#We need WASD pass ASAP!

1 messages · Page 2 of 1

mint lagoon
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So you obviously dont actually do this

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And if you did do it successfully for 10 seconds it's so easy to cherry pick the one time you do it well

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And ignore the 90% you completely whiff

indigo flame
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🐒

mint lagoon
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Yeah your telling me bud

indigo flame
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At first i was answering the other guy that said it wasnt possible

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And he's not here anymore bcz he understood he was false

mint lagoon
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No im willing to bet he knows its possible, just not practical. You know the thing that matters?

indigo flame
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I agree that its less precise than wasd and that it should be an option bcz why not

glossy quiver
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he didnt say it wasnt possible, he said it was very hard, especially with this shitty passing system

indigo flame
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But you can pass consistently without looking

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Like you can't disagree its purely mechanics

mint lagoon
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I mean I think many of us already disagreed

indigo flame
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You can even be more precise than with wasd actually

mint lagoon
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If it worked well yes

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Current system no

indigo flame
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How and it be better ?

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If you aim left back the ball goes left back

mint lagoon
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Deadzone, sensitivity settings

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Then it would be better

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With wasd are you the person that said you can only do 8 directions?

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Because that's literally just wrong BTW

indigo flame
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Maybe i'm wrong

mint lagoon
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If you move the camera slightly you have different angles available, so you can do all the in between angles you want

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You dont have to completely look where you are wanting to pass if you think that's what I mean

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Like a slight change in camera angle and now you have 8 different directions available

indigo flame
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Can't understand

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Haven't played with wasd what you're saying seems unlogical

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But okay if you say it, i mean i was never against wasd pass

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I am just defending that aiming with mouse is playable

mint lagoon
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Maybe my explanation is off, but yeah I agree with that

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They should both be options

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In theory I like mouse passing better but current system ain't it

robust needle
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Shoot passing is way more accurate than pass passing.

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The big issue is that they tried to make the mouse emulate a joystick flick.

mint lagoon
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Corvus turn your dpi down very low then its usable as the same way with shooting

robust needle
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Which just doesn't work, because you also need to use that to move around.

mint lagoon
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You won't have slight movement mess with aim

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Temporary solution

robust needle
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If you're in the middle of a scuffle for the ball, trying to control the ball and look around to aim for pass is just next to impossible.

robust needle
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Because you inevitably will pass the ball where you do not want it to go.

indigo flame
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But i don't recommand it

robust needle
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See, this shouldn't need a macro if it just worked how it should.

indigo flame
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It works the way it should

mint lagoon
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I used that, completely changing dpi is better tho

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Because the script doesn't work for lobs

robust needle
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I believe the original beta used WASD to pass, right?

indigo flame
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You just want it to work like it shouldn't

mint lagoon
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And for whatever reason it stopped me from doing hard passes

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Corvus I promise change your dpi very low then turn in game camera sensitivity up

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Your life will change

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Yeah it was wasd before

indigo flame
mint lagoon
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No its not lol

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Actually I can do it better than before

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Because exaggerated movements work

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And not small little micro movements

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But still it isn't great

indigo flame
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Just realised I already have a low dpi and extremely large mousepad because I play CS2

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That's maybe why its more intuitive for mle

mint lagoon
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I mean so do i

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But i bet your dpi isn't this low lol

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I'm not talking 800, im talking 100

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Which nobody uses for anything

indigo flame
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Its 400

glossy quiver
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The problem isn't no-look passes being impossible, but the way the mouse works with passes, it going into the wrong direction with the slightest movement, which makes certain situations very very hard

mint lagoon
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Yeah that's pretty low so its probably not as bad for you as others

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Average is 800-1200

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But even 400 is quadruple what im doing

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So still way more sensitive

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Spoon try out a change of dpi, dont get me wrong its still not ideal

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But maybe you can enjoy it more

glossy quiver
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I dont have enough desk space to go below 800 and look around on the pitch quick enough 😅

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finished my placements on my steam acc, 4/5 wins, silver 1 😄

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was gold 2 on xbox pass at lvl 30, but comms suck on xbox

mint lagoon
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Bump up camera sensitivity in game to max

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Then lower dpi of mouse to what still feels comfy

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My actual camera movement is exact same as before

crystal oxide
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i play at 1800 and all i do is push forward a touch on the mouse and im fine

lone silo
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You don't say 🤡

keen rampart
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Your point it's not valid for me

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That's all

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You can't do it consistently in a match

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And yes you can do a pass accurately without looking (but in a joystick)

silent sable
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i thought patch 0.09 would include the option to change to wasd. 😞

keen rampart
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They are fixing everything except the most important thing

rancid forge
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removing dolphin diving is more important than fixing how passing works for mouse and keyboard.

keen rampart
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In my gameplay, the unbalanced pass affects me more, but of course, the world doesn't revolve around me, statistically the Dolphin Dive must be worse

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I don't know really

rancid forge
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comp and high ranked games feature everyone diving continuously the moment they get beat by a dribble/pass.

That said, it doesn't look like it's all that different in testing just now. :\

idle flame
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All we need for passing oml

robust needle
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Sloclap: "What do you want fixed?"
Us: "Passing!"
Sloclap: "When do you want it?"
Us: "Now!"
Sloclap: "Alright we 'fixed' Dolphin Dives, kthnxbai."

wicked orchid
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Wasd ? naaah Puma merch goes BRRRRR

idle flame
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Wasd is still objectively terrible

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I have no comprehension on why anyone would ask for it

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If they can add it back sure go nuts, can’t be that hard, but it’ll be instantly obvious that all they need to do is fix deadzone on mouse passing imo

wicked orchid
keen rampart
idle flame
wicked orchid
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WASD = 8 directions + mouse being camera = 360 degrees passing anyways. its technically not 8 directions. It's consistent 8 directions and mouse staying as camera input. Better than mouse passing everyday everynight

idle flame
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Yes but you gotta dribble the ball too

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You can’t pass and dribble with wasd at the same time

wicked orchid
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all you have to do is just hold W while passing if you want to pass where you are looking

idle flame
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Brother that is not what I said

wicked orchid
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I prefer moving my fingers and holding direction inputs rather than flicking my mouse like I got autism

idle flame
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When you are dribbling with wasd you can’t also pass with wasd

wicked orchid
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you can ?

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I did in the first beta 100 times

idle flame
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No you can’t lol

wicked orchid
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I still got the first beta build man what are you talking about ?

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I can go in and check

idle flame
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If I want to keep running right while setting up a mid pass you can’t do it lmao

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It’ll just kick the ball right

wicked orchid
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no ?

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As long as you pass W or any other directions during the pass windup animation it will go to wherever you want

sharp lichen
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PLS FIX THE PASSING

wicked orchid
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If you are holding D all the time and the ball goes right... that aint the pass system's fault its skill issue

lone silo
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Day 12, no pass fix yet. Yep, sounds about right

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Didn't they have the system already implemented a few months back. Why is it so hard to reimplement?

wicked orchid
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I believe they want to bring them all one in one

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deadzone addition to mouse passing + WASD as an option + Make W work like aim

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Im not sure about the last one tho But I have read that Its been suggested to the devs that Holding W will work like proper mouse aiming

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in the first beta if you held W but rotated camera pass direction wouldnt be rotated.

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If they truly improve it that way WASD can be the best option

remote arch
remote arch
wicked orchid
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Or if you are just waiting at front of the goal and only thing you do with passes is no look shots

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Try advanced stuff and see mouse passing is nothing but hinderence

weak dune
# wicked orchid Only in theory

Nope, the current passing system just needs an improvement, its hard to get used to it, but once you got the thing isn't a bad thing at all

wicked orchid
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Wasd preferable for me

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mouse is not

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like I have said

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hinderence

weak dune
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They really could add both, but this dont mean that this system is bad, also, the passing is really good even with advanced stuff

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i really dont know what you're talking about being a hinderence

wicked orchid
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Mouse = Aim. main rules of fps and tps games. Passing locks camera and when you want to do minor camera aim adjustements by reflex you pass to anywhere else

weak dune
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Thats really pretty simple to solve bud, just isnt their first priority i think, just adding a bigger and better deadzone would change everything you said

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Just reacting to what i said wont do any, ya know?

lone silo
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At this point I would welcome any change.

