmos
#

I agree that this isn't leading to anything productive atm

gaunt basin
#

Its okay, I have learned trying to talk to you about the game is a very fruitless endeavor, so I shall stop wasting my time unless urge bites me

#

Have a good evening RicardoSmile

pastel cosmos
gaunt basin
#

I probably wont like it but it is unfortunately in my nature to say something when I see something egregious

pastel cosmos
#

Yes yes, you've made it very clear you have a hard time dealing with other perspectives than your own.
We can call it a day for now and move on.

I will post the updated talking points here one of the coming days and add some of the reflections made.

eternal geyser
#

BINGO

gaunt basin
#

What I have shown is a clear distaste for my own discussion points to be cherrypicked, taken out of context, skewed in meaning to fit the opposing agenda, or made out to look stupid to discredit my points

eternal geyser
#

Don’t do it bro

gaunt basin
#

I will not accept projection on this

eternal geyser
#

He’s actually rage baiting you

gaunt basin
#

I fear so

eternal geyser
#

He realized he doesn’t have anything to add to conversations so now he’s trying to high ground you

gaunt basin
#

Been trying that bro

eternal geyser
#

Yeah but if you respond to it he will actually think he won somehow

gaunt basin
#

Oh he is allowed to think that I just won't take the slander laying down personally 😅

short relic
#

@pastel cosmos Hi where did you see the devs talk about this (*Dev's have confirmed
they are working on no stam dribbling and changes to stamina in general)
I would like to read it if you have that information

pastel cosmos
shrewd compass
#

have they decreased player speed overnight with a shadow patch or is it just me? because my character does feel slower

pastel cosmos
plush hedge
#

this guys points are hilarious

#

😭

urban cosmos
#

Mostly to do with stamina

shrewd compass
old rain
#

To me, they know very well that whatever they were tinkering with was working. I've always suspected that the reason they mess with it is precisely so that things start to go wrong; I still haven't figured out why.

pastel cosmos
broken sigil
#

Yeah it was a subtle change but it really interfered with my ability to defend dribblers because I cant turn around as fast anymore

#

And like

#

They KNOW people are gonna get mad about it because they CHOSE to hide this information

#

bad pr is deadly for sloclap rn

#

so like,

#

why

wild sierra
#

better do it secretly so no one finds out and defo wont get even madder when they find out

broken sigil
#

And now we're madder because we found out 😭

wild sierra
#

im sure its something like "it was a very small update and we felkt it didnt warrant an mention"

broken sigil
#

Something along those lines >.>

old rain
shrewd compass
urban cosmos
# shrewd compass and i've just felt the stamina reduction 🫤 why are they sabotaging their own g...

Because they're too proud to admit the elephant in The room was a mistake, leading to this issue, which WON'T be resolved.
They have decided they're doubling down on it instead, why?...

I've said it once and i'll say it a million more times, that award which was ONLY given to them for their POV and player count at the time 90k+, has stroked Sloclaps ego's to the poont is has given them confirmation bias's, over these nerfs.

award = proof of theory 🤪

thorny stream
#

this is such a brain rot reddit take bruh go play fifa legit its an arcade futsal game you need dribbling for player engagement and a mechanical depth and higher skill celling is exactlly what dribbling needs to not just be spamming the same moves cos there is little diveristy to what a dribbler can do with variewty the new upate adding the 2 new animations is really good and makes the player feel more moblie and fluid wwhat a game like this needs not clunky movement the new movement feels gret from a player perspective and comments like yours are what killed tha game origanlly

#

this is a take i can get about

#

fact cos they kept nerfing and not adding anything till like 2 updates ago

#

flip resets in rocket league are legit the prime example

pastel cosmos
# thorny stream this is such a brain rot reddit take bruh go play fifa legit its an arcade futsa...

Woah, hold on kiddo, you can't be dropping L's all over the place with takes like that.

This is a team based football game.. Above everything, understand this.
It's not a solo futsal dribble simulator.. If you want that, go watch Blue Lock or something.

If you think player engagement comes from watching other people dribble, I have a wakeup call for you.. Even off ball movement becomes pointless when the ballholder has zero intention of capitalizing on it, and even moves back again after clearing a defender to re-engage in duels.

