#Rematch PRO Scene

1 messages · Page 1 of 1 (latest)

old basin
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Currently in NA at least, Volare, Lockdown, All pro, and others are the top teams that eveyrbody looks at to see how they play the game. Volare beat a team 4v5 with PURE PRIO BALL, I was on the losing team. Prio ball is not getting fixed, unless you add something like, If defender and attacker both get the indicator and interact with the ball. the ball gets deflected based on some factor, not that one player beats the other one. Since teammates are more favorable to win the prio even by a tiny bit, its makes Prio ball the meta. there are no proper counters for it. because if its done right defenders cannot consistently defend it. its just TOO GOOD. Rematch will die if it Prio ball isnt removed. The game is not fun to play at a high level. Prio ball requires minimum skill, no tech involved no creativity just shooot high and run and shoot again. Please remove the priority concept, if its the only way for u to fuckin work with the net code, then improve the fucking net code. this game has SOOOO Much potential that its crazy to see only 8,000 online players peak on steam, daily. the way you make crazy money out of the game is by esports and marketing, but u cant market this shit cuz its still not optimized. SVP fix the game. I understand that as a developer everything is easier said than done, but unless you get more manpower on this and fix it early, this game is done. no matter how many football player skins you bring.

plain nebula
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Thats the 100th post begging for volley nerf. Sadly the only thing you will get for this achievement is a couple upvotes on your post from people who actually wanna see the game succeed. They wont do shit for the game and maybe they actually want it to die so they can start planning for the next game after getting those millions from the release.

Also, it isnt an NA problem, we have seen this shit meta on SA and BR region since first month after release and even after it started affecting NA and EU all they did was reduces 10% of the speed the ball gets from the BOOST buff which was the same as nothing

simple forge
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I really pray they get this next beta test right or atleast close. I cannot stand more than 1 game in this current meta. It's absolutely tragic what the gameplay turned into

maiden garnet
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they said they know about this issue in July, so repeating won't make a difference

why is still not fixed though? i assume because it's hard to fix.. see how much shit they fuck up when trying to fix broken techs? the physics & mechanics code is probably a mess, so any change requires a ton of backend work & testing for all possible scenarios

maybe the dev team is too small, maybe devs are incompetent

dreamy hollow
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We win based on plays not prio

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we create openings in teams defenses and bait the keeper into diving

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and understand when to attack a ball, how to pass it, how our teammates like the pass, etc.

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prio is skill, and any pass you'll ever see you'll declare as it was done due to priority when its just understanding HOW to get priority and HOW to pass it to your team and HOW to make it so the other team is in a bad position and understanding how they want to play

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  • you should'nt be going for priority
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on defense we block

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unless we can win it with prio (based off of skill, positioning and timing)

verbal lodge
verbal lodge
dreamy hollow
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just because a defensive player doesnt receive it

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instead of realizing that its a skill issue which isn't anything wrong just learn the game

verbal lodge
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It’s literally tm8 passing advantage rn bro not a skill issue there’s a thread abt it somewhere just read it 😭

dreamy hollow
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we dont rely on that though we rely on good passes, just cause its in the air doesnt mean its prio 😭

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and you can defend against it

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at the current stage -

verbal lodge
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You do rely on it everyone does why do you think the attackers are winning prio 90% of the time

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The most skillful part in the whole process now is not positioning, the shot, the run it’s the the pass because if it’s off it won’t exploit the current system

hexed crown
simple forge
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thats the thing that gets me the most tbh, this "meta" would absolutely not be a meta if the game actually made sense most of the time. So many clips I see are just bad collision and poor netcode. And I'm not saying the shots are even bad, honestly im impressed with shot placements, curve etc regarding the keeper and goal but inbetween the keeper and the striker is a defender(s) having their existence completely ghosted and now we have defenders just taking running line up seal dives to make saves instead of bothering to mark lmao

it just removes all credibility from the game at that point and imo that is why we are in the current state player count wise (+terrible servers and matchmaking algo). Fix those 3 and the game can and will recover. It's possible but gl ig 🤷

steady arrow
steady arrow
# simple forge thats the thing that gets me the most tbh, this "meta" would absolutely not be a...

before, most of the time, when I was infront of the attacker when he was receiving a prio passe, I would intercept 9/10 of those missile passes. Now, you can be 3 on 1 striker and still lose that prio battle.. it makes no sense. One would think the devs would notice with one gaming session how broken prompts are but they still haven't addressed it😂☠️and they say that they actively play their own game🤡

sinful echo
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Rn best way to counter missile meta is to man mark and position yourself between the ball and the person trying to volley it. At least that what been working for me

old basin
# dreamy hollow prio is skill, and any pass you'll ever see you'll declare as it was done due to...

