#Rematch is slowly dying. Free to play could save the game

1 messages · Page 1 of 1 (latest)

sinful spindle
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Hey, please hear me out. 🗣️

I really like this game and I’ll definitely keep playing it. I’ve already put in 220 hours.

But I honestly think that if Season 1 just ends up feeling like more of the same with a different coat of paint, things might not look great for the game or for us as players.

In my opinion, the game is hungry for content and variety.
Right now, not much is happening in terms of updates, and I don’t mean that as an insult. It’s completely understandable since there’s only so much a small dev team can do.

Developing a fast-paced real-time multiplayer game takes a lot of technical work. Doing all of that while also staying creative and responding to the community is a massive challenge.

Because of that, I think both the playerbase and the devs might end up feeling frustrated with how much potential the game still has but hasn’t fully reached.

That’s why I believe a switch to a free-to-play model could be a possible solution.

Of course, free-to-play brings new challenges.
Server costs would increase and content updates would need to be more frequent.
But right now, or sometime soon, could actually be the best time to make that switch. Season 1 hasn’t even started yet, and the game still has an active playerbase, even if it’s slowly declining.

It’s still somewhat popular. With the right push toward streamers or content creators, interest could rise again and potentially attract investors.

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I know the word “investors” often puts a lot of players off. But Sloclap has already worked with a big company like Epic Games on their previous title Sifu.
A good investor could help cover server costs, fund animators and concept artists, and allow Sloclap’s core team to focus on what they do best: creating the unique and creative experience that makes this game great.

Now, I’ll be honest I don’t really enjoy bringing up Rocket League, and I know a lot of others feel the same way. But in this specific case, it actually fits. That game also started as a paid title and made the transition to free-to-play later on, which helped grow its community and keep the game alive. It may not be as massive as it once was, but it didn’t disappear either.

That said, many of us just paid 20 to 40 euros for this game, and that’s not a small amount.
If the game were to go free-to-play, showing appreciation for early supporters would be essential. That could mean giving out 20 to 40 euros worth of in-game currency, exclusive cosmetics, or something else that shows recognition for those who supported the game early on.

Finally, I think this decision needs to happen early and on purpose. If it feels forced or like a last resort when the game is on it’s last breath, it won’t just hurt the game, it will damage Sloclap’s reputation and feel disrespectful to the players who supported them from the start.

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TL;DR ✨🦥
I love Rematch and want it to do well. The game needs more new content and variety. Changing to F2P could help the community grow and get investors to support the game. Early players must be rewarded for their support. Rocket League is a similar example that made this change work. At the end of the day it’s really a matter of scale or fade.

true ocean
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Free to play might save the game lowkey

sinful spindle
sinful spindle
tame zinc
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Bro has to be paid actor.
"responding to the community" and "playerbase, even if it’s slowly declining" in connection with sloclap and rematch must be some kind of trolling.

Devs fully ignore playerbase, even this "mini dev update" is just typical corpo bullshit that didn't say anything.
They just told us what they want to fix, but their reputation is already damaged because they are fixing keeper interactions 2nd patch in a row while first patch didn't do anything, for all we know they just talked about it but didn't fix the problem.

Second thing was about achievements and let me tell you, some decisive people in sloclap are entirely disconnected from reality.
Why would they even think about using manpower to fix achievements that means nothing and maybe 5 players care about these at this point when game is in this state?

Inconsistent tackle behavior? I'm no expert by no means but this simply doesn't make sense. For all we know tackle problems could be fully due to network issues as rematch have literally the worst connection problems from all games i ever played.

And about player numbers. It's literally one of the worst releases for online games, i think only new world bests rematch in player loss on release.

And lastly about sloclap. I'm pretty sure they just straight up lie about QA team. There is no such thing for rematch. There is no way that they tested m&k passes before delivering this terrible system. I refuse to believe that anybody tried and checked if it even works.

And about your topic. With how bug infested and broken this game is, free to play will probably kill the last chance for this game to be ever popular. If people play this now and see how bad it is, they will just ignore it in future and not even try if sloclap somehow menage to fix this game, which i highly doubt.

tidal cliff
true ocean
# sinful spindle The thing is, that sloclap might lose their trust in themselves if this game doe...

They already made so much money from the game regardless. Just hire more and expand, release cosmetics and collabs that will actually gain people’s attention. They could pull in a lot more money to hire a lot more people. The game has 1million + downloads which is bare minimum 30million and that’s not including the people that payed more for extra in game currency. They have the money they are just greedy and want to keep using the “small team” excuse.

tame zinc
# tidal cliff crossplay has had full focus recently and they even admitted to being lackluster...

