#Keeper needs more moves

1 messages · Page 1 of 1 (latest)

devout island
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The keeper can dive in any low direction, but if the ball is coming from a header or a heel ball tricks, the keeper dives under it because we don't have an animation for a front high catch jump, or fist jump from a keeper.

late crystal
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I think I know what you're talking about and the solution to your issue is to dive later. If you dive too early, the game predicts the ball to be hitting the ground so it does a low dive. If you wait until AFTER it's been headed/volley kicked then they will do the high jump.
Or side diving not directly towards the ball's trajectory,

raven latch
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+1 to what Bex said

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The reason for this is because of how keeper dive works in general, you do have the animation, the animation you get will always be in prediction of ball trajectory when you dive in the right movement direction

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Jumpy keepers get punished by low-balls because the prejump will always be a high jump (to either side), so the ball will go right under them etc.

prisma dust
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maybe im dumb but i cant picture what you are talking about MightyHat

mortal acorn
prisma dust
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idk if that's needed tho it think keeper as is you get a lot of leniency. you also have the slide which would have getting those lower easier to get.

mortal acorn