Something as simple as adding 3 sensitivity sliders. The one that we have now for mouse sensitivity, one for the deadzone on passes (and shots too, because Magnus Effect is extremely sensitive), and another for the 360º selector when pressing the pass button.

wicked orchid
# weak dune Thats really pretty simple to solve bud, just isnt their first priority i think,...

nope. it will fix the accidental passes tho thats a must for kbm players. But as I have said to me mouse passing is not as sharp and fast as an actual analog. So trying to mimick analog with a big ass mouse is a no no for me. I dribble and try to pass as fast as i can. Mouse passing slows me down. Makes techs like bladeshot Inconsistent and harder than they are supposed to be by adding a layer to the input.

Both of them should have been an option but sadly they are not. When wasd comes back tho I'm 100% returning it back

remote arch
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Because they dont calculate the angle like you move your mouse.
To be honest, i have no idea what they are calculating and how they do it, but it is not what they claim the mechanic to be.
If it would be implemented like it should be, it is just more accurate, as you have 360°, instead of only 8 directions with WASD
Of course you can aim where you want to pass, but you can also just do that with the 360° version

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I dont yet understand
What do you mean by that:
"Makes techs like bladeshot Inconsistent and harder"

Do you mean it is currently harder or do you mean it is harder even if they implemented the 360° perfectly?

wicked orchid
# remote arch Because they dont calculate the angle like you move your mouse. To be honest, i ...

yes it surely can be improved my main problem with Mouse passing is not accuracy. its inconsistency and how slow it makes my movement. that's why I call it hinderence.
It locks your camera so im gonna give the bladeshot example again.

I can just aim to the perfect spot for my shot while just holding A or D then press X then double shift for effort and then shot to the already pre aimed spot.

With mouse passing. I hold A or D Press X and then Flick to the either right or left for short lob to go to the direction I am moving. Then have to AIM extremely quickly and then left click

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see how it adds meaningless one more layer to the tech ?

turbid lake
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sound to me like passing should work correctly with mouse but it should also be possible to change it to wasd. For more passing oriented players it would be nice to have a consistent way to pass at any angle without looking into the direction you want to pass to. For tech i get your point, but you can also always just improve your aim and flick where you want to shoot fast enough

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thinking more about it, i think its fine to have the extra layer, otherwise it would be too easy and controller players also have to struggle with aiming correctly

remote arch
wicked orchid
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I can close the direction gap with camera adjustement and skills anyway

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I want my inputs to be as fast and as consistent as possible

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and everything is doable with mouse passing but its not comfortable

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I want the optimal

trail ingot
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could still be improved though but I'm at a point where I would continue to use this over wasd. Was awkward as hell but managed to more or less drill it into my head to continue pushing the mouse during the pass

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occasionally have brain farts but I don't own goal anymore lmao

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still need wasd for those who prefer it though

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and its gonna come, just have to be patient. Lot of shit went tits up 😄

weak dune
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passing with WASD give you less passing options to your teamates, but "more" for you

wicked orchid
wicked orchid
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With WASD passing you can do preperations to everything with camera movement and turn 8 directions to 360 degree with complete freedom

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Mouse passing gives you 360 degree freedom while taking your ability to freely control your camera

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I agree its rewarding in some cases. But its not really an optimal starter option but more like an advanced passing option which you would turn on when basic options are not enough

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I dont understand sloclap why they didnt make it an option but forced starter

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mouse passing is clearly more advanced

keen rampart
weak dune
keen rampart
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💔

weak dune
wicked orchid
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controller players got best of the three worlds

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they are consistent,fast, and got freedom as well

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input nerfing is by all means not acceptable in gaming industry

weak dune
wicked orchid
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But that less advanced is only for KBM players

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controller players are playing it easier and having all the goods

wicked orchid
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not an excuse

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for the state of kbm passing

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and even devs admit it since they will return back the WASD. the question is just when

weak dune
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Its not their priority tho

wicked orchid
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their priority is crossplay for now

languid kelpBOT
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@wicked orchid Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

weak dune
wicked orchid
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Still doing good and having absolute banger matches even at this state. Cant wait for the wasd. Clip farming is going to be insane

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💀

keen rampart
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crossplay

languid kelpBOT
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@keen rampart Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

keen rampart
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Dawg

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lmao

granite cave
keen rampart
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I can't against controller players

glossy quiver
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i feel like i can pass better since the patch somehow

tranquil fractal
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anyone know how to do the dpi lowering macro for passing with razer synapse?

lone silo
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You can use autokey and create a script that works probably better than a macro if you fine-tune it, but after testing both I botched the idea because it is not a deadzone per se. It keeps registering minimal input even with extremely low sens/dpi, sending the ball in random directions at times. It is good for less sensitivity when passing, which can be useful for some.

A better solution would be creating a proper deadzone with apps that simulate controller behaviour. Tested RawAccel for a bit but didn't manage to make it work.

lone silo
wicked orchid
lone silo
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Can't help but agree. Drastically changing a basic, functioning system 1 month before game release without the option to roll back seems like a moronic decision at best. I wonder if something happened or this is just a big fuck up + big fuck you to PC players.

glossy quiver
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devs are french. that should say enough.

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every single multiplayer game ive ever played, if i encountered a bad player, they happened to be french

shut radish
mint lagoon
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The macro had some issues, simply lower the dpi and max out in game camera sensitivity

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Its not perfect but I can consistently pass to camera

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I dont do any no look flick stuff tho it doesn't feel very consistent

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I sometimes do a 90 degree short lob for bladeshots but that is pretty annoying to do

keen rampart
silent sable
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since the push ball mechanic is already based on wasd. it maskes sense for the passs to be wasd as well. feels more intuitive

lone silo
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Not really. They just wanted to emulate WASD being the controller's left stick and the mouse movements the right stick. And if I'm not mistaken on the controller you control push ball with the left stick direction.

glossy quiver
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But still, having passing on WASD just like push ball makes more sense

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It's a very strange decision to have the mouse act like an analog

shut radish
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spoon #1 wasd advocate

glossy quiver
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It just makes more sense from a UX perspective. I'm all for having multiple options to pick from. It's just very strange to have it in beta and then remove it in favor of this

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So many console ports are shit due to bad conversion of control scheme or menu's. You'd think after 20+ years of console ports, companies would finally get it right

lone silo
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In general this game is one of the less intuitive KBM controls I've experienced in my life, if not the worst. It took me hours just to figure out the basic controls and had to change them multiple times to adapt. I wish I could say I'm a slow learner, but I'm not. I played hundreds of games with unique bind setups and never had that many issues.

And even now that I finally managed to get everything right, reaching master at the game even, is when I get more issues with the passing. I had to increase the sens to be able to look around for the ball and dribble quick and it is impossible for me to aim at a fucking pass 10% of the time.

I understand what they were going for, and it's ingenious. Sad that the implementation was terribly botched.

glossy quiver
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even the ninja rotations in BDO are easier than performing a straight pass in this game 🤡

lone silo
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Indeed. Try to pass at the xhair without sending any mouse input, even lifting your hand from it. The pass goes in random directions more often than not. And missing a pass like that usually ends up on a risky counter.

If you get scored like that it feels awful.

Also I don't know about you guys but I can know a keyboard user in game really fast by recognizing those troll passes lmao

glossy quiver
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Oh yeah 100%. Ever since I started playing on Steam instead of Gamepass I've heard many people complain on voice about their passes going the wrong direction

lone silo
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Classic goalkeeper pass into their own goal. Chef's kiss

glossy quiver
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yeah thats happened a couple times to me ...

