#Please SloClap, atleast try implementing *some* sort of skill based matchmaking

1 messages · Page 1 of 1 (latest)

nova spade
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When I first tried the open beta I was really bad at the game, like toddler level skills. It took me an about 3 hours of gameplay before I started to understand, and from there it has been a steady increase of skill.

I’ve fallen in love with this game, and as I continued to play it I loved it more. The reason being players were around each others skill levels.

Since it’s a new game almost everyone starts at the same level and grows around the same speed. I’ve had a good portion of my matches be long and entertaining all the way through because of how evenly matched both teams were. Even in the end, losing was fun because the game was long and challenging, but not impossible and I knew that.

My worry is that experience will quickly be extinguished by the rapid growth of the player base, bringing more players with either a natural talent or all the time in the world to sit on this game and play.

I just hope that when this game does release, it’s either immediate or not too long before SBMM (skilled based match making) is implemented. I don’t want to experience this games fun fading away like many others before, as I and many others find incredibly more enjoyment in this than any other games.

Please, and thank you

fickle dock
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Soloq vs Soloq
Full premade vs Full premade.
Solved.

MMR queue system should NOT be active for an year after release at least.
Else an high MMR soloq player will have to compete not an fair 5x5, is an 1x9 players matches.

nova spade
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Sorry for ignorance but what does MMR stand for

sacred harbor
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Here’s a breakdown:

Win a game? Your MMR usually goes up.

Lose a game? It usually goes down.

Beat someone with a higher MMR than you? You gain more points.

Lose to someone with a lower MMR? You lose more points.

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but this system unfortunately only kills the fun in my opinion.. maybe in ranked something like that is kinda ok, but not as heavy as R6 for example, there at a certain point you stop climbing because you lose too many more points than you gain and the game becomes pure toxicity.

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In the Rematch beta, ranked matches felt pretty balanced because you would always gain or lose 20 points. That meant losing a match didn’t erase hours of progress in just five minutes but it simply meant you lost a match.

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I'm also fine with maybe losing a little more or less based on the match performance, but it shouldn't be unbalanced.

strong zodiac
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the game's very forgiving with this

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does MMR work with unranked?

median perch
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Assuming we are talking about unranked. Some light SBMM may eventually be necessary or perhaps is already in the game, but too much has too many downsides. Nothing is more frustrating than never feeling your progress in the game because it keeps matching you with stronger players as you improve without telling you about it.

I often miss the old days where you started out getting your ass kicked but eventually start doing the ass kicking and the process just feels super rewarding. "Every game should always be perfectly equal" is just poison mentality IMO. It sounds good in the beginning, but it quickly gets tiresome and toxic. If you want somewhat balanced sweaty matches every time, that is what ranked and tournament play is for.

I am convinced there are better ways to keep a game accessible to new players. What matters is that they can play in a pressure-free environment and at least in the very beginning they should ideally be able to play primarily against other beginners for a few matches, but eventually it should become more loose IMO.

sacred harbor
proper mesa
sacred harbor
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it just needs to be implemented well and not be too toxic (like r6, total mess). it still needs to make the experience enjoyable.

proper mesa
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Ok but casuals still need some sort of mmr

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If your trying to learn the game olaying casuals you don’t want to get stomped by level 100s or people with hundreds of hours

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Or someone boosting accounts

median perch
# proper mesa If your trying to learn the game olaying casuals you don’t want to get stomped b...

I don't get that mindset to be honest. Back in the days when there was no SBMM, it was always exciting to encounter the rare cracked player. SBMM has taken that experience almost completely away from us. It only becomes a real problem if a game is very old and the average player is just far too good. But I believe there are much better solutions to this than hidden MMR, like special beginner servers or modes.

proper mesa
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Ok Well not everyone thinks like that

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For the average person

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Getting shit on is not fun

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Like I agree

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I like the occasional challenge in my casuals

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But to the entry or not very skilled person

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Getting shit on is just demoralizing and not fun

median perch
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Also "boosting accounts" doesn't even make sense when there is no hidden MMR. If anything MMR is what turns boosting and smurfing into a problem

proper mesa
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No level boosting

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Tl get to ranked

median perch
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It can be fun if it's rare. It's only demoralizing if it happens all the time

proper mesa
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If you don’t have mmr

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It’s going to haooen all the time

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Especially considering the large player base this game wil have

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And thag it only has either casual or ranked rn

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At the very least hsve a similar level player matchmaking

median perch
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The large playerbase is exactly why it won't happen all the time. As long as a game is healthy, the amount of new players coming in all the time means you can quickly get to a point where you are competitive with the average player. I've been through this so many times with old games, it's really not as bad as people make it out to be. In the very beginning things are still new and exciting, so it can be fun just to gradually get more moments of success and losses are less frustrating (as long as the game doesn't make you feel bad about it or expose you to teammate toxicity). It does become a problem after a game dies and the amount of new players dries up too much to keep the average skill level in check.

If you look at a game like FIFA, whenever there is a mode that doesn't use matchmaking, the average skill level you encounter is VERY low. This is true with its new Rush mode for example. It uses no SBMM and those games are super relaxed. If anything people get frustrated about their teammates not being good enough, but you don't have to be good to have fun in that mode.

Some light level based matchmaking makes more sense to me for some gradual onboarding, but it can't be too much or else smurfing could be a problem. Some games put you up against bots for the first few matches, but I don't think Sloclap has any plans for that at this point.

proper mesa
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Ok Wel fifa isn’t really know for Yk

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Attracting a very mechanically playerbase

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If you look at other games like Yk

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Any other popular competitive game

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Causal pub stomping is an issue

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There are very large disparities between players

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Even those of similar level or ranks

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Because the player base is so large

median perch
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Still, as long as the player count is large enough and you have a healthy influx of new players, the average is going to be fairly low. The disparity doesn't matter so much, it's fine to get your ass kicked occasionally as long as it doesn't happen all the time.