This is what you get for the largest portion of the playerbase if you make dribbling the main priority.. 60% of gametime where no actual play going on.

I am not saying that we shouldn't remove exploits and emergent mechanics so they can be replaced with a solid baseline dribble set, I am saying that now is the time to approach priority very strategically.. Being so shortsighted that you need a prescription ain't gonna save the game bruh.

If you focus on the needs of top 3-10% of the game now, it's gonna die. Easy as that.
It's gonna keep bleeding.

The inevitable free to play is going to be the saving grace, and the game needs to be ready to retain as many players as possible - making sure the largest part of the playerbase is not being met with frustration and abuse on a large scale.

When the game stabilizes and we have some numbers to work with, we can begin the expansion of mechanics.. ( Which will come with their own long term balancing struggles. We don't want to add that on top of everything now)

old rain
# pastel cosmos Woah, hold on kiddo, you can't be dropping L's all over the place with takes lik...

Luke, honestly asking, with no intention of stirring anything up: what are you actually basing these claims on? Personal experience? Because if that’s the case, then my arguments are just as valid as yours.

You said, “This is a team-based football game. Above everything, understand this. It’s not a solo futsal dribble simulator. If you want that, go watch Blue Lock.” Fair enough. But by that same logic, I could argue that if your preference is a more touch-and-pass-oriented style of play, then maybe you should go play or watch FIFA instead.

And if the foundation of all this is some form of self-affirmation, a need to define what the game “really is” or “was meant to be,” then it starts to sound like you believe you understand the identity and direction of the game better than Sloclap itself. If that’s the case, I simply disagree. There’s a difference between having a personal vision or preference and presenting that vision as the definitive version of what the game is supposed to be.

At the end of the day, we’re debating direction and priorities, not establishing an absolute truth. And maybe that’s worth acknowledging before turning an opinion into a rule.

#

Another point you brought up is that if the game focuses on the top 3–10% of skilled players right now, it would die.

But the reality is that most of the players who were actually good at the game before ended up quitting precisely because of the lack of depth and the ridiculously low, overly simple learning curve.

For someone new to the game, what reason would they have to truly invest time into improving if there’s not only no real incentive to do so, but also barely anything meaningful to master in the first place?

#

Passes… and what else?

#

That’s kind of the point, isn’t it? If the core answer to depth is just “pass more,” then where exactly is the long-term mechanical or strategic ceiling supposed to come from?

#

Regarding free-to-play, I honestly don’t think that’s the move, both based on what Sloclap has already implied and on the fact that the game neither needs it right now nor is ready for it.

Free-to-play does not fix structural issues. If the core of the game is still being adjusted, if retention is not stable, and if there is still debate about direction and priorities, bringing in a large wave of new players could end up amplifying those problems instead of solving them.

Highguard itself launched as free-to-play and is already close to shutting down. That alone shows that a monetization model by itself cannot sustain a game if the foundation is not solid enough to retain players long term.

#

At the end of the day, the game hasn’t actually IMPLEMENTED anything major in almost a year of its lifespan. So far, it’s mostly been fixes and bug corrections, delivered at a slow and discouraging pace.
Now I’ve said everything I had to say. (If you’d rather not respond because you feel like it won’t lead anywhere, feel free.)

pastel cosmos
# old rain Luke, honestly asking, with no intention of stirring anything up: what are you a...

No worries, I only give back the exact same energy people give me, so if we just have a chill and rational conversation about the game, nothing will be stirred up. We had a good discussion before and I enjoyed it.

My view is a mix of personal experience ( Iv'e played almost 4000 games atm plus comp) and what I hear and see from other people. You can see that a lot of folks agreed with this post, so I'm not just pulling outlier takes from my ass. I know that exclusively basing an opinion on personal experience is a fallacy.
I also go against my own personal interests as a striker with my comments about dribbling and the wish for defense to always be stronger than offense.

In terms of the FIFA comment, you just wrote what Swim wrote. The whole reason I wrote that was to provide the opposite view. The answer is somewhere in the middle.

