#We need WASD pass ASAP!
1 messages · Page 2 of 1
And if you did do it successfully for 10 seconds it's so easy to cherry pick the one time you do it well
And ignore the 90% you completely whiff
🐒
Yeah your telling me bud
At first i was answering the other guy that said it wasnt possible
And he's not here anymore bcz he understood he was false
No im willing to bet he knows its possible, just not practical. You know the thing that matters?
I agree that its less precise than wasd and that it should be an option bcz why not
he didnt say it wasnt possible, he said it was very hard, especially with this shitty passing system
But you can pass consistently without looking
Like you can't disagree its purely mechanics
I mean I think many of us already disagreed
You can even be more precise than with wasd actually
Deadzone, sensitivity settings
Then it would be better
With wasd are you the person that said you can only do 8 directions?
Because that's literally just wrong BTW
No but thats what i thought ?
Maybe i'm wrong
If you move the camera slightly you have different angles available, so you can do all the in between angles you want
You dont have to completely look where you are wanting to pass if you think that's what I mean
Like a slight change in camera angle and now you have 8 different directions available
Can't understand
Haven't played with wasd what you're saying seems unlogical
But okay if you say it, i mean i was never against wasd pass
I am just defending that aiming with mouse is playable
Maybe my explanation is off, but yeah I agree with that
They should both be options
In theory I like mouse passing better but current system ain't it
Shoot passing is way more accurate than pass passing.
The big issue is that they tried to make the mouse emulate a joystick flick.
Corvus turn your dpi down very low then its usable as the same way with shooting
Which just doesn't work, because you also need to use that to move around.
If you're in the middle of a scuffle for the ball, trying to control the ball and look around to aim for pass is just next to impossible.
Because you inevitably will pass the ball where you do not want it to go.
If you want it that way
But i don't recommand it
See, this shouldn't need a macro if it just worked how it should.
It works the way it should
I used that, completely changing dpi is better tho
Because the script doesn't work for lobs
I believe the original beta used WASD to pass, right?
You just want it to work like it shouldn't
And for whatever reason it stopped me from doing hard passes
Corvus I promise change your dpi very low then turn in game camera sensitivity up
Your life will change
Yeah it was wasd before
That's why you cant pass without looking actually
No its not lol
Actually I can do it better than before
Because exaggerated movements work
And not small little micro movements
But still it isn't great
Just realised I already have a low dpi and extremely large mousepad because I play CS2
That's maybe why its more intuitive for mle
I mean so do i
But i bet your dpi isn't this low lol
I'm not talking 800, im talking 100
Which nobody uses for anything
Its 400
The problem isn't no-look passes being impossible, but the way the mouse works with passes, it going into the wrong direction with the slightest movement, which makes certain situations very very hard
Yeah that's pretty low so its probably not as bad for you as others
Average is 800-1200
But even 400 is quadruple what im doing
So still way more sensitive
Spoon try out a change of dpi, dont get me wrong its still not ideal
But maybe you can enjoy it more
I dont have enough desk space to go below 800 and look around on the pitch quick enough 😅
finished my placements on my steam acc, 4/5 wins, silver 1 😄
was gold 2 on xbox pass at lvl 30, but comms suck on xbox
Bump up camera sensitivity in game to max
Then lower dpi of mouse to what still feels comfy
My actual camera movement is exact same as before
i play at 1800 and all i do is push forward a touch on the mouse and im fine
You don't say 🤡
No
Your point it's not valid for me
That's all
You can't do it consistently in a match
And yes you can do a pass accurately without looking (but in a joystick)
Same
i thought patch 0.09 would include the option to change to wasd. 😞
ong bro
They are fixing everything except the most important thing
removing dolphin diving is more important than fixing how passing works for mouse and keyboard.
Maybe
In my gameplay, the unbalanced pass affects me more, but of course, the world doesn't revolve around me, statistically the Dolphin Dive must be worse
I don't know really
comp and high ranked games feature everyone diving continuously the moment they get beat by a dribble/pass.
That said, it doesn't look like it's all that different in testing just now. :\
Fr, fix the deadzone
All we need for passing oml
Sloclap: "What do you want fixed?"
Us: "Passing!"
Sloclap: "When do you want it?"
Us: "Now!"
Sloclap: "Alright we 'fixed' Dolphin Dives, kthnxbai."
Wasd ? naaah Puma merch goes BRRRRR
Wasd is still objectively terrible
I have no comprehension on why anyone would ask for it
If they can add it back sure go nuts, can’t be that hard, but it’ll be instantly obvious that all they need to do is fix deadzone on mouse passing imo
try doing bladeshot while running sideways and you will understand
People are asking for anything right now, thecurrent passing is irritating players
Yeah but other than for straight behind the back passes (one of the only things mouse passing does great in current form) it was useless in the beta lol
WASD = 8 directions + mouse being camera = 360 degrees passing anyways. its technically not 8 directions. It's consistent 8 directions and mouse staying as camera input. Better than mouse passing everyday everynight
Yes but you gotta dribble the ball too
You can’t pass and dribble with wasd at the same time
all you have to do is just hold W while passing if you want to pass where you are looking
Brother that is not what I said
I prefer moving my fingers and holding direction inputs rather than flicking my mouse like I got autism
When you are dribbling with wasd you can’t also pass with wasd
No you can’t lol
I still got the first beta build man what are you talking about ?
I can go in and check
If I want to keep running right while setting up a mid pass you can’t do it lmao
It’ll just kick the ball right
no ?
As long as you pass W or any other directions during the pass windup animation it will go to wherever you want
PLS FIX THE PASSING
If you are holding D all the time and the ball goes right... that aint the pass system's fault its skill issue
Day 12, no pass fix yet. Yep, sounds about right
Didn't they have the system already implemented a few months back. Why is it so hard to reimplement?
I believe they want to bring them all one in one
deadzone addition to mouse passing + WASD as an option + Make W work like aim
Im not sure about the last one tho But I have read that Its been suggested to the devs that Holding W will work like proper mouse aiming
in the first beta if you held W but rotated camera pass direction wouldnt be rotated.
If they truly improve it that way WASD can be the best option
i made a post about this:
https://discord.com/channels/1055140456184426607/1387488984040734904
the solution is not to bring back wasd passing, but just to fix the current passing system, which is in theory far superior to wasd
agree
Only in theory
Or if you are just waiting at front of the goal and only thing you do with passes is no look shots
Try advanced stuff and see mouse passing is nothing but hinderence
Nope, the current passing system just needs an improvement, its hard to get used to it, but once you got the thing isn't a bad thing at all
They really could add both, but this dont mean that this system is bad, also, the passing is really good even with advanced stuff
i really dont know what you're talking about being a hinderence
Inconsistent. Adds another input layer to the tricks I could do just by holding the same movement input if i had Wasd passing. And wants you to relearn every muscle memory you have just to be able to pass correctly
Mouse = Aim. main rules of fps and tps games. Passing locks camera and when you want to do minor camera aim adjustements by reflex you pass to anywhere else
Thats really pretty simple to solve bud, just isnt their first priority i think, just adding a bigger and better deadzone would change everything you said
Just reacting to what i said wont do any, ya know?
At this point I would welcome any change.
Something as simple as adding 3 sensitivity sliders. The one that we have now for mouse sensitivity, one for the deadzone on passes (and shots too, because Magnus Effect is extremely sensitive), and another for the 360º selector when pressing the pass button.
nope. it will fix the accidental passes tho thats a must for kbm players. But as I have said to me mouse passing is not as sharp and fast as an actual analog. So trying to mimick analog with a big ass mouse is a no no for me. I dribble and try to pass as fast as i can. Mouse passing slows me down. Makes techs like bladeshot Inconsistent and harder than they are supposed to be by adding a layer to the input.
Both of them should have been an option but sadly they are not. When wasd comes back tho I'm 100% returning it back
its simple to solve, i posted here about this and i coded an overlay that actually displays how my mouse moves
if it took me 30 mins to make, i imagine that a game studio is more than capable to produce it aswell!
https://discord.com/channels/1055140456184426607/1387488984040734904
Your feeling that mouse passing is not as sharp is currently absolutely correct!
