#keeper dive modifier

1 messages · Page 1 of 1 (latest)

severe sierra
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you should be able to decide on a high or low dive. So many shots get past me because they pass it in and i dive on time but over it. This would also add a high skill ceiling to keeper.

spare storm
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this mean when someone shoot instead of having a 1/3 chance for keeper tto save (shooting mid, right,left) he now will have a 1/5(mid,top right,bottomright,top left, bottom left)

severe sierra
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trying to predict where a shot is going already doesnt work.

spare storm
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yeah dont know in the end its just harder for keeper needing to adjust n for the pass shot yeah its way too overpower i think the right think would be to nerf the forward momentum switch instead of complicating the whole kepper role

signal loom
spare storm
severe sierra
signal loom
tawny hamlet
fallow glen
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if theres a modifier to manually do a low dive id be cool with that. Specifically as the game is right now dynamic dive works pretty well if you know when you need to dive and whether you have the spacing to reaction save or animation read. diving before the shot goes off is extremely troll atm because you can only dive high and thats the point of asking for a manual low dive. There are some shots like ground passes that you may predive for and cover the space but jump right over it even if you predicted exactly what side it was going to but didnt have the time to wait for it to leave their foot first

#

literally just keep normal dive the same but make a modifier to manually low dive if they want to and we chillin