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What I'd like the most is just a proper indicator like LoL has

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that shows where your pass is headed before you release rmb

lone silo
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But that's the normal cast and requires two inputs

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Doing quick one twos will feel awful having to make double inputs everytime

glossy quiver
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In LoL you have the option to press button -> show indicator -> release button -> skill is cast where indicator was

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which doesn't require 2 inputs

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because the button release is considered an input

lone silo
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Quick cast with indicator, I see what you mean. How can you control the strength of the pass with that input though

glossy quiver
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Fair question, don't have the answer for that, could involve pressing an extra button just for strength, which isn't ideal

still nebula
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Another click to decrease the power

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And also i don't understand a game which you play football but you can't control the power of the pass, it's just strong or slow

glossy quiver
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Most important thing is just having all the options available for the player to decide what feels best

still nebula
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Anyway if next week they still don't update the passes i'm stopping the game it's enough

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We are in 2025 the game feels like 2005

lone silo
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I don't have many hopes, and it is indeed getting tiring

dapper idol
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Works perfectly if you have skill. I have it mastered.

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Truly takes getting used to but it’s very easy. Not sure how this is as massive as it is

lone silo
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Thanks for keeping the memes a reality

still nebula
lone silo
lone silo
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Ow lord here it comes

still nebula
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this guy thinks because you complain about something that is shit it means you're bad lmao

lone silo
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Sad that I can't send my gifs or memes here

dapper idol
still nebula
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i can be good at this game even if the controls are shits bro

lone silo
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I have plenty to avoid meaningless and void of logic debates with the skill issue gang

dapper idol
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how would wasd pass even work

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explain it at least

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4 different directions?

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sounds dumbed down to hell is my problem with it

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if u learn mouse passing it’s very smooth

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like 100+ hours

still nebula
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if you read all the comments we are not saying only wasd pass

dapper idol
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it’s 1700 posts or something bro

still nebula
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we are talking about a better deadzone for actual system

dapper idol
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1200

still nebula
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and also put options to chose

lone silo
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I'm not taking the bite

still nebula
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for all players play with what they feel comfortable

dapper idol
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nah my mind is open

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wasd pass sounded stupid

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but yes more options why not

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I agree with that

still nebula
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thats all we say

dapper idol
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I don’t agree with people saying passing currently is reason to quit the game either tho

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I really like it along with many others

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Much higher skill gap than controller

lone silo
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God forbid people to leave a game because of their discontent with the control system

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Those bastards aimirite

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But that's it. I'm out for now

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I'm sure plenty of people here have time to discuss this with you

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Surely you are the most open minded person with such opening, no doubt

mint lagoon
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pretty done explaining this to people, either read above or just be quiet lol

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its getting tiring

wicked orchid
# dapper idol how would wasd pass even work

Aim with your mousr just like how you aim shooting. use WASD for no looks to 8 other direction while still being able to use mouse as camera control so you can give any angle you want to no looks

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intuitive and better

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And passing being at the game's very core players have every right to stop playing just from this

idle flame
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So it’s the exact opposite of intuitive and better

wicked orchid
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You dribble with left analog. and pass with left analog on controller

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same thing

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What we are doing RN is dribbling with left analog

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passing with right analog

wicked orchid
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The character goes the last direction input pressed when you hold or press Pass anyway. So you cant dribble while aiming your pass even RN with mouse passing so. I have no idea what you are talking about

keen rampart
silent sable
lone silo
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I need to make a compilation

dapper idol
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Stand by once you master it it’s mastered

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I love mouse passing

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That hasn’t happened to me since day 1 💀 OF THE BETA

lone silo
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I'm starting to like this fellow.

When you try so hard to be dislikeable you provoke the opposite effect hehe

keen rampart
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lol

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I laugh a lot at clips with the COMPLETELY diabolical pass

idle flame
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yeah I mean I think it's gotten better, I saw nothing in the patch notes and hadn't gotten home till yesterday, but the deadzone seems higher for sure, and it >definitely< helps a ton

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did have this occur though at one point so :p

rancid forge
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I think people are just getting more used to dealing with the jank. I fully flub fewer passes per game simply because I'm overcompensating my movement so that I ALWAYS do aimed passes. Instead of flubbing shots wildly, they are just off by 5-10 degrees most of the time. As midfielder/gk it isn't as important that I'm laser accurate on the move... if I was a striker I'd switch to controller.

graceful isle
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just make it so that you can switch between the WASD tap passes and mouse passes, because if I want to move while passing my pass direction changes completely. They should not exist at the same time

keen rampart
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Whenever I go through I aim, I don't even risk using the fully sensitive mechanics of the mouse

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¯_(ツ)_/¯

idle flame
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It’s clearly better imo

lament prawn
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i love how sloclap listens to its players :/

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i haven't seen one thing that players request to influence any patch notes

rancid forge
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You must not have read the last patch notes.

sour pivot
shadow fractal
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yall need to just get good

rancid forge
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I'm aleady good. I want to be able to be better than good.

shadow fractal
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the deadzone would be nice but it's not anywhere close to that bad, i played mkb since beta 1 and i just got used to it

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at this point i genuinely like where it is, i literally never flub my passes cause of deadzone

rancid forge
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Your teammates must love you doing fully charged passes 24/7 then since you apparently can't get light taps at ~45 degree angles to be accurate in the current state of mouse passing. My teammates don't mind, so I'm still doing okay, but I feel confident I'd be nasty if I could throw a near ground pass a bit easier than having to actually aim and hold my mouse 1000% still and then tap the Tap command.

shadow fractal
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you can get light taps at 45 degree wdym?

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you just slide the mouse relative to your crosshair position

rancid forge
rancid forge
shadow fractal
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idk what to tell you, i can do it, i'm doing it as we speak

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why would i go off a thread when i'm currently in the game able to do it

karmic robin
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How long do we need to wait for some improvements?

shadow fractal
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look i agree it needs improvement i just think people are largely exagerating the issue currently

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acting like it's unplayable on mkb

shadow fractal
rancid forge
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Did you do minimum strength Taps/Lobs in those directions, or did you have to hold down the input long enough to aim in those directions, thus making the strength higher than minimum? Take a look at this post at least to see me trying and basically failing to get MINIMUM passes in 45 degree angles: #1388187142701711421 message

keen rampart
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The only way I've seen to play easier in relation to this is to play with extremely low dpi and low sensitivity as well.

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But for those of us who don't have much space on the table, it's a pain, especially for me who's used to playing with high sensitivity in almost any game

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Besides, the deadzone itself is a problem in general, very poorly planned

keen rampart
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but of course nothing confirmed

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unfortunately

wicked orchid
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9/10 Succesfull passes... This is the failing one 💀 I hate mouse passing

sour pivot
keen rampart
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I see a lot of that around here

mint lagoon
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i also cant help but feel the people that say skill issue and that they "mastered" the mechanic probably arent even very good lol

wicked orchid
mint lagoon
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or only pass to someone when they are in totally open space, no tight passes between defenders or anything

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very difficult stuff 🙂

lone silo
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Are we really discussing the randoms that join the convo with "haha skill issue it works for me you are just bad"?

Come on guys. Statistically one of those appears every 24h or less. It is required for the matrix to spawn one every now and then.

Then when you have one of those on your team he's the guy that stays next to the enemy goalie for 10m straight, still never scores a goal and ends the game with 1 pass.

And the pass was a missed strike that accidentally ended up bouncing into a teammate by chance

magic wasp
dapper idol
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Here its own goals and passing it in the opposite direction vs dragging the mouse ever so slightly in the way you want to pass..