Because they dont calculate the angle like you move your mouse.
To be honest, i have no idea what they are calculating and how they do it, but it is not what they claim the mechanic to be.
If it would be implemented like it should be, it is just more accurate, as you have 360°, instead of only 8 directions with WASD
Of course you can aim where you want to pass, but you can also just do that with the 360° version
I dont yet understand
What do you mean by that:
"Makes techs like bladeshot Inconsistent and harder"
Do you mean it is currently harder or do you mean it is harder even if they implemented the 360° perfectly?
yes it surely can be improved my main problem with Mouse passing is not accuracy. its inconsistency and how slow it makes my movement. that's why I call it hinderence.
It locks your camera so im gonna give the bladeshot example again.
I can just aim to the perfect spot for my shot while just holding A or D then press X then double shift for effort and then shot to the already pre aimed spot.
With mouse passing. I hold A or D Press X and then Flick to the either right or left for short lob to go to the direction I am moving. Then have to AIM extremely quickly and then left click
see how it adds meaningless one more layer to the tech ?
sound to me like passing should work correctly with mouse but it should also be possible to change it to wasd. For more passing oriented players it would be nice to have a consistent way to pass at any angle without looking into the direction you want to pass to. For tech i get your point, but you can also always just improve your aim and flick where you want to shoot fast enough
thinking more about it, i think its fine to have the extra layer, otherwise it would be too easy and controller players also have to struggle with aiming correctly
It gets easier that way, i agree
But everything about passing gets worse
Also the mechanic is still doable (and not that hard just to aim afterwards=
Tbh I was really good at first beta and grinded up to elite without any problems while enjoying the game alot. I would prefer my mouse to just stay as camera control input rather than goofing around with flicks
I can close the direction gap with camera adjustement and skills anyway
I want my inputs to be as fast and as consistent as possible
and everything is doable with mouse passing but its not comfortable
I want the optimal
honestly ive gotten a lot better with the current system i wont lie
could still be improved though but I'm at a point where I would continue to use this over wasd. Was awkward as hell but managed to more or less drill it into my head to continue pushing the mouse during the pass
occasionally have brain farts but I don't own goal anymore lmao
still need wasd for those who prefer it though
and its gonna come, just have to be patient. Lot of shit went tits up 😄
how exactly it makes your movement slow dude 😭
im REALLY not getting your point, all this you said, can already be done and have a large amount of videos teaching how to, it makes the game more rewardful to who are skillful
passing with WASD give you less passing options to your teamates, but "more" for you
by locking my cam. adding extra mouse input when i can just hold a direction input for like 1.5 sec ? Mouse passing interrupts it by adding a mouse flick as I have said
and no on split second saves on defending or when you dribble pass someone and want a fast and consistent pass mouse pass doesn't deliver it
With WASD passing you can do preperations to everything with camera movement and turn 8 directions to 360 degree with complete freedom
Mouse passing gives you 360 degree freedom while taking your ability to freely control your camera
I agree its rewarding in some cases. But its not really an optimal starter option but more like an advanced passing option which you would turn on when basic options are not enough
I dont understand sloclap why they didnt make it an option but forced starter
mouse passing is clearly more advanced
and I don't understand why they aren't focusing on it
Yeah it is, i think it is for that reason they disabled the WASD, to what ive seen they say, they want a hard and competitive game, like you said, WASD make the game a bit easier
💔
Also, it makes the game harder to Goalies imo
??? no it doesnt
.
controller players got best of the three worlds
they are consistent,fast, and got freedom as well
input nerfing is by all means not acceptable in gaming industry
if something is less advanced, is easier, no?
But that less advanced is only for KBM players
controller players are playing it easier and having all the goods
^
not an excuse
for the state of kbm passing
and even devs admit it since they will return back the WASD. the question is just when
Its not their priority tho
their priority is crossplay for now
@wicked orchid Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.

Still doing good and having absolute banger matches even at this state. Cant wait for the wasd. Clip farming is going to be insane
💀
crossplay
@keen rampart Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
ok so im not the only one that quite literalyl cannot pass anymore?
ong bro
I can't against controller players
i feel like i can pass better since the patch somehow
anyone know how to do the dpi lowering macro for passing with razer synapse?
You can use autokey and create a script that works probably better than a macro if you fine-tune it, but after testing both I botched the idea because it is not a deadzone per se. It keeps registering minimal input even with extremely low sens/dpi, sending the ball in random directions at times. It is good for less sensitivity when passing, which can be useful for some.
A better solution would be creating a proper deadzone with apps that simulate controller behaviour. Tested RawAccel for a bit but didn't manage to make it work.
You can kinda guess this was the mentality of the devs when opening the game for the first time. There is a message almost begging you to play on controller.
the game is indeed designed for controller but the pass changes compared to first beta has nothing to do with game design but poor choice
Can't help but agree. Drastically changing a basic, functioning system 1 month before game release without the option to roll back seems like a moronic decision at best. I wonder if something happened or this is just a big fuck up + big fuck you to PC players.
devs are french. that should say enough.
every single multiplayer game ive ever played, if i encountered a bad player, they happened to be french
tried it, doesn't work. not worth it either, don't bother
The macro had some issues, simply lower the dpi and max out in game camera sensitivity
Its not perfect but I can consistently pass to camera
I dont do any no look flick stuff tho it doesn't feel very consistent
I sometimes do a 90 degree short lob for bladeshots but that is pretty annoying to do
bro is falling for placebo effect
since the push ball mechanic is already based on wasd. it maskes sense for the passs to be wasd as well. feels more intuitive
Not really. They just wanted to emulate WASD being the controller's left stick and the mouse movements the right stick. And if I'm not mistaken on the controller you control push ball with the left stick direction.
Just tried, correct. Direction of push ball is determined by left analog stick
But still, having passing on WASD just like push ball makes more sense
It's a very strange decision to have the mouse act like an analog
spoon #1 wasd advocate
It just makes more sense from a UX perspective. I'm all for having multiple options to pick from. It's just very strange to have it in beta and then remove it in favor of this
So many console ports are shit due to bad conversion of control scheme or menu's. You'd think after 20+ years of console ports, companies would finally get it right
In general this game is one of the less intuitive KBM controls I've experienced in my life, if not the worst. It took me hours just to figure out the basic controls and had to change them multiple times to adapt. I wish I could say I'm a slow learner, but I'm not. I played hundreds of games with unique bind setups and never had that many issues.
And even now that I finally managed to get everything right, reaching master at the game even, is when I get more issues with the passing. I had to increase the sens to be able to look around for the ball and dribble quick and it is impossible for me to aim at a fucking pass 10% of the time.
I understand what they were going for, and it's ingenious. Sad that the implementation was terribly botched.
even the ninja rotations in BDO are easier than performing a straight pass in this game 🤡
Indeed. Try to pass at the xhair without sending any mouse input, even lifting your hand from it. The pass goes in random directions more often than not. And missing a pass like that usually ends up on a risky counter.
If you get scored like that it feels awful.
Also I don't know about you guys but I can know a keyboard user in game really fast by recognizing those troll passes lmao
Oh yeah 100%. Ever since I started playing on Steam instead of Gamepass I've heard many people complain on voice about their passes going the wrong direction
Classic goalkeeper pass into their own goal. Chef's kiss
yeah thats happened a couple times to me ...
What I'd like the most is just a proper indicator like LoL has
that shows where your pass is headed before you release rmb
But that's the normal cast and requires two inputs
Doing quick one twos will feel awful having to make double inputs everytime
In LoL you have the option to press button -> show indicator -> release button -> skill is cast where indicator was
which doesn't require 2 inputs
because the button release is considered an input
Quick cast with indicator, I see what you mean. How can you control the strength of the pass with that input though
Fair question, don't have the answer for that, could involve pressing an extra button just for strength, which isn't ideal
Another click to decrease the power
And also i don't understand a game which you play football but you can't control the power of the pass, it's just strong or slow
Most important thing is just having all the options available for the player to decide what feels best
Anyway if next week they still don't update the passes i'm stopping the game it's enough
We are in 2025 the game feels like 2005
I don't have many hopes, and it is indeed getting tiring
Works perfectly if you have skill. I have it mastered.