Ur passing and play style and everything is skill based
And its possible to defend against.
However the biggest issue is the prio battle which imo shouldnt exist
Imagine its rocket lesgue or like irl
If me and u both get our foot to the ball
Ur shot is not gonna just overrule mine,
Your shot should get deflected or lose some power
Thats the issue.
That if 2 people get the diamond and get a touch on the ball the ball should get deflected

dreamy hollow
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rocket league is purely physics and it works since its purely a square hitbox hitting the ball

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this game has animations

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so prio is required to have in this game is what the players dont understand

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now prio has a certain level of skill as well which my team has been doing well at and one of our defenders thvzla understands how to get it whenever possible

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now if we did it how you're saying where the ball would get deflected

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no team would be scoring

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as 2 players would always get the diamond at a high level

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and it'd get deflected 9/10 times

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and thats when the game wont be fun anymore as it'd be almost impossible to score and more annoying things would come out from doing it this way, theres a reason they made it so the pass from your teammate allows you to have more prio over the defender

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A defensive heavy game isn't as fun to play or watch. Right now I think the game is very good as they've patched the major bugs/exploits. Biggest problem is just getting into the custom matches not even a gameplay aspect haha

steady arrow
steady arrow
simple forge
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this is one of the reasons the game is not popular rn. Many of the actual interactions ingame are just BS and more and more often than not are being forced by the games current playerbase because they know how it works. No chance for growth like that. Nobody wants to play a casino game 🤷

dreamy hollow
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There’s already a proper way to defend against shots

simple forge
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weighted.

dreamy hollow
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How would it be weighted (asking out of ignorance)

simple forge
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Regarding, no1 being able to score - that is probably very true and at that point changes can be made to address it

dreamy hollow
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What changes would be made

simple forge
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how tf can I know rn?

dreamy hollow
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You cannot

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But it’s the assumption that the dev team hasn’t already tried doing it

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And that’s why they’re leaving prio in the game

simple forge
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ok dead game 🤷 end of discussion i guess

dreamy hollow
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And they might want you to focus more on blocking

simple forge
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clearly by the player count that is not a popular opinion

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but go on, enjoy

dreamy hollow
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Im literally asking what else could work out, im taking this position just to figure out a solution but there hasn’t been a better solution

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😂

simple forge
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your asking and then telling me the devs already tried that and asking me to find another solution

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fr

dreamy hollow
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I said they might’ve

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And I said how would you solve the problem your solution would create

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Otherwise THEN the game will become dead if it’s hard to score

simple forge
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"Right now I think the game is very good as they've patched the major bugs/exploits. Biggest problem is just getting into the custom matches not even a gameplay aspect haha"

Im gonna be honest dude, we aren't going to agree on any points. Have a nice day o/

dreamy hollow
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Brother you agreed that it’d be hard to score so we did agree on a point

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I’m wondering how we can work around it

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😓

simple forge
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thats pointless to think about

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the change has to be made first to see how it affects gameplay

dreamy hollow
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It’s not because we can see obvious issues that arise from the change where as the moment the gameplay is skill based and isn’t as broken as people make it out to be

simple forge
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player count says otherwise

dreamy hollow
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Player count dropped when it was broken

simple forge
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you are coping brother. Heavily, heavily coping.

dreamy hollow
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I’m saying the games no longer broken (gameplay wise) and you haven’t stated anything to prove it is.

simple forge
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cba tbh, its been said so many times, dont have the care or energy anymore ngl lmao

dreamy hollow
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lol

steady arrow
dreamy hollow
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Hopefully this beta it’ll work

steady arrow
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and the block is hard to master which is a good thing but isn't always super responsive imo

dreamy hollow
# steady arrow I wouldnt say OP but when it's well done, It's definitely a good counter but the...

I think they’re removing those instances, however we do need those instances there’s supposed to be gaps in the defense.

The games with the top teams aren’t back to back scoring meaning getting a shot using priority isn’t easy to get. The issue with the people complaining is that they don’t go out of their way to practice defense. They get into customs and might practice plays or mechanics but not how to defend.