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More options sure — but git good at the end of the day

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😛

icy spire
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I know that I might flick my mouse if I try to pass it in the goal so I never use it lmao

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Only for passing

keen rampart
lone silo
dapper idol
#

cmon now 💀

#

hasn’t happened to me SINCE DAY 1 OF BETA

#

LMAOOOO

idle flame
#

Just @ a mod for derailing

magic wasp
shut radish
#

BRUH they still haven't even addressed this problem, what the fuck are they doing lol

rancid forge
lone silo
languid kelpBOT
#

@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

lone silo
#

See? Told ya

pale fern
# magic wasp i got a little bit scared

you moved the mouse down before tghe player touched the ball. this still counted as input for the pass direction. you have to get the timings right as the ball will go the direction the mouse was moving to when the player touches the ball

#

its just a thing of practice

#

with mouse you have 360 degree possibilities of passing. with WASD you basically have only 8 directions

magic wasp
#

i also agree that wasd gives you less directions overall and can be just as weird to control which i don't see people talking about enough fsr

#

but a good improvement would be to adjust the passing direction to face the mouse's moved position relative from it's position when the pass input began

#

perhaps i'll make a post about that tomorrow

pale fern
magic wasp
#

actually no, both wouldn't work together too well if you wanted to readjust beyond small mistakes

keen rampart
#

im not gonna lie

magic wasp
#

glad that's the case lolol

#

i was also dying of laughter as soon as i took that clip

magic wasp
#

i'm not sure how people haven't thought of that yet

#

i suppose we were focusing on the mechanic itself more than how our own inputs play into it

#

hope that idea is acknowledged sifThumbsUp

magic wasp
#

the more i read this the better it sounds

#

this would solve 90% of the problem

mint lagoon
#

I mean that would be good definitely

#

Still need a deadzone increase tho

wicked orchid
# magic wasp i also agree that wasd gives you less directions overall and can be just as weir...

Consistency over weird flicks and faulty Mouse passing. Even if mouse passing were to be fixed it makes techs such as bladeshot harder. Mouse passing takes away your ability to control camera while passing and adds anothey layer to the direction. IN controller logic Mouse passing is equal to passing with right analog for no reason.
Less directions is a joke because Camera movement + Consistent 8 directions = Freedom with some git gud.

With mouse passing git gud you are practicing for both Consistency and fast pace.

Overall mouse passing is more advanced but also requires player to train for what WASD passing can do with a hold of a button

#

I had 50 hours on betas. 30 on first one because of how perfect almost everything was in the first beta. Believe me. put same training hours on both methods. WASD will cook Mouse passing. Only will be worse on no look headers in front of goalie at first but as I have said. Can easily be overcomed

magic wasp
#

the most annoying issue with mouse passing is the terrifying sensitivity and that can be mostly solved with that

wicked orchid
#

even with proper deadzone there is a flaw. which is consistency. Even while standing still Short passes are no way in hell consistent. even for long passes you cant perform 100% accurate 10 same no look pass with mouse

#

wasd players can

#

controller players can

#

And short passes are HELL rn

magic wasp
#

wasd and mouse can both be good in different situations

wicked orchid
#

with improvements surely it can be better but I prefer WASD's consistency over gimmicky freedom 100%

magic wasp
#

but i definitely see people having trouble keeping their movement consistent when using a wasd aimed move

#

as much as i see people messing up mouse passes cuz it's harder to be accurate depending on what you're used to

wicked orchid
magic wasp
#

i suppose both solutions have an equal volume of upsides and downsides

wicked orchid
#

and I prefer to dribble and create opening for my teammates alot rather than wait in front of goalie and go for a no look header so Mouse passing for me especially is nothing but hinderence

wicked orchid
magic wasp
#

that's fair

#

it SHOULD be a setting

#

as for mouse passing there's also my suggestion of aiming the pass towards the mouse's position relative to the position it was at when the input began, now that i think about it that wouldn't go badly with azzrt's suggestion

wicked orchid
#

mouse passing def needs those improvements

magic wasp
#

cuz currently passes are just

#

i can't really tell how their direction is calculated honestly

wicked orchid
#

the only thing I know is it wasn't put into test

magic wasp
#

all i know is that they're not calculated the way i mentioned

wicked orchid
#

They saw how good it is on paper and poorly implemented it and left it at there

magic wasp
#

it's a common mistake with newer games

wicked orchid
#

Sadly yes. But its my first time seeing a game with so many lacking accessibility options being released. Mostly modern gaming's issues are optimization and for multiplayer games netcode and bugs

magic wasp
#

honestly i've hardly had any suspicions about the netcode of most of the multiplayer games i play

#

provided they're not on roblox of course

#

(i despise roblox's default handling of networking with every fiber of my being why do they use json why)

magic wasp
#

though that era seems to be ending thankfully

glossy quiver
#

How has nothing been done yet?

edgy violet
#

I think their priority is crossplay

languid kelpBOT
#

@edgy violet Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

glossy quiver
#

Yeah crossplay really makes the game better 🙄

languid kelpBOT
#

@glossy quiver Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

pale fern
#

I think there are enough players currently on all plattforms so crossplay shouldnt have priority over desync issues or fixing gameplay.

languid kelpBOT
#

@pale fern Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

wicked orchid
#

its popular rn due to ads and game being new

#

at best 3 months later decrease will start no doubt

sour pivot
calm garden
# silent sable https://discord.com/channels/1055140456184426607/1384189327327891558/13877451691...

Bigger problem is this post
#📢|announcements message
It's been month since they "acknowledged" that passing is terrible and people might want use system that was used before and they should have it ready and waiting.
But still no wasd passes or any new information when or if they want to do something about this problem.

I don't know much about implementing stuff like that into game build but it shouldn't be this hard considering they had working system already.

wicked orchid
# calm garden Bigger problem is this post https://discord.com/channels/1055140456184426607/109...

for stuff like this when management is poor or devteam thinks its acceptable. Even if workers disagree, they will postpone small fixes and go for a bigger patch instead.

Sloclap most likely will deliver us a complete pass patch that includes proper deadzone settings for mouse passing and an option to switch to WASD with W working as AIM passing properly ( first beta when we Held W near to the pass anination's ends Changing camera direction wouldnt change W pass' direction)

#

they acknowladge the problem. But they dont think its urgent.

#

if thats the case,Just like mouse passing being forced change... its a Poor decision making once again

calm garden
#

Sure. Lets just hope that not enough players will drop game because of this poor decision making and lack of communication.

robust needle
#

Updating cosmetics that come with another mountain of bugs doesn't seem to qualify as a "bigger patch" when we have barely heard any acknowledgement about the missing core communication and teamwork mechanics not working as intended, in a game that is all about teamwork.

#

But I guess monetization > a working product that's fun to play.

tiny osprey
#

WE STILL NEED A PASSING FIX PLEASE

torn totem
#

+1 Fix fast please, or allow us to disable no look passes entirely, is too unreliabla atm in KBM and its not really necesary when you can use the mouse to actually aim the pass with the crosshair.

lone silo
#

One week since last patch and what we get is a microtransaction store fix, yey.

Gold must flow. Being able to play the game proper is more of a suggestion note on the Good Dev's Guide

wicked orchid
#

should have taken 10 days max even if it wasnt a priority. They are ignoring it at this point

#

Gotta fix it myself Ig. Time to make a WASD macro

open granite
#

im genuinely curious why is the thing not in the game yet?!

wicked orchid
lone silo
#

Because we allow it

leaden island
#

Devs don't care about mouse and keyboard players it seems

wicked orchid
#

Collabs are keep on coming. They gotta deliver them before everything else

rapid copper
lone silo
#

Try setting ingame sens to max. It's omegafun. Every pass is like playing roulette.

mint lagoon
#

i was kinda willing to give em some grace, but its been too long at this point lol

robust needle
#

I want to like this game, because I grew up with Galactik Football of all series, and this gets just about as close to it as it gets.

#

Hell, I even changed my Steam name to Tia and created a character that looks as close to her as I could get, see if there's people who recognize it.

sour pivot
wicked orchid
#

No mention of passing again. But 13:46 shows passing being broken Lmao

lone silo
#

This is perfect. Activate clown world goggles: "everything looks exactly the same"

calm garden
wicked orchid
mint lagoon
#

Lmao that clip where the pass went totally wrong way still ended up as a goal is too funny

shadow fractal
#

skill issue

#

even with mid to high sens which i use

visual current
# robust needle But I guess monetization > a working product that's fun to play.