Truly takes getting used to but it’s very easy. Not sure how this is as massive as it is
^
How about you get good?

I was waiting for one of your kind. Thanks for coming in, representing your tribe!
Thanks for keeping the memes a reality
i'm master even wit this trash passes
ow yiiisss. gotta love it. The wonky angle is always similar funnily enough
The day they give you actual control you'll be unstoppable
Ow lord here it comes
this guy thinks because you complain about something that is shit it means you're bad lmao
Sad that I can't send my gifs or memes here
the day you grow a pair of thumbs you can be unstapple. pick up a controller bud u know u want to
i can be good at this game even if the controls are shits bro
I have plenty to avoid meaningless and void of logic debates with the skill issue gang
how would wasd pass even work
explain it at least
4 different directions?
sounds dumbed down to hell is my problem with it
if u learn mouse passing it’s very smooth
like 100+ hours
if you read all the comments we are not saying only wasd pass
it’s 1700 posts or something bro
we are talking about a better deadzone for actual system
1200
and also put options to chose
I'm not taking the bite
for all players play with what they feel comfortable
nah my mind is open
wasd pass sounded stupid
but yes more options why not
I agree with that
thats all we say
I don’t agree with people saying passing currently is reason to quit the game either tho
I really like it along with many others
Much higher skill gap than controller
God forbid people to leave a game because of their discontent with the control system
Those bastards aimirite
But that's it. I'm out for now
I'm sure plenty of people here have time to discuss this with you
Surely you are the most open minded person with such opening, no doubt
pretty done explaining this to people, either read above or just be quiet lol
its getting tiring
Aim with your mousr just like how you aim shooting. use WASD for no looks to 8 other direction while still being able to use mouse as camera control so you can give any angle you want to no looks
intuitive and better
And passing being at the game's very core players have every right to stop playing just from this
Except you dribble with wasd
So it’s the exact opposite of intuitive and better
You dribble with left analog. and pass with left analog on controller
same thing
What we are doing RN is dribbling with left analog
passing with right analog
so nothing is opposite
The character goes the last direction input pressed when you hold or press Pass anyway. So you cant dribble while aiming your pass even RN with mouse passing so. I have no idea what you are talking about
LOLL
😢
I need to make a compilation
Sucks to suck
Stand by once you master it it’s mastered
I love mouse passing
That hasn’t happened to me since day 1 💀 OF THE BETA
I'm starting to like this fellow.
When you try so hard to be dislikeable you provoke the opposite effect hehe
please
lol
I laugh a lot at clips with the COMPLETELY diabolical pass
yeah I mean I think it's gotten better, I saw nothing in the patch notes and hadn't gotten home till yesterday, but the deadzone seems higher for sure, and it >definitely< helps a ton
Watch bruh by Crows Shiny Wings and millions of other Rematch videos on Medal. Tags: Rematch
did have this occur though at one point so :p
I think people are just getting more used to dealing with the jank. I fully flub fewer passes per game simply because I'm overcompensating my movement so that I ALWAYS do aimed passes. Instead of flubbing shots wildly, they are just off by 5-10 degrees most of the time. As midfielder/gk it isn't as important that I'm laser accurate on the move... if I was a striker I'd switch to controller.
just make it so that you can switch between the WASD tap passes and mouse passes, because if I want to move while passing my pass direction changes completely. They should not exist at the same time
Same, completely agree with you
Whenever I go through I aim, I don't even risk using the fully sensitive mechanics of the mouse
¯_(ツ)_/¯
While also true I’m certain they messed with the deadzone a bit
It’s clearly better imo
i love how sloclap listens to its players :/
i haven't seen one thing that players request to influence any patch notes
You must not have read the last patch notes.
They might as well remove the feedback section since they don't listen lol
yall need to just get good
I'm aleady good. I want to be able to be better than good.
the deadzone would be nice but it's not anywhere close to that bad, i played mkb since beta 1 and i just got used to it
at this point i genuinely like where it is, i literally never flub my passes cause of deadzone
Your teammates must love you doing fully charged passes 24/7 then since you apparently can't get light taps at ~45 degree angles to be accurate in the current state of mouse passing. My teammates don't mind, so I'm still doing okay, but I feel confident I'd be nasty if I could throw a near ground pass a bit easier than having to actually aim and hold my mouse 1000% still and then tap the Tap command.
you can get light taps at 45 degree wdym?
you just slide the mouse relative to your crosshair position
I know this is the Internet and more than half the people typing on it have no clue what is going on, but at least read the thread before assuming I'm completely braindead. 😄
idk what to tell you, i can do it, i'm doing it as we speak
why would i go off a thread when i'm currently in the game able to do it
How long do we need to wait for some improvements?
look i agree it needs improvement i just think people are largely exagerating the issue currently
acting like it's unplayable on mkb
i just did front right, front left, back left, back right, all light passes, felt fine
Did you do minimum strength Taps/Lobs in those directions, or did you have to hold down the input long enough to aim in those directions, thus making the strength higher than minimum? Take a look at this post at least to see me trying and basically failing to get MINIMUM passes in 45 degree angles: #1388187142701711421 message
I don't think it's an exaggeration, I think it's a CORE problem with the game.
The only way I've seen to play easier in relation to this is to play with extremely low dpi and low sensitivity as well.
But for those of us who don't have much space on the table, it's a pain, especially for me who's used to playing with high sensitivity in almost any game
Besides, the deadzone itself is a problem in general, very poorly planned
I'm confident they'll release something or at least talk about it in the next patch
but of course nothing confirmed
unfortunately
9/10 Succesfull passes... This is the failing one 💀 I hate mouse passing
aint no way bro.
😭
LMFAO
This is insane lol.
What's crazy is people will see this video and still defend the devs and say "skill issue" or "git gud" like it's not a legit problem. You see them all the time in these threads
That's kinda true
I see a lot of that around here
i also cant help but feel the people that say skill issue and that they "mastered" the mechanic probably arent even very good lol
My head canon is that they are people which spams "CROSS IT" while waiting at front of opponnent's goal and only use m2 for headers with huge flicks and think they have mastered it.
Cuz no way in hell someone can be diabolically that ignorant
or only pass to someone when they are in totally open space, no tight passes between defenders or anything
very difficult stuff 🙂
Are we really discussing the randoms that join the convo with "haha skill issue it works for me you are just bad"?
Come on guys. Statistically one of those appears every 24h or less. It is required for the matrix to spawn one every now and then.
Then when you have one of those on your team he's the guy that stays next to the enemy goalie for 10m straight, still never scores a goal and ends the game with 1 pass.
And the pass was a missed strike that accidentally ended up bouncing into a teammate by chance
i got a little bit scared
Fr
Statistically there’s always bad players who can never get past x rank no matter how many hours they put in
Here its own goals and passing it in the opposite direction vs dragging the mouse ever so slightly in the way you want to pass..
More options sure — but git good at the end of the day
😛
I know that I might flick my mouse if I try to pass it in the goal so I never use it lmao
Only for passing
LOL
Ragebait not taken. Try again tomorrow
see that’s purely just being bad
cmon now 💀
hasn’t happened to me SINCE DAY 1 OF BETA
LMAOOOO
Just @ a mod for derailing
Ragebait not taken. Try again tomorrow
BRUH they still haven't even addressed this problem, what the fuck are they doing lol
Wait, derailing is something to call a mod about? This suggestion forum would be empty.
