#PLS ADD INSTA DRIBBLE OR REMOVE INSTANT TACKLES
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100%. It's so annoying to just have a staredown contest in the middle of a game because you loose if you take the ball
Another thing is: When the ball is on the ground, two players wait until the other picks up the ball to then tackle it.
Sometimes there are Tackle fights from midline to keeper, because you cant do any other input other than Tackle the ball to avoid being tackled
I would argue those tackle fights add to the strategy and mindgames, since one could be faster to the ball and risk it, or both players understand it's a 50/50 and are trying to time it.
And personally I don't mind them, but I agree there could be more complexity added, so it's not just a button mashing in the corners.
The recovery animation is reduced as is, and slide got nerfed way back, tf else u wanna take from defending lol
Stand tackle heatseeking onto people, for one
defending is so goooooood rn standing tackle is goated yall need A HUGE NERF
Or maybe a tiny push ball would help when you get the ball pass instead of magnet in the character
Currently the movement is hard to controll with that slides if you turn around. Maybe tiny movement updates will help in the Tackle meta
Fr. I had to continuously tackle the ball from my goal all the way to mid just to keep possession 😭😭😭
Are u jk? In Patch 3 you slide around like you're on ice skates so shimmy in stance and you're sol, pair that with the inconsistent animation response with tackling, nah. Maybe the convo warrants a return when def stance and tackling isn't so buggy, e.g. Patch 4.
If you're getting out maneuvered against defense in Patch 3, uhhhh
if u cant lock someone down that is your fault completely that's a skill issue you didn't put enough into learning defense just like in realife if someone puts in the effort to learn dribbling they should get past you easy but if you also put in the effort to learn defense then your locking them down and thats issue with the game defense right no currently is better than Goalkeepers and thats a fact
i think another problem is, that system: slide > tackle > any other input
like if you want a pushball to another direction and he tickle the ball with a tackle the ball get strait forward again.
you have to predict that enemy would tackle, then you have to "glitch abuse" vexis dash or ippy tech to magnet the ball back to you.
there is no other way to avoid being tackled instantly when getting the ball...
EXAMPLE FOR TO LONG TACKLE RANGE: https://insights.gg/v/6kTRRJzkiUwI9XzjfYUMeQ FIX IDEA: add a tackle range from low interception to high, from low ball interceptions to high knockouts. the longer the distance the lower the ball interceptions, the closer the more effect for the tackle.
EXAMPLE FOR THE TACKLE > ANY OTHER INPUT: https://insights.gg/v/1UofFWuHMmXqdDSMVlMCpt FIX IDEA: someone with a Solution for this problem?
FINAL EXAMPLE FOR THE INSTANT TACKLE: https://insights.gg/v/68TEgM3gU5Aw7N2mUBr7EB FIX IDEA: add small ball receptions when getting a pass. the faster the pass comes the higher is the ball reception, but not like the SPACE/X/A Push ball animation its to far away and to trash/weak to use rn. I mean like a tiny push when receiving the ball in general
So it's a skill issue if I can't defend with the current ice skating, but it'd not a skill issue that you feel defense needs to be nerfed? (from a Patch 3 perspective at that)
Alright, peace out with the fallacies lol
no im hard to lock down ik that