Did you know that it's not the same people who are modeling and texturing 3D assets for your character and also doing the coding of how the ball behaves? I mean, it could be, but it's probably not.
One thing does not necessarily take resources away from another.

Adding a texture to a shirt, for example, is also not the same as figuring out a literal core mechanic that can have compounding effects on a multitude of things. If the texture is missing something it's not a big deal, but breaking something like passing with a haphazard patch to appease impatient, entitled children could be catastrophic.

(The last comment is not directed at the original commenter specifically, just at the general "omg lazy devs fix your game" attitude I've been seeing around.)

#

That being said, I really can't wait to have WASD passing (or better mouse passing). I'm tired of me clicking the pass button being enough to trigger a directional change.

wicked orchid
keen rampart
#

I just ask that they pull a tiny patch just to fix this deadzone issue.

#

It's not that hard

calm garden
# visual current Did you know that it's not the same people who are modeling and texturing 3D ass...

First thing. Creating 3d model doesn't take away someone who works on coding gameplay. But implementing it most likely does take that person away.

Second. There shouldn't be anything to figure out, they had working system and if they didn't scrap it for some reason they should have it ready to implement. Also forcing experimental system without having old system ready in case if new is broken is just simply stupid move.

Third. One of the worst thing they could do is being silent and not telling their playerbase what is really happening. Guess what are they doing right now.

Also for the last. If by asking developers of game that people PAID money for we act like "entitled children" in your eyes. You should really reevaluate your morals.

visual current
# wicked orchid Some multitasks can happen as you have said but thats not the case that is right...

It's easy to say that "it should've taken two days" but in reality it might not be as simple. If you just grab the old WASD system and put it in it could have an effect on mouse passing. Then you fix them to work simultaneously with a toggle setting, and then you notice that this toggle completely breaks the pushball mechanic, because it iterates from the same controller that is WASD-directional. And then you have to figure out how to make that work, et cetera.

I'm no programmer so I could be off with my examples, but you get the idea.

visual current
calm garden
# visual current 1. True. 2. True. 3. True. Last: If you felt a sting in your heart when I specif...

I personally don't call devs lazy or even talk about them bad. I just think that if you paid for game you are entitled to expect devs to fix things that are not working correctly or keep servers running good for decent ammount of time.
You know simple expectations when you buy something. If you buy new shoes you expect to wear them without problems and if problem occur seller should take responsiblity for their fault, the same applies to game developers.

quiet sage
#

Why not just add a setting that changes the sensitivity of mouse passing?

wicked orchid
lone silo
#

Aren't you guys missing the point? There shouldn't be sides or debates about the time it should take.

The principle here is that if you release a game (full release, no early access or similar), your customers are entitled to a functioning game.

After that maybe you can consider the specifics, but this part most likely won't work in favour of Sloclap.

  1. Basic controls are number 1 priority in any game. Can you really argue this point?

  2. They had a functioning system that they decided to change completely 1 month before release, without rollback options. And they had a beta in which they acknowledged it was not working properly. Still the released game had the same issues. Doesn't this sound moronic to the general public?

  3. It's been 20 days since the release of the game. And I fear it will be many more at the current pace.

  4. They kept pushing store content without fixing something as basic as the controls first (or the cross thingy. Won't name it fully in fear of the stupid bot messaging me).

I really like the foundation of the game, and I'd love it to succeed as much as possible, that's why I'm sad watching it bleeding players while the devs release a stupid skin nobody asked for instead of fixing the issues.

I'm no developer, but isn't it common after the release of a game (particularly if it's a big hit as this one) to double efforts for a while when the iron is hot? It happens in many other professions. After that then you'll be able to sit back, rest and spend your holidays while your product is in a good state.

wicked orchid
#

If a game is not so popular this state of a release usually happens under an Early Access most of the time. If a game is popular and is going to be a huge hit. Regardless of the game's state it will be released.
The game was popular. They sold over 3mil iirc ? it was a success. Now all they have to do is fix things fast or slowly doesnt matter to them cuz the game is already a huge profit for them. They are able to take things slow and seems like they will.
Since the game is pay to play player count decrease doesnt matter much to them since even a single buy is profit for them.

Sloclap is good tho they will surely deliver. It's just gonna take months for this game to be like really really good and reach a complete release state

#

hope they deliver the passing patch fast

mint lagoon
#

Great point naamari. If they added a hot fix to increase deadzone for mouse, and/or reimplement an already tested and previously implemented way of passing the results would be Catastrophic!!

#

I'm sure they want to do a proper fix where they implement a new and improved system, but leaving players in limbo when there are obvious solutions that dont cause harm is certainly a choice..

calm garden
lone silo
#

Not sure if calling someone stupid and dismissing his argument entirely helps creating healthy and productive debates. But you do you

wicked orchid
calm garden
# lone silo Not sure if calling someone stupid and dismissing his argument entirely helps cr...

You are probably right. I'm just losing braincells from reading people who defend these developers when they spit on us while destroying one of the games that had a lot of potential but will probably die out because of terrible PR and neglect.

Also for me there is no debate with person who would accept developers that after getting their initial money will slow development of the game.

lone silo
#

That's a valid point, but you can walk away from the discussion with grace instead of personal attacks. What a wonderful place the earth would be if everyone did that 💀

#

There is a reason why trying to debate online with randoms is viewed as a meme and a waste of time. In short time people start proffering insults to each other and leave the arguments aside

wicked orchid
# calm garden You are probably right. I'm just losing braincells from reading people who defen...

I'm not accepting it. I'm just spitting out how they think. Sometimes the whole team can disagree with the state of a game but the game can be released due to managers' decisions.
Because companies wants to get results after some time. Sadly with modern gaming its not about providing a good game but providing results.
Sloclap is not as bad as ubisoft at least they acknowladge the game's problems. They are just making hella bad decisions

still nebula
#

idk what are they doing

#

still no patchnote

still nebula
wicked orchid
#

They will hide behind the fact that they are working on crossplay most likely. Or other future stuffs. which can be true but again. Poor decision making once again. They gotta fix current problems cuz if they dont the game wont have a future to go with anyway

languid kelpBOT
#

@wicked orchid Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

wicked orchid
#

dyno sybau

lone silo
#

Crossplay

languid kelpBOT
#

@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

lone silo
#

Crossplay

languid kelpBOT
#

@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

lone silo
#

Crossplay

languid kelpBOT
#

@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

lone silo
#

This bot is really dumb, gotta love it

#

I'm being patient Dyno, but I don't care balls about crossplay. Just give me functional controls please

languid kelpBOT
#

@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

lone silo
#

Stop it Dyno, it's already dead

cunning ivy
#

we need WASD pass now guys, at elite games I need 100% precision, this is so annoying tbh...

#

i miss easy passes... during beta my passes were always perfect and precise...

#

kbm can't compete at actual state

#

controller is so OP in everything... just shooting probably is sligtly better for kbm

#

but if u are used to play with controller shooting is still very good

keen rampart
#

It's way better

#

You can aim it while shooting

#

This is a really good advantage

keen rampart
#

in a controller it's so much easier

#

The problem with this is that the camera gets stuck, so I have to flick it completely accurately

#

Kinda impossible in a match

wicked orchid
#

such simple mechanic turns out to be a hustle ingame

#

and people still defend mouse passing

wicked orchid
#

you can flick short lob to sideways while holding X or whatever the short lob button is. easier than flick aiming to shoot

visual current
keen rampart
#

My DPI is really low but my sensitivity in-game is in 1.6

visual current
#

DPI affects the overall sensitivity, so same end result.

mint lagoon
#

Its a bit better if you run sideways while looking at goal tho, but still not great because your mouse flick has to be perfect

mint lagoon
#

Your camera isn't locked here

visual current
mint lagoon
#

No its not the same at all, you are aware that passing and shooting locks your camera from looking for a second right?