I know right
Day 16th and still here. And we have the crossplay update before any fixes 👌🏿
@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
See? Told ya
you moved the mouse down before tghe player touched the ball. this still counted as input for the pass direction. you have to get the timings right as the ball will go the direction the mouse was moving to when the player touches the ball
its just a thing of practice
with mouse you have 360 degree possibilities of passing. with WASD you basically have only 8 directions
i agree that clip was most likely my own mistake, was mostly sending it to lighten the mood lol
i also agree that wasd gives you less directions overall and can be just as weird to control which i don't see people talking about enough fsr
but a good improvement would be to adjust the passing direction to face the mouse's moved position relative from it's position when the pass input began
perhaps i'll make a post about that tomorrow
I think it would be even better to just stop registering input as soon as you let go of the pass butt+on and not when the player touches the ball. more intuitive.
both
actually no, both wouldn't work together too well if you wanted to readjust beyond small mistakes
Took a couple of laughs from me
im not gonna lie
anyway yes yes this actually sounds great
i'm not sure how people haven't thought of that yet
i suppose we were focusing on the mechanic itself more than how our own inputs play into it
hope that idea is acknowledged 
anotha one
okay people can we please actually acknowledge this idea though
the more i read this the better it sounds
this would solve 90% of the problem
Consistency over weird flicks and faulty Mouse passing. Even if mouse passing were to be fixed it makes techs such as bladeshot harder. Mouse passing takes away your ability to control camera while passing and adds anothey layer to the direction. IN controller logic Mouse passing is equal to passing with right analog for no reason.
Less directions is a joke because Camera movement + Consistent 8 directions = Freedom with some git gud.
With mouse passing git gud you are practicing for both Consistency and fast pace.
Overall mouse passing is more advanced but also requires player to train for what WASD passing can do with a hold of a button
I had 50 hours on betas. 30 on first one because of how perfect almost everything was in the first beta. Believe me. put same training hours on both methods. WASD will cook Mouse passing. Only will be worse on no look headers in front of goalie at first but as I have said. Can easily be overcomed
imo azzrt's suggestion + proper deadzone would likely be more acceptable than regular wasd passing for most, especially for people who didn't enter the beta
the most annoying issue with mouse passing is the terrifying sensitivity and that can be mostly solved with that
even with proper deadzone there is a flaw. which is consistency. Even while standing still Short passes are no way in hell consistent. even for long passes you cant perform 100% accurate 10 same no look pass with mouse
wasd players can
controller players can
And short passes are HELL rn
wasd and mouse can both be good in different situations
with improvements surely it can be better but I prefer WASD's consistency over gimmicky freedom 100%
but i definitely see people having trouble keeping their movement consistent when using a wasd aimed move
as much as i see people messing up mouse passes cuz it's harder to be accurate depending on what you're used to
Agreed. I came to like mouse passing when I'm going for no look headers. Was able to pinpoint the corners.
i suppose both solutions have an equal volume of upsides and downsides
In the first beta there were lots of pass errors as well. you are right.
But the thing is. WASD with 10 hours of training will make all those pass mistakes go away and make you consistent.
Meanwhile Mouse passing will just make some huge mistakes go away but will still make tiny mistakes due to it's nature. Mouse passing cannot be 10/10 consistently accurate afterall
and I prefer to dribble and create opening for my teammates alot rather than wait in front of goalie and go for a no look header so Mouse passing for me especially is nothing but hinderence
its matter of choice and should have been in the first place. its been 2 weeks and still we are forced with mouse passing 

that's fair
it SHOULD be a setting
as for mouse passing there's also my suggestion of aiming the pass towards the mouse's position relative to the position it was at when the input began, now that i think about it that wouldn't go badly with azzrt's suggestion
mouse passing def needs those improvements
this would help with accuracy a crap ton
cuz currently passes are just
i can't really tell how their direction is calculated honestly
the only thing I know is it wasn't put into test
all i know is that they're not calculated the way i mentioned
They saw how good it is on paper and poorly implemented it and left it at there
it's a common mistake with newer games
Sadly yes. But its my first time seeing a game with so many lacking accessibility options being released. Mostly modern gaming's issues are optimization and for multiplayer games netcode and bugs
honestly i've hardly had any suspicions about the netcode of most of the multiplayer games i play
provided they're not on roblox of course
(i despise roblox's default handling of networking with every fiber of my being why do they use json why)
very surprising since whilst their netcode seems fine it's absolutely terrifying in terms of client-side optimization
though that era seems to be ending thankfully
How has nothing been done yet?
I think their priority is crossplay
@edgy violet Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
Yeah crossplay really makes the game better 🙄
@glossy quiver Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
I think there are enough players currently on all plattforms so crossplay shouldnt have priority over desync issues or fixing gameplay.
@pale fern Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
not for long. 40% will be gone in 2-3 months
its popular rn due to ads and game being new
at best 3 months later decrease will start no doubt
agreed
that's what I'm saying. like radio silence. not even a crumb of acknowledgement
#1384189327327891558 message they did once here, kinda
Bigger problem is this post
#📢|announcements message
It's been month since they "acknowledged" that passing is terrible and people might want use system that was used before and they should have it ready and waiting.
But still no wasd passes or any new information when or if they want to do something about this problem.
I don't know much about implementing stuff like that into game build but it shouldn't be this hard considering they had working system already.
for stuff like this when management is poor or devteam thinks its acceptable. Even if workers disagree, they will postpone small fixes and go for a bigger patch instead.
Sloclap most likely will deliver us a complete pass patch that includes proper deadzone settings for mouse passing and an option to switch to WASD with W working as AIM passing properly ( first beta when we Held W near to the pass anination's ends Changing camera direction wouldnt change W pass' direction)
they acknowladge the problem. But they dont think its urgent.
if thats the case,Just like mouse passing being forced change... its a Poor decision making once again
Sure. Lets just hope that not enough players will drop game because of this poor decision making and lack of communication.
Updating cosmetics that come with another mountain of bugs doesn't seem to qualify as a "bigger patch" when we have barely heard any acknowledgement about the missing core communication and teamwork mechanics not working as intended, in a game that is all about teamwork.
But I guess monetization > a working product that's fun to play.
WE STILL NEED A PASSING FIX PLEASE
+1 Fix fast please, or allow us to disable no look passes entirely, is too unreliabla atm in KBM and its not really necesary when you can use the mouse to actually aim the pass with the crosshair.
One week since last patch and what we get is a microtransaction store fix, yey.
Gold must flow. Being able to play the game proper is more of a suggestion note on the Good Dev's Guide
should have taken 10 days max even if it wasnt a priority. They are ignoring it at this point
Gotta fix it myself Ig. Time to make a WASD macro
im genuinely curious why is the thing not in the game yet?!
Small team and modern gaming issues. Tho state of the release falls behind to even modern gaming when it comes to accessibility...
But its gaming industry. it happens
Because we allow it
Devs don't care about mouse and keyboard players it seems
they care. It's just... Not their priority. Wallet comes first
Collabs are keep on coming. They gotta deliver them before everything else
PLEASE
Try setting ingame sens to max. It's omegafun. Every pass is like playing roulette.
💀
i was kinda willing to give em some grace, but its been too long at this point lol
Exactly lmao
I want to like this game, because I grew up with Galactik Football of all series, and this gets just about as close to it as it gets.
Hell, I even changed my Steam name to Tia and created a character that looks as close to her as I could get, see if there's people who recognize it.
This is why I refunded. Awful devs
We spoke to Sloclap developers Pierre Tarno (CEO) and Dylan Allen (Lead Game Designer) — the minds behind the martial arts hit Sifu — about their brand-new game Rematch: a bold and unique spin on Football/Soccer that's quickly becoming a breakout hit. We discuss What features are being nerfed and fixed. Upcoming new content and gameplay upd...
No mention of passing again. But 13:46 shows passing being broken 

OMG AAHSAHSAHSFHJIKAFSGHJKAFGSDHJK
This is perfect. Activate clown world goggles: "everything looks exactly the same"
Bro, i heard it's just skill issue and m&k passing is working well
The realm of players which says its skill issue
Lmao that clip where the pass went totally wrong way still ended up as a goal is too funny
Did you know that it's not the same people who are modeling and texturing 3D assets for your character and also doing the coding of how the ball behaves? I mean, it could be, but it's probably not.
One thing does not necessarily take resources away from another.
