#RANKED SYSTEM AND ROLE SELECT (2 SUGGESTIONS)

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unkempt sedge
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RANKED SYSTEM AND ROLE SELECT (2 SUGGESTIONS)

spark tulip
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  1. I don't understand why elite players are matched with bronze or lower-ranked players. I think this needs to be fixed as soon as possible. This also happens in quick game modes; elite players are matched with new players. This needs to be fixed urgently because new players might get discouraged and quit the game when they see such players. If they play against someone of their own level, I think they'll play consistently and won't quit. The developers should listen to me as soon as possible to avoid losing players.

  2. As for the second option, it would be great if they implemented this system. I hope they do, because seeing innovation in the game is like searching for a needle in a haystack; I'm seeing small innovations. I haven't seen any innovation that would benefit me. I think they've brought in things with very little importance and postponed the really important ones to a later time. To implement this system, they would need to do it like in League of Legends: you get protection, you don't go to goal, and in the next match, your protection is removed and you start as a goalkeeper. But since this would take time, they won't do it right now.

ornate ingot
spark tulip
opal zealot
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  1. Was already adressed in reddit AMA and is being worked on, they said there will be a option to choose being the next goalie when the goal replay will be playing
kindred geyser
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Its just giving answers friend

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Here I am about to do it too 🙂

  1. In no world should anyone below Diamond even have the possibility of queuing into Elite players, it really should be a fairly simple matter, the only crutch on this is playerbase.

  2. It is intentional for the games fluidity and mid-game position swapping nature that role queue is not a thing, it gives very wrong signals to players, your idea is fine in terms of just getting to spawn in certain positions on kickoff, but the queue itself gives bad connotations to players because if you queued Striker and got into a game, the likelihood of you now sitting in enemy half for the rest of the game goes up a lot, and makes everyone play in rigid positions on the field because it was their assigned "role", this is against the games vision of fluidity in movement of players around the pitch.

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Not sure how you solve the 2nd one, I like the idea of static kick-off spawns, but if the only way to implement it is role-queue or it locks players into rigid positions it goes against the game vision