#

You are only shooting here not doing 2 actions so your camera is never locked

#

If you sre playing mouse and dont even realize this idk what to say

#

If you want to pass to yourself then shoot, after passing you can't move your camera for a second so you can't even aim

visual current
#

Ah yeah I didn't realize that was the thing being talked about, I was focused on the not being able to turn part of it

keen rampart
wicked orchid
#

giving direction to the short passes is almost impossible also

woven briar
#

Mini map helps also

keen rampart
#

from sideways

mint lagoon
#

Yeah the issue is combination inputs like blade shot

#

For normal shooting mouse is very good

lone silo
#

22 days, still here

polar thistle
#

I like mouse passing, but it needs tweaking or a more elegant solution.

The "direction flick" should average the direction your mouse moves over the duration of pressing the button.

Perhaps a "hold" key to use WASD that locks the camera too, which allows "pre-aiming" using WASD to aim a pass (using the pass button to pass) that isn't held and are low speed.

wicked orchid
polar thistle
wicked orchid
polar thistle
#

I mainly suggested it as a way for mouse aimers to pre-aim their short passes, in which no look mouse passes always lock the camera.

Example: Hold caps lock and your camera freezes, mouse passing is disabled during this, and WASD aiming takes over, pressing a pass button will use the pre-held WASD button.

cedar path
#

Or use a controller? Imagine playing a arcade soccer game on mouse and keyboard 🤣🤣

polar thistle
cedar path
#

My comment stands, use a controller. This is a controller game, not mouse and keyboard, go play call of duty or grow a garden

#

Yawn

stable temple
#

A game designed for controllers will never be a good keyboard and mouse game

#

But it also doesn't hurt to make it as good as it can be

wicked orchid
#

When the games are not optimized I bet you also say upgrade your pc

stable temple
#

Unoptimized games are the worst

#

Companies that require frame gen to hit 60 FPS deserve to go bankrupt.

lucid fog
#

The most important thing is to add OPTIONS. Some people will enjoy wasd pass while others want to aim their passes (crosshair) and some might even prefer the current awful system.

stable temple
#

True

#

I think if you release the game on pc as one of the main platforms. Keyboard and mouse should be a viable option

wicked orchid
lyric canopy
#

Bro, imagine you buy the game for $30 AND you buy a controller just so you can "play optimally". That's just asking too much

wicked orchid
stable temple
worn hinge
#

Precision with mouse passing can be good the problem is in the system itself, rn it's laggy and not much responsive... imagine if it worked like let's say a "8ballpool" where you can drag it how you want both in terms of direction and strenght aaand the pass only goes out when you release the button, this would allow mouse passing to be great!

stable temple
#

Dark souls doesn't even show you the pc buttons xD

#

So stupid

wicked orchid
lyric canopy
#

Specially considering most of your playerbase is probably going to be on PC

wicked orchid
#

Im not even gonna talk about how shit blade shotting is

stable temple
#

Don't underestimate console numbers

worn hinge
# wicked orchid indeed. with the way it is its extremely shitty and its impossible to change dir...

yeah, imagine if you could drag it slowly and calmly push the strenght to maximum and back down to minimum as you want to, drag the direction to anywhere you want and drag back to another direction if you need and then release the button... would be so great and useful mechanic like: aim precisely for a great pass if you have space to do so, or pass quickly to avoid losing the ball if you're in a hard situation oor lose the ball trying to be a perfectionist hahaha

lyric canopy
lucid fog
#

As someone with a bunch of hours aimtraining, that feels like a positive. Having to have fast and precise wide angle flicks to have good passes would be fun skill expression.

#

Nvm u meant with the current system

lyric canopy
#

The best solution I've seen for better passing is the mouse applications where you can set a Profile for Rematch (something like the app for Razer or Logitech). You set it to where your DPI goes low when passing. Still trying to figure it out tho

worn hinge
# lyric canopy I'm not but I see a lot more mnk than controller players

I see more controllers and they're hard to dribble, they dibble easier than mousekb players and they have more precise pass/high pass, their downside is the direct shot but they don't need it with blade shots and etc, I have a controller friend with more goals than matches on SA Elite.

lyric canopy
#

Thing is tho is that you need branded mouse

lucid fog
lyric canopy
lyric canopy
wicked orchid
lucid fog
lyric canopy
lucid fog
languid kelpBOT
#

@lucid fog Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

lyric canopy
#

Does logitech have the rematch as a viable option to set as a profile yet? When I checked, it wasn't an option for me

lucid fog
lyric canopy
#

Might need to update the app

lucid fog
stable temple
lyric canopy
#

Damn, I'll just try to figure it out, might also tweak some stuff aside from the passing

stable temple
#

Or did you mean in game maybe xD

lyric canopy
stable temple
#

Ye

wicked orchid
lyric canopy
stable temple
#

xD

wicked orchid
#

Also is there a way to make Macro work for F and X buttons as well ?

#

cuz macro only works for right click

lucid fog
stable temple
lyric canopy
#

Depends on the software I think

lyric canopy
lucid fog
wicked orchid
#

RN if my action is interrupted I accidentally spin my camera and lose my traction lmao

lucid fog
lyric canopy
wicked orchid
#

ingame sens 2

lyric canopy
#

Adjust it to where you're comfortable with your regular actions as well as the one with flicks

wicked orchid
#

and believe me. It works better

lyric canopy
lucid fog
polar thistle
#

I use 800 and have little issues with passing. I actually hate the dead zone more than not having one. I can't add slight curves to my shots because dead zone on a mouse makes no god dang sense.

lucid fog
#

And i dont really care about optimality for myself as i play the game very casually

wicked orchid
lucid fog
wicked orchid
lucid fog
#

Btw something i have noticed is that sometimes i can move aim after i start shooting on mnk. This is gamebreaking since then when i go to curve the ball i aim completely off

drifting pecan
#

is this confirmed to be coming?

wicked orchid
drifting pecan
#

awesome

wicked orchid
lucid fog
lucid fog
#

Tho its kinda crazy they can adjust post shot while mnk cant

polar thistle
# lucid fog Is there deadzone for curves on shots?

Most definitely. On 800 dpi and low sens it's really noticeable. I have to move my mouse faster than a certain speed or it won't add any curve, and the sweet spot for a tiny curve or somewhat small is just non existent

wicked orchid
#

so movement during passing is impossible

#

the game doesnt allow it in the first place

#

thats why WASD passing makes perfect sense

lucid fog
#

And sounds good i guess

wicked orchid
#

giving curve to shots with WASD would be the true diabolical input method. But passing is okay

polar thistle
wicked orchid
polar thistle
#

Ah, that's neat. Still sucks though, cuz a slight top-spin would be nice to pull off more consistently

lone silo
#

Although to be fair posting the "AI" answer from google was pretty funny

lucid fog
lucid fog
lucid fog
lone silo
#

Playing shooters in 2025 with a mouse lol

#

Get aim assisted nerd

#

I'm fairly sure some Apex pros use controller just for the aim assist

lucid fog
lucid fog
quiet sage
#

yes?

icy spire
#

yes!

mint lagoon
#

I always think its super funny when people say the game is obviously going to be better on controller

#

Its honestly a self snitch lmao

#

In many ways the keyboard mouse is better, for shot aiming and certain dribble tech that requires fast camera 180s

#

Also plenty of top players use mouse and keyboard so..

keen rampart
#

imo the only advantage that controller players have is the precision they can achieve more easily

wicked orchid
#

im not talkinga bout the pause glitch one

#

the direction one

#

Controller can change aim during shooting animation. With high sens this means they can make GKs jump left and hit to right. Since shooting animation will give the hint to the left

#

the closer the shoot the effective tech gets

keen rampart
#

That's what I'm talking about

mint lagoon
#

yeah i feel with changes like either wasd or ideally better mouse controls mouse keyboard is actually better than controller

#

and shot aim is a big deal, like if you aim bottom corners its kinda impossible to save as keeper

#

even if you react correctly and quickly it just doesnt matter

keen rampart
#

idk why this happens

mint lagoon
#

yeah passing in the box is honestly very powerful if i get the chance its always what i go for

#

grounded balls in general are hard to save because the dive animation

lone silo
#

Do not fret my guys, if eventually keyboard and mouse become par with controller, aim assist will come to the rescue.

lone silo
lone silo
#

Bro

#

They did post a patch note LMAO

#

With literally nothing btw

#

And a "maybe we'll post a patch in two weeks or so bye"

calm garden
#

kekwtf

At least they said something. Might be useless talk about future patch without any dates or certain infos, but they didn't forget that game is released already.

