#Proposal: Dodge Stance
1 messages · Page 1 of 1 (latest)
this sounds very gimmicky, not sure if is worth
This breaks the "surprise factor" of doing this, the idea is good, only the implementation of it would be worrying.
1 messages · Page 1 of 1 (latest)
We have a defensive stance to intercept balls, but what about the opposite - a dodge stance that will make character dodge the ball at all costs for example to let the ball move through to other player.
The only concern is that i don't really know what should it be bound to on controller.
this sounds very gimmicky, not sure if is worth
This breaks the "surprise factor" of doing this, the idea is good, only the implementation of it would be worrying.