I feel like my views align pretty well with what the devs said themselves. "Always be a team game first" was the wording they used I believe.( Feel free to correct me if my exact quote is wrong)

I am not 100% anti dribbling. Not at all. I am just saying that it should not become the main focus. Keep it reeled in and balanced.. Especially now since we need to limit a diminishing player experience for the majority of the player base. I'm not saying it should be bad. I am calling for priority in what is dire times.

Free to play will not fix anything by itself, we absolutely agree on this. That's why I am adamant on what needs priority at the moment.

Fix exploits, wonky or glitchy elements, limit random deterministic nature, limit frustration and abuse, make sure to retain as many players as possible with a positive gaming experience.

When this is done, and we got that solid core, we can open the gates, hold numbers and then talk about expanding mechanics.

old rain
# pastel cosmos No worries, I only give back the exact same energy people give me, so if we just...

I agree with a good portion of what you said, but I’m just going to highlight and briefly summarize what I believe would actually be beneficial for the game.

Let me make this as clear as possible.

I’m not asking to turn the game into a nonstop highlight reel. I don’t want attackers weaving through an entire defense like prime Neymar at Santos or Barcelona just because the game hands them superpowers. That’s not the point.

What I’m asking for is much simpler: a real 1v1 dribble tool. Something like a proper step-over or an elastico in the style of Ronaldinho, adapted to the game, that actually lets you beat a defender in a straight line and keep moving forward. Right now, that just doesn’t exist. If you want to get past someone, you basically have to stop or sharply cut sideways. There’s no dedicated mechanic to deceive and explode forward.

And here’s the important part: I don’t want this to be strong “just because.” If someone manages to beat two or three defenders, that should be purely their skill. Timing, reading the opponent, clean execution. Not system assistance, not broken stamina, not defense being unresponsive.

If someone wants to try and play like prime Neymar, fine. Let them try. But it should come with risk. It should be punishable. If they mess up, they lose the ball. If they pull it off, full credit to them.

This isn’t about buffing ego or weakening teamplay. It’s just about giving 1v1 situations an actual tool. Right now, there isn’t one. That’s it.

gaunt basin
#

For perspective (towards luke)

From previous statements you do not sound like you want to keep dribbling balanced, it sounds like you want to remove the only skillful and usable tools that currently exist (sure they are emergent mechanics, that much is true) because the base dribble kit is just plain bad.

People debate you on this because your philosophy is to first kill off current dribbling, leaving it in some god-forsaken nigh-unusable state until they manage to implement better base-kit tools, this is not balancing, you just sound like you want to kill it.

#

Sure dribbling should not be the main focus, but whether we like it or not it is a futsal game and so dribbling is a very core mechanic

shrewd compass
#

It does seem like they restored (or at least increased) player speed and stamina. Secretively though, as they don't mention it in the patch notes.
Also, to shove myself into the dribbling conversation. I don't think the game is ready for a full fledged dribbling system. For now, I think they should still focus on fixing bugs, adding more animations to make the gameplay feel smoother and more appealing and also make hitboxes tighter and stuff like that

broken sigil
#

Something I noticed now that stamina got reworked and the new dribble move got added:

I have had an influx of great teammates! Turns out people became less selfish when dribbling got buffed

broken sigil
#

Seems that buffing dribbling was good for the game after all

old rain
pastel cosmos
lime otter
#

Like u want a boring ass game

#

Their isn’t many exploits left

pastel cosmos
#

Hnnyeaaa, I can just feel the engaging team play, I'm about to passssss 🥵

Let's stand around or run back and forth and wait for 30 seconds. It's fun off ball movement. It's important, even if they have zero intention of playing ☝️ 🤓

It's clearly a skill issue, in reality defense should be nerfed 😤

#

Am I missing any?