#

Would be cool to know when is this "major patch"

keen rampart
wicked orchid
#

spamming wasd emotes on posts as reaction till wasd pass comes back day: I forgor

mint lagoon
#

😴

lone silo
#

I still have hope for the patch. If it ends up being hot garbage I guess I'll think revisiting the game in a year or so

wicked orchid
#

if next patch is garbage game will die in a year

#

you wont have a game to revisit

lone silo
#

Even better

#

Because by then everyone will be already a tiktoker tech tryhard

#

Using 1000 different exploits per game

pliant cobalt
#

@devout vortex

#

brother

#

give us a damn deadzone

keen rampart
#

Don't ping on them

pliant cobalt
#

all were asking

keen rampart
#

You can be timed out

#

Unfortunately

pliant cobalt
#

damn

keen rampart
#

They just don't want to listen

#

xd

#

We have to wait weeks just to hear "yes, the KBM is being worked on" and there's still a chance we won't even hear it

#

So yeah, it sucks

pliant cobalt
#

i have adapted to this passing style

#

but when i see a clip of someone controller passing i just get so jealous bro

#

its so wonky for us man

#

they have it easy

#

mfers dont even need to turn the camera

keen rampart
#

Let's just play like this guy, controller in the left hand and the keyboard on the right LMAOOO

pliant cobalt
#

LMAOOO

keen rampart
pliant cobalt
#

might just be the way

pliant cobalt
keen rampart
#

But kbm still better imo

#

but I think it's a big advantage to be able to aim while charging the kick 😭

#

I wish I had this

pliant cobalt
#

yeah i take that back

#

when ur close to the post

#

and magically fkn move 5 feet to the left wirhout being able to adjust

#

its just ass

#

but its hard to implement cuz of the finesse modifier

keen rampart
#

Yeah

#

Big problem

#

lmao

#

A lot of things to be tweaked

#

I mean

#

They can see it anyways 😭

pliant cobalt
#

NAHH

#

lmao

keen rampart
#

You're cooked buddy

pliant cobalt
#

just give us damn passing

#

fuk eveyrtji g else

#

i wanna pass shoot it to the opposite direction of the goal without having anxiety man

keen rampart
#

LMAO

keen rampart
#

I aim perfectly well where I want, but for some damn reason I despair and move the mouse BY A MILLIMETER and my pass goes to another country

pliant cobalt
#

i can literally pass wherever i want 360 degrees

keen rampart
#

Same, I just aim it with my camera

#

Not a big deal

pliant cobalt
#

but the tiny adjustments are what kill me

#

im on 400 dpi

#

1 sens

#

bro

keen rampart
#

💔

pliant cobalt
#

nah the no look passes work perfectly fine

#

its just the tiny adjustment that kill the passing for me

#

like if i wanted to adjust it 30 degrees

#

its going to narnia

shut radish
#

these devs just don't get it 🤷‍♂️

#

at least add the option of wasd passing or mouse passing. introducing the game with wasd passing, then switching it to mouse passing without giving us the option to go back is just ruining it

keen rampart
#

Devs sleeping atp

lone silo
#

I know they are not the same workers involved in patches and in art and animation but it is so fucking funny they keep updating the store every few days with content nobody cares about

wicked orchid
#

its good for the game actually

#

If the game wasnt an unfinished product

#

remember they also dared to pull " Games never finished are they ?" move back in one of their announcements

lone silo
#

And btw who tf is this guy

#

I'd rather see the vitiligo bald man, ngl

#

10 bucks for that. Lmao even if it was free I'd feel scammed

sour pivot
#

Week 4 of being happy I refunded 🙂‍↕️ Literally just fix the passing and I'd be a customer

robust needle
#

Unfortunately, there's more things wrong rather than just the passing, I've noticed.

icy spire
#

At this point crossplay will arrive before a fix for KNM passing

languid kelpBOT
#

@icy spire Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

keen rampart
#

I'll not complain anyways since it's a good thing

#

Instead of updating the damn store

#

but I'm sure crossplay will be very buggy

languid kelpBOT
#

@keen rampart Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

mint lagoon
#

Its pretty common where someone can't even interact with the ball and has to leave the game

#

Really bad bug and way too common

#

Also I feel like connection issues have just been worse for like a week

shut radish
#

Is it possible to allow simultaneous use of a controller and mouse? You can replace all of the left-hand WASD/Sprint/Defense Mode functionality with the Joystick/LB/LT, and you could still look around with the mouse, pass, lob, everything. Passing and spin on a shot would be dependent on the joystick direction like the current controller inputs. The mouse would basically be the right joystick + buttons. The biggest problem I can see with this at the moment would be removing space bar on your left hand, so you'd have to re-bind jump to something else. Mouse passing would also need to be disabled (if they ever allow us to choose).

It's niche, but I feel like this could be a potential solution.

wicked orchid
#

How they felt when implementing mouse passing

mint lagoon
#

Id be down with that as an option using both, as insane as it might seem to some. I dont think its possible to do right now tho

#

I used to play slapshot rebound and used controller and mouse together

#

Controller for movement and mouse for stick handling

shut radish
#

yeah the 360 degree movement is nice while also having the freedom of mouse aiming

#

that's how i would play if they allowed us to

mint lagoon
#

Would be a cool option, I would probably still use just mouse but would be nice to have

#

But at this point im praying for just adding wasd lmao so

shut radish
#

lmao

#

same

slim roost
lament prawn
#

we need 20 more shop updates first

wicked orchid
#

we gonna get reflective socks and caps fixing first

lament prawn
#

make sure the hair physics is correct too 😊

wicked orchid
#

then 4 more 10 dollars packages and some weird collabs

#

I swear I could have fixed it until now all by myself by just bypassing easy anti cheat

#

at the cost of removing custom keymapping and turning controls back to first beta

lament prawn
#

we're gonna get a collab with like joseph hopkins

lament prawn
#

eac isn't even good either 😭

wicked orchid
#

I dont wanna violate it tho it can easily be bypasses I'm aware sob_pray

#

But I'm used to last beta's control scheme. Returning back to first beta control scheme would be painful as well

lament prawn
#

any usermode ac sucks tbf :p

#

i'd rather the first beta and relearn

#

them to stick with this shitty mouse aim

wicked orchid
#

if they take it too long I might

#

ngl

#

I still have the first beta files

lament prawn
#

i have my own custom toolkit for memory analysis and stuff. i will if i really have to 😭

wicked orchid
#

dayumn

#

nice

#

Returning back to old control scheme with first beta files should be easy I believe as well

lament prawn
#

yeah probably, i mean it shouldn't be THAT hard to reimplement though right? just scan input, and patch the functions that handle the direction calculation for mouse using the input you read

#

if it's THIS easy to do it without any idea about the codebase. why can't the devs just do it themselves and i don't have to break any rules

wicked orchid
#

thats why im mad

#

glazers cant stop defending tho

lament prawn
#

i'm not sure if sloclap has always been this slow at development but considering the dev team and content team are separate, why has the content team done 100x more than the devs. i could argue game development atleast the swe portion isn't really that difficult unless the codebase is absolute garbage

wicked orchid
#

totally my thoughts man Lmao Unless the game is coded shitty like undertale

#

its a fix they could do in 2 days

#

at worst

lament prawn
#

even 2 days is pushing it, i could rewrite a crude version of rematch in 2 days

wicked orchid
#

I bet everything will come in one patch tho. Mouse passing fixes with deadzone sliders and WASD coming back with W working as aim to pass

