#Loadout Mechanic.

1 messages · Page 1 of 1 (latest)

onyx pagoda
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As the title says, not every player in soccer can do every single soccer move and with the growing playerbase wanting moves such as the roulette or nutmeg I believe creating a loadout mechanic to be able to swap your dribbling moves out would be amazing. trading out the rainbow flick for a roulette that you would have to time correctly to dodge a steal or a nutmeg for a faster cut through opposition but not being able to use all at once.

This system I believe would change the entire course of the game and provide a much more competitive nature and higher skill ceiling.

sand salmon
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Bump, I totally agree with this that’s why i suggest skill points. Every player has the same amount of skill points let’s say 100 and u vn divide them into offence, speed, defence, pass, dribble, shoot . And you can change at any time when you’re not in match. This feature will not only make it more competitive but adds an extra layer of skill and iq in knowing what to put stats in. It will take time to balance but will be great . The only issue I see is player rotations

onyx pagoda
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when you queue you select the role you want on every spawn and only queue with people that fill those other roles

stuck hull
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I think this would create a worse competitive scene

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Nobody wants to have to be a meta slave because certain load outs are necessary to win

slate phoenix
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What is starter and runner? This some kind of american hand-eggball terminology or what?

Also. It supposed to be player skill based game, not ability shitshow like hero shooters or mobas.

cyan lagoon
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Thats ridiculous, it’s like a hero shooter suggestion. Why not just add different mechanics and moves.

onyx pagoda
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they couldnt add new moves without being able to swap them

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all your binds are maxed

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unless you'd really like to use R1 - O and just let netcode decide if your move or slide goes through

muted ingot
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what would these moves look like even?

onyx pagoda
stuck hull
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Directional input exists

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Also adding so many moves that it takes up every bind abd doesn’t have space is not a good thing

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A lot of dribble moves would do and behave the same way

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So I think having a relatively smaller pool of moves everyone can use promotes more skill based gameplay

vernal raptor
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More dribbling moves would encourage ball hoggers even more, it's better for the game to favour defence and passing

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and absolutely no to player attributes, all the actions should be user skill, not having people score just because they put more points in shooting. Don't turn this game into FIFA with skill moves and OP players

onyx pagoda
onyx pagoda
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as it stands now stamina management is not really all that important at all, and adding new dribbling to counter stuff at a higher risk and higher stamina loss would then make stamina management much more skillful

vernal raptor
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Skill moves that teleport you through a perfectly placed defender who is trying to make a tackle just because you had spare stamina won't encourage passing

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Rainbow flick towards a defender forces them to press the right button in time to block it or delay their tackle and back off. I don't see what a nutmeg or roulette would functionally do differently, and if it looks flashy or like some FIFA move then solo queue kiddies will just be spamming it

sand salmon
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Bump

stuck hull
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If you give the guy who already low-key didn’t want to pass even more skills that would give him a chance to get past a defender

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He would just pass less and instead try even more to play solo