Intro
I will preface this by saying I love this godforsaken game, and I really want it to succeed.
I reached elite playing solo, I have hundreds of hours played, and I played football from the ages of 6 to 16. I am not bragging, I just know what I'm on about. I know ball.
Before you respond with your take, keep in mind that this post isn't about network or matchmaking issues. It is about Rematch's gameplay design & mechanics from the perspective of a high ranked player who has experienced elo hell & heaven. You may share some of these frustrations too, or you may not. Same way you may attribute your frustrations to different causes. That's because the game plays & flows vastly different between skill levels. Regardless, I will express my opinion on what I think the fundamental problems with this game are, their causes, and their respective potential fixes.
Rematch has fundamental flaws which go against football logic and physics in general. They shape the meta and are partial culprits contributing to the general frustration with the game.
1. Stamina Consumption
Stamina consumption is way too punishing and anti-fun.
If my character is an athlete, why does he become exhausted after two dribble moves and a 15 meter sprint? Contrast that with the fact that defending costs basically no stamina (jockeying), and the fact that your character becomes MUCH slower at low stamina - this makes individual plays borderline impossible at times. What is the point of dribbling past someone and actually tricking them, if they can immediately catch up to you with extra effort?
If the argument is "stamina exists to force you to pass and be a teamplayer" - okay. Guess what, passing will be the best option 80% of the times regardless of whether the game allows individual play or not - that's just how football works. But for the 20% of times where an individual play is the optimal/only play available, the game actively punishes you if you go for it.
-- Continued