#

kind of shit

#

If not the game deserves to die ngl

lament prawn
#

agreed

#

i don't think it should be rushed but cmon they are kinda pushing it no?

wicked orchid
#

we did that

#

so I know

crystal oxide
#

Mixed input would be fuckin great. Particularly for anyone using Hall Effect keyboards which are growing in popularity.

wicked orchid
# wicked orchid we did that

But even the studio I worked for WASNT THAT STUPID tho. We didnt delete a whole control scheme when we wanted to improve and rewise it

lament prawn
#

frequent micro patches is better than one micro patch every 2 months

#

because atleast the game will feel like it's being worked on

wicked orchid
#

sometimes patches can do harm rather than improvement even

#

look at how tekken 8 died for example

lament prawn
#

exactly, micro patches make feedback easier too

wicked orchid
#

one wrong patch from sloclap and rematch shares the same faith as tekken ngl

#

Crossplay wont save it. bug fixes and accessibility stuff are bigger issue than crossplay

languid kelpBOT
#

@wicked orchid Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

lament prawn
#

exactly, right now all my friends rebought on steam just to play together. it's too late to prioritize cross play now

#

they took wayyy too long and now people care more about why the game still feels like beta

crystal oxide
#

honestly if there is any issue I'd say the ball Dsync stuff is the biggest. The occasional rando direction mouse pass and cross play stuff are annoyances but the ball teleporting all the time when it resynces is what threatens the game on a competitive level if they are targeting the ESports crowd

wicked orchid
lament prawn
#

it's the issue with every modern game publisher just decides to send it and releases a terrible product when the devs are still working on it

wicked orchid
#

"its only beta relax"

#

last beta

#

which was like a demo

#

since there was 2 weeks left to release

lament prawn
wicked orchid
#

"its only another beta relaaaaax"

#

they said

wicked orchid
lament prawn
#

exactly

#

i had high hopes for sloclap

#

but they destroyed their rep for me

wicked orchid
crystal oxide
#

honestly i remember bombing run and those varients in like Unreal in the late 90s early 2000s had better ball syncing

wicked orchid
#

Sifu was a masterpiece

#

downfall is crazy

#

Gaming industry and it's deadlines man.... This game needed at least half a year in development. With the speed they are going a year at minimum

#

we are paying to be beta testers and the game will die in 3 months

#

Bet

lament prawn
lament prawn
#

i hate to say it but marathon did better than rematch. apart from the art stealing and stuff

#

when it comes to managing a community

#

i really want the best for this game but sloclap doesn't seem to

wicked orchid
lament prawn
#

it's really json? 😭

wicked orchid
#

roblox netcodes are json from what i know yeah

lament prawn
#

i wonder how sloclap does their netcode, i'll probably just run like a wireshark instance and see im curious

wicked orchid
#

If the game had a proper accessibility and the base was solid. I wouldn't bother netcode issues

#

I know netcode takes around 6 months at minimum

lament prawn
#

yeah it can get super complex super quick

wicked orchid
#

but everything is a mess here. And the core of this game passing is hell on KBM. Both combined the game is frustrating than fun

#

I'm fighting Both the LAG and THE GAME ITSELF cuz mouse passing was done dirty

lament prawn
#

yeah, i just hate how it was so rushed

wicked orchid
#

the timing was superb as well. Everyone got bored of fifa. We were looking for something new for football games

#

If it wasnt rushed...

#

could have been next fifa fr

#

if the game wasnt giving Beta vibes No one would care about ronaldinho or whoever they add. People would gladly buy most likely

lament prawn
#

we need more shop updates😭

wicked orchid
#

I have told this after seeing final beta on reddit. If the game gets released like this and with no quick patches. we will be lucky to have 10k players after 3 months

#

I wish to be wrong

lament prawn
#

itsd going to keep going down, one spike for the upcoming patch then a decline again

wicked orchid
#

yep. Release is the first impression afterall. Unless you are lucky like no man's sky miracles wont happen

lament prawn
#

its RTCP

#

raw packets

wicked orchid
#

at least there is hope

keen rampart
#

The most anticipated crossover of all time

mint lagoon
#

Would be an insane crossover

#

Collab with good netcode without constant desync when

robust needle
#

As long as that includes reticle passing and fixing inconsistent goalkeeper dives as well, I'll probably reinstall the game.

shut radish
robust needle
#

They are incredibly inconsistent.

#

I find my goalkeeper doing a super high dive on low balls, even in defensive stance.

shut radish
#

then slide or walk into the ball without jumping

#

on low balls

#

my question is why is rainbow kick WASD directional, but short lob is mouse directional? WHY

mint lagoon
#

i do think low balls are a little too strong against keepers personally

#

if you go bottom corner its sorta just a guaranteed goal

bleak sundial
# wicked orchid

This only steam tho… I bet when cross play comes out game will have a semi bigger audience not necessarily gonna be big but a game like this with cross play would perform way better

Can imagine as a lot of people didn’t get the game due to cross play not out on release

Looking at the sold copies info steam really could only track amount of 1.5 between playstation and steam Additionally, Rematch has reached 3 million unique players, with 1.5 million copies sold across PlayStation and computer platforms, and another 2.5 million players logging in through Xbox's Game Pass service.
Steams not tracking the 2.5 Xbox game pass

lone silo
# mint lagoon i do think low balls are a little too strong against keepers personally

They are indeed. When I 1v1'd any goalkeeper I don't think I've missed a low ball to the post unless I fuck it up myself.

Goalkeepers not being able to choose the height of the jump is an issue, and I bet this will get fixed eventually, because goalkeeper slides are slow and clunky, unfit for many saves. Many top tier gks recommend you to never use it, figures.

What the devs will likely implement is a modifier like the one we have when lobbing the ball. Choose between low jumps or normal jumps, just like it happens in real life.

robust needle
#

Rainbow flicks in front of goal are also too strong.

#

Because the autocatch does whatever it wants.

#

You can E slide towards a ball when it's on someone's feet, and then it's a coinflip of whether or not your goalie actually catches it, but the odds are rigged to tails.

keen rampart
#

That's kinda true

#

it's easy to catch but at the same time it's impossibl

#

lmao

robust needle
#

Nothing beats: "Good job!" "Well done!" "Well played!" "Tekkers!" after whiffing a slide save despite being perfectly on point.

#

God, I wish this game was functional.

keen rampart
keen rampart
#

This game it's like

#

40% done in my opinion

robust needle
#

Someone posted a clip in my thread and it's like: Yeah, that just doesn't look right and wouldn't have happened in a functional game.

keen rampart
#

They rushed the release

robust needle
#

It feels like it.

keen rampart
#

Btw outside the box people can tackle you during the ball grabbing animation

#

LMAO

robust needle
#

I had that happen to me.

keen rampart
#

You can't do nothing

#

about it

#

just accept it

robust needle
#

That was the moment I was like: "Yeah, no. I'm done. I'm uninstalling."

#

Funny how the opposing team can do it to you, but not you to them.

#

Because there's no in-field rules, a goalie is able to handle the ball outside of the box without a penalty.

#

But of course, you can't ever slide tackle the ball out of their hands in the same way they can do it to you.

keen rampart
#

And I don't know why this happens

robust needle
#

I wish I had an answer.

keen rampart
#

This was supposed to be a goal, the goalkeeper dived into the other way

#

🤦‍♂️

#

The ball just teleported to his hands

wicked orchid
#

these stuff are nitpicking when we have much bigger issues ngl. Thats not a bug but an issue of game's core

#

how they made the game

keen rampart
#

I mean

#

It's kinda strange imo

#

But who knows

wicked orchid
#

wonky ah animations i agree

keen rampart
#

there is a very clear distance of where the ball is going in comparison to the goalkeeper

#

but idk tbh

robust needle
#

Willy Wonk ah animations.

#

But that ain't no chocolate.

keen rampart
#

💔

robust needle
#

Who is old enough to know Austin Powers?