#Things I think the dev team should consider

1 messages · Page 1 of 1 (latest)

honest smelt
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I'm not making any type of gameplay suggestions on this post I just want to speak on some broken logic I watch devs apply on game after game that I feel like really hinders dev teams and stops them from improving thier game while retaining their playerbase.

I went through much of the suggestions and feedbacks for the game after my post got deleted. I was looking to see if other players where having similar opinions to the ones I had and how the community was recieving it. What I noticed is that on every post where someone suggested making a change to the gameplay it was some seeming high ranked player saying something along the lines of the game is perfect how it is now and changes should be very minimal if any changes are made at all.

Like I said before I just want to make a point to devs that could possibly influience their logic on how they decide what route to take with developing their game. The point is that High ranking players, while dedicated gamers to their game, make up a rather small portion of a games community. After a quick search I found that only 18% of this game's community is diamond and above. Its important to consider that even though they are going to be the dominating force in terms of opinions in your games discord the more than likeley don't hold the popular opinion of your game. The opinions that will reflect the most of your community are going to come from your lower ranked players.

I'm not saying disregard the opinions of your games best players, but I feel like its important to remember that they aren't the popular opinion. In addition, logically I think a growing game shouldn't base its logic (as far as future gameplay changes) on the opinion of the sweaty dedicated community (sweats) but instead on the opinions of the players that truly only play for enjoyment (casual players).

Finally I want to reinforce that when you make a major change to a gameplay your more likely to lose your casual playerbase than your dedicated player.

gritty star
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This is a bad suggestion.
If the devs for some reason decide to listen to this suggestion and do what you want, whose side do you think they would be on in your other suggestion thread?
Yours, a bad player who is asking for a dribbling buff so he doesn't have to pass to his teammates ever and promote egotestical play style, just be able to run past defenders, or should they listen to the other bad player in your thread who doesn't want to learn how to defend or attack and only wants team play, as in wants to rely on his teammates to carry him?
Both bad suggestions, by bad players

wary trench
mental minnow
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Making patches that cater to either comp or casual players is a flawed mentality at this point tbh. Comp players are gonna dunk on casuals no matter how much you buff or nerf anything so you might as well focus on making the game feel good, satisfying, capable, and reliable.

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Every feature like expanded dstance hitbox or speed reduction on stamina loss that cater to casuals end up hurting them anyways because comp players will find all the ways to maximize those changes in their favor

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They feel bad and dont actually benefit anyone

indigo plank
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I've actually seen both, time and time again.

Devs that kill their games trying too hard to cater to the top 1%
And devs that killed their games trying too hard to cater to the bottom 60%

The problem is that most devs lack imagination (as most left brained dominant people do, and programming/coding is very definitely a left brain dominant activity) and thus don't realize there are always ways to both bring down the skill floor and raise the skill ceiling.

But that's almost never what they do. They keep going the wrong way each time.
They keep lowering the skill ceiling to please the casuals, and they keep raising the skill floor to please the hardcore.

gritty star
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I wish you didn't have a stroke mid sentence so I could understand your reply

honest smelt
honest smelt