lime otter
#

It’s just not hard to stop the dribbling most of the time just being patient wins u the battle defensively

pastel cosmos
lime otter
pastel cosmos
lime otter
pastel cosmos
#

Not to mention how janky it looks

lime otter
#

Its just not hard to defend

#

U act like their lighting speed with 0 stam

#

U can just play patient and tackle the tackle box isn’t that small either

pastel cosmos
#

How can you watch that video and be like "yeah, this is great"

lime otter
#

Like think what u want but the competitive scene definitely keeps this game alive rn across all regions

pastel cosmos
#

Only the other way around

lime otter
pastel cosmos
lime otter
#

It’s just a skill gap like any other game

#

Yet again that won’t work in a real game lmao

#

Maybe against bad players yea

#

But that’s a skill issue like every other games theirs ppl who can do more and better than others

pastel cosmos
#

Ah yes, skill issue argument always.. 🙄
When attackers complain that they can't clear defenders, it's a big problem and they need buffs across the board and nerf deff, but when you see literal infinite dribble chains.. "Skill issue, everything is fine. does not need to be nerfed rn".

smdh 👎

pulsar spire
#

it isnt threatening or overpowered lol

gaunt basin
#

This is just a showcase dribble, its very easy to do whatever you want when you have no one trying to tackle you or god forbid defense stance in front of you 🤣

gaunt basin
#

I hate mechanics that are hard to do!

#

Also what hurdle said

pulsar spire
#

the only thing that makes it somewhat good is

#1 the netcode being bad
#2 the aimbot tackle making you miss

gaunt basin
#

Good take

pastel cosmos
gaunt basin
#

Im surprised you try defending yourself babyraging in all your following comments after posting the video 🤣

pastel cosmos
#

If you can't look at that and see the problem, you aren't looking at it objectively

gaunt basin
#

What a strange thing to say

pastel cosmos
#

What you are looking for is "what an accurate thing to say"

gaunt basin
#

Nooo, its very much like Biden saying "if you dont vote for me you arent black"

pulsar spire
#

btw he tried to get a mod to time me out when we first met, the mod read what he was saying and timed him out instead @gaunt basin 😭 😭

#

that was me "acting like a child"

gaunt basin
#

Youre just treating your opinion as the objectively correct one even tho it remains an opinion 🤣

pulsar spire
#

he kept saying i was being disrespectful when in-fact i wasnt yet he was lmao

#

unluggy

pastel cosmos
gaunt basin
pastel cosmos
gaunt basin
#

Opinions arent based on feelings only brother, thats not how that works

pastel cosmos
gaunt basin
#

I wouldnt trust you with 5 cents mate

pastel cosmos
#

Just so we are clear, you think that its okay to have infinite stamina?

#

Is that balanced?
Are the visually jarring or logic breaking aspects a positive or negative contribution to the game?

#

Is it within the games best interest to have any of this?

pulsar spire
#

this guy constantly repeats the same narrative while disregarding any nuance at all

gaunt basin
gaunt basin
gaunt basin
#

At the end of the day i see this as an arcade game

pastel cosmos
gaunt basin
#

Because you should not be able to run the entire field twice over without your character feeling it

#

In succession mind you

pastel cosmos
#

So you want a limit, just never actually being hit by it?

gaunt basin
#

Its healthy for playing for space that pauses in runs and such are necessary

#

I want a limit expected of a high-performant Athlete

pastel cosmos
#

So you advocate that there should be a limit but at the same time watch that video that shows the clear exploitation of infinite stamina and say it's perfectly fine?

Which one is it then?

shrewd compass
#

how about adding stamina penalties to dribbling but successful dribbles give you back the stamina that was consumed when doing that dribble and also a successful tackle does the same for the defender?

pastel cosmos
gaunt basin
#

Again i dont think its that deep when he is still barely moving since dribble moves are currently inherently low movement, you need stamina or blue to actually do anything with it

shrewd compass
pastel cosmos
eternal geyser
#

No that’s how that dribbling has to work

shrewd compass
eternal geyser
#

But you should def not be able to do all that at 0 Stan

#

Stam

shrewd compass
eternal geyser
#

You think slide tackling has drawbacks???

gaunt basin
#

If he beats you he is just better

eternal geyser
#

Stamina ones?