Adding a texture to a shirt, for example, is also not the same as figuring out a literal core mechanic that can have compounding effects on a multitude of things. If the texture is missing something it's not a big deal, but breaking something like passing with a haphazard patch to appease impatient, entitled children could be catastrophic.
(The last comment is not directed at the original commenter specifically, just at the general "omg lazy devs fix your game" attitude I've been seeing around.)
That being said, I really can't wait to have WASD passing (or better mouse passing). I'm tired of me clicking the pass button being enough to trigger a directional change.
Some multitasks can happen as you have said but thats not the case that is right. BUT even with a team of 20 people. Ignoring the fixing part, Just bringing back WASD should have took 2 days at Worst With improvements and stuff 2 weeks if its priority. But it seems like sloclap wants a fine-tuned huge patch that solves most of the accessibility issues rather than a quick hotfix
I just ask that they pull a tiny patch just to fix this deadzone issue.
It's not that hard
First thing. Creating 3d model doesn't take away someone who works on coding gameplay. But implementing it most likely does take that person away.
Second. There shouldn't be anything to figure out, they had working system and if they didn't scrap it for some reason they should have it ready to implement. Also forcing experimental system without having old system ready in case if new is broken is just simply stupid move.
Third. One of the worst thing they could do is being silent and not telling their playerbase what is really happening. Guess what are they doing right now.
Also for the last. If by asking developers of game that people PAID money for we act like "entitled children" in your eyes. You should really reevaluate your morals.
It's easy to say that "it should've taken two days" but in reality it might not be as simple. If you just grab the old WASD system and put it in it could have an effect on mouse passing. Then you fix them to work simultaneously with a toggle setting, and then you notice that this toggle completely breaks the pushball mechanic, because it iterates from the same controller that is WASD-directional. And then you have to figure out how to make that work, et cetera.
I'm no programmer so I could be off with my examples, but you get the idea.
- True.
- True.
- True.
Last: If you felt a sting in your heart when I specifically used the "omg lazy devs" attitude example then maybe you should re-evaluate your morals.
I personally don't call devs lazy or even talk about them bad. I just think that if you paid for game you are entitled to expect devs to fix things that are not working correctly or keep servers running good for decent ammount of time.
You know simple expectations when you buy something. If you buy new shoes you expect to wear them without problems and if problem occur seller should take responsiblity for their fault, the same applies to game developers.
Why not just add a setting that changes the sensitivity of mouse passing?
I'm a graphics designer that did work on some small games. Thats why I gave it 2 days. those 2 days to making sure options are toogleable and one doesnt screw with one another.
Aren't you guys missing the point? There shouldn't be sides or debates about the time it should take.
The principle here is that if you release a game (full release, no early access or similar), your customers are entitled to a functioning game.
After that maybe you can consider the specifics, but this part most likely won't work in favour of Sloclap.
-
Basic controls are number 1 priority in any game. Can you really argue this point?
-
They had a functioning system that they decided to change completely 1 month before release, without rollback options. And they had a beta in which they acknowledged it was not working properly. Still the released game had the same issues. Doesn't this sound moronic to the general public?
-
It's been 20 days since the release of the game. And I fear it will be many more at the current pace.
-
They kept pushing store content without fixing something as basic as the controls first (or the cross thingy. Won't name it fully in fear of the stupid bot messaging me).
I really like the foundation of the game, and I'd love it to succeed as much as possible, that's why I'm sad watching it bleeding players while the devs release a stupid skin nobody asked for instead of fixing the issues.
I'm no developer, but isn't it common after the release of a game (particularly if it's a big hit as this one) to double efforts for a while when the iron is hot? It happens in many other professions. After that then you'll be able to sit back, rest and spend your holidays while your product is in a good state.
If a game is not so popular this state of a release usually happens under an Early Access most of the time. If a game is popular and is going to be a huge hit. Regardless of the game's state it will be released.
The game was popular. They sold over 3mil iirc ? it was a success. Now all they have to do is fix things fast or slowly doesnt matter to them cuz the game is already a huge profit for them. They are able to take things slow and seems like they will.
Since the game is pay to play player count decrease doesnt matter much to them since even a single buy is profit for them.
Sloclap is good tho they will surely deliver. It's just gonna take months for this game to be like really really good and reach a complete release state
hope they deliver the passing patch fast
Great point naamari. If they added a hot fix to increase deadzone for mouse, and/or reimplement an already tested and previously implemented way of passing the results would be Catastrophic!!
I'm sure they want to do a proper fix where they implement a new and improved system, but leaving players in limbo when there are obvious solutions that dont cause harm is certainly a choice..
Sorry, but reading that made me certain you are stupid and have no idea how bussiness works while talking with confidence.
Not sure if calling someone stupid and dismissing his argument entirely helps creating healthy and productive debates. But you do you
your problem isnt with me but with modern gaming. They can get away with it so they are doing it there is nothing wrong with what i have said
You are probably right. I'm just losing braincells from reading people who defend these developers when they spit on us while destroying one of the games that had a lot of potential but will probably die out because of terrible PR and neglect.
Also for me there is no debate with person who would accept developers that after getting their initial money will slow development of the game.
That's a valid point, but you can walk away from the discussion with grace instead of personal attacks. What a wonderful place the earth would be if everyone did that 💀
There is a reason why trying to debate online with randoms is viewed as a meme and a waste of time. In short time people start proffering insults to each other and leave the arguments aside
I'm not accepting it. I'm just spitting out how they think. Sometimes the whole team can disagree with the state of a game but the game can be released due to managers' decisions.
Because companies wants to get results after some time. Sadly with modern gaming its not about providing a good game but providing results.
Sloclap is not as bad as ubisoft at least they acknowladge the game's problems. They are just making hella bad decisions
they are just waiting their game to be dead i guess, still no patch since 10 days like ubisoft does, they sell 3 millions games and now they don't care about it
They will hide behind the fact that they are working on crossplay most likely. Or other future stuffs. which can be true but again. Poor decision making once again. They gotta fix current problems cuz if they dont the game wont have a future to go with anyway
@wicked orchid Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
dyno sybau
Crossplay
@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
Crossplay
@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
Crossplay
@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
This bot is really dumb, gotta love it
I'm being patient Dyno, but I don't care balls about crossplay. Just give me functional controls please
@lone silo Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
Stop it Dyno, it's already dead
we need WASD pass now guys, at elite games I need 100% precision, this is so annoying tbh...
i miss easy passes... during beta my passes were always perfect and precise...
kbm can't compete at actual state
controller is so OP in everything... just shooting probably is sligtly better for kbm
but if u are used to play with controller shooting is still very good
It's not jut slightly
It's way better
You can aim it while shooting
This is a really good advantage
This might be a skill issue from me, since I am not a good player but it's kinda impossible for me to do a Blade Shot from the sides
in a controller it's so much easier
The problem with this is that the camera gets stuck, so I have to flick it completely accurately
Kinda impossible in a match
too too hard
such simple mechanic turns out to be a hustle ingame
and people still defend mouse passing
you can do it while running sideways thats easier. but doing it with 45 degrees is impossible
you can flick short lob to sideways while holding X or whatever the short lob button is. easier than flick aiming to shoot
Muscle memory. Also your sensitivity seems low.
Not really low
My DPI is really low but my sensitivity in-game is in 1.6
DPI affects the overall sensitivity, so same end result.
No you are right because the camera locks for a second it's not really practical to do that way
Its a bit better if you run sideways while looking at goal tho, but still not great because your mouse flick has to be perfect
Bro doesn't know what he's talking about lmao, this situation isn't the same at all
Your camera isn't locked here
I mean, the situation of looking at the ball and then turning quickly at the direction you want to shoot at BEFORE you click is exactly the same. Other than that I don't know what you mean.
No its not the same at all, you are aware that passing and shooting locks your camera from looking for a second right?