What do you mean destiny 1? If you means destiny 2, it have decent playerbase for 5 years old game with finite content.
About cod, it can't be compared with rematch. For starters cod is really popular only in NA and it have great number of competition while rematch compete for playerbase maybe with rocket league and some unknown games.
Also as i said before. Someone who takes decisions in sloclap is disconnected from reality. If they release crossplay while rematch is in broken state it will not help to keep game alive, people will come back to see crossplay and will leave fast seeing that nothing is fixed.

little jetty
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Other sports games don’t exist anymore apparently

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Rematch had no competition

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Don’t look at the top 100 steam games tho

rain lark
rain lark
sinful spindle
little jetty
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This is giving buy a business vibes

tidal cliff
tidal cliff
tame zinc
# tidal cliff sloclap isnt the ones disconnected from reality... triple a games should have 4x...

By your logic games like banana, stardew valley or repo are defying logic of reality. Size of dev team has nothing to do with game success or playercount. The current player count make sense because sloclap made a lot of bad decisions and fix almost nothing in broken game. The only one thing i can think of that they really fixed is bug when after goal the wrong team had possession of the ball.

tidal cliff
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my argument is that rematch isnt necessarily "dying" its kinda at what was probably expected of it tbh

tame zinc
# tidal cliff my argument is that rematch isnt necessarily "dying" its kinda at what was proba...

So you are saying that if rematch released without network problems, proper m&k passing, working keeper and no exploits game would have similar numbers? You really think if sloclap would communicate with playerbase and delivered fixes they claim in patch notes player count would be the same?
And i really don't understand your reply about big vs small dev teams. What "triple a" has anything to do with player count and success of the game? You do realize it only means how much money is pumped into development...? But in reality it is just used in marketing as buzzword.

rain lark
rain lark
alpine anchor
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they should have made the game cheaper, like 15 dollars

tidal cliff
# tame zinc So you are saying that if rematch released without network problems, proper m&k ...

yes, thats what im saying homie. Games are given triple a title literally based of dev team and investment size. There are tiers to this more than just "AAA", based on said rating, you can expect specific outcomes including a forecasted playercount.

Youre right in saying a dev team of 1 could have as many players as a dev team of 100 however, take stock of expectation and reality. This dev team has never had a single "massively multiplayer" game and at that I think theyve only made one other multiplayer game and it FLOPPPPPPPPPED... bad game... bad game idea tbh lmao but all the same this game doesnt seem like its crazy off-expectation. 10k players a day on ONE single platform is p solid.

Thier greatest game devoloped "Sifu" averages about 1k players a day... granted its single player its still a game with similar character phyiscs and physics logic as rematch. REMATCH IS NOT UNDERWHELMING. Youre idea of a "successful" and "hype" game has been skewed by seeing million player counts on roblox and fortnite.

tldr if this game was expected to have "AAA Player counts" it would be a "AAA" game.

tame zinc
# tidal cliff yes, thats what im saying homie. Games are given triple a title literally based ...

You do realize that "triple A" doesn't exist? It's just buzzword used by marketing team and jurnalists...

I don't know where you get "massively multiplayer" game in the same post with rematch which is arena 5v5 game?
It's second term that you use but don't understand i think.

My idea of "successul" is not by fortnite or roblox terms. I don't think 10k players is bad for small game like rematch either. BUT, not 10k from 90k. Not 10k when game is in terrible state and will keep losing players.
Not 10k when devs doesn't respond to community and didn't do ANY patch since release (first "major" patch fixed literally nothing, just added controller remapping in early version).

Also. There is not a thing like "aaa player counts", you don't know words you are using once again.

tidal cliff
tame zinc
tidal cliff
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cant prove a prejudice mind wrong

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goodluck homie G

tame zinc
rain lark
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They just posted when they dropping update with patch notes we are getting crossplay end of Aug in patch 3

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And they are looking into ippy slide for patch 3

rain lark
meager oriole
inner grove
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i just bought it and am in queue for over 30 mins now no match

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its not slowly dying, its dead

rain lark
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It takes me 1-3 mins to get in a game if I load up by myself for quick match

inner grove
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im trying all the modes cant q in any

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still

rain lark
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R u on automatic server or manually puck a server

rain lark
inner grove
inner grove
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and now? I have to wait till the entire server comes together to play at a particular time or sm sh

rain lark
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It happens but we still have a consistent player base in think this game has til mid end of season 1 before its truly dead

alpine anchor
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maybe something like epic games buying the game could save it, like rocket league

meager oriole
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Wasn't Rocket League fine before Epic bought it?

meager oriole
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then why include it as an example of Epic saving a game?

alpine anchor
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24 hour peak less then 10k sad

alpine anchor
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hopefully they put a sale on rematch on the day of crossplay, will help pull in new players, and drop another trailer

amber drum
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all of the hype for the game is gone

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at least f2p would maximise the amount of players

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plus most online multiplayer games are f2p nowadays

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Do no one is gna be willing to pay out of pocket for a game that isn’t doing too good rn

alpine anchor
amber drum
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exactly

meager oriole
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The problem with going f2p right now, or even having a free weekend, is people will play one match, see how things are (i havent played the beta for patch 3, but im assuming goalies can still make saves inside the net, for example), and then never play again

inland folio
little jetty
tawny moss