#

I mean

#

Not when he has no penalty to his actual dribbling

#

If he loses the ball at all yeah he’s cooked

gaunt basin
#

I agree with you tho Mr shepherd more skill based dribbling and defending it would be only positive

eternal geyser
#

But if you can dribble like that with 0 stam it makes it feel kinda pointless to manage Stam as much as you would if you couldn’t

gaunt basin
eternal geyser
#

Yeah but it doesn’t suffer the same as the others

pastel cosmos
gaunt basin
#

Again to actually do anything with the dribbles you still need resources, youre not gonna be able to just dribble upfield without them

gaunt basin
#

Outfield dive and stand tackle are exactly the same regardless of stam

eternal geyser
#

I mean that’s just not true

shrewd compass
eternal geyser
#

Have you tried diving with no stam

#

And seen the difference in distance or recovery

gaunt basin
#

Yes, you can circumvent it if you just dont fuck your own momentum before the dive

eternal geyser
#

You mean by ee?

gaunt basin
#

Nah, its a timing thing

#

I would hop on and show but at work

shrewd compass
eternal geyser
#

Ok but you admit

#

That there is at least some penalty

#

If you don’t do the timing correctly

#

Guess what doesn’t have that

#

Also even then

#

After you dive

#

You still have no stam and are cooked

#

So you won’t catch up anyways

pastel cosmos
#

Reptil working overtime with all this reaching and rationalizing lol.

eternal geyser
#

I mean besides your no Stam dribbling bad your other takes are worse than his

pastel cosmos
#

Wasn't asking you lol

eternal geyser
#

Stay mad

pastel cosmos
#

always

gaunt basin
# eternal geyser That there is at least some penalty

There is certainly a level of penalty if you dont know how to circumvent it yeah, and sure dribbling in isolation does not hold the same penalty of needing to consider extra factors, but dribbling alone also does next to nothing without resources

eternal geyser
#

I mean yeah

gaunt basin
#

The dribbling itself is the same yes but you dont do much off of it with no resource

eternal geyser
#

What I’m saying is make it harder yo get to 0

#

And limit the options avaible at 0 stam to counteract that

gaunt basin
#

That is a fine way to go about it

shrewd compass
gaunt basin
eternal geyser
#

Yeah he likes to lie and say he throws the same energy back

#

When no one has said anything like that in the past 5 minutes

#

XDD

pastel cosmos
eternal geyser
#

I mean they really aren’t

#

He’s not wrong that it’s really not that hard to defend

#

But that doesn’t mean it should be in the game

gaunt basin
#

A fair way to look at it too

#

In my POV if its reasonably counteractable then what is the issue

pastel cosmos
#

There is no way to say the penalty is same when one can continue indefinitely and the other can't.

#

It's just not factually correct

shrewd compass
pastel cosmos
#

You can then dive into details and try to rationalize it, but its just not true.

eternal geyser
#

I mean

#

You can’t rainbow flick at 0 stam without guaranteeing you lose possession

#

So we can’t also act like there’s still not at least some drawbacks

#

Like it’s at least limited to on the ground dribbling

#

Which is why it’s more predictable

pastel cosmos
eternal geyser
#

Didn’t say it was

pastel cosmos
#

fair

eternal geyser
#

Plus that video is a showcase

#

In 5s that would be infinitely harder to effectively do since you have much less free space

#

And more pressure

pastel cosmos
eternal geyser
#

If no one’s there sure

#

And even then he doesn’t clear as much ground

#

You have to zigzag with that dribbling in a way

pastel cosmos
#

So let's be conservative and say a sizeable portion of the box

shrewd compass
shrewd compass
eternal geyser
#

I mean yeah

#

I’m not saying it’s worthless

#

I’m just not exaggerating

#

It’s like real life fancy dribbling

#

Well used it can be good

#

But it’s different in actual application

#

And in a lot of cases not as good as it looks

pastel cosmos
#

So you can indefinitely roam the majority / a sizable portion of the box with dribbles, creating an actionable threat, with zero penalty.

Is that fair to say?

gaunt basin
#

Not entirely its not accounting for potential defense

#

I can indefinitely stand still on penalty spot making an actionable threat of the entire box because I have first run to any pass

#

If you want to be specific you should probably highlight your issues with it, namely being 0 stam

#

And that you can be a solo-threat, as that is the only difference from your example and mine with penalty spot

#

Maybe actually dilute it to believing its bad to be capable of being a solo-threat when you are afforded no stam

shrewd compass
gaunt basin
#

Which is why I also call it inherently more skillful

#

You need to know spacing, instant presses, timing, camera control and animation manipulation

pastel cosmos
#

So you can indefinitely roam the majority / a sizable portion of the box with dribbles, creating an continuous actionable threat, with absolutely zero penalty.