You are only shooting here not doing 2 actions so your camera is never locked
If you sre playing mouse and dont even realize this idk what to say
If you want to pass to yourself then shoot, after passing you can't move your camera for a second so you can't even aim
Ah yeah I didn't realize that was the thing being talked about, I was focused on the not being able to turn part of it
Yeah, this ''camera lock'' ruins the whole thing lol
giving direction to the short passes is almost impossible also
I don't even flick most time 90% of it is just positioning I keep my reticle where I want to score wait for the lock on sfx and shoot
Mini map helps also
Yeah, I do the same but you can't do this with Blade Shot
from sideways
Yeah the issue is combination inputs like blade shot
For normal shooting mouse is very good
22 days, still here
I like mouse passing, but it needs tweaking or a more elegant solution.
The "direction flick" should average the direction your mouse moves over the duration of pressing the button.
Perhaps a "hold" key to use WASD that locks the camera too, which allows "pre-aiming" using WASD to aim a pass (using the pass button to pass) that isn't held and are low speed.
I didnt understand the last part. WASD's adventage is being able to control camera and give angle to no looks using ASD. W to aim and pass just like shooting. Why lock the camera on WASD ??? isn't that dumb
There will inevitably be people who will complain about the direction changes caused by the mouse input they accidentally didn't keep track of and moved, missing their shot.
And it's only meant to be held very briefly prior to pressing no look pass. You can still use the mouse to get the angle, immediately before pressing the pre-aim button.
back then with WASD passing people wanted to dribble while passing so they pressed accidental WASD and had failed passes. That was skill issue tho. That kind of method can be applied to Mouse passing 100% that would be so good
I mainly suggested it as a way for mouse aimers to pre-aim their short passes, in which no look mouse passes always lock the camera.
Example: Hold caps lock and your camera freezes, mouse passing is disabled during this, and WASD aiming takes over, pressing a pass button will use the pre-held WASD button.
Or use a controller? Imagine playing a arcade soccer game on mouse and keyboard 🤣🤣
Imagine making fun of input methods over some weird superiority complex
My comment stands, use a controller. This is a controller game, not mouse and keyboard, go play call of duty or grow a garden
Yawn
I agree
A game designed for controllers will never be a good keyboard and mouse game
But it also doesn't hurt to make it as good as it can be
your kind hurts gaming and also the reason why modern gaming is in this state ngl
When the games are not optimized I bet you also say upgrade your pc
Unoptimized games are the worst
Companies that require frame gen to hit 60 FPS deserve to go bankrupt.
The most important thing is to add OPTIONS. Some people will enjoy wasd pass while others want to aim their passes (crosshair) and some might even prefer the current awful system.
True
I think if you release the game on pc as one of the main platforms. Keyboard and mouse should be a viable option
Which they could have done in the first place after the first public beta. But we have to open threads and keep talking about it instead cuz of poor decision making. 100% they didnt even playtest mouse passing. They just saw its good on paper and decided to go with it
Bro, imagine you buy the game for $30 AND you buy a controller just so you can "play optimally". That's just asking too much
It's not a should. It's a must. Main components for PC gaming are mouse and keyboard not controller. Controller is extra. And no excuse to a core mechanic working poorly which we know can be easily fixed
From software been doing it since forever
Precision with mouse passing can be good the problem is in the system itself, rn it's laggy and not much responsive... imagine if it worked like let's say a "8ballpool" where you can drag it how you want both in terms of direction and strenght aaand the pass only goes out when you release the button, this would allow mouse passing to be great!
indeed. with the way it is its extremely shitty and its impossible to change direction of short passes
Specially considering most of your playerbase is probably going to be on PC
Im not even gonna talk about how shit blade shotting is
Don't underestimate console numbers
yeah, imagine if you could drag it slowly and calmly push the strenght to maximum and back down to minimum as you want to, drag the direction to anywhere you want and drag back to another direction if you need and then release the button... would be so great and useful mechanic like: aim precisely for a great pass if you have space to do so, or pass quickly to avoid losing the ball if you're in a hard situation oor lose the ball trying to be a perfectionist hahaha
I'm not but I see a lot more mnk than controller players
As someone with a bunch of hours aimtraining, that feels like a positive. Having to have fast and precise wide angle flicks to have good passes would be fun skill expression.
Nvm u meant with the current system
The best solution I've seen for better passing is the mouse applications where you can set a Profile for Rematch (something like the app for Razer or Logitech). You set it to where your DPI goes low when passing. Still trying to figure it out tho
I see more controllers and they're hard to dribble, they dibble easier than mousekb players and they have more precise pass/high pass, their downside is the direct shot but they don't need it with blade shots and etc, I have a controller friend with more goals than matches on SA Elite.
Thing is tho is that you need branded mouse
I have done this and it works alright. But for my logitech mice the software only allows as low as 50dpi so its still possible to screw it up, but less likely. I also have mice from endgamegear that i cant use for rematch since their software doesnt have macros
That's honestly fair, I think it's coz mnk controls are more spread out that it is on controller. Both has pros and cons
Out of 10, how often do you feel the pass screws up or misses?
On a game that is going to be crossplatform soon that skill expression is nothing but a hinderence and extra difficulty. Cuz what you call skill expression can be easily done by a controller player with a thumb movement. Faster and better than any kbm player
Without macro, 8/10 despite trying to hold mouse still. With macro like 1/10. The times i screw up with macro is where i try to subconsciously adjust my pass with the mouse
That's actually a pretty good improvement, I need to get on that.
Isnt that the way in most crossplay games. I have 1000s of hours in aimtrainers for tracking in games like apex, as it should be skill expression. But roller can do the same :D. either way i think it would be my preffered way of passing regardless of skill expression
@lucid fog Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
Does logitech have the rematch as a viable option to set as a profile yet? When I checked, it wasn't an option for me
Yeah. If u have g hub compatible mouse i can send it to u
Might need to update the app
No. I have one profile with the macro, a bit annoying
I don't think most console players hang out here. Alot of people just play casually
Damn, I'll just try to figure it out, might also tweak some stuff aside from the passing
Or did you mean in game maybe xD
That's honestly fair. I hear discord is cheeks on console
Ye
the gap is too big here tho. Similar to playing CS with a controller. With the current system you have to train for Consistency and Pace.
I'm definitely switching to WASD the moment it comes because WASD requires only Precision training. it has only 1 minus meanwhile mouse passing has 2 minuses
Both (open mics with clicky keyboards lmao)
xD
Also is there a way to make Macro work for F and X buttons as well ?
cuz macro only works for right click
With mouse aim pass u could defo do very good. Tho things like 180* passes will ofc be slower
Probably
Is there a way to see who is using what in game?
Depends on the software I think
I don't think there is. Hopefully they make it so that it indicates whether or not you're on controller or not
Probably gonna be more difficult, since the keyboard softwares wont have a dpi switch available in their macros
especially when defending Flicking is so bad for me. Meanwhile I know I can do correct no look actions with WASD easily and clear the ball perfectly with a header
RN if my action is interrupted I accidentally spin my camera and lose my traction lmao
I never used the wasd passing, but id imagine its not very precise since theres only 8 directions
I recommend bumping your dpi up a bit
Adjust it to where you're comfortable with your regular actions as well as the one with flicks
It becomes precise with camera control. so 8 Consistent angles + mouse camera control = Precision
and believe me. It works better
Ohh damn. I have mine at 1600 lmao
I guess. Will still take time to get used to for me compared to crosshair aim which i have like 15000 hours of experience with
I use 800 and have little issues with passing. I actually hate the dead zone more than not having one. I can't add slight curves to my shots because dead zone on a mouse makes no god dang sense.
