#keeper dive modifier
1 messages · Page 1 of 1 (latest)
this mean when someone shoot instead of having a 1/3 chance for keeper tto save (shooting mid, right,left) he now will have a 1/5(mid,top right,bottomright,top left, bottom left)
not really a "chance" it becomes more skill based. As a top 20 keeper its pretty easy to save most shots. Besides the dribble into a pass shot which has basically no counter since any dive just jumps you over. The slide mechanic is basically useless too. This would balance the keeper out and show is truly good at gk.
trying to predict where a shot is going already doesnt work.
yeah dont know in the end its just harder for keeper needing to adjust n for the pass shot yeah its way too overpower i think the right think would be to nerf the forward momentum switch instead of complicating the whole kepper role
How is that a bad thing? Currently the game plays itself for you
cus scoring would be too easy n it would remove all the creativeness u need to score
not if you adapt well and are good at the game
You should watch some tournament footage of this game, scoring is very hard. Most games are 1:0 with a lot of overtime, and goals usually happen when the defence blunders, not when offense makes a crazy play anyway
yeah they made dribbling borderline useless
if theres a modifier to manually do a low dive id be cool with that. Specifically as the game is right now dynamic dive works pretty well if you know when you need to dive and whether you have the spacing to reaction save or animation read. diving before the shot goes off is extremely troll atm because you can only dive high and thats the point of asking for a manual low dive. There are some shots like ground passes that you may predive for and cover the space but jump right over it even if you predicted exactly what side it was going to but didnt have the time to wait for it to leave their foot first
literally just keep normal dive the same but make a modifier to manually low dive if they want to and we chillin