The impact of the defense on the dribbler is merely a matter of skill from the dribbler.

Any active attempt to counter the situation by tackling will penalize the defense, while all the offensive actions (dribbling) have zero penalty.

gaunt basin
#

Hard disagree

#

Absolutely zero penalty is just not true, if you do a single move and defender or gk is remotely ready you get eaten, you cant just do everything willy nilly and for free

#

90% of the time or more you just eat shit

#

And to be able to access a larger area of the box without getting eaten, you need additional resources like EE or stamina

#

Sure you can beat out a defender once, but you cant break away from him without any extra resources

#

You can take the quick shot that much is true

#

This is also what effectively happens currently (although rarely at 0 stam anyway but thats a detail)

shrewd compass
pastel cosmos
# gaunt basin Absolutely zero penalty is just not true, if you do a single move and defender o...

Difficulty is irrelevant, that's always going to be subjective - It's a skill issue.. But I will quickly note, that if anything, this lowers the skill ceiling, which goes directly against what some people from the comp scene complain about.

The whole point is the clear lack of balance, fairness and the beyond strong eligibility for abuse, which in turn creates a diminishing experience for players, which further adds to the game losing people.

gaunt basin
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And the devs have specifically said they want no i-frames

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Every time you might experience i-frames, it is desync

gaunt basin
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Im not sure what you mean lowers the skill ceiling

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As in what you refer to

pastel cosmos
gaunt basin
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I assume because your argument is that you remove the need to account for stamina management

pastel cosmos
gaunt basin
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Then I would say there is some truth to it but not entirely, you still require to be very intentional with dribbles especially at low stam because you have no resource to break away from defenders or make space, stamina management is still a thing, some moves are only available at certain stamina levels, and when 0 stam you have to be much more careful and intentional with the moves you use.

Additionally, if we were to just flat out remove it as is with no other changes, the skill ceiling is reduced significantly further because you hit 0 stamina too fast when trying to do anything, leading to not trying to do anything, less skill expression, lower skill ceiling, overall bad juju

shrewd compass
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I think you guys actually agree on what started the argument, which is the need for stamina management in dribbling, and have now just completely lost the plot

shrewd compass
gaunt basin
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I think stamina management is already entirely a thing with dribbling as it is currently 😅
But I am definitely an advocate for increasing stamina so you dont hit 0 as easy as a better system

gaunt basin
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There are 0 i-frames on any moves or mechanics

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Its just desync

shrewd compass
gaunt basin
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There already is

shrewd compass
gaunt basin
shrewd compass
gaunt basin
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Oh, yeah, better netcode 🙂

shrewd compass
gaunt basin
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And upgrading server resources on AWS

pastel cosmos
gaunt basin
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The reason you dont feel there is right now is because you do other moves that arent LT+A during the cooldown to circumvent it

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Like dribble pushball, when you pick the ball back up the cooldown is gone

shrewd compass
shrewd compass
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also, i'm not really a dribbler lol. I like passing the ball and maybe the occasional well-timed push ball to get past a tackel

gaunt basin
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One thing about trying to be strategical is that you at some point stop trying to do strategy when all strategy you try easily gets shut down 😅

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And I still dont know how losing all your stamina is zero penalty, if u have 0 stamina even if u beat the defender you cant get past him

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He instantly catches back up

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Just standing in place and dribbling does not progress the game whatsoever

gaunt basin
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Doing a dribble move makes tackles heatseek onto you

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Stand tackle in particular

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Dribbling only really becomes useful when you chain other things into it

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The base kit is incredibly bad

shrewd compass
pastel cosmos
# gaunt basin And I still dont know how losing all your stamina is zero penalty, if u have 0 s...

Does this, from a logical and game design perspective look like ANYTHING even remotely related to being completely drained of recourses?