And i dont really care about optimality for myself as i play the game very casually
I still have first beta just to compare passing in freeplay. I miss WASD. You could just hold W to aim a pass :(
Is there deadzone for curves on shots?
you will 100% like the wasd when it comes then. It's better than pre aiming and letting the mouse go. you either hold W or no movement keys at all and pure aim
Btw something i have noticed is that sometimes i can move aim after i start shooting on mnk. This is gamebreaking since then when i go to curve the ball i aim completely off
is this confirmed to be coming?
wasd pass ? yep
awesome
tell that to Controller players. They can aim left then aim right mid shot animation and pull direction fakes on GK
Yes but wont i want to be moving freely while aiming my pass. Standing still while passing to avoid sending it off the wrong direction seems just as clunky as what we have now
Im kinda used to controller having upper hand in every game despite being a natively worse input
Tho its kinda crazy they can adjust post shot while mnk cant
Most definitely. On 800 dpi and low sens it's really noticeable. I have to move my mouse faster than a certain speed or it won't add any curve, and the sweet spot for a tiny curve or somewhat small is just non existent
Tbf i just max curve or nothing
Due to game's nature the game doesn't accept any movement input during passes since even controller players uses Left analog for passing. So The way pass movement works is It registers last movement button pressed and holds it while you can aim your pass with Movement INPUT.
so movement during passing is impossible
the game doesnt allow it in the first place
thats why WASD passing makes perfect sense
That makes sense.
And sounds good i guess
giving curve to shots with WASD would be the true diabolical input method. But passing is okay
Sure, that's what most would do. But it's skill expression suppressed by shit input. More precise curves would be cool, especially if you want to curve slow shot passes
Up curves are not as strong as other three sides. So if you want to give slight right or left curves you can always do it by going for upper sided curves. I do that alot personally. Pinpoint curves and shots
Ah, that's neat. Still sucks though, cuz a slight top-spin would be nice to pull off more consistently
You took the ragebait from yet another room temperature IQ gaymer 
Although to be fair posting the "AI" answer from google was pretty funny
Current curve system is fine since they wont let us aim shot anyway
Most of my time played i have been passing by shooting at my teammates because pass is so broken. I agree about the curve but so many bigger issue rn.
He has to be ragebaiting. Suggesting cod for an mnk player is like suggesting running as a hobby to someone in a wheelchair. That game straight up discriminates against mnk players.
Playing shooters in 2025 with a mouse lol
Get aim assisted nerd
I'm fairly sure some Apex pros use controller just for the aim assist
yes
yes
yes?
yes!
I always think its super funny when people say the game is obviously going to be better on controller
Its honestly a self snitch lmao
In many ways the keyboard mouse is better, for shot aiming and certain dribble tech that requires fast camera 180s
Also plenty of top players use mouse and keyboard so..
Btw if keyboard and mouse gain attention on these problems and have better control ofc, it will certainly be the best way to play rematch
imo the only advantage that controller players have is the precision they can achieve more easily
they have their own shot fake tech
im not talkinga bout the pause glitch one
the direction one
Controller can change aim during shooting animation. With high sens this means they can make GKs jump left and hit to right. Since shooting animation will give the hint to the left
the closer the shoot the effective tech gets
Yeah, exactly
That's what I'm talking about
yeah i feel with changes like either wasd or ideally better mouse controls mouse keyboard is actually better than controller
and shot aim is a big deal, like if you aim bottom corners its kinda impossible to save as keeper
even if you react correctly and quickly it just doesnt matter
and also the goalkeeper's dive to the sides is a bit strange, if the player shoots at goal with the pass button and you dive towards the ball, sometimes it just goes under you
idk why this happens
yeah passing in the box is honestly very powerful if i get the chance its always what i go for
grounded balls in general are hard to save because the dive animation
Do not fret my guys, if eventually keyboard and mouse become par with controller, aim assist will come to the rescue.
No, don't say that 😭
Bro
They did post a patch note LMAO
With literally nothing btw
And a "maybe we'll post a patch in two weeks or so bye"

At least they said something. Might be useless talk about future patch without any dates or certain infos, but they didn't forget that game is released already.
Would be cool to know when is this "major patch"
I thought it was something good 😭
spamming wasd emotes on posts as reaction till wasd pass comes back day: I forgor
😴
I still have hope for the patch. If it ends up being hot garbage I guess I'll think revisiting the game in a year or so
Even better
Because by then everyone will be already a tiktoker tech tryhard
Using 1000 different exploits per game
bro just tell them controller is better and move on any game that requires aiming will be better on kbm but let em
have it man
@devout vortex
brother
give us a damn deadzone
Don't ping on them
all were asking
damn
It's simple
They just don't want to listen
xd
We have to wait weeks just to hear "yes, the KBM is being worked on" and there's still a chance we won't even hear it
So yeah, it sucks
i have adapted to this passing style
but when i see a clip of someone controller passing i just get so jealous bro
its so wonky for us man
they have it easy
mfers dont even need to turn the camera
Let's just play like this guy, controller in the left hand and the keyboard on the right LMAOOO
LMAOOO
I feel u broda
might just be the way
who cares man they need 6 business days to aim anyways
I mean if they are minimally good and have high sensitivity, it's almost the same thing
But kbm still better imo
but I think it's a big advantage to be able to aim while charging the kick 😭
I wish I had this
yeah i take that back
when ur close to the post
and magically fkn move 5 feet to the left wirhout being able to adjust
its just ass
but its hard to implement cuz of the finesse modifier
Yeah
Big problem
lmao
A lot of things to be tweaked
I mean
They can see it anyways 😭
You're cooked buddy
just give us damn passing
fuk eveyrtji g else
i wanna pass shoot it to the opposite direction of the goal without having anxiety man
LMAO
My anxiety and my desperation always ruins my shot pass
I aim perfectly well where I want, but for some damn reason I despair and move the mouse BY A MILLIMETER and my pass goes to another country
i can literally pass wherever i want 360 degrees
💔
nah the no look passes work perfectly fine
its just the tiny adjustment that kill the passing for me
like if i wanted to adjust it 30 degrees
its going to narnia
these devs just don't get it 🤷♂️
at least add the option of wasd passing or mouse passing. introducing the game with wasd passing, then switching it to mouse passing without giving us the option to go back is just ruining it
Devs sleeping atp
Nah guys they are working hard prepping the best cosmetics for the store. They are the good guys right?
I know they are not the same workers involved in patches and in art and animation but it is so fucking funny they keep updating the store every few days with content nobody cares about
its good for the game actually
If the game wasnt an unfinished product
remember they also dared to pull " Games never finished are they ?" move back in one of their announcements

And btw who tf is this guy
I'd rather see the vitiligo bald man, ngl
10 bucks for that. Lmao even if it was free I'd feel scammed
Week 4 of being happy I refunded 🙂↕️ Literally just fix the passing and I'd be a customer
Unfortunately, there's more things wrong rather than just the passing, I've noticed.
At this point crossplay will arrive before a fix for KNM passing
@icy spire Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
I'm pretty sure it will
I'll not complain anyways since it's a good thing
Instead of updating the damn store
but I'm sure crossplay will be very buggy
@keen rampart Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
Its pretty common where someone can't even interact with the ball and has to leave the game
Really bad bug and way too common
Also I feel like connection issues have just been worse for like a week
Is it possible to allow simultaneous use of a controller and mouse? You can replace all of the left-hand WASD/Sprint/Defense Mode functionality with the Joystick/LB/LT, and you could still look around with the mouse, pass, lob, everything. Passing and spin on a shot would be dependent on the joystick direction like the current controller inputs. The mouse would basically be the right joystick + buttons. The biggest problem I can see with this at the moment would be removing space bar on your left hand, so you'd have to re-bind jump to something else. Mouse passing would also need to be disabled (if they ever allow us to choose).
It's niche, but I feel like this could be a potential solution.