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A lot of games are already 1-0 games 2-1 games

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Buffing defense means we’re more likely to have longer overtime’s

verbal lodge
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theres literally an exploit where u stand still and get prio 100% of the time idk how ur not getting prio when its so attacker favoured

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hopefully the devs patch it soon in patch 5

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but like in general as well it is still attacker favoured

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all because how packets work

steady arrow
# dreamy hollow Buffing defense means we’re more likely to have longer overtime’s

I get what you're saying and in reality, we will always have gaps in defence because nobody plays the position perfectly or reads every play perfectly. I don't think "buffing defense" would be the proper term but simply fixing prompts like it was initially and maybe, like we discussed earlier, having it being positional based prio would be the better fix.

verbal lodge
dreamy hollow
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Hahahaa

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Skill issue water tbh

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Jump and get the ball next time

steady arrow
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I'm not saying you disagree it's just situations like this should never happen unless the pass is literally over my prompt reach and dips in the strikers prompt reach because those situations do occur.

hexed crown
# dreamy hollow now if we did it how you're saying where the ball would get deflected

I agre that RL physics should not work here, but I heavily disagree that there would be no goals if the ball deflected when 2 players are contesting it. This part from the assumption that you (by you I mean any player) only score a goal competing priority against another player, which is not true at all. When a player is heading the ball and another one is kicking the opponent head and the ball at the same time, the ball SHOULD be deflected in a way that makes sense, instead of the ball just ignoring the header (or rarely the martial art kick) and going straight to the goal or the midfield. it just adds to the boring Volley pass>volley goal attempt that is predominant now. There are a lot of situations you can put a attacler 1:1 against the gk, these situations should be your best chance of scoring a goal, not a missile attack pattern loop that happens now

steady arrow
# verbal lodge attacker has better packets so his animation popped sooner canceling urs thats t...

apparently the devs are passionate rematch players but it doesn't look like it🤷‍♂️I love those game a lot but it's failing to provide a decent and reliable gameplay which makes competing, imo, pointless when stuff like that occurs. Might be a skill issue but I've put in enough hours to be somewhat of a decent defender to know when I should and shouldn't intercept the ball and right now, most of the time I'm left speechless with the prio system🤷‍♂️

hexed crown
steady arrow
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pretty sure he was kidding about the skill issue

dreamy hollow
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Yes I was hahaha

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I’d be tilted

hexed crown
steady arrow
# dreamy hollow I’d be tilted

that's the only one I clipped..but there's so many instances where prompts don't pop for me and I'm using EE and I'm barely a foot from the ball and concede right after😂☠️that's why I left RFL..Volare makes it look easy despite the game being so bad atm.. kudos to you guys

dreamy hollow
steady arrow
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that's what set people/teams apart from the rest🤝

verbal lodge
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@steady arrow

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Promising changes so far but we’ll see could just end up like before

fair folio
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if this change was patch 3 rematch would have had 15k players active easily

steady arrow
# verbal lodge <@357055015275200513>

so to beat prio volley you have to volley as well? or will this apply to heading the ball too?

it looks good but I'm still concerned about the lack of acknowledgement about the overall prompts being inconsistent and players "slightly" sliding around when going from sprint to d-stance (I think they improved it w patch 4 but still feel it at times)

steady arrow
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not trying to be a hater but they did butcher the game with all these patches so it's pretty hard to get hyped for one..

fair folio
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Now I just cant get hyped due to it being too late and all the patch notes being good only on paper and everything else being worse every patch. Good to see they will take their time. Hope things gets good for rematch again

fair folio
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I was supporting them until their last devtalk about techs and passing. which explained they were okay with slow movement as long as it meant people passed more... Enforcing a certain play vision via restrictions instead of giving freedom to players and letting them decide how to play the game

heady nest
steady arrow
# heady nest This will always be a tug of war unfortunately. Can't please everyone. I enjoy t...

to say that people didn't pass the ball around before patch 3 is false. We simply had more options in terms of playstyles which should be promoted in game instead of forcing the comm to play a certain way. They nerfed a side of the game that provided more creativity and more flair to the game. I get the argument of adapting but most of us still play the game and are trying to love it again but it's objectively worse than before in a lot of aspects. Which ultimately makes the overall experience poor and explains why people stopped playing.

heady nest
# steady arrow to say that people didn't pass the ball around before patch 3 is false. We simpl...