Especially if we remember that you in this state can indefinitely roam the majority / a sizable portion of the box with an infinite chain of dribbles, creating an continuous actionable threat, with absolutely zero penalty.

I mean, what are we even talking about here, it's silly to even attempt to argue against it.. It's getting farfetched.

shrewd compass
gaunt basin
gaunt basin
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If there is no defense i can just walk across the box

shrewd compass
gaunt basin
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Then you are not roaming the box

shrewd compass
gaunt basin
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Dribbles arent some omnipotent force, 80% of the things people do is reactably tackleable

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Just stand in defensive stance in front of him and wait for one

pastel cosmos
gaunt basin
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You can also infinitely dash and stand tackle at 0 stam

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I have easily beaten people trying to dribble me when i am 0 stam and they are full

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Is that a problem?

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The only way they get out is if they have blue

shrewd compass
shrewd compass
gaunt basin
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If the philosophy is to become completely useless at 0 stam it should be a lot harder to get there

gaunt basin
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Especially when you have yours

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He would have to be significantly better than the defender to get through

pastel cosmos
# gaunt basin I have easily beaten people trying to dribble me when i am 0 stam and they are f...

That's not a valid argument for what we see in the video my guy. There is no universe where what we see there correlates to having zero resources.. It's broken, never supposed to have been there, an oversight that's gonna be patched out.. Hopefully sooner than later.

There should only be a symbolic increase to stamina, as zero stam dribbling should never have been there to begin with.

People shouldn't be compensated because they can no longer use exploits.
They simply want to mitigate the damage so they can continue doing the same as much as possible.

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And it circles back nicely to the discussion of the skill ceiling, which you agreed would take a better player and be more effective.

gaunt basin
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People shouldnt be compensated for not being able to use exploits, but SHOULD be compensated for being left in a state where the only really good tools were said exploits, when the rest of the "intended" kit is so bad, you are owed a refactoring of the kit to make up for what you are now missing

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Regardless of exploits or not, they are tools and most of them are used in this game because its just not feasible to try using the standard kit on its own

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This is a tale as old as Fighting games

shrewd compass
shrewd compass
shrewd compass
gaunt basin
shrewd compass
shrewd compass
gaunt basin
gaunt basin
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I dont think its fair with dribbles being as bad as they are

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If they were more reliable and gave you more distance if you win the interaction

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Then I could be on board

gaunt basin
shrewd compass
gaunt basin
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Im not sure I understand

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That is you completely containing him

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He has to give off the ball to progress the play

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What you mean then is completely containing the ball

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Not the player

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That would be broken

shrewd compass
shrewd compass
shrewd compass
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so:

  • having an empty stamina bar should prevent you from dribbling
  • increase dribbling stamina consumption so you could at max dribble 3 consecutive times
  • improved hitboxes/netcode
  • improve dribbling as a game mechanic in terms of distance covered per successful dribble and maybe other stuff idk, i'm not a game developer
gaunt basin
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Heavy on the last one if the decision ends up being to go in less dribbles per stam bar, you should definitely win a lot more space if you win the interaction, I personally think its cooler to chain and combo different dribble mechanics together making it more freestyle but yeah

wild sierra
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Idk if its just me but all my dribbling amounts to 1-3 dribbles and im either past my mark, tackled, or i pass. I often see the people i play with doing apl the dribbling at its fullest taking on 3-4 people and then either miss the goal or get tackled eventually even when someone is open for a pass. To be fair this is not every player i play with who dribbles

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And yes sometimes they dribble in box past 4 people and score but its not that often

gaunt basin
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Some people just want to dribble because they watch too much blue lock thats hard to get around

pastel cosmos
gaunt basin
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The answer given is not expansive enough because they will all try to do it anyway 🙂

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Could be the shittiest thing in the game and you would still see Mr Bachira hair try his best

pastel cosmos
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They will try yeah, which is why my mantra has been to be careful and not fuel it further so we see more of it.