How they felt when implementing mouse passing
Id be down with that as an option using both, as insane as it might seem to some. I dont think its possible to do right now tho
I used to play slapshot rebound and used controller and mouse together
Controller for movement and mouse for stick handling
yeah the 360 degree movement is nice while also having the freedom of mouse aiming
that's how i would play if they allowed us to
Would be a cool option, I would probably still use just mouse but would be nice to have
But at this point im praying for just adding wasd lmao so
They’re aware of it I know it’s super frustrating and I’m on keyboard I get it
we need 20 more shop updates first
we gonna get reflective socks and caps fixing first
make sure the hair physics is correct too 😊
then 4 more 10 dollars packages and some weird collabs
I swear I could have fixed it until now all by myself by just bypassing easy anti cheat
at the cost of removing custom keymapping and turning controls back to first beta
we're gonna get a collab with like joseph hopkins
eac isn't even good either 😭
I dont wanna violate it tho it can easily be bypasses I'm aware 
But I'm used to last beta's control scheme. Returning back to first beta control scheme would be painful as well
any usermode ac sucks tbf :p
i'd rather the first beta and relearn
them to stick with this shitty mouse aim
if u don't, i will.
i have my own custom toolkit for memory analysis and stuff. i will if i really have to 😭
dayumn
nice
Returning back to old control scheme with first beta files should be easy I believe as well
yeah probably, i mean it shouldn't be THAT hard to reimplement though right? just scan input, and patch the functions that handle the direction calculation for mouse using the input you read
if it's THIS easy to do it without any idea about the codebase. why can't the devs just do it themselves and i don't have to break any rules
i'm not sure if sloclap has always been this slow at development but considering the dev team and content team are separate, why has the content team done 100x more than the devs. i could argue game development atleast the swe portion isn't really that difficult unless the codebase is absolute garbage
totally my thoughts man
Unless the game is coded shitty like undertale
its a fix they could do in 2 days
at worst
even 2 days is pushing it, i could rewrite a crude version of rematch in 2 days
I bet everything will come in one patch tho. Mouse passing fixes with deadzone sliders and WASD coming back with W working as aim to pass
kind of shit
If not the game deserves to die ngl
Because when studios are late to the fixes. They do that alot. They bring the fix with IMPROVEMENTS ( probably improvements that takes 3 days at best) and release it like a month later
we did that
so I know
Mixed input would be fuckin great. Particularly for anyone using Hall Effect keyboards which are growing in popularity.
But even the studio I worked for WASNT THAT STUPID tho. We didnt delete a whole control scheme when we wanted to improve and rewise it
i hate mega patches. it's always just toying with the player base
frequent micro patches is better than one micro patch every 2 months
because atleast the game will feel like it's being worked on
Japanese industry bullshits
sometimes patches can do harm rather than improvement even
look at how tekken 8 died for example
exactly, micro patches make feedback easier too
one wrong patch from sloclap and rematch shares the same faith as tekken ngl
Crossplay wont save it. bug fixes and accessibility stuff are bigger issue than crossplay
@wicked orchid Crossplay unfortunately couldn’t make it day one. It’s coming asap please be patient.
exactly, right now all my friends rebought on steam just to play together. it's too late to prioritize cross play now
they took wayyy too long and now people care more about why the game still feels like beta
honestly if there is any issue I'd say the ball Dsync stuff is the biggest. The occasional rando direction mouse pass and cross play stuff are annoyances but the ball teleporting all the time when it resynces is what threatens the game on a competitive level if they are targeting the ESports crowd
"its been only a moooonth relaaaaax"
it's the issue with every modern game publisher just decides to send it and releases a terrible product when the devs are still working on it
First beta was better and for bugs people said
"its only beta relax"
last beta
which was like a demo
since there was 2 weeks left to release
yeah. i think the net code is awful. worse than rocket league lag. atleast epic tries 😭
Now they cope like this
I mean... Makers of Sifu
honestly i remember bombing run and those varients in like Unreal in the late 90s early 2000s had better ball syncing
Sifu was a masterpiece
downfall is crazy
Gaming industry and it's deadlines man.... This game needed at least half a year in development. With the speed they are going a year at minimum
we are paying to be beta testers and the game will die in 3 months
Bet
i bet i could write better netcode FROM SCRATCH with RAW C SOCKET CODE. it's due to the fact that it was rushed like super heavy
exactly
i hate to say it but marathon did better than rematch. apart from the art stealing and stuff
when it comes to managing a community
i really want the best for this game but sloclap doesn't seem to
even roblox blue lock games has better netcode. JSON NETCODES ARE BETTER
it's really json? 😭
roblox netcodes are json from what i know yeah
i wonder how sloclap does their netcode, i'll probably just run like a wireshark instance and see im curious
If the game had a proper accessibility and the base was solid. I wouldn't bother netcode issues
I know netcode takes around 6 months at minimum
yeah it can get super complex super quick
but everything is a mess here. And the core of this game passing is hell on KBM. Both combined the game is frustrating than fun
I'm fighting Both the LAG and THE GAME ITSELF cuz mouse passing was done dirty
yeah, i just hate how it was so rushed
the timing was superb as well. Everyone got bored of fifa. We were looking for something new for football games
If it wasnt rushed...
could have been next fifa fr
if the game wasnt giving Beta vibes No one would care about ronaldinho or whoever they add. People would gladly buy most likely
we need more shop updates😭
I have told this after seeing final beta on reddit. If the game gets released like this and with no quick patches. we will be lucky to have 10k players after 3 months
I wish to be wrong
itsd going to keep going down, one spike for the upcoming patch then a decline again
yep. Release is the first impression afterall. Unless you are lucky like no man's sky miracles wont happen
figured out atlesast its not json, the framework is good, just the math itself is awful
its RTCP
raw packets
at least there is hope
The most anticipated crossover of all time
As long as that includes reticle passing and fixing inconsistent goalkeeper dives as well, I'll probably reinstall the game.
the goalkeeper dives aren't inconsistent lol
They are incredibly inconsistent.
I find my goalkeeper doing a super high dive on low balls, even in defensive stance.
then slide or walk into the ball without jumping
on low balls
my question is why is rainbow kick WASD directional, but short lob is mouse directional? WHY
i do think low balls are a little too strong against keepers personally
if you go bottom corner its sorta just a guaranteed goal
This only steam tho… I bet when cross play comes out game will have a semi bigger audience not necessarily gonna be big but a game like this with cross play would perform way better
Can imagine as a lot of people didn’t get the game due to cross play not out on release
Looking at the sold copies info steam really could only track amount of 1.5 between playstation and steam Additionally, Rematch has reached 3 million unique players, with 1.5 million copies sold across PlayStation and computer platforms, and another 2.5 million players logging in through Xbox's Game Pass service.
Steams not tracking the 2.5 Xbox game pass
They are indeed. When I 1v1'd any goalkeeper I don't think I've missed a low ball to the post unless I fuck it up myself.
Goalkeepers not being able to choose the height of the jump is an issue, and I bet this will get fixed eventually, because goalkeeper slides are slow and clunky, unfit for many saves. Many top tier gks recommend you to never use it, figures.
What the devs will likely implement is a modifier like the one we have when lobbing the ball. Choose between low jumps or normal jumps, just like it happens in real life.
Rainbow flicks in front of goal are also too strong.
Because the autocatch does whatever it wants.
You can E slide towards a ball when it's on someone's feet, and then it's a coinflip of whether or not your goalie actually catches it, but the odds are rigged to tails.
Yep
That's kinda true
it's easy to catch but at the same time it's impossibl
lmao
Nothing beats: "Good job!" "Well done!" "Well played!" "Tekkers!" after whiffing a slide save despite being perfectly on point.
God, I wish this game was functional.
In the region where I play I never suffer from this because everyone knows how shitty the goalkeeper slide is LMAO
We all wish
This game it's like
40% done in my opinion
Someone posted a clip in my thread and it's like: Yeah, that just doesn't look right and wouldn't have happened in a functional game.
They rushed the release
It feels like it.
Yeah it doesnt feel right
Btw outside the box people can tackle you during the ball grabbing animation
LMAO
I had that happen to me.
That was the moment I was like: "Yeah, no. I'm done. I'm uninstalling."
Funny how the opposing team can do it to you, but not you to them.
Because there's no in-field rules, a goalie is able to handle the ball outside of the box without a penalty.
But of course, you can't ever slide tackle the ball out of their hands in the same way they can do it to you.
Exactly
And I don't know why this happens
I wish I had an answer.
This was supposed to be a goal, the goalkeeper dived into the other way
🤦♂️
The ball just teleported to his hands
he catched it first then jumped. Legit save
these stuff are nitpicking when we have much bigger issues ngl. Thats not a bug but an issue of game's core
how they made the game
wonky ah animations i agree
there is a very clear distance of where the ball is going in comparison to the goalkeeper
but idk tbh