Sorry, I didn't mean to convey that there wasn't any passing done previously. I mostly played with a squad so my experience might be skewed because when I would be expecting a pass, I wouldn't get it from the randoms. Agreed that there were some knee jerk reactions to these patches and it has changed the game to the point that it's not the same anymore. The tech never bothered me because I rarely encountered it (I only peaked diamond during S0). There should be a balance, and hopefully they find that good middle ground.

steady arrow
# heady nest Sorry, I didn't mean to convey that there wasn't any passing done previously. I ...

That's on me my bad. I did mostly play with a stack so our experiences is definitely skewed but I did my fair share of solo queuing and it does happen that people don't share the ball but those type of people will always exist no matter the state of the game. And to change the feel and corr gameplay with some data on solo queuing is mind boggling to me😂Not directing this towards you but towards the devs, It's very unfortunate but here we are. I was in elite in S0 and was up there in terms of overall ranking as a defender and the game was amazing except for the obvious missile meta, crossplay missing, server stability issues, etc. The core gameplay was almost perfect but they had to change that for some reason.l

sinful echo
heady nest
steady arrow
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Yeah, some of the concerns comes from the vision of the devs with how casual they want this game to be/feel..Wasn't a big fan of that and also everything that's falling apart that's not in the patch notes when these become public.. all of a sudden prompts are broken and inputs won't register yet people still try to defend how good this is for the game😂☠️I don't know anymore.. I love this game deeply but it's becoming harder and harder to have fun while playing it.

lavish niche
lavish niche
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If I voice chat through Discord/In-game voice the general direction I want them to run to with my shoots, even if I overshoot. Most of the time my attackers I play with either lob to the other attacker for the easy volley confirm.

Timing the jump for the precise volley block is hard for most people so I have the people on the back to just focus on blocking the goal. Rather to just stop the ball early with a jump. The most hardest balls to jump block or even save are always the balls that go off your camera. If you want to try to grasp learning how to block them, you need to be in tune on how the volley/shoot registers. And you must be able to predict them to even come close to effectively blocking.

Problem is that there's a shooting exploit that can cause you to shoot in a manner that totally mismatches the animation by flicking wide(more than about 90* of rotation I think without strict testing) that's only doable on controller due to no lock ons on hitting shoot. Good thing is that I only ever seen 1 guy in Asia doing it. His volleys and shoots are neigh impossible to stop because of it as he is able to get the gunshot volleys/shoots to work consistently due to the mismatched animation and the perfect shots he hits.

tropic compass
steady arrow
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why can't they remove the slide😭☠️it's been how long now? since Aug 30 with patch 3 that d stance sliding is in the game☠️

steady arrow
tropic compass
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havent played enough to notice prompt issues

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i did get tackled once and it halved my screen size and then crashed my game when i tried to put it back to normal resolution

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pretty potent tech

lavish niche
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The problem is that they do have resultant vectors that they need to keep track proper

steady arrow
# tropic compass havent played enough to notice prompt issues

In patch 4, sometimes either a pass or a shot would be close to you and for some reason you wouldn't get a prompt to control the ball or intercept it..hopefully that's fixed because that was introduced in patch 4 and it made defending super inconsistent imo

tropic compass
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i meant on patch 5

lavish niche
tropic compass
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hes talking about not even getting a diamond

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which is a patch 4 thing

lavish niche
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I'm pretty sure the diamond prompt issue been a thing for awhile since before patch 4

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Because I've seen really early aerial pushball animations that happens because you were pressing them when the game accepts the input despite the UI lock on hasn't shown. It's also basically how pushball works normally too

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So I'm sure it's intended behaviour

steady arrow
# lavish niche I'm pretty sure the diamond prompt issue been a thing for awhile since before pa...

Not to be rude, but I wasn't. At least, it wasn't this obvious and inconsistent. It did happen during certain prio scenarios but now it's happening anywhere on the field. If this is intended, then it's cooked for me personally 😂You're not rewarded for being in a dominant position because whenever the ball is coming your way..who knows if you'll get a prompt or not.. It creates this frustrating guessing game that wasn't there previously. Whenever I was in a good position defensively, I would intercept the ball 9/10 times now it's always 50/50 and I'm being generous lol I didn't lose my defensive iQ positioning from one patch to another😂☠️

tropic compass
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it happens frequently

lavish niche
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I'm not sure but I do know that certain balls that go over your head cannot be manipulated by push ball and if the ball travels on the ground pretty quick requires a really early input for you to get something to happen

steady arrow