(I lol'd at Bachira hair)

shrewd compass
gaunt basin
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The skill and effort required for either side to succeed at what they want to do is incredibly skewed and the one that is ultimately easier to perform is also given more reward

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Additionally I don't see a problem with more difficult/more skill expressive mechanics to be inherently stronger

gaunt basin
shrewd compass
pastel cosmos
shrewd compass
wild sierra
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I mean its easy enough to summarize

pastel cosmos
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Regarding the other stuff, it's as I said. Symbolic increase to stamina is sufficient compensation for removing something that shouldn't have been there to begin with. You can't demand a very high stam increase when it wasn't the intended baseline to begin with.

There will absolutely be a time to expand or fully replace the dribble system, but not now.. It will have to wait. It will come with it's own large set of issues that need to be pruned and balanced.

pastel cosmos
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I need to post the newest version with updates to the revised thoughts

shrewd compass
old rain
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Yeah… you guys got a little bit carried away.

broken sigil
lean monolith
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Only thing i can say is that the dribbling without stamina is a known issue and is being fixed.

As mentioned in the dev log, there was a “more” game breaking bug that required the attention of the limited dev team.
Opposite of what you might think, the devs are very aware of what is lacking and what needs changing in the game (other posts summarising what the average competitive player thinks have also gaines traction recently).

Lots is being worked on, and I advise anyone coming in here to just read whats been said and upvotes or downvotes whatever so this post doesn’t become an echo chamber, and of course keep things civil :)

Thank you.

pastel cosmos
broken sigil
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I should mention that pretty much everyone here with the exception of myself and slurp started as a neutral party who didn't take a side

old rain
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@pastel cosmos As you just said yourself, this has become purely a discussion about which path is the best to get there.

But that isn’t an absolute truth, because it’s a fact that both paths lead to the same place, and it’s undeniable that both things will be implemented into the game sooner or later.

So either way, let’s all be consistent and agree that the right approach isn’t to debate which priority should come first or which one is above the other, but rather to focus purely on discussing what is currently bad and what the game is missing.

pastel cosmos
# old rain <@357197849605177356> As you just said yourself, this has become purely a discus...

No, I disagree. Priority, strategy and focus are important.

While Reptil and I both want the game to succeed, both our suggested paths have things that cannot exist at the same time.

For example; you can't have moderate and near infinite stamina levels at the same time. So both paths wont lead to the same place.

We present arguments, counter-arguments, going back and forth.. (And at some point start going in circles lol )

In the end it will be the devs decision which parts of the list paired with arguments for and against, makes most sense and brings most value to the game short and long term.

eternal geyser
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thats not wqhat he wants tho

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he literally agreed that it would be fine if you couldnt infinite stamina dribble as long as its much harder to get to 0

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your actually just lying now

pastel cosmos
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Doesn't matter rn, it's part of the example

eternal geyser
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its a bad example

pastel cosmos
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You get the idea of concepts that can't exists at the same

eternal geyser
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and makes your point less credible

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but sure

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ok but your talking about an idea that doesnt exist

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there arent opposing ideas like that at the moment

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seeing as he is fine with that idea of more stamina and no 0 stam dribbling

pastel cosmos
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It doesn't matter, thats not the discussion

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We are not actually debating the matters rn

eternal geyser
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im not

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but your trying to create 2 sides that cant exist at the same time

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which is bad

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it should be you listen to both sides and take the best of both or at least consider the interests of the other to see if it gives new perspective and brings other new solutions out of a compromise

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thats how debates go well

pastel cosmos
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Bro, read the room.

eternal geyser
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i dont think youd want me to

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it would end up with me shitting on you like everyone else is XD

pastel cosmos
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Do it, don't threaten me with a good time

eternal geyser
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ewie

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bros into scat

pastel cosmos
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Or hush and focus on the actual topic, which was much more general in nature atm than any specific suggestion

eternal geyser
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the topic you strayted from as well?

pastel cosmos
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lmao, did you just want to start an argument? 😂

eternal geyser
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you misconstrued someones arguement and i called you out for it

craggy veldt
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This debate from both of you in going in circles. I’m putting a slowmode and ending this discussion here.

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If we get pinged for this sort of behavior again the moderation team will give out warnings/mutes

pastel cosmos
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Thank you. Was so pointless lol. I'm gonna go play the game

wild sierra
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With the new dribble i think the dribble interactions are more fun but ill have to see after the hype dies